Joined the first Ex Force field mission as Lady Marnette Duskshade’s assigned representative or bodyguard-adjacent operative.

Opening the archive

Opening the archive
Ruin
Oskar Duskshade, called Ruin, is a fallen celestial paladin, noble, and adventurer bound to the Abyss and to the family that chose him.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Oskar Duskshade, called Ruin, is a fallen celestial paladin, noble, and adventurer bound to the Abyss and to the family that chose him.
Joined the first Ex Force field mission as Lady Marnette Duskshade’s assigned representative or bodyguard-adjacent operative.
Arrived at the warehouse with Greta’s message clarifying the Stormcall priorities and risks.
Read the warehouse prisoners’ thoughts and helped reveal some were desperate or disposable Flesh recruits.
Flew into melee during the Stormstack Burgers public disaster at Silver Helix Square.
Pushed hard with Ash to intercept Solar in Pringle Manor’s corridors.
Was targeted by Solar’s taunts about his mother during the Pringle Manor pursuit.
Used his status as Lady Marnette Duskshade’s son to force the Ragefort captain to hand Thunderlungs to House Duskshade custody.
Returned to the line and protected Ash with Shield of Faith during the first young black dragon battle phase.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Bonecraft is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Level
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectBone Needle
Shape a sliver of bone into a needle and launch it at one creature within range. Make a ranged power attack. On a hit, the target takes 4 (1d6) piercing damage. If the target is missing hit points, the attack deals additional piercing damage equal to your proficiency bonus.
Bone Spur
Cause a small bone spur to jut from a surface, corpse, bone object, or skeletal material within range. The spur occupies a 5-ft. square until the start of your next turn. The area is difficult terrain, and the first creature that enters the space or starts its turn there takes piercing damage equal to your WIS modifier.
Bone Plating
Reinforce your body with thin plates of bone. For the duration, you gain temporary hit points equal to 1d8 + your WIS modifier. While these temporary hit points remain, you gain a +1 bonus to AC.
Set Bone
Touch one creature and knit fractured bone, torn cartilage, or structural injury. The target regains 7 (1d8 + your WIS modifier) hit points. If the target is prone, grappled, or restrained because of a physical injury or broken limb, that condition ends.
Bone Spear
Shape a spear of bone and hurl it at one creature within range. Make a ranged power attack. On a hit, the target takes 9 (2d8) piercing damage. If the target is missing hit points, the spear deals additional piercing damage equal to your WIS modifier.
Skeletal Hand
Animate a hand of bone in an unoccupied space within range. As a bonus action, you may move the hand up to 20 ft. and have it manipulate an object, open or close an unlocked container, retrieve a small item, or harry one creature within 5 ft. of it. The first attack roll made against a harried creature before the start of your next turn subtracts 1d4 from the roll.
Ribcage Shield
You form a reinforced ribcage barrier. You gain +2 AC, and when a creature hits you with a melee attack, it takes piercing damage equal to your WIS modifier.
Bone Stitching
Touch one creature. It regains 18 (4d8 + your WIS modifier) hit points and ends the grappled, restrained, or prone condition if that condition was caused by physical force or bodily injury.
Spine Lash
Form a whip of bone and lash out. Make a melee power attack against one creature within range. On a hit, the target takes 11 (2d10) piercing damage and is pulled up to 10 ft. toward you.
Skeletal Barrier
Create a 10-ft.-long, 10-ft.-high wall of bone. The wall provides half cover and counts as difficult terrain. A creature that passes through the wall takes piercing damage equal to your WIS modifier. The wall has AC 15 and hit points equal to four times your level.
Ivory Bastion
Gain resistance to bludgeoning, piercing, and slashing damage and advantage on CON saving throws for the duration.
Rebuild Skeleton
Touch one creature. It regains 36 (8d8) hit points and any broken or destroyed skeletal structure is restored. Lost limbs may be reattached if present.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images
Aspect
Bonecraft
Institution / Faction
My Alchemical Romance
Institution / Faction
The Abyss
family
Duskshade
adoptive mother
Widow - Lady Marnette Duskshade
adoptive mother
Widow - Lady Marnette Duskshade
Oskar is Lady Marnette Duskshade's adoptive son and one of the strongest public bridges between House Duskshade, Q.U.E.S.T., and the Abyss.
factional path
The Abyss
Oskar is bound to the Abyss and still trying to understand its meaning through family, faith, and field work.
chosen vessel interest
Soldier
Soldier is recorded as invested in Oskar as a chosen vessel, making Oskar important to the larger Abyss/void pressure map.
Session Appearance
Act 5 Episode 5 Scene 23
2026-04-09 / Invitation holder / discovery-path advocate
Session Appearance
Act 5 Episode 5 Scene 17
2026-04-09 / Defeated Aboleth challenger / withdrawn ally
Session Appearance
Act 5 Episode 5 Scene 10
2026-03-19 / Absent ally / Velvet Cross returnee
Session Appearance
Act 5 Episode 2 Session Notes
2025-12-04 / Authority revealer / Duskshade heir
Session Appearance
Act 5 Episode 2 Scene 9
2025-11-20 / Caravan passenger / cliffhanger participant
Session Appearance
Act 5 Episode 2 Scene 8
2025-11-20 / Caravan passenger / accused party member
Session Appearance
Act 5 Episode 2 Scene 7
2025-11-20 / Critterology listener / party member
Session Appearance
Act 5 Episode 2 Scene 5
2025-11-20 / Road encounter participant
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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Crystals0
Dust0
Tokens0On this page
This is the public profile. Private play tools stay behind character access.
Play-ready, unassigned
2/3 play gates ready. Play data is ready, but no approved player connection is attached.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready, but no approved player connection is attached.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
No player access path is attached yet.
Power readiness42 sheet-ready
Bonecraft has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Play-ready, unassigned. Table tools are tools partial. Wiki state is wiki polished.
Invitation holder / discovery-path advocate
Tells Ash the path is still open and clarifies the offer as discovery rather than simple prayer to the Aboleth.
Status: Oskar maintains an open invitation to Ash despite defeat
Knowledge: Players know Oskar still believes the path has value after his failed challenge.
Defeated Aboleth challenger / withdrawn ally
Is reported by Greta as back in town after failing the Aboleth challenge badly, then found in a Gloomspire home after acquiring it and withdrawing there.
Status: Oskar rejoins continuity in a shaken state
Knowledge: Players know Oskar survived the Aboleth path but returned defeated and changed.
Absent ally / Velvet Cross returnee
Is reported by Greta as back in the Velvet Cross or under Baron-granted short break after his separate ordeal.
Status: Oskar's return is foreshadowed before April 9 retrieval
Knowledge: Players know Oskar is alive but not with the group yet.
Authority revealer / Duskshade heir
Resolves Ragefort nonlethally through recognition as Lady Marnette Duskshade's son.
Status: Oskar's noble status carries forward into future politics
Knowledge: Players know Oskar's social identity matters mechanically.
Caravan passenger / cliffhanger participant
Is present as the Wall of Force blocks the caravan near Ragefort.
Status: Ragefort confrontation begins
Knowledge: Players know Oskar is in the imminent encounter.
Caravan passenger / accused party member
Is in the caravan when the polar bear motorbike duo forces the group off road.
Status: PB family confrontation interrupts travel
Knowledge: Players know Oskar is present for the Svalbard hook.
Critterology listener / party member
Hears Temple explain empowered-animal growth and future companion mechanics.
Status: Critter-growth concept enters party knowledge
Knowledge: Players know Oskar receives the in-world explanation.
Road encounter participant
Witnesses the Sister Whiskers and Evan Pistachio encounter.
Status: Stormcall experiment thread reopens on the road
Knowledge: Players know Oskar sees Evan’s fear reaction.
Road encounter participant
Encounters Thorn and Favre’s potion and fish-lips sales pitch on the road.
Status: Road trip takes comic merchant detour
Knowledge: Players know Oskar is present for the scam beat.
Abyssal-understanding witness / void-path traveler
Understands enough Abyssal to see the Voiling Soldiers resent the retreat, then is pulled through a void or Aboleth-touched path by Jeremiah.
Status: Oskar exits through the void path
Knowledge: Players know Oskar can pass where Ash cannot and disappears with Jeremiah.
Dragon attention holder / frontline anchor
Holds the young green dragon's attention as Voiling forces strike with void-edged blades.
Status: Oskar anchors the dragon side of the fight
Knowledge: Players know Oskar keeps pressure on the dragon while the party handles Voiling forces.
Aboleth apparition target / party-bond subject
Is pressured toward the dragon lair by creeping poison mist while an Aboleth-like figure appears directed toward him.
Status: Oskar is pulled into the Aboleth-contender pressure
Knowledge: Players know Oskar is included in the three-way Aboleth manifestation scene.
Relationships
family
Duskshade
factional path
The Abyss
Oskar is bound to the Abyss and still trying to understand its meaning through family, faith, and field work.
No public inventory items yet.
Aliases
Tags
In Act 5 at the new Centrum announcement, Rush visibly glitched with decay symptoms and unstable speed, placing him among the VQU students whose powers or resurrected bodies suggest Boost/Reborn instability beneath the festival display.
Jonah's Sending to I.J. works normally and gives the party a concrete route to the farm where Nick has reportedly been seen.
storyAfter Maine's arrest, Greta assigns Elmyra Manticore to My Alchemical Romance as a new or temporary leader and restates the QUEST item quota.
storyThe party retrieves Oskar from Gloomspire after his failed Aboleth challenge and finds him withdrawn, disheveled, and researching void matters.
storyGemma and Elmyra report seeing Nick Kremp alive near a farm, contradicting the party's memory of his death at Point Pringle.
storyAsh tells Oskar he no longer drinks and is not ready to rely on prayer or anyone else, while Oskar leaves the Aboleth path open.
storyThe party chooses to investigate the farm where Nick has reportedly been seen with I.J. and P.B., despite Elmyra's push toward the QUEST quota.
storyThis session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.
storyBack at VQU, homecoming preparations fill campus while Oskar remains gone and Ash processes that his supposed Aboleth purpose was false.
storyAsh touches the Void Edge Blade and sees Salvator arguing with Soldier, revealing Oskar as the chosen vessel and Ash as an unstable piece.
storyThis session resolves the Aleklot’s Rest aftermath: the party handles Lawful loot declaration, hides the Ring of Absorption, learns more about Ash’s true tentacle-arm manipulators, buys a discounted Scrying scroll and caravan fuel from Al Ivers, finds an Aerobud near Bearfell, and returns to VQU for QUEST intake.
storyThe stairway dragon fight resumes, Morgan blasts the dragon with Evan Pistachio's staff, and the dragon's poison breath nearly wipes out the party.
storyJeremiah revives Morgan with Revivify for the Aboleth, then reveals radiant and void-lit power as tensions around Ash's path sharpen.
storyPoison mist drives the party toward the dragon lair while Aboleth-like figures surface the contender issue and the party's fragile bonds.
storyJonah casts Beacon of Hope before the lair while Morgan prepares replacement zombies from the dragon-grafted corpses.
storyThe lair reveals empty chests, a young green dragon wearing General Falafelsnout's head as a crown, and Voiling forces tied to Castro.
storyAsh, Maine, Morgan, Dhaz, and Oskar open the lair fight against both the young green dragon and the Voiling command unit.
storyThe Voiling General escapes through a void portal, Jeremiah pulls Oskar through, and Ash is blocked by a mind-flayer-like figure.
storyThis session resolves the Aleklot’s Rest master path: the party survives two phases of dragon combat, Herman Winger dies, Jeremiah revivifies Morgan, Oskar and Jeremiah vanish through a void path, Ash is blocked by a mind-flayer-like figure, Ash kills the young green dragon, and Victor Shaw’s time-cache rewards the group.
storyThis session moves the party from the paid three-star tour into the hidden master path through rat guidance and Maine’s memory alteration. The route reveals older loot, a teleporting rat named Heathcliff, Jeremiah Shadowplay’s Aboleth/void connection, dragon-grafted humanoids, and a living young black dragon.
storyThe party resumes at the Ragefort Wall of Force and learns war mages are trying to recapture Thunderlungs, a massive sonic-powered half-orc.
storyThunderlungs nearly kills a war mage with a sonic shout while claiming Ragefort kept him chained until he felt ready to explode.
storyOskar is recognized as Lady Marnette Duskshade's son, causing the Ragefort captain to hand Thunderlungs over to House Duskshade custody.
storyJeebus removes the Wall of Force, Jonah gets back behind the wheel, and Thunderlungs joins the caravan with a strange Jeebus connection.
storyIn heavy rain, Jonah follows the temple-like sign instead of the inn sign, bringing the low-energy caravan to Aleklot's Rest's old temple grounds.
storyInside a barn-like temple outbuilding, the party meets Mr. Cool, later revealed as counterfeit scroll-maker Al Ivers, near an old trapped thieves guild entrance.
storyJonah books a three-star dungeon crawl and a three-room suite with infinite cots through Eric Aleklotson at the Aleklotson Inn.
storyThis session resolves Ragefort nonlethally, adds Thunderlungs as a rescued passenger, reaches Aleklot’s Rest, introduces Al Ivers and the counterfeit-scroll discount errand, and ends with the party paying for a three-star dungeon crawl through the Aleklotson Inn.
storyAfter the concert aftermath, Baron directs the party to X, who sends QUEST toward Aleklot's Rest for an artifact-recovery mission.
storyThe party receives a magical caravan, with Jonah driving, Ash navigating badly, Morgan on the roof, and the group settling into road-trip mode.
storyAt a crossroads, Thorn and Favre sell fake acid resistance healing potions and present a fish in a chest as Thorn's cursed daughter.
storyEvan Pistachio recognizes Dhaz from their Stormcall experiment class, panics, and tries to flee before Morgan blinds him.
storyTemple explains empowered animal research, including critters that can learn and level powers like pyrokinesis or lightning.
storyBaba and Ziki Snout force the caravan off road while searching for Princess Hummus Snout, the polar bear cub once kept by Nick Kremp.
storyNear Ragefort, a tan-suited orc blocks the caravan with Wall of Force, answers Ash with a sonic boom, and three uniformed figures approach.
storyOskar arrives after the warehouse fight with Greta's message: Tallyman remains the priority, Flesh is escalating, and Stormcall must be handled as containment.
storyThe party searches the warehouse prisoners, finds Aerovia Jeevens' ID tag, and learns Flesh uses desperate recruits as well as true believers.
storyNick stops a suicide bomb, and the remaining scavenger reveals how Flesh collects forged and construct parts through anonymous drop piles.
storyNick finds a Forged Pride handout in the warehouse, and the missing effigy confirms Flesh's drop-off system is active before the party heads to Silver Helix Square.
storyAt Silver Helix Square, the party meets Wisdom Division: Advantage, Beefington Welles, Flamer, Panthera, and Insight.
storyA Stormstack Burgers machine malfunctions during Forged Pride, blasting civilians with lightning and fire before Ash destroys it and the square erupts into wider chaos.
storyDuring the Silver Helix Square chaos, Sonar slips two taunting notes into Nick's cloak pocket and turns the public crisis personal.
storyAfter the explosions, the party is separated from Wisdom Division and cornered in an alley by faceless enemies near a fallen forged body.
storyRen Yacour recites Storm Boulder's crisis message, updating the party on Point Pringle's collapsed zones, safe camp, guild movement, and succession urgency.
storySolar returns with metal feet and throws what appears to be Nick's severed head, later revealed as shapeshifter skin.
storyThe party nearly pins Solar in the manor corridors with Spirit Guardians, telekinetic positioning, and Ash's poison, but he keeps moving.
storySolar taunts Oskar, proves he prepared for Ash's poison, and beats Ash down again, deepening Ash's lasting mental trauma.
storyFaephine reports seeing the party leave while they are still inside, and Solar escapes through a different portal before they can follow.
storyWith Solar escaped and the portal gone, the party searches nearby rooms, rests inside Pringle Manor, and tries to confirm Faephine's safety.
storyIn Faephine's astral refuge, the party reframes the Point Pringle crisis around Baron's three priorities: save lives, gather allies, and preserve a Pringle-led future.
storyFaephine's alarm reveals guards in Eveline's room with a Storm Boulder message, prompting the party to leave the astral refuge for what may be a trap.
storyThree false Pringle guards reveal themselves as void-like changelings after identifying Maine by his facial markings.
storyThis session was reconstructed from separate text transcripts for each speaker rather than one combined transcript, using cross-file alignment of DM narration and player responses.
storyTemple evidence reframes the goblin conflict: Grease Tooth's bombers are dangerous, but Lawful registration policy also treats unregistered goblins as beasts.
storyThe party identifies Solar as part of Evil's roster, tying his attack to Enemy, Grease Tooth, and the larger Maine-variant network.
storyThe party returns to Threads of Truth while Dhaz is taken to Pringle Manor, finding Rahab wounded and PP5 ready with ignition crystals for the auto wagon.
storyPP5 brings the party to the Exiles' safehouse above Threads of Truth, where they reconnect with Araspinn and meet Rahab and Maple.
storyAfter the Dinkle's bombing, the full party regroups at Pringle Manor and explores a dusty side room full of PP3's strange old inventions.
storyThe party joins PP3's strange Pringle Manor dinner, where family grief, eccentric inventions, and experimental food fill the room before the mission talk can begin.
storyA grenade interrupts PP3's dinner just after he offers the party an auto wagon, and Grease Tooth's forces attack Pringle Manor from the kitchen corridor.
storyMaine finds a half-burned note tracking alternate Maines by alignment, tying Tono, Gravenhurst, Grease Tooth, and Evil into one mystery.
storyThe Ex Force gathers at Arx Fire Plaza for its first field mission: covertly reach Stormcall through Point Pringle and investigate construct killings tied to Tallulah Murn.
storyThe Ex Force arrives at Pringle Manor through an unstable old teleportation circle, triggering memory-mist visions before Dhaz stabilizes the glyphs.
storyStorm Boulder greets Eveline at Pringle Manor, points the party toward dinner with Percival, and accidentally reveals Faith's personal connection to Eveline.
storyThe party explores Point Pringle's fading lab districts and finds the abandoned Cracked Crucible overrun by strange overnight vines.
storyAt Dinkle's, the party meets Faephine Moonhold and Pointer while Ash tries to understand Eveline's connection to Faith.
storyGoblin bombers attack Dinkle's, forcing Ash to contain the final blast as Grease Tooth's name enters the Point Pringle threat board.
storyThis session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.
item+1 longsword that counts as magical for overcoming resistance and immunity. Ash touching a Void Edge Blade also triggered a corridor vision involving Salvatore Mentali, Soldier, Oskar, and Ash's unstable void-related role.
aspectBonecraft is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupThe primary adventuring orbit of the current campaign. My Alchemical Romance is the adventuring name people use for the party; officially, the team operates as Q.U.E.S.T. under Von Queef University.
groupAn elite Velvet Cross and Queefdom shadow society tied to soulflayer influence, high-society leverage, Abyss contracts, and the Baron von Queef Masquerade murder plot.