Mainland Jericha

Aerovia

Aerovia is the western continental body of Jericha, split between northern technomancy, southern Queefdom politics, and the violent clan-wartorn middle.

Player Hooks / Rumors

Most people talk about Aerovia as if it is one place. Anyone who has crossed it knows the borders do not agree.

Related Characters

Linked Pages

character

Colonel / Orval Finkus

Imported character from the Character Data sheet.

character

Diviness / Wanda Silver

Wanda Silver, known as Diviness, was once a healer before a construct-related accident cost her an eye and reshaped her faith into something sharper. Now tied to FLESH, she serves as cleric, ritualist, and voice of anti-construct conviction, turning personal trauma into doctrine for others to follow. Her power remains unrevealed, but her influence is already dangerous: she can steady fearful allies, sanctify violent purpose, and make vengeance sound like holy duty.

character

Eddie / Edwin Port

Imported character from the Character Data sheet.

character

Jolly / Jorldeborg

Jorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests. Jolly is the only confirmed survivor of the Vultures’ final expedition, the disaster tied to Iwlvflybadofsjhhu, Solar, and the disappearances of his companions. Jovial by choice rather than ignorance, he hides old wounds beneath warm bread, relic knowledge, and a refusal to explain exactly what happened.

character

Dhaz Peloshon Port

Imported character from the Character Data sheet.

location

The Queefdom

A politically complex state shaped by the Von Queef family, VQU, rural rings, and dangerous reform.

location

Aleklot's Rest

A green-dragon pilgrimage town with nested temple, inn, cathedral, cache, and mission-route consequences.

location

Point Pringle

A technomancy city-state under Pringle authority where lab districts, industrial wards, and family politics collide.

location

Stormcall

A city of Lawful pressure, industrial paranoia, harbor danger, and Flesh-linked violence.

location

Aerovia

Aerovia is the western continental body of Jericha, split between northern technomancy, southern Queefdom politics, and the violent clan-wartorn middle.

location

North Aerovia

North Aerovia holds Point Pringle, Stormcall, coastal powers, worn frontiers, and several institutions that prefer order right up until order becomes leverage.

location

Queefdom

Displayed near Queefdom core.

location

South Aerovia

South Aerovia is anchored by the Queefdom and its satellites: VQU, rural farm sites, temple towns, naval cities, fortress institutions, and dangerous recovery zones.