Referenced continuity figure / road-context name
Appears in the scene character list for the PB/Svalbard road encounter.
Status: Solar remains a background continuity pressure
Knowledge: Players may not receive new Solar action here.
EVILs
Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
Act 3 revealed Solar used a Ralos prisoner story as a trap in the Point Pringle Emrysian temple, serving Evil/Enemy’s Maine-variant network. Solar’s extreme speed nearly killed Maine and later ripped away Dhaz Pelosh’s remaining organic arm before escaping with it. Rahab and Araspinn identify Solar as part of the same experimental abuse that harmed them.
Referenced continuity figure / road-context name
Appears in the scene character list for the PB/Svalbard road encounter.
Status: Solar remains a background continuity pressure
Knowledge: Players may not receive new Solar action here.
Escaped recurring antagonist / portal user
Ends the session having escaped through a vanished portal after using fake Nick-head panic and further traumatizing Ash.
Status: Solar remains active and unresolved
Knowledge: Players know Solar is still loose inside or beyond the manor crisis.
Escaping antagonist / portal user
Escapes through a different active portal in a warehouse-like room, which vanishes after the party hesitates.
Status: Solar escapes again through unstable portal route
Knowledge: Players know Solar has access to portal routes or handlers.
Focused striker / family-taunting antagonist
Focuses Ash with a flurry of strikes while taunting Oskar and referencing Oskar’s mother.
Status: Solar escalates personal psychological warfare
Knowledge: Players know Solar has information about Oskar’s family and can target Ash brutally.
High-speed escapee / corridor striker
Keeps moving through the manor with high-speed strikes and taunts while the party nearly pins him.
Status: Solar remains mobile despite reduced speed
Knowledge: Players know he is slowed compared to earlier but still difficult to contain.
Returned speedster / psychological attacker
Returns with metal feet/ankles and throws what appears to be Nick’s severed head into the group, then uses the scare to taunt and force pursuit.
Status: Solar re-enters as upgraded recurring antagonist
Knowledge: Players know Solar survived and uses psychological attacks.
Contextual threat / linked antagonist
Appears in the scene context as part of the wider Evil/Chaos-linked infiltration threat.
Status: Solar pressure foreshadowed before direct hallway return
Knowledge: Players know the infiltration belongs to the same crisis front.
False familiar threat / hag disguise
Appears at the table but is revealed as a hag wearing Solar’s face.
Status: Solar fear is weaponized by Gertie’s banquet trap
Knowledge: Players know this Solar is not the real Solar.
Revealed speedster / Enemy operative
Is revealed through the Ralos trap and escapes after maiming Dhaz.
Status: Solar established as recurring high-priority threat
Knowledge: Players know Solar is tied to Enemy and Evil.
Unresolved speedster / Enemy operative
Remains unresolved when the party leaves Point Pringle for Stormcall.
Status: Solar remains at large after maiming Dhaz
Knowledge: Players know Solar is still an active future threat.
Trauma-linked antagonist / former program subject
Is revealed as part of the same experimental program that abused Rahab and Araspinn.
Status: Solar’s history deepens beyond speedster ambush
Knowledge: Players know Solar is personally hated by the Exiles.
Escaped speedster / Enemy operative
Is discussed as part of Evil’s Maine-variant network under Enemy, alongside Grease Tooth and unknown operatives.
Status: Solar placed in wider antagonist roster
Knowledge: Players know Solar is not isolated.
Session Log / Meta / Act 3 launch / Session continuity
2025-04-17 / Session continuity
This session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.
Session Log / Meta / Point Pringle arc / Session continuity
2025-04-24 / Session continuity
This session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.
Act 3, Episode 1, Scene 18
2025-05-01 / Temple side chambers
Ash and Jonah find a headless warforged hybrid while Maine and Dhaz discover Ralos, a prisoner who claims Rahab sold him to Grease Tooth.
Act 3, Episode 1, Scene 19
2025-05-01 / Temple prison chamber
The prisoner Ralos reveals himself as Solar, the speedster watcher tied to Evil, and nearly drops Maine before the party can understand the trap.
Act 3, Episode 1, Scene 20
2025-05-01 / Temple forge and side chambers
Solar turns the temple fight into a personal trauma, escaping with Dhaz's organic arm after Dhaz drags Maine out of a bomb radius.
Act 3, Episode 1, Scene 21
2025-05-01 / Abandoned Emrysian temple
The temple raid ends in tactical success but strategic confusion: Solar escapes, Dhaz is maimed, and Rahab's role remains unresolved.
Showing 6 of 18 linked story pages. Use the Session Appearances timeline above for the broader appearance history.
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This session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.
storyThis session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.
storyAsh and Jonah find a headless warforged hybrid while Maine and Dhaz discover Ralos, a prisoner who claims Rahab sold him to Grease Tooth.
storyThe prisoner Ralos reveals himself as Solar, the speedster watcher tied to Evil, and nearly drops Maine before the party can understand the trap.
storySolar turns the temple fight into a personal trauma, escaping with Dhaz's organic arm after Dhaz drags Maine out of a bomb radius.
storyThe temple raid ends in tactical success but strategic confusion: Solar escapes, Dhaz is maimed, and Rahab's role remains unresolved.
storyThis session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.
storyThe party identifies Solar as part of Evil's roster, tying his attack to Enemy, Grease Tooth, and the larger Maine-variant network.
storyRahab panics when Maine names Solar, and Araspinn explains Solar's connection to the experimental program that abused Rahab and Araspinn.
storyThe party decides Grease Tooth and Point Pringle are too tangled to solve quickly, returning to the Stormcall construct-murder assignment.
storyThree false Pringle guards reveal themselves as void-like changelings after identifying Maine by his facial markings.
storySolar returns with metal feet and throws what appears to be Nick's severed head, later revealed as shapeshifter skin.
storyThe party nearly pins Solar in the manor corridors with Spirit Guardians, telekinetic positioning, and Ash's poison, but he keeps moving.
storySolar taunts Oskar, proves he prepared for Ash's poison, and beats Ash down again, deepening Ash's lasting mental trauma.
storyFaephine reports seeing the party leave while they are still inside, and Solar escapes through a different portal before they can follow.
storyThis session begins the Point Pringle crisis arc after the Stormcall return: the party debates leadership strategy, tries to secure Eveline’s support, receives Storm Boulder’s battlefield message, fights shapeshifter doubles in Pringle Manor, and loses Solar through a portal.
storyThe blue portal leads to a distorted banquet where Jeff and Solar are hags in disguise, Morgan is trapped in a cannibal dinner trance, and Darius joins the scene.
storyBaba and Ziki Snout force the caravan off road while searching for Princess Hummus Snout, the polar bear cub once kept by Nick Kremp.
aspectSupernatural Agility is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hidden until revealed.