Visibly glitched with decay symptoms and unstable speed during the Reborn confrontation at VQU.

Opening the archive

Opening the archive
Rush
Profile details are still being written.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Visibly glitched with decay symptoms and unstable speed during the Reborn confrontation at VQU.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Supernatural Agility is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectQuick Step
Move up to 10 ft. without provoking opportunity attacks. This movement can pass through a creature’s reach, across uneven ground, or around a small obstacle, but cannot pass through solid barriers.
Cat Balance
When you would fall prone, slip, lose balance, or take falling damage, twist into control. Add 1d4 to the triggering DEX save or Acrobatics check, or reduce falling damage by 1d8 + your DEX modifier.
Fleet Foot
Your speed increases by 10 ft. for the duration. You also have advantage on Acrobatics checks made to move through crowds, narrow paths, rubble, furniture, or uneven terrain.
Reactive Dodge
When an attack you can see hits you, roll 1d6 and subtract it from the attack roll, potentially causing the attack to miss. If it still hits, reduce the damage by your DEX modifier.
Acrobatic Strike
Flip, slide, vault, or spin into a strike. Make a melee power attack. On a hit, the target takes 2d8 weapon or bludgeoning damage, and you may move 5 ft. without provoking opportunity attacks.
Perfect Landing
When you fall, jump, are pushed off an edge, or are dropped, reduce falling damage by 2d8 + your DEX modifier and land on your feet if not incapacitated. You may move 5 ft. after landing.
Evasion
When you make a DEX save to take half damage, take no damage on a success and half damage on a failure. If restrained or incapacitated, you cannot use this power.
Momentum Dash
Move up to your speed in a straight or curved path. You ignore difficult terrain during this movement and may pass through spaces occupied by creatures one size larger than you or smaller, but cannot end in an occupied space.
Aerial Twist
When you are airborne, falling, thrown, knocked back, or jumping, redirect your momentum. Move up to 20 ft. in any direction that does not pass through solid objects and reduce any collision or fall damage by 3d8 + your DEX modifier.
Rapid Flurry
Make two quick melee power attacks. Each hit deals 2d6 weapon or bludgeoning damage. If both attacks hit the same target, it must make a DEX save or be knocked off balance, granting advantage to the next attack against it before your next turn.
Speed Mirage
You move with blurred precision. For the duration, attacks against you have disadvantage if you moved at least 20 ft. since the start of your last turn, and you add your DEX modifier to initiative checks and Acrobatics checks.
Reflexive Counter
When a creature within reach misses you with an attack, make one melee power attack against it. On a hit, the target takes 5d8 weapon or bludgeoning damage, and you may move 10 ft. without provoking opportunity attacks.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Supernatural Agility
Location
Isla Rey
Institution / Faction
Von Queef University
family
Sol - Jeremiah Shadowplay
Session Appearance
Act 5 Episode 1 Scene B.1
2025-10-17 / Symptom example / unstable Reborn
Session Appearance
Act 5 Episode 1 Scene B
2025-10-17 / Glitching Reborn / unstable speed figure
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Supernatural Agility has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Symptom example / unstable Reborn
Acts as visible evidence of decay symptoms and unstable speed tied to Reborn and possible Boost issues.
Status: Rush’s condition supports the investigation hook
Knowledge: Players know Rush’s visible symptoms may point to larger body-salvage abuse.
Glitching Reborn / unstable speed figure
Shows visible decay symptoms and unstable speed during the confrontation.
Status: Reborn physical instability established
Knowledge: Players know Rush’s resurrection or body condition is failing in visible ways.
No public inventory items yet.
Tags
Rumors around the Reborn point toward Boost symptoms, salvaged body parts, a necro-black market, and possible evidence inside Phoenix Lab.
storyBauble confronts the party over being resurrected into a damaged body while Dupe targets Sirocco and Rush visibly glitches with decay symptoms.
aspectSupernatural Agility is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.
locationIsla Rey is a migratory or phased town in the Lonely Islands, known for deja-vu loops, unstable civic rules, and movement that makes arrival feel like something that may have happened already.