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Showing 80 of 5332 player-safe linked pages.

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Cardinal / Jonah Subramountian

Mountain dwarf cleric, healer, and moral center of My Alchemical Romance whose earthspeaking and faith in Djeebus keep impossible hope alive.

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Firestarter / Nick Kremp

Infernal wizard, fire mage, and beloved spark of My Alchemical Romance whose death left unresolved questions around a Nick-like figure at Root Barrel Farm.

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Foulcrum / Ash Stonefist

Disciplined monk with void-tentacle manifestation, unresolved origin hooks, and a loyalty sharpened by trauma.

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Grimclaw / Darius

Catfolk fighter whose shadow self, senses, and survivalist strength keep testing loyalty against violence.

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Lamia / Morgan Draxler

Necromancer whose role centers on death, revival, forbidden healing, and the ethics of turning bodies into resources.

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Nightshade / Dhaz Pelosh

Stormcall technogenius with prosthetics, Lawful ties, family pressure, and revenge hooks around Solar.

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Prism / Elmyra Manticore

Chaos-powered Manticore sorcerer assigned as a new or temporary leader after Maine's arrest.

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Ruin / Oskar Duskshade

Fallen celestial paladin with bonecraft, Duskshade obligations, Abyssal ties, and QUEST field-mission relevance.

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Victor Shaw / Simon Baker

Maskweaver, trickster, and survivor whose lies often serve people crushed under wealth or power.

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Maine / M.A.I.N.E.

Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.

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Madcap / Hugo Drider

Infernal Castro hunter, trapper, and party-adjacent ally whose revenge thread now points toward active Castro hunting.

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Vic Vaurr

Minotaur sanguinomancer and former Stormcall StormCrows player who joins the post-Maine-arrest roster.

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Granny Handjobs / Bertha Granderson

Undead companion whose flamespeaking unlocked in Vithyrex's Maze beside Morgan.

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Advantage / Addison Obelpraf

Addison Obelpraf, known as Advantage, is an elf astrologian scholar of Luxidran’s Wisdom Division. Her Witchborn gift bends probability into brief “advantage windows,” guiding crucial moments toward the most favorable outcome. Once limited to herself, her power now extends to nearby allies through discipline, calculation, and restraint. Loyal to lawful magical practice, Addison believes power should be trained, measured, and held accountable. In battle or crisis, she does not rewrite fate; she finds the narrow path where success is most likely.

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Agent / Velrira Duskfall

Imported character from the Character Data sheet.

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Andi Alfkind

Angeldust — Angelique Martinique is a faerie illusionist and former VQU student whose witness to Orlandus’s murder pushed her from campus glamour into survival, influence, and later Centrum Security Force relevance. Her ties to Josette, Rice Hands, Velvet Cross, and VQU’s first public fracture make her useful for tracking how student trauma became elite access and political power.

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Angeldust / Angelique Martinique

Angelique Martinique, known as Angeldust, was a VQU student when she witnessed Albert Rallus murder a fellow student, a moment that turned campus glamour into survival instinct. With blonde hair and high-fey poise, she helped Josette move from that Violince into the Queefdom elite of Velvet Cross. Their ascent eventually placed them in the newest Centrum Security Forces, the highest adventuring team beneath Centrum itself. Angelique’s importance lies in making perception, influence, and access obey.

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Apex / Warren Woodhammer

Warren Woodhammer, known as Apex, is a mountain dwarf of the Woodhammer family whose Witchborn therianthropy transforms him into a massive ape. A brutal close-quarters fighter with ties to the Black Company, Warren is known for raw strength, violent momentum, and an instinct for turning any battlefield into a proving ground. He does not fight for glory, law, or mercy; he fights to find the next thing strong enough to challenge him. When Apex enters the fray, strategy usually gives way to survival.

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Arcanos / Archibald Brightgleam

Arcanos Brightgleam is a gnome enchantment scholar and public spokesman for the Arcanist Ascendancy. Once an adjunct professor at Von Queef University, he built his reputation on theatrical lectures, applied illusions, and making dangerous arcane theory sound wonderfully reasonable. Charismatic and polished, Arcanos presents innovation as a public good while quietly shaping how people see the Ascendancy. Whether he is a true believer, a careful opportunist, or something more secret remains unclear.

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Archdevil / Pedro Manticore

Pedro Manticore, known as Archdevil, is an infernal lawyer from Dreadport whose courtroom victories became the foundation for something far more dangerous. Silver-tongued, theatrical, and ruthlessly intelligent, he turned legal argument into predation before bargaining with the Nine Hells for power worthy of his ambition. Now a devilish contract-broker, Pedro offers mortals exactly what they think they want, then collects the cost written between the lines. As father to Pesto and brother to Ava and Rafael, he carries the Manticore name like a signed threat. His warning is simple: gabba do, or gabba don’t—but either way, read the fine print.

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Aska the White / Aska Wingkin

Imported character from the Character Data sheet.

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Auntie / Rose Mary

Rose Mary, known as Auntie, is an undead hag and former paragon of Gertie whose fall from divine favor curdled authority into bitterness. Once a feared figure in Gertie’s paragon courts, she was replaced during generational succession and withdrew from hag politics with her undead brother Marky as both enforcer and proof of what she could still preserve. Now serving the Road Warriors, Rose Mary breaks morale through hexcraft, fear illusions, curses, and sharp knowledge of personal weakness. Neutral Evil and cruelly funny, she may have lost divine status, but not the talent for making people feel collected before they are destroyed.

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Author / Arthur

Once a test subject in the M.A.I. experiments, Arthur—now known as Author—escaped extermination by unlocking a rare Witchborn gift: absolute immunity to magical detection. With every trace of his presence erased from the arcane weave, he became a ghost the Lawful couldn’t catch. Now the founder of Vorpal, Arthur leads a secret resistance against Krane and the remnants of the M.A.I. initiative. Armed with the legendary Vorpal Sword (not pictured), he cuts through lies, history, and fate—determined to write his own ending.

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Azazel / Azazo

Imported character from the Character Data sheet.

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Baron / Baron Fangapor

Baron Fangapor was an ancient vampire noble whose influence spread through East Rekhyov long before Centrum tightened its grip on Jericha. A lawful evil strategist and master of sanguinomancy, he used blood as both weapon and inheritance. Alongside Dr. Malevolus Krane, he helped create the Duskborn strain through ritual experimentation, leaving a legacy that outlived his armies. Defeated once by Nora Rabe von Queef and allied heroes, he was finally destroyed by Nora in 2078.

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Barry Garcia

Barry Garcia is an orc wandering bard known throughout Jericha’s rural communities as a steady hand, strong back, and welcome song by the fire. Traveling with lute and blade, he helps where he is needed: guarding roads, settling disputes, rebuilding farms, and lifting morale after hard seasons. He avoids grand titles and permanent posts, choosing the freedom of the road over institutional loyalty. To smaller settlements, Barry is not a legend in armor, but the kind of hero who shows up and stays until the work is done.

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Bash / Bastien Bullywink

Imported character from the Character Data sheet.

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Bastard / Uthred

Uthred, known as Bastard, is a claimant to the Uthred name whose records preserve more uncertainty than proof. Unlike Uthred Uthredson, the legendary Ragnarok of Kremgrad, this Uthred exists in the margins: family claimed, status unknown, and identity unresolved. Whether illegitimate heir, pretender, survivor, or political inconvenience, the title Bastard makes his place in Jericha’s histories deliberately uncomfortable. In a lineage already tied to war heroism, sparkspeaking, and common resistance, his existence raises dangerous questions about blood, inheritance, and who gets to own a legend. Some names are given. Others are fought over.

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Bauble / Bobbi Prindle

Bobbi Prindle, known as Bauble, became the loudest voice among the Reborn: students who died during the Battle of VQU and returned when the school reopened. Her resurrection turned tragedy into recruitment, making her both proof of the Phoenix Circuit’s promise and a symbol of how far VQU would go to refill its halls. As the group’s vocal leader, Bauble speaks for students who woke into a second life already tied to institutional ambition. She presents the Reborn as survivors, not mistakes, even as their return carries consequences no one on campus fully understands.

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Beasty Al / Alivar Dyrio

Imported character from the Character Data sheet.

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Beat / Beatriss Seaflake

Imported character from the Character Data sheet.

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Beef / Beefington Welles

Beefington Welles, known as Beef, is an orc scholar in the Wisdom Division of the Luxidran School of Alchemical Studies. His Witchborn gift grants supernatural intelligence, letting him process alchemical theory, battlefield projections, and structural probabilities at startling speed. Physically imposing and intellectually exacting, Beef defies every lazy expectation placed on him. Competitive, disciplined, and hungry for restricted knowledge, he treats every problem as a proof waiting to be broken.

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Beeper / Aerovia Jeevens

Aerovia Jeevens, known as Beeper, is a Luxidran student and paladin-track defender whose human body has been altered with forged construct components. Her Witchborn power forms protective energy armor, reinforcing her plating and letting her hold the line under pressure. Once close to Andrea Pelosh, Beeper has become more guarded since Andrea’s disappearance, turning grief and uncertainty into discipline. To some, she is a breakthrough in magical integration; to others, a warning about how far institutions will go.

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Bellmaster / Barnabas Quorran

Bellmaster Quorran is the hexelf steward of Tock-Tower Gate in Point Pringle, charged with keeping the city’s bell cycles precise and its temporal systems in harmony. Rigid, punctual, and trusted by the Civic Authority, he treats timekeeping as civic duty rather than ceremony. Recent irregularities in the tower’s bell sequences have drawn quiet concern, but Quorran has offered no public explanation. Some say he hears tones no one else can, and that the bells are warning him first.

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Benji Poodin

Imported character from the Character Data sheet.

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Benvon Bryb / Ben-Ben

Imported character from the Character Data sheet.

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Bindle

Imported character from the Character Data sheet.

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Biresh the Blue / Biresh

Imported character from the Character Data sheet.

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Bishop / Djon Charleston

Imported character from the Character Data sheet.

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Black Wingkin / Frod Wingkin

Imported character from the Character Data sheet.

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Blackheart / Tarria Brand

Tarria Brand, known as Blackheart, is an infernal bard of Kickassery Inc. and the Pink Pony Girls whose grief became a weapon against the Graven Scourge. Raised with her sister Natasha as her anchor, Tarria was shattered when Boost dragged her family into Violince, addiction, and loss. Now she turns poetry, riddles, and battle hymns into spellcraft, writing each working in a worn journal before singing it into danger. Chaotic Neutral and elegant as a funeral, Tarria fights corruption with charm, espionage, and vengeance sharpened into art. Every performance is both mourning and threat.

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Blacklung / Cornelius Plegg

Cornelius Plegg, known as Blacklung, is a human physician exiled from The Hollow Creed for pushing healing beyond doctrine and into necrobotany. His fungal symbiosis lets him preserve bodies, treat impossible infections, and animate corpses or plant matter through mycelial control. Desperate communities may accept his cures, but few welcome the mildew scent, spore-laced breath, or questions his work raises about life, death, and identity. Blacklung does not heal to restore what was lost; he cultivates what comes after.

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Blastbelle / Bella Andrews

Bella Andrews, known as Blastbelle, is a human demolitions specialist whose Witchborn energy blasts are hidden inside compact alchemical canisters. Working as an independent contractor for the Thieves’ Guild and the S.S. Daddy, she turns raw arcane force into bombs used for break-ins, sabotage, diversions, and dangerous extractions. Most underworld clients credit her genius to alchemy alone, and Bella is happy to let them. Unstable, inventive, and fiercely independent, she prefers spectacle to subtlety and refuses to belong to anyone.

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Blaze / Ignotus

Ignotus, known as Blaze, is an infernal sorcerer and former member of the Swarsbard Three whose pyrokinesis manifests through flamespeaking. A strategist more than a hero, he built the Black Company into a mercenary aid organization with darker business beneath the surface. Through his partnership with Maskara Azur, Ignotus distributes enchanted masks to criminals, then profits again by retrieving them. Now tied to the reformed Centrum, he treats fire as symbol, weapon, contract, and warning.

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Bleak / Eric Blake

Imported character from the Character Data sheet.

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Bloudscourge / K'rilith

K’rilith the Bloodscourge is a Duthka’Castro commander, engineered through blood alchemy into a living argument for Castro supremacy. Part Castro and part dragon hybrid, she leads void-theater operations with ruthless discipline, targeting dragonborn subjects and advancing experiments in draconic evolution. Her alliance with Dr. Malevolus Krane makes her work even more dangerous, blending battlefield command, transmutation science, and imperial ambition. Armed with a psionically enhanced silver greatsword, K’rilith does not treat war as conquest alone. To her, every battle is research, every captive is material, and every victory brings the next form of dominance closer.

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Blue Wingkin / Valbrandt Wingkin

Imported character from the Character Data sheet.

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Bogey / Nubb

Imported character from the Character Data sheet.

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Bogroot / Claude

Imported character from the Character Data sheet.

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Boho / Cynthiana of the Wilds

Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance. Though her role at VQU is advisory, she watches arcane experimentation closely and speaks for systems that cannot enter a lecture hall. Patient and principled, Cynthiana protects nature through presence, warning, and quiet resistance.

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Bomberman / Samson

Samson, known as Bomberman, is a Chaotic Neutral artificer whose exact origins remain difficult to pin down, shifting between human, halfling, and whatever story best explains the scorch marks. Independent by affiliation and explosive by implication, he is the sort of inventor who treats danger as a design principle rather than a warning. Where careful artificers build tools to solve problems, Samson seems more likely to ask whether the problem has considered detonating. Alive, unpredictable, and only lightly documented, Bomberman exists in Jericha’s records as a walking caution label: useful from a distance, memorable up close, and safest when someone else is holding the match.

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Bon von Bovi / Bon Bovine

Bon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.

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Bones / Brunk Charleston

Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries. His gravespeaking allows him to commune with those interred beneath his care and command cemetery-bound undead when graves are disturbed. Bones is not a conqueror of death, but its custodian.

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Bowflex

Bowflex was the beloved magically enhanced tyrannosaurus mascot of Von Queef University and former companion of groundskeeper Al Dyrio. More than a campus symbol, he served as a living defender during the Drakkuskan War, holding the line against a Dragonborn assault long enough for students and faculty to evacuate. His death made him a legend, remembered through chants, stories, and the bronze statue that still stands in the VQU courtyard. Beneath the university, his remains wait in the Crypt of Mascots.

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Braska the Red / Retyunskikh Braskawyk

Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals. His Witchborn brawling makes him dangerous in any close fight, but his real weapon is presence: red-haired, sharp-tongued, and always ready to turn Violince into a public lesson.

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Brasscoon / Brass Rammel

Brass Rammel, better known as Brasscoon, is a raccoonfolk artificer, infiltrator, and former guild saboteur with a gift for turning bad ideas into working machinery. Once tied to Stormcall and the Thieves Guild, he now moves between jobs with no permanent allegiance and no shortage of improvised devices. His Witchborn technogenius, Tailspike Protocol, gives his gadgets a dangerous edge, whether cracking a lock, disabling a ward, or surviving the escape. Brasscoon rarely enters through the front door—and never leaves without something useful.

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Brawny / Barney Rootbarrel

Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength. His Witchborn power grants steady supernatural might, better suited to rebuilding walls than breaking them. As brewmaster of Rootbarrel Brewing, Barney creates tonics that support his community and draw attention from powers beyond the farm.

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Bresh Talvax

Bresh Talvax deals in things most merchants cannot name and most inspectors would rather not find. A Castro trader settled in Point Pringle’s trade district, he moves rare materials, planar curiosities, and restricted technology through a quiet network of buyers who value opportunity over legality. His angular features and interplanar scarf mark him as foreign, but his usefulness has made him familiar. Bresh rarely explains where he comes from; he is far more interested in where the next opening leads.

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Bright Eyes

Imported character from the Character Data sheet.

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Brother / Fidelphi Castro

Fidelphi Castro, known as Brother, is a drow tied to Hugo Drider’s Madcap Pirates history. In Act 5 Episode 6, he appeared in the New Goblin City Black Market, recognized Hugo, fled, and was chased and attacked by Hugo as a traitor.

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Bub / Baazabub

Imported character from the Character Data sheet.

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C.C. The Blade / Valara Cirio

Valara Cirio is known to Gravenhurst as The Blade, guildmaster of the Thieves Guild and a quiet protector of mutates displaced by Dr. Krane’s experiments. Under the alias C.C., she moves through the city as an independent broker of secrets, gathering intelligence while keeping her true strategy buried beneath layers of rumor. Her altered senses can detect Krane-touched mutation nearby, making her both hunter and shield. Few know C.C. and The Blade are the same woman; fewer survive misusing that knowledge.

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Caesar / Aleron Bonapate

Imported character from the Character Data sheet.

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Capricorn / Ava Manticore

Ava Manticore, known as Capricorn, was an infernal noble of the Manticore family who chose danger over comfort. As a member of Jolly’s Vultures, she earned a reputation for precision dueling, high-risk relic retrieval, and surviving contracts most adventurers would refuse. Tied to Dreadport, Centrum, and the Queefdom’s noble circles, Ava moved easily between refinement and Violince. She vanished during the Vultures’ final expedition, leaving no confirmed remains and too many unanswered questions.

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Captain / Thimble Bristlewhack

Captain Thimble Bristlewhack is a gnome harbormaster of Dreadport and former sea captain whose fairness is as strict as his inspections. After decades commanding ships through dangerous waters, he retired from sailing but not from battle, taking charge of Dreadport Harbor with tactical discipline and political nerve. Lawful Good and stubbornly practical, Thimble keeps merchants, pirates, smugglers, and guild officials moving without letting any one faction own the docks. Though not Witchborn, his close-quarters skill, manifest reforms, and private knowledge of underworld patterns make him a stabilizing force. In Dreadport, even criminals respect the harbor when the Captain is watching.

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Captain / Saellth Wyrmsight

Cardinal — Jonah Subramountian is a mountain dwarf cleric of My Alchemical Romance whose faith in Djeebus, stubborn optimism, and earthspeaking make him the party’s healer, moral center, and most persistent maker of hope under pressure. His relevance deepens through the Djeebus contracts, his possible future as a Paragon of Djeebus, the wish-bell ring, Podon’s survival, the Crown of Thorns, and the way his mercy repeatedly forces the world to answer back.

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Cassie / Cassandra Brooks Wiles

Imported character from the Character Data sheet.

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Castaway / Jeff Low

Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.

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Catastrophe / Fritz Suleiman

Imported character from the Character Data sheet.

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Ceremony / Saphira Enn

Saphira Enn, known as Ceremony, came to Von Queef University carrying the quiet weight of a Black Ward upbringing. Once shaped by cult doctrine, she now studies as a cleric among the First Five, searching for redemption through healing rather than obedience. Her Witchborn Life Aura can sustain allies through long and brutal fights, but Saphira treats the gift with caution, not pride. She is gentle, reflective, and still learning that survival can become service without becoming another form of control.

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Chef / Durrble

Imported character from the Character Data sheet.

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Chef / Lesh

Imported character from the Character Data sheet.

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Chef / Pomm

Imported character from the Character Data sheet.

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Cinderclap / Drax Cindercap

Drax Cindercap, known as Cinderclap, is a masked human agitator who appears in Point Pringle whenever public tension is ready to catch fire. Wearing charred tin and speaking through distortion, he turns civic meetings into performances of protest, sabotage, and fear. His flamespeaking only deepens the threat, making every speech feel one spark away from disaster. Whether tied to FLESH, Emrys-aligned radicals, or only his own cause, Cinderclap has become a symbol of Point Pringle’s unrest.

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City Dan / Daniel

Imported character from the Character Data sheet.

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Clawdette / Claudette Furman

Imported character from the Character Data sheet.

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Click Fizzle / Frump Fizzle

Imported character from the Character Data sheet.

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Cloaked Guardian / Zahaara Rose

Imported character from the Character Data sheet.

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Colonel / Orval Finkus

Imported character from the Character Data sheet.

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Commander / Finnian Varnsworth II

Finnian Varnsworth II, known as Commander, built the Benevolent Lodge of Mystery from old military discipline and a refusal to ignore what others dismiss as superstition. A decorated Geistatts veteran, he turned from battlefield command to supernatural investigation, leading his lodge against hauntings, occult threats, and dangers polite society would rather name coincidence. His danger sense gives him only moments of warning, but Finnian has spent a lifetime making moments count. Outdated or not, he is still watching the dark.