Mainland Jericha

Aerovia

Aerovia is Jericha's western continental body, split in practice between South Aerovia's Queefdom-centered school, shrine, port, and fortress routes and North Aerovia's Pringle, Stormcall, frontier, and coastal systems.

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Rumors & Reasons to Visit

Aerovia is a continent only on maps. On the road, it is a sequence of people explaining why the next border is not their problem.

Nearby & Connected Places

North Aerovia, South Aerovia, The Queefdom, Point Pringle, Stormcall, North Aerovia Route Index, Aleklot's Rest, Ragefort, Bearfell, Pilix, Smuggler Coast / South Aerovian Sea Routes Index, South Aerovia Satellite Routes Index, Dreadport / Manticore Contract Index, The Worn West

Related Pages

206 linked pages.
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character

Advantage - Addison Obelpraf

Addison Obelpraf, known as Advantage, is an elf astrologian scholar of Luxidran’s Wisdom Division. Her Witchborn gift bends probability into brief “advantage windows,” guiding crucial moments toward the most favorable outcome.

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Agent - Velrira Duskfall

Profile details are still being written.

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Andi Alfkind

Angeldust — Angelique Martinique is a faerie illusionist and former VQU student whose witness to Orlandus’s murder pushed her from campus glamour into survival, influence, and later Centrum Security Force relevance. Her ties to Josette, Rice Hands, Velvet Cross, and VQU’s first public fracture make her useful for tracking how student trauma became elite access and political power.

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Arik Aleklotson

Profile details are still being written.

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Beef - Beefington Welles

Beefington Welles, known as Beef, is an orc scholar in the Wisdom Division of the Luxidran School of Alchemical Studies. His Witchborn gift grants supernatural intelligence, letting him process alchemical theory, battlefield projections, and structural probabilities at startling speed.

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Beeper - Aerovia Jeevens

Aerovia Jeevens, known as Beeper, is a Luxidran student and paladin-track defender whose human body has been altered with forged construct components. Her Witchborn power forms protective energy armor, reinforcing her plating and letting her hold the line under pressure. Once close to Andrea Pelosh, Beeper has become more guarded since Andrea’s disappearance, turning grief and uncertainty into discipline. To some, she is a breakthrough in magical integration; to others, a warning about how far institutions will go.

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Bellmaster - Barnabas Quorran

Bellmaster Quorran is the hexelf steward of Tock-Tower Gate in Point Pringle, charged with keeping the city’s bell cycles precise and its temporal systems in harmony. Rigid, punctual, and trusted by the Civic Authority, he treats timekeeping as civic duty rather than ceremony.

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Brawny - Barney Rootbarrel

Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength.

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Bresh Talvax

Bresh Talvax deals in things most merchants cannot name and most inspectors would rather not find. A Castro trader settled in Point Pringle’s trade district, he moves rare materials, planar curiosities, and restricted technology through a quiet network of buyers who value opportunity over legality.

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C.C. The Blade - Valara Cirio

Valara Cirio, known as C.C. or The Blade, is the Gravenhurst Thieves Guild leader whose senses expose impostors, Castro body mismatch, and Krane-touched mutation.

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Caesar - Aleron Bonapate

Aleron Bonapate, known as Caesar, is a Castro-aligned voidling invader who rides Bowflex into Gravenhurst and pressures the southern gate route.

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Captain - Saellth Wyrmsight

Cardinal — Jonah Subramountian is a mountain dwarf cleric of My Alchemical Romance whose faith in Djeebus, stubborn optimism, and earthspeaking make him the party’s healer, moral center, and most persistent maker of hope under pressure. His relevance deepens through the Djeebus contracts, his possible future as a Paragon of Djeebus, the wish-bell ring, Podon’s survival, the Crown of Thorns, and the way his mercy repeatedly forces the world to answer back.

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Cardinal - Jonah Subramountian

Jonah Subramountian, known as Cardinal, believes every disaster is a miracle that arrived before anyone was ready. Raised in a secluded temple of the Creator, the mountain dwarf cleric learned faith, craft, and relentless cheer before a divine mishap carried him to Von Queef University. Now with My Alchemical Romance, Jonah heals wounds, lifts spirits, and meets despair with illegible pamphlets and unwavering conviction. His earthspeaking power steadies the ground beneath his friends, while his joy reminds them why they keep standing.

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Chef - Durrble

Profile details are still being written.

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Chef - Lesh

Profile details are still being written.

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Chef - Pomm

Profile details are still being written.

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Cinderclap - Drax Cindercap

Drax Cindercap, known as Cinderclap, is a masked human agitator who appears in Point Pringle whenever public tension is ready to catch fire. Wearing charred tin and speaking through distortion, he turns civic meetings into performances of protest, sabotage, and fear.

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Click Fizzle - Frump Fizzle

Profile details are still being written.

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Colonel - Orval Finkus

Orval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.

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Covert - Jastin Verru

Crone — Greta Wunsch is the senior Von Queef University administrator who keeps missions, records, discipline, and institutional containment moving while more dramatic figures break the rules around her.

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Crone - Greta Wunsch

Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform.

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Cutlass - Theadora du Montclair

Theadora du Montclair, known as Cutlass, left aristocratic comfort behind for locked windows, moonlit rooftops, and duels worth remembering. An elven swashbuckler of the Benevolent Lodge of Mystery, she brings charm and unpredictability to the group’s investigations, especially when noble doors need opening from the wrong side. Her shapeshifting makes her a natural infiltrator, though she rarely lingers in any borrowed face. To Theadora, identity is a tool, freedom is the prize, and every secret has a weak point.

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D.C. - Donnie Cello Lawman

D. C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him.

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Decay - Chud Verru

Profile details are still being written.

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Diviness - Wanda Silver

Wanda Silver, known as Diviness, was once a healer before a construct-related accident cost her an eye and reshaped her faith into something sharper. Now tied to FLESH, she serves as cleric, ritualist, and voice of anti-construct conviction, turning personal trauma into doctrine for others to follow. Her power remains unrevealed, but her influence is already dangerous: she can steady fearful allies, sanctify violent purpose, and make vengeance sound like holy duty.

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Doctor Fizz - Gabriel Fizzlepin

“Doc” Fizzlepin is a gnome squatter in the Cracked Crucible, an abandoned Centrum-era research facility in Point Pringle. He claims expertise in lost Pringle research, obsolete schematics, and forgotten arcane systems, though his knowledge is equal parts salvage, guesswork, and performance.

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Dr. Larn - Meeka Larn

Dr. Meeka Larn is a gnome transmutationist working between Point Pringle and the Chimera Range, where curiosity has begun walking dangerously familiar paths.

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Dr. Marvelous - Malevolus Krane

Malevolus Krane is the M.A.I. transmutationist and opportunistic expert witness whose old void research now shapes Maine, Arthur, Hollow, and the Gravenhurst legal crisis.

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Eddie - Edwin Port

Profile details are still being written.

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Emmy - Emily

Emily, known as Emmy, learned to survive in Stormcall’s Thieves Guild before Dr. Malevolus Krane made her survival into an experiment. Captured, altered, and trapped inside one of Krane’s laboratories, she escaped only when disaster tore the facility open. Now under Valara the Blade’s protection in Gravenhurst, Emmy trains as a rogue apprentice while carrying trauma, missing answers, and the possibility of dormant changes beneath her skin. To the Lawful, the Road Warriors, and anyone hunting Krane’s unfinished work, she is a loose end. To Valara, she is a child worth protecting.

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Excession - Breanna Royale

Breanna Royale, known as Excession, is a source-review profile whose row appears tangled with Al Ivers / Facsimile evidence and needs identity cleanup.

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Facsimile - Al Ivers

Al Ivers, known as Facsimile, is a True Neutral human artist-merchant of Aleklot’s Rest whose workshop sits somewhere between craft, crime, and wishful mathematics. A magically inclined counterfeiter, Al produces black-market spell scrolls that he proudly claims work 90% of the time, with the remaining risk dismissed as the customer’s problem and the dice’s fault. When QUEST met him after the Ragefort road incident, he answered questions about price, legality, and reliability with the confidence of a man who has survived his own inventory. Infatuated with Jessica James and always ready to bargain, Al sells possibility cheaply—as long as nobody asks too hard what happens on a one.

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Ferro - Yuri Pelosh

Yuri Pelosh, known publicly as Ferro, was once Stormcall’s shining armored hero: an industrial heir, Centrum security figure, and celebrity defender whose suits made him look untouchable.

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Firestarter - Nick Kremp

Nick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.

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Fix-It - Ford Jeevens

Profile details are still being written.

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Fixel

Fixel is a Witchborn teen intern at the Chimera Range, where most researchers see hybrids as experiments, failures, or containment problems. She sees frightened living things.

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Flamboy - Angus Pringle

Angus Pringle, known as Flamboy, is the black sheep of Point Pringle’s ruling family: too noble to ignore, too slippery to control, and far too fond of the open water to sit through governance.

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Flamer - Jasmine Moore

Jasmine Moore, known as Flamer, is a combat scholar of Luxidran’s Wisdom Division, where theory is expected to survive contact with fire. Her Witchborn flamespeaking manifests as disciplined ignition along her arms, channeled through breath control, martial technique, and arcane containment rings.

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Flynn - Diarmaid

Diarmaid, called Flynn by Dallas Dalton, is a massive long-haired Highland cow with the calm patience of a pasture and the impact force of a runaway wagon. Raised alongside Dallas and gifted to her as a calf, Flynn has followed her from home to the Pink Pony Girls as companion, guardian, and family.

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Fortune - Magala

Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.

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Foulcrum - Ash Stonefist

Ash Stonefist was raised in seclusion by the Temple of the Equinox Vale, where discipline, balance, and physical mastery shaped every part of his life. His training made him focused and precise, but left him unfamiliar with much of the wider world. When void-born tentacles emerged from his body, Ash treated the change as part of his spiritual path. His power now tests the teachings that formed him, forcing him to balance serenity with mutation and control with uncertainty. As a member of My Alchemical Romance, Ash brings loyalty, speed, and strange wisdom to the group. His journey centers on mastering the tension between discipline and the void within him.

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Frederig Zip

Frederig Zip is a gnome merchant whose semi-legal shop survives at the edge of Stormcall’s rules and everyone else’s patience. He deals in rare components, magical goods, gossip, favors, and debts, often valuing leverage far above coin.

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Garrik Tim-Tam

Garrik Tim-Tam is a former warlock in Point Pringle who watches reality the way other men watch weather. With a golden ocular implant and a chess piece always in hand, he studies patterns most citizens never notice: civic coincidences, broken sequences, and distortions tied to Trixie’s games.

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Ghost - Rauz Matthieu

Rauz Matthieu, known as Ghost, is a human assassin operating out of Stormcall’s FLESH networks, tolerated not for loyalty but for results. Unlike the movement’s louder ideologues, Rauz appears to care little for doctrine, purity, or speeches; he follows opportunity, contract, and the clean mathematics of killing. His near-perfect concealment and silent infiltration make him one of FLESH’s most efficient weapons, appearing where protection should have held and vanishing before blame can settle. Neutral Evil and obscure by design, Ghost may not believe in the cause, but causes are useful cover for a man no divination can reliably find.

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Glimmer - Clair Faethful

Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.

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Glintfang - Eveline Pringle

Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.

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Glittergold - ZsaZsa Glittergold

ZsaZsa Glittergold, known as Glittergold, is a mountain dwarf dancer, glamour bard, and flamboyant performer of the Pink Pony Tavern whose art turns spectacle into soft rebellion.

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Greasetooth

Greasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.

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Grimclaw - Darius

Darius, known as Grimclaw, is a Catfolk fighter forged by mercenary Violince, survivalist instinct, and the hard lesson that loyalty must be earned in blood. His supernatural senses make him a predator on any battlefield, tracking danger through darkness, movement, and fear. Once part of My Alchemical Romance, Darius has repeatedly been pulled away by a shadow self that hunts him and tempts him toward slaughter, a darkness that once made him a destroyer across dimensions. Now he seeks a simpler path back to Von Queef University, old classmates, and adventure without losing himself. Strong, direct, and more open than he once allowed, Grimclaw remains shield, claw, and unfinished warning.

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Guardian - Captain Helena Briar

Captain Helena Briar, known as Guardian, is a Lawful field commander in Gravenhurst whose authority was earned through merit rather than politics.

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Hemlock - Titian

Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.

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Herald - Mona Rey

Mona Rey, known as Herald, is a human noble barbarian of Isla Rey whose royal bloodline burns with volcanic memory and storm-fed pride. Raised on the Lonely Islands with tales of ancestral courage, she became a fierce protector of her people and the elemental balance beneath their homeland.

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Insight - Zachary Harrison

Zachary Harrison, known as Insight, is a human emotional analyst whose calm presence makes him one of Luxidran’s most quietly unsettling minds.

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J'oan

J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world.

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Jolly - Jorldeborg

Jorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests.

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Junkyard - Jruu

Profile details are still being written.

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Kaos - Percival Pringle IV

Kaya is a human monk of Kickassery Inc. whose quiet discipline and rage are tied to the massacre of her adoptive monastery family and her unresolved bond with Kuzon, now Hollow — Alfred Rallus.

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Kibbix

Kibbix is a brass-grinning kobold scavenger and scrap dealer whose trenchcoat pockets seem deeper than most warehouses. Working the Lower Foundry Ward and Point Pringle’s industrial edges, he trades in bent gears, rare components, broken prototypes, and the secrets people accidentally throw away with them.

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Kid Law - Kyle Lawman

Kyle Lawman, known as Kid Law, is a rookie investigator in Stormcall and the son of veteran detective Donnie Cello Lawman. Raised in the shadow of The Lawful, Kyle entered the ranks with earnest belief in procedure, justice, and the idea that rules exist to protect people.

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Kindle - Janna Brightspark

Janna Brightspark, known as Kindle, is a fire djinni scribe and junior analyst working inside the Lawful offices of Gravenhurst. Soft-spoken, precise, and stubbornly ethical, she has learned that a corrected clause can save a life as surely as a spell.

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Lady Emberveil - Magda Emberveil

Magda Emberveil, known as Lady Emberveil, is a human flamespeaker whose presence carries the heat of a royal court and the danger of an open furnace. Draped in black and crimson, crowned by molten hair and a fiery gemstone focus, she commands attention as easily as she commands flame. Her magic blends pyrokinesis, enchantment, and illusion, making every gesture feel like ceremony and every threat feel beautifully rehearsed. True Neutral by nature, Magda is not easily claimed by heroism or villainy. She is power arranged with elegance, and anyone who mistakes beauty for softness will learn how quickly silk can catch fire.

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Lamia - Morgan Draxtler

Lamia — Morgan Draxtler is a My Alchemical Romance necromancer whose family name also appears as Draxler and Draxter because even Morgan is canonically uncertain about it.

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Luckweaver - Andrea Pelosh

Andrea Pelosh, known as Luckweaver, is Yuri Pelosh’s daughter, Dhaz Pelosh’s sister, and one of FLESH’s most dangerous senior operatives. Once tied to Luxidran and close to Aerovia Jeevens, Andrea’s path curdled into anti-construct Violince, turning old relationships into pressure points.

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Lullaby - Dawn Jaspers

Dawn Jaspers, known as Lullaby, is an elven researcher at the Luxidran School for Alchemical Studies and the guiding hand behind the Witchborn Echoes project. Her work translates dormant Centrum-era surveillance logs into emotional reconstructions, treating history as something felt as much as recorded.

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Magistrate - Verik Thorne

Magistrate Verik Thorne is Gravenhurst's Lawful courtroom controller, central to Maine's trial, Krane's testimony pressure, and the legal machinery around Castro-era panic.

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Magus - Virgil Grey

Maine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.

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Maine - M.A.I.N.E.

M. A. I. N. E. , known simply as Maine, is a Hexelf and forged construct survivor of the M. A. I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning.

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Maple

Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles.

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Marshall - Thandros Greymist

Profile details are still being written.

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Masquerade - Nora Rabe von Queef

Nora Rabe von Queef is a VQU and Velvet Cross power broker using the Rabe House network and Sinclair to support the party while keeping her own position ambiguous.

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Memaw - Narna Veek

Profile details are still being written.

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Musk - Rahab

Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed.

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Mycelia - Marnie Rootbarrel

Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil.

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Neg - M.A.I.N.G.

Profile details are still being written.

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Nightshade - Dhaz Pelosh

Dhaz Pelosh, known as Nightshade, is a human technogenius and noble heir of Stormcall rebuilt from an explosion that should have erased him. Once a promising alchemy student, he survived maiming, partial deafness, and the collapse of certainty by forging prosthetics, concealed weapons, and a colder way of asking questions. His ties to Yuri Pelosh, Andrea Pelosh, the Lawful, and My Alchemical Romance leave him caught between family duty and hard-earned suspicion. Dhaz does not chase power for glory. He wants truth, revenge against Solar, and tools precise enough to make whoever broke his life answer for it.

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Officer Justice - Mik Justice

Mik Justice, known as Officer Justice, is a hardened Lawful inspector in Gravenhurst with a reputation for uncompromising standards and very little patience for convenient excuses. After a controversial arrest and transfer, he became an internal watchdog, tracking corruption, power shifts, and the growing influence of Red Book enforcement inside his own organization. Mik believes the law is only worth serving if it can survive being questioned, which makes him both useful and dangerous to The Lawful. In a system built on order, he is the officer willing to ask who benefits when procedure becomes silence.

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Officer Nindrol - Nindrol Alfkind

Profile details are still being written.

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Ouija - Kuovena Bravespeaker

Kuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.

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Palette - Melda Tim-Tam

Melda Tim-Tam, known as Palette, runs Tim Tam Art Supply in Point Pringle, where the paint is rarely just paint and the brushes never seem completely dry.

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Panthera - Nyrah Vellpaw

Nyrah Vellpaw, known as Panthera, is a catfolk rogue-scholar of Luxidran’s Wisdom Division, where knowledge is not always found in books and sometimes has to be stolen before someone else buries it.

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Parvati - Janet Mezzo Pringle

Profile details are still being written.

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PP3 - Percival Pringle III

Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually.

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PP5 - Percival Pringle V

Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery.

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Prism - Elmyra Manticore

Elmyra Manticore, known as Prism, is an infernal Witchborn sorcerer from Dreadport whose magic first kept her alive as street performance before earning her a place among VQU’s First Five. Flashy, unpredictable, and Chaotic Good, she turns raw instability into color, motion, and sudden elemental transformation.

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Professor - Elara Brasschain

Elara Brasschain, known as Professor, is a human artificer and academic whose name carries the weight of tools, theory, and family craft. Though the records preserve only the outline of her life, that outline suggests a builder-scholar shaped by precision: someone who treats invention as both discipline and responsibility. As a professor, Elara likely stands between workshop and classroom, translating dangerous mechanisms into lessons before they become disasters. The Brasschain name hints at metalwork, constraint, and connected parts, all fitting for a mind that sees systems where others see scraps. In Jericha, even a quiet professor can be the hinge on which larger machines turn.

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Professor - Cornelius Gaz Geargoggle

Gaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.

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Professor - Lyra Allorin

Professor Lyra Allorin was once a celebrated alchemist of Von Queef University, known for transmutation research and a sincere belief that alchemy could improve lives. Her work ended in catastrophe when a shimmering reagent experiment destroyed her Gravenhurst lab and killed her, leaving her spirit bound to the Shimmering Bridge. Now a ghostly high elf presence of flickering lights, melodic hums, and drifting alchemical sigils, Lyra offers warnings to seekers who respect dangerous knowledge. Her guilt keeps her from peace, but so does purpose: somewhere in her lost formula may be the secret to stabilizing power that can rewrite reality.

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Professor - Whitcombe

Professor Whitcombe is an elderly retired Witchborn bard and market energy analyst working in the Djeebus Research Archive’s Market Archive Wing. With floating spectacles, half-spectral hair, and a rune-stitched cloak that misbehaves when observed, he studies commerce as if it were weather, music, and prophecy at once. Whitcombe tracks civic trade, crowd mood, faction spending, and economic hesitation as arcane currents, arguing that markets may behave with something close to collective instinct. True Neutral and obscure by choice, he does not predict collapse through visions. He listens for it in the price of bread, steel, favors, and fear.

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Professor Winddraw - Michaeli Winddancer

Michaeli Winddancer, known as Professor Winddraw, is an air djinni professor at the Luxidran School of Alchemical Studies and one of its most important voices in transmutation and atmospheric theory.

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Prototype - Felix Anthony

Felix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M. A. I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them.

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Reclaimer - Brody Monrow

Brody Monrow, known as Reclaimer, is a human bruiser in FLESH whose ideology has been reduced to one word and one purpose. On the front line of riots and raids, he serves as a shock trooper built for overwhelming Violince, endurance, and rage.

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Renfield Hoek

Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.

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Robot Burger Chef - Staggbot

Profile details are still being written.

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Ruin - Oskar Duskshade

Oskar Duskshade, called Ruin, is a fallen celestial paladin, noble, and adventurer bound to the Abyss and to the family that chose him.

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Schnookums - Schnookums Pringle

Profile details are still being written.

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Sentinel - Captain Alara Vren

Captain Alara Vren is a Lawful and Centrum security commander who turns Gravenhurst and Queefdom crises into controlled lines, checkpoints, and public-order decisions.

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Sergeant - Tira Volne

Tira Volne, known as Sergeant, is a mountain dwarf watch captain who keeps Red Parade Square functioning through grit, habit, and a tolerance for Point Pringle’s chaos worn thin by years of service.

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Shooter - Leeroy Smith

Leeroy Smith, known as Shooter, was the gunslinger of Jolly’s Vultures, a human from the Worn West who brought frontier aim and a loose relationship with caution into Centrum-era adventuring.

character

Skinny - Skindle Hexhands

Skindle Hexhands, known as Skinny, is a grimy goblin merchant in Point Pringle’s Tinkerer’s Market, where cursed trinkets, unstable curios, and “mostly functional” artifacts find eager buyers.

character

Skull Boy - Marvin Purnell

Marvin Purnell, known as Skull Boy, is a human rogue and stealth enforcer for FLESH, operating out of Stormcall’s darker cells with the quiet cruelty of someone who prefers panic before impact. Often linked to Reclaimer, he serves as the knife in the riot: slipping through confusion, striking from ambush, and vanishing before the target understands where the wound came from. His skull mask has become part of the fear around him, with rumors claiming it belonged to a former victim. Chaotic and obscure, Marvin is not the loud face of FLESH ideology. He is what waits after the shouting starts.

character

Sloop

Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.

character

Solar - Ralos

Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.

character

Squeeze - Orenthal James

Orenthal James, known as Squeeze, is tied to the Aleklotson Inn, Jessica James, Rifleton Rob prisoner continuity, and the Al Ivers discount errand.

character

Stimpson Katz

Stimpson Katz is a human Lawful gate guard stationed at Gravenhurst’s main entrance, remembered by travelers as the kinder half of a famously mismatched watch pair.

character

Storm Boulder - James Boulder

James Boulder, known as Storm Boulder, is a towering gigas and Chief of Security at Pringle Manor, where loyalty is measured in steel, scars, and who stands between danger and the Pringle line. A former Drakkuskan War commander, he retired with honors before accepting his post as Point Pringle’s living wall.

character

Suffragette - Gemma Goldgrace

Gemma Goldgrace is a Queefdom postal worker and advocate who warns the party about Gravenhurst shifts involving Pesto, Kaya, Kuzon, Nick, I.J., and P.B.

character

Tallyman - Tallulah Murn

Tallulah Murn, known as Tallyman, is a halfling assassin of FLESH whose quiet presence carries the weight of a ledger written in scars. Raised in neglect and marked by the murder of her warforged father, she turned private hatred into ritualized Violince against constructs and those who shelter them.

character

Tapper - Hollix

Hollix, known as Tapper, is a hexelf scavenger from Shatterstone Commons who survives by listening to what magic leaves behind. Cloaked, transient, and marked by copper map-like tattoos across his scalp, he tracks residual Witchborn echoes through rhythmic tapping, stone resonance, and one faintly glowing eye that reacts to unstable arcane disturbance. Once connected to scavenger recovery networks and VQU-adjacent oversight, Hollix grew disillusioned with the Queefdom’s treatment of exploited Witchborn and severed institutional ties. Chaotic Neutral and quietly informed, he now trades rumors, follows buried signals, and may know where failed experiments were left to rot.

character

The Collector - Gertie

Gertie, known as The Collector, is one of the Power Nine and a divine force of acquisition, preservation, and possession. To her, collection is not simple hoarding; it is rescue from decay, theft from oblivion, and ownership made eternal.

character

The Younger - Sister Vessina

Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth.

character

Thunderlungs

Thunderlungs is an orc bard whose name seems less like a title than a public safety warning. Alive and only lightly documented, they have already earned enough reputation for the records to preserve the important part: a voice that can fill a tavern, battlefield, dockyard, or riot line without asking permission. Whether performer, herald, heckler, or morale engine, Thunderlungs carries music like blunt force—loud, emotional, and impossible to ignore. In Jericha, where polished singers charm courts and quiet spies move empires, Thunderlungs proves there is still power in volume, breath, rhythm, and refusing to be drowned out.

character

Tidings - Rill Waters

Rill Waters is a captured Thieves Guild smuggler and water-route contact whose face was used by Castro impostors in the Ash lure.

character

Tinker - Daltan Pringle

Daltan Pringle, known as Tinker, keeps watch over the Vault of Rejected Inventions in Point Pringle, where failed prototypes and abandoned ideas are treated less like trash than prophecy. Pale, reclusive, and gifted with sparkspeaking, he understands machines by studying where they broke.

character

Trigger - Victor Calloway

Profile details are still being written.

character

Trivia - Katrine Draxtler

Trivia — Katrine Draxtler is Morgan's Lawful necromancer sister; Draxler and Draxter are recurring family-name aliases.

character

Vale - Lucian Vale

Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could.

character

Victor Shaw - Simon Baker

Simon Baker, better known by the hexname Victor Shaw, is a human maskweaver from Rifleton whose life has been defined by deception, disguise, and the refusal to let the powerful go unpunished. After turning against the nobleman who exploited his mother, Simon fled into the Fey Realm and learned to survive through false faces, poison, humor, and misdirection. As a member of My Alchemical Romance, partner to Exaba, and companion to the dragon Walter, he hides vulnerability behind jokes and insists he would never lie even when deception is his sharpest tool. Simon looks out for himself first, but his hatred of exploitation keeps pulling him toward peasants, street kids, and anyone crushed under wealth or power.

character

Weaver - Araspinn Cavadar

Once of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival.

character

Whispers-in-Smoke - Madame Sharza

Madame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.

character

Widow - Lady Marnette Duskshade

Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.

character

Wreath - Huxley

Profile details are still being written.

character

X - Yebbediah Grymmeye X

Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains.

character

Yetta Rosethorn

Yetta Rosethorn is a human druid and elderly herbalist of the Glassroot Enclave, where Point Pringle’s industrial appetite meets the patient resistance of living roots.

character

Zeus - Bronson Beefcake

Zeus Beefcake is an undead Gigas introduced by Baron von Queef as New VQU's powerful second-in-command and part of the Ex Force reveal.

character

Zodiac - Faephine Moonhold Pringle

Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens.

character

Xalaethra

Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become.

character

Aleklot the Green

Aleklot the Green is the deceased dragon whose resting place became Aleklot's Rest and later a dragonborn pilgrimage site.

character

Dhaz Peloshon Port

Profile details are still being written.

character

Jessie Bial

Profile details are still being written.

character

Jessika James

Profile details are still being written.

character

Jojo Weathers

Profile details are still being written.

character

Lesso Tandern

Profile details are still being written.

character

Mysryn

Profile details are still being written.

character

Phalaxiflore von Queef

Profile details are still being written.

character

Pointer

Pointer is Faephine's cat companion, found in Point Pringle and present with her at Dinkle's and Pringle Manor social scenes.

character

Talbor Quist

Talbor Quist is an alive halfling associated with Stormcall and the Quist family; his imported bio needs separation from Temple Ironhoof material.

character

Vic Vaurr

Vic Vaurr is a minotaur sanguinomancer and former Murderball player for the Stormcall StormCrows. In Act 5, he entered the active party space inside Vithyrex’s Maze while trapped in the labyrinth and searching for his missing dog.

character

Yildar Dragtharn

Profile details are still being written.

character

Conspiracy - A.J. Lawman

Profile details are still being written.

character

Ren Yacour

Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.

character

Scorn - Corin Scorn Slatebadge

Corin Scorn Slatebadge is a Lawful administrator assigned to magic-item declaration and attunement taxation. Formal, procedural, and backed by Zone of Truth, Corin treats recovered artifacts as civic resources rather than adventurer prizes.

character

Evan Pistachio

Evan Pistachio is one of Dhaz Pelosh’s old Stormcall experiment-class peers, altered enough to carry an electric staff and terrified enough of Lawful attention to flee even from apparent rescue.

character

Sister Whiskers

Sister Whiskers is a roadside merchant dealing in cursed or Krampus-tinged wares near the road to Aleklot’s Rest. Cheerful enough to sell trouble and quick enough to escape it, she treats danger as inventory.

character

Baba Snout

Baba Snout is a magical polar bear from Svarsbard searching for Princess Hummus Snout, the cub known to My Alchemical Romance as P.B. Direct, loud, and aggressive on the road, Baba treats P.B.’s disappearance as a royal theft or rescue mission rather than a misunderstanding.

character

Ziki Snout

Ziki Snout is a magical polar bear from Svarsbard traveling with Baba Snout in search of Princess Hummus Snout, the polar bear cub known as P.B.

character

General - Falaffel Snout

General Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.

character

Herman Winger

Herman Winger was a birdfolk dungeon guide for Aleklot’s Rest’s paid tourist dungeon economy. Professional and waiver-minded, he was accustomed to controlled dungeon packages, not the hidden master path beneath the town.

character

Gumbo - Jasques Gumbeau

Gumbo is a halfling clothier and adventurer who joined the Aleklotson Inn dungeon tour alongside Jeremiah Shadowplay and My Alchemical Romance. Practical, opportunistic, and interested in exotic materials, Gumbo saw dragon parts as potential fashion resources.

character

Heathcliff

Heathcliff is a teleporting giant rat from the hidden master path beneath Aleklot’s Rest. Easily frightened but strangely useful, he teleports with whoever he treats as his current master.

character

Voiling General

The Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.

character

Young Green Dragon

The young green dragon beneath Aleklot’s Rest was a living dragon in an age where dragons were believed extinct, exiled, or crystal-trapped. Its presence transformed a tourist dungeon into a world-state crisis.

character

Aerobud

Aerobud is a wounded dog-like aerokinetic critter found near the alternate Bearfell road after a directed mountain gust nearly pushed the caravan off-road.

character

Eric Aleklotson

Eric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.

character

Thorn

Thorn is a traveling road merchant and scammer who exploited rumors of green dragons near Aleklot’s Rest by selling weak “acid resistance healing potions.”

character

Favre

Favre is a traveling merchant associated with Thorn on the road to Aleklot’s Rest, helping sell weak anti-acid concoctions under exaggerated green-dragon panic.

character

Adjudicator Sela Quill

Adjudicator Sela Quill certified the Queefdom election for a co-equal civilian official governing beside the Lawful magistrate.

character

Velvet Cross Young Elf

An unnamed 20-year-old high-fashion elf who appeared in the Velvet Cross crowd.

character

Velvet Cross Elf Mother

An unnamed high-fashion elf mother who appeared in the Velvet Cross crowd with her 20-year-old son.

story

Act 3, Episode 2, Scene 13: Beeper's Tag in the Loot

The party searches the warehouse prisoners, finds Aerovia Jeevens' ID tag, and learns Flesh uses desperate recruits as well as true believers.

story

Act 3, Episode 2, Scene 8: Deviness Chooses Greta's Camp

Deviness confronts the party, gives them the warehouse lead, and is escorted to Greta while Beeper continues searching for Andrea Dawson.

item

Alchemist's Ring

While wearing the ring, when you drink a healing potion, regain additional HP by potion tier: Basic +1d4, Greater +2d4, Superior +3d4, Supreme +4d4. Only affects healing potions.

item

Assorted Poison Vials (Victor Set)

Several poison doses usable on weapons, ammunition, food, or traps depending on type. Exact DC and damage are table-defined per vial.

item

Boots of Sure Footing

+2 bonus to Strength (Athletics) checks made to resist being pushed, pulled, or knocked prone. +1 bonus to Strength or Dexterity saving throws against effects that would knock you prone.

item

Clean-Step Thieves' Leather

Studded leather armor, AC 13 + Dex modifier. You leave no tracks and make no sound from your footsteps on nonmagical surfaces unless you choose to. You have advantage on Dexterity (Stealth) checks made to move silently.

item

Clear Mind Token

+1 bonus to Wisdom saving throws. Once per short rest, when you fail an Intelligence, Wisdom, or Charisma saving throw, you can reroll the save and must use the new result.

item

Cloak of Shadow Steps

In dim light or darkness, you have advantage on Dexterity (Stealth) checks to hide. Once on each of your turns, after you move at least 10 feet, you can treat the next 5 feet of movement as though you were invisible; you still become visible if you attack or cast a spell. You can use your reaction to reduce the effective distance of a fall by 20 feet when calculating falling damage.

item

Eternal Ember

Ragefort old material preserves the Eternal Ember as a relic tied to Lachwood legacy and Black Wyrm return hooks. Exact powers, holder, and live status still need confirmation.

item

Featherweight Cuirass

While wearing armor, gain +2 bonus to AC, advantage on Dexterity (Acrobatics), and no Stealth disadvantage despite solid appearance.

item

Knife of the Cardinal Carver

+1 dagger that counts as magical. When used to stabilize a creature with a Medicine check, the check automatically succeeds and the creature regains 1 HP; this benefit can affect each creature once per long rest. As a bonus action, choose whether the dagger deals piercing, slashing, or necrotic damage until the end of your turn.

item

Memory Fountain Hark Interface

Old Point Pringle material links Pringle Manor's Memory Fountain with Storm Boulder and Automate Hark. Treat as a public-facing landmark artifact until newer canon confirms exact functions.

item

Minor Acid Ward Charm

After applying resistance or vulnerability, reduce acid damage you take by 1, minimum 0. This has no effect on other damage types.

item

My Angst, the Absolute Solution

An in-world text written by Maine while in Lawful custody. It is not a magical item, but it is politically volatile evidence: the book argues that Lawful institutions failed during Castro, Enemi, crime, and magical-item crises, then offers Maine's Absolute Solution as disciplined civic replacement, neighborhood defense, item-law reclamation, and popular unity under Maine's command.

item

Phoenix Feather from Ewig

A consumable Phoenix Feather given to Maine through Paulus Levius from Ewig. It is not rechargeable; exact trigger, timing, and rebirth effects need mechanics confirmation.

item

Potion of Tough Hide

When you drink this potion, for 1 hour your AC increases by 1. At the start of each of your turns, you gain 2 temporary hit points, up to a maximum of 10 temporary hit points from this potion. New temporary hit points from this potion replace any existing temporary hit points from it and do not stack.

item

Pringle Auto-Wagon Ignition Crystals

A pair of ignition crystals given by PP5 after the temple raid, used to power or restart the Pringle auto-wagon route out of Point Pringle.

item

Reinforced Voidplate Cuirass

Plate armor requiring Str 15. Base AC 18 as plate, plus an extra +1 AC for total base AC 19 before other modifiers. You gain +1 to Strength or Dexterity saving throws made to resist being pushed or knocked prone. Counts as magical armor.

item

Ring of Absorption

Reaction: when a spell of 3rd level or lower targets only you, absorb it so the spell has no effect on you and its level is stored in the ring. The ring can store up to 50 total spell levels over its lifetime, then becomes nonmagical. You can cast a stored spell using its original level, save DC, attack bonus, and casting stat, reducing stored levels by the spell's level. It cannot absorb spells above 3rd level or broad area effects unless you are the sole target.

item

Ring of Acid Resistance (Verdigris Seal Ring)

While wearing and attuned to this ring, you have resistance to acid damage.

item

Sixth Crit and Seventh Sin

Trixie's twin daggers gifted to Morgan through Paulus Levius Cathedral. Full attack, crit, curse, or paired-weapon mechanics still need confirmation.

item

Sloop Archival Terminal

A salvaged intelligence terminal in the Vault of Rejected Inventions. Sloop functions more like an archive-bound guide than a portable item, preserving abandoned Pringle work and answering from inside discarded infrastructure.

item

Steady Step Band

+1 bonus to Dexterity (Acrobatics) checks and +1 bonus to saving throws made to avoid falling prone or falling from narrow surfaces such as ledges or ropes.

item

The Journal of Titian the Wise

A historical artifact and in-world source rather than a combat item. Reading or citing the journal can provide context on Drakkuskan War-era travel, early student adventuring, cult activity, dragonborn involvement, relic rumors, old routes, and people who later became Centrum figures. Exact dates should be treated as provisional when newer canon disagrees.

item

Tono's Locket

A vibrating locket drawn to Maine's metal arm. It is engraved 'To Tono, Love PP5,' holds a picture of Tono with PP5, and hides a blood-written message that helped Maine break through Gertie's illusion.

item

Victor's Well-Used Disguise Kit

Standard disguise kit with wigs, makeup, adhesives, and related supplies, used for creating or altering appearances with appropriate skill checks, usually Deception or Performance with proficiency if you have the kit.

item

Void Diamond

Condensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.

item

Void Edge Blade

+1 longsword that counts as magical for overcoming resistance and immunity. Ash touching a Void Edge Blade also triggered a corridor vision involving Salvatore Mentali, Soldier, Oskar, and Ash's unstable void-related role.

item

Wish-Bell Ring

Consumable Wish access granted through Paulus Levius Cathedral. Exact activation text, limits, and consequences still need a dedicated mechanics pass.

location

The Queefdom

The Queefdom is the South Aerovian state where VQU, Baron von Queef's new order, postal politics, noble estates, rural farms, and the broken Titian shell all press on the same map.

location

Dreadport / Manticore Contract Index

The Dreadport / Manticore Contract Index gathers the South Aerovian harbor routes, family names, hard bargains, and infernal-contract fallout that link Dreadport's waterfront to Queef Tower's masquerade scandal and Gravenhurst's darker rumor trade.

location

Aleklot's Rest

Aleklot's Rest is a green-dragon pilgrimage town that now survives as equal parts sacred stop, tourist performance, dungeon lead, and QUEST artifact problem.

location

Point Pringle

Point Pringle is the Pringle technomancy city-state where invention culture, succession politics, Exile survival, and Lawful ambition keep trying to occupy the same future.

location

Stormcall

Stormcall is the northern mission city where anti-construct murders, Lawful offices, Wisdom Division work, Pelosh family history, and harbor ghosts all turned one investigation into a civic pressure test.

location

North Aerovia Route Index

The North Aerovia Route Index gathers the northern roads and coasts around Point Pringle and Stormcall: frontier paths, monastery climbs, coastal freedoms, river towns, valley crossings, and review-heavy map names that are safer to connect before they are split into standalone pages.

location

Pilix

Pilix is a South Aerovian coastal port town where fishing guild business, tide-myth pilgrims, hidden-dock traffic, and smuggler pressure all collect at the same shore.

location

Smuggler Coast / South Aerovian Sea Routes Index

The Smuggler Coast / South Aerovian Sea Routes Index gathers the harbors, hidden docks, guild lanes, myth-haunted waters, and hard-bargain ports that make South Aerovia's coastline useful, profitable, and difficult to police.

location

South Aerovia Satellite Routes Index

The South Aerovia Satellite Routes Index gathers the named outlying stops around the Queefdom: the coastal flats, uncertain old follies, road towns, hidden libraries, green vault paths, and Bearfell-side detours that make the southern map larger than the capital.

location

Bearfell

Bearfell is the rugged route-town where Temple Ironhoof confirmed Astrid's family connection, revived Evan, and turned an attempted handoff into proof that Lawful fear follows people even after rescue.

location

Dreadport

Dreadport is an exile harbor and dangerous South Aerovian port region where smuggling, survival, family pressure, and hard bargains shape the waterfront before law can reach it cleanly.

location

North Aerovia

North Aerovia holds Point Pringle, Stormcall, the Worn West, Shattered Peaks, Skyreach Monastery, Hollow Valley, Windermere, Fertown, and the Free Coast: a northern web of technomancy, law, frontier roads, and coastal leverage.

location

North Aerovia Label

Large regions should usually be border/guide only, not single plotted cells.

location

Queefdom

Queefdom is the map-core of the state: the visible city-state marker where VQU's public power, Gemma Goldgrace's postal politics, and the post-Titian shell fallout meet the streets.

location

Ragefort

Ragefort is the South Aerovian fortress-stronghold remembered through strength law, old clan trials, containment handoffs, and Thunderlungs's story of a green orc roommate who also called himself Jeebus. In the modern learning map, it is where dangerous Witchborn may be sent to live and train in a clan-like environment rather than a normal school.

location

Sea Routes

Jericha's sea routes carry trade, smuggling, refugees, coastal tourism, naval pressure, island invitations, port gossip, and old war memory between places that look separate on land maps but argue constantly by water.

location

South Aerovia

South Aerovia is anchored by the Queefdom and its satellites: VQU, the student/faculty village, Raven's Bay, Phalaxifore's Folly, Dreadport, Seaside Flats, Hazelhurst, Bearfell, Sunken Library, Verdant Vault, Pilix, Ragefort, and Aleklot's Rest.

location

South Aerovia Label

Large regions should usually be border/guide only, not single plotted cells.

location

The Worn West

Unknown