My Alchemical Romance Q.U.E.S.T.

Ruin

Oskar Duskshade

"Family is beyond blood."
AliveCelestial (Fallen)Bonecraft

Bio

Oskar Duskshade, called Ruin, is a fallen celestial paladin, noble, and adventurer bound to the Abyss and to the family that chose him. Stoic, confident, and loyal beyond blood, Oskar walks a path of prayer, preparation, and quiet rivalry.

Notes

Oskar's placement in Q.U.E.S.T. serves both Lady Marnette Duskshade's designs and his own hunger to know the Abyss more deeply.

Session Appearances

51 linked appearancesshowing 12

2026-04-09

Act 5 Episode 5 Scene 23

Gloomspire / Oskar reunion

Invitation holder / discovery-path advocate

Tells Ash the path is still open and clarifies the offer as discovery rather than simple prayer to the Aboleth.

Status: Oskar maintains an open invitation to Ash despite defeat

Knowledge: Players know Oskar still believes the path has value after his failed challenge.

2026-04-09

Act 5 Episode 5 Scene 17

Gloomspire / Oskar's new home

Defeated Aboleth challenger / withdrawn ally

Is reported by Greta as back in town after failing the Aboleth challenge badly, then found in a Gloomspire home after acquiring it and withdrawing there.

Status: Oskar rejoins continuity in a shaken state

Knowledge: Players know Oskar survived the Aboleth path but returned defeated and changed.

2026-03-19

Act 5 Episode 5 Scene 10

Little Shop of Horticulture

Absent ally / Velvet Cross returnee

Is reported by Greta as back in the Velvet Cross or under Baron-granted short break after his separate ordeal.

Status: Oskar's return is foreshadowed before April 9 retrieval

Knowledge: Players know Oskar is alive but not with the group yet.

2025-12-04

Act 5 Episode 2 Session Notes

Session continuity

Authority revealer / Duskshade heir

Resolves Ragefort nonlethally through recognition as Lady Marnette Duskshade's son.

Status: Oskar's noble status carries forward into future politics

Knowledge: Players know Oskar's social identity matters mechanically.

2025-11-20

Act 5 Episode 2 Scene 9

Approach to Ragefort

Caravan passenger / cliffhanger participant

Is present as the Wall of Force blocks the caravan near Ragefort.

Status: Ragefort confrontation begins

Knowledge: Players know Oskar is in the imminent encounter.

2025-11-20

Act 5 Episode 2 Scene 8

Road beyond Bearfell

Caravan passenger / accused party member

Is in the caravan when the polar bear motorbike duo forces the group off road.

Status: PB family confrontation interrupts travel

Knowledge: Players know Oskar is present for the Svalbard hook.

2025-11-20

Act 5 Episode 2 Scene 7

Bearfell gate

Critterology listener / party member

Hears Temple explain empowered-animal growth and future companion mechanics.

Status: Critter-growth concept enters party knowledge

Knowledge: Players know Oskar receives the in-world explanation.

2025-11-20

Act 5 Episode 2 Scene 5

Second roadside merchant stop

Road encounter participant

Witnesses the Sister Whiskers and Evan Pistachio encounter.

Status: Stormcall experiment thread reopens on the road

Knowledge: Players know Oskar sees Evan’s fear reaction.

2025-11-20

Act 5 Episode 2 Scene 4

Crossroads merchant stand

Road encounter participant

Encounters Thorn and Favre’s potion and fish-lips sales pitch on the road.

Status: Road trip takes comic merchant detour

Knowledge: Players know Oskar is present for the scam beat.

2025-12-19

Act 5 Episode 2 Scene 36

Dragon lair

Abyssal-understanding witness / void-path traveler

Understands enough Abyssal to see the Voiling Soldiers resent the retreat, then is pulled through a void or Aboleth-touched path by Jeremiah.

Status: Oskar exits through the void path

Knowledge: Players know Oskar can pass where Ash cannot and disappears with Jeremiah.

2025-12-19

Act 5 Episode 2 Scene 34

Dragon lair

Dragon attention holder / frontline anchor

Holds the young green dragon's attention as Voiling forces strike with void-edged blades.

Status: Oskar anchors the dragon side of the fight

Knowledge: Players know Oskar keeps pressure on the dragon while the party handles Voiling forces.

2025-12-19

Act 5 Episode 2 Scene 31

Descending toward dragon lair

Aboleth apparition target / party-bond subject

Is pressured toward the dragon lair by creeping poison mist while an Aboleth-like figure appears directed toward him.

Status: Oskar is pulled into the Aboleth-contender pressure

Knowledge: Players know Oskar is included in the three-way Aboleth manifestation scene.

Related Story Posts

Act 3, Episode 1, Scene 1

First Mission at Arx Fire Plaza

2025-04-17 / Arx Fire Plaza, New VQU

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-04-17

The Ex Force gathers at Arx Fire Plaza for its first field mission: covertly reach Stormcall through Point Pringle and investigate construct killings tied to Tallulah Murn.

FirestarterFoulcrumNightshadeRuinCroneGlintfangSalveTallyman0 likes

Act 3, Episode 1, Scene 2

Memory Mist at Pringle Manor

2025-04-17 / Pringle Manor front gate

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-04-17

The Ex Force arrives at Pringle Manor through an unstable old teleportation circle, triggering memory-mist visions before Dhaz stabilizes the glyphs.

FirestarterFoulcrumNightshadeRuinGlintfangPP3Storm Boulder0 likes

Act 3, Episode 1, Scene 3

Storm Boulder at the Gate

2025-04-17 / Pringle Manor gate

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-04-17

Storm Boulder greets Eveline at Pringle Manor, points the party toward dinner with Percival, and accidentally reveals Faith's personal connection to Eveline.

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Act 3, Episode 1, Scene 4

The Vines in the Cracked Crucible

2025-04-17 / Glass Ritz Enclave / Lower Foundry Ward

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-04-17

The party explores Point Pringle's fading lab districts and finds the abandoned Cracked Crucible overrun by strange overnight vines.

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Act 3, Episode 1, Scene 5

Pie, Pointer, and Faephine

2025-04-17 / Dinkle’s Pastries and Pies

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-04-17

At Dinkle's, the party meets Faephine Moonhold and Pointer while Ash tries to understand Eveline's connection to Faith.

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Act 3, Episode 1, Scene 6

Grease Tooth's Bombers

2025-04-17 / Dinkle’s Pastries and Pies

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-04-17

Goblin bombers attack Dinkle's, forcing Ash to contain the final blast as Grease Tooth's name enters the Point Pringle threat board.

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Showing 6 of 67 linked story pages. Use the Session Appearances timeline above for the broader appearance history.

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Linked Pages

story

Act 3, Episode 1, Scene 1: First Mission at Arx Fire Plaza

The Ex Force gathers at Arx Fire Plaza for its first field mission: covertly reach Stormcall through Point Pringle and investigate construct killings tied to Tallulah Murn.

story

Act 3, Episode 1, Scene 2: Memory Mist at Pringle Manor

The Ex Force arrives at Pringle Manor through an unstable old teleportation circle, triggering memory-mist visions before Dhaz stabilizes the glyphs.

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Act 3, Episode 1, Scene 3: Storm Boulder at the Gate

Storm Boulder greets Eveline at Pringle Manor, points the party toward dinner with Percival, and accidentally reveals Faith's personal connection to Eveline.

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Act 3, Episode 1, Scene 4: The Vines in the Cracked Crucible

The party explores Point Pringle's fading lab districts and finds the abandoned Cracked Crucible overrun by strange overnight vines.

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Act 3, Episode 1, Scene 5: Pie, Pointer, and Faephine

At Dinkle's, the party meets Faephine Moonhold and Pointer while Ash tries to understand Eveline's connection to Faith.

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Act 3, Episode 1, Scene 6: Grease Tooth's Bombers

Goblin bombers attack Dinkle's, forcing Ash to contain the final blast as Grease Tooth's name enters the Point Pringle threat board.

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Act 3 Episode 1 Session Notes

This session begins Act 4’s travel/mission structure after the Ex Force reveal. The active objective remains reaching Stormcall covertly via Percival Pringle’s support and a Point Pringle wagon, but the local Grease Tooth attack interrupts the staging phase.

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Act 3, Episode 1, Scene 7: PP3's Room of Old Ideas

After the Dinkle's bombing, the full party regroups at Pringle Manor and explores a dusty side room full of PP3's strange old inventions.

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Act 3, Episode 1, Scene 10: Dinner Under Schnookums' Gaze

The party joins PP3's strange Pringle Manor dinner, where family grief, eccentric inventions, and experimental food fill the room before the mission talk can begin.

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Act 3, Episode 1, Scene 12: Grenade at the Dinner Table

A grenade interrupts PP3's dinner just after he offers the party an auto wagon, and Grease Tooth's forces attack Pringle Manor from the kitchen corridor.

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Act 3, Episode 1, Scene 13: The Alignment Chart of Maines

Maine finds a half-burned note tracking alternate Maines by alignment, tying Tono, Gravenhurst, Grease Tooth, and Evil into one mystery.

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Act 3, Episode 1, Scene 14: Threads of Truth Safehouse

PP5 brings the party to the Exiles' safehouse above Threads of Truth, where they reconnect with Araspinn and meet Rahab and Maple.

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Act 3, Episode 1, Scene 22: Register or Become a Beast

Temple evidence reframes the goblin conflict: Grease Tooth's bombers are dangerous, but Lawful registration policy also treats unregistered goblins as beasts.

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Act 3, Episode 1, Scene 23: Solar on the Evil Lineup

The party identifies Solar as part of Evil's roster, tying his attack to Enemy, Grease Tooth, and the larger Maine-variant network.

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Act 3, Episode 1, Scene 24: The Exiles Came Back Bleeding

The party returns to Threads of Truth while Dhaz is taken to Pringle Manor, finding Rahab wounded and PP5 ready with ignition crystals for the auto wagon.

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Act 3, Episode 2, Scene 12: Greta's Message Through Oskar

Oskar arrives after the warehouse fight with Greta's message: Tallyman remains the priority, Flesh is escalating, and Stormcall must be handled as containment.

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Act 3, Episode 2, Scene 13: Beeper's Tag in the Loot

The party searches the warehouse prisoners, finds Aerovia Jeevens' ID tag, and learns Flesh uses desperate recruits as well as true believers.

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Act 3, Episode 2, Scene 14: The Drop Piles

Nick stops a suicide bomb, and the remaining scavenger reveals how Flesh collects forged and construct parts through anonymous drop piles.

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Act 3, Episode 2, Scene 15: The Parade Handout

Nick finds a Forged Pride handout in the warehouse, and the missing effigy confirms Flesh's drop-off system is active before the party heads to Silver Helix Square.

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Act 3, Episode 2, Scene 16: Wisdom Division at Silver Helix Square

At Silver Helix Square, the party meets Wisdom Division: Advantage, Beefington Welles, Flamer, Panthera, and Insight.

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Act 3, Episode 2, Scene 17: Stormstack Burgers Explodes

A Stormstack Burgers machine malfunctions during Forged Pride, blasting civilians with lightning and fire before Ash destroys it and the square erupts into wider chaos.

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Act 3, Episode 2, Scene 18: Sonar's Notes in Nick's Pocket

During the Silver Helix Square chaos, Sonar slips two taunting notes into Nick's cloak pocket and turns the public crisis personal.

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Act 3, Episode 2, Scene 19: Faceless Enemies in the Alley

After the explosions, the party is separated from Wisdom Division and cornered in an alley by faceless enemies near a fallen forged body.

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Act 4, Episode 1, Scene 1: Baron's Three Priorities

In Faephine's astral refuge, the party reframes the Point Pringle crisis around Baron's three priorities: save lives, gather allies, and preserve a Pringle-led future.

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Act 4, Episode 1, Scene 3: The Alarm in Eveline's Room

Faephine's alarm reveals guards in Eveline's room with a Storm Boulder message, prompting the party to leave the astral refuge for what may be a trap.

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Act 4, Episode 1, Scene 4: Subject Maine Facial Markings

Three false Pringle guards reveal themselves as void-like changelings after identifying Maine by his facial markings.

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Act 4, Episode 1, Scene 5: Storm Boulder's Battlefield Message

Ren Yacour recites Storm Boulder's crisis message, updating the party on Point Pringle's collapsed zones, safe camp, guild movement, and succession urgency.

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Act 4, Episode 1, Scene 6: Solar Throws Nick's Head

Solar returns with metal feet and throws what appears to be Nick's severed head, later revealed as shapeshifter skin.

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Act 4, Episode 1, Scene 7: The Corridor Cannot Hold Solar

The party nearly pins Solar in the manor corridors with Spirit Guardians, telekinetic positioning, and Ash's poison, but he keeps moving.

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Act 4, Episode 1, Scene 8: Solar Breaks Ash Again

Solar taunts Oskar, proves he prepared for Ash's poison, and beats Ash down again, deepening Ash's lasting mental trauma.

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Act 4, Episode 1, Scene 9: The Portal They Did Not Take

Faephine reports seeing the party leave while they are still inside, and Solar escapes through a different portal before they can follow.

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Act 4, Episode 1, Scene 10: Resting in the Wrong Manor

With Solar escaped and the portal gone, the party searches nearby rooms, rests inside Pringle Manor, and tries to confirm Faephine's safety.

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Act 4 Episode 1 Source Note

This session was reconstructed from separate text transcripts for each speaker rather than one combined transcript, using cross-file alignment of DM narration and player responses.

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Act 5, Episode 2, Scene 1: QUEST Sends Them to Aleklot's Rest

After the concert aftermath, Baron directs the party to X, who sends QUEST toward Aleklot's Rest for an artifact-recovery mission.

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Act 5, Episode 2, Scene 3: The Caravan Becomes Home

The party receives a magical caravan, with Jonah driving, Ash navigating badly, Morgan on the roof, and the group settling into road-trip mode.

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Act 5, Episode 2, Scene 4: Thorn's Acid-Resistant Daughter

At a crossroads, Thorn and Favre sell fake acid resistance healing potions and present a fish in a chest as Thorn's cursed daughter.

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Act 5, Episode 2, Scene 5: Evan Recognizes Dhaz

Evan Pistachio recognizes Dhaz from their Stormcall experiment class, panics, and tries to flee before Morgan blinds him.

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Act 5, Episode 2, Scene 7: Temple's Powered Critters

Temple explains empowered animal research, including critters that can learn and level powers like pyrokinesis or lightning.

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Act 5, Episode 2, Scene 8: Princess Hummus Snout Is Missing

Baba and Ziki Snout force the caravan off road while searching for Princess Hummus Snout, the polar bear cub once kept by Nick Kremp.

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Act 5, Episode 2, Scene 9: Wall of Force Outside Ragefort

Near Ragefort, a tan-suited orc blocks the caravan with Wall of Force, answers Ash with a sonic boom, and three uniformed figures approach.

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Act 5, Episode 2, Scene 10: Thunderlungs Behind the Wall

The party resumes at the Ragefort Wall of Force and learns war mages are trying to recapture Thunderlungs, a massive sonic-powered half-orc.

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Act 5, Episode 2, Scene 11: Who Deserves Help at Ragefort

Thunderlungs nearly kills a war mage with a sonic shout while claiming Ragefort kept him chained until he felt ready to explode.

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Act 5, Episode 2, Scene 12: Oskar Speaks as Duskshade

Oskar is recognized as Lady Marnette Duskshade's son, causing the Ragefort captain to hand Thunderlungs over to House Duskshade custody.

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Act 5, Episode 2, Scene 13: Jeebus Takes the Wheel Back

Jeebus removes the Wall of Force, Jonah gets back behind the wheel, and Thunderlungs joins the caravan with a strange Jeebus connection.

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Act 5, Episode 2, Scene 14: The Temple Sign in the Rain

In heavy rain, Jonah follows the temple-like sign instead of the inn sign, bringing the low-energy caravan to Aleklot's Rest's old temple grounds.

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Act 5, Episode 2, Scene 15: Mr. Cool Under the Temple

Inside a barn-like temple outbuilding, the party meets Mr. Cool, later revealed as counterfeit scroll-maker Al Ivers, near an old trapped thieves guild entrance.

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Act 5, Episode 2, Scene 18: Three-Star Dungeon Package

Jonah books a three-star dungeon crawl and a three-room suite with infinite cots through Eric Aleklotson at the Aleklotson Inn.

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Act 5 Episode 2 Session Notes

This session resolves Ragefort nonlethally, adds Thunderlungs as a rescued passenger, reaches Aleklot’s Rest, introduces Al Ivers and the counterfeit-scroll discount errand, and ends with the party paying for a three-star dungeon crawl through the Aleklotson Inn.

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Act 5 Episode 2 Session Notes

This session moves the party from the paid three-star tour into the hidden master path through rat guidance and Maine’s memory alteration. The route reveals older loot, a teleporting rat named Heathcliff, Jeremiah Shadowplay’s Aboleth/void connection, dragon-grafted humanoids, and a living young black dragon.

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Act 5, Episode 2, Scene 29: Morgan Falls to the Dragon Breath

The stairway dragon fight resumes, Morgan blasts the dragon with Evan Pistachio's staff, and the dragon's poison breath nearly wipes out the party.

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Act 5, Episode 2, Scene 30: For the Aboleth

Jeremiah revives Morgan with Revivify for the Aboleth, then reveals radiant and void-lit power as tensions around Ash's path sharpen.

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Act 5, Episode 2, Scene 31: The Mist Asks Who They Trust

Poison mist drives the party toward the dragon lair while Aboleth-like figures surface the contender issue and the party's fragile bonds.

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Act 5, Episode 2, Scene 32: Beacon Before the Lair

Jonah casts Beacon of Hope before the lair while Morgan prepares replacement zombies from the dragon-grafted corpses.

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Act 5, Episode 2, Scene 33: Falafelsnout Crowns the Dragon

The lair reveals empty chests, a young green dragon wearing General Falafelsnout's head as a crown, and Voiling forces tied to Castro.

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Act 5, Episode 2, Scene 34: Void Blades in the Dragon Lair

Ash, Maine, Morgan, Dhaz, and Oskar open the lair fight against both the young green dragon and the Voiling command unit.

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Act 5, Episode 2, Scene 36: Oskar Vanishes Through the Void

The Voiling General escapes through a void portal, Jeremiah pulls Oskar through, and Ash is blocked by a mind-flayer-like figure.

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Act 5 Episode 2 Session Notes

This session resolves the Aleklot’s Rest master path: the party survives two phases of dragon combat, Herman Winger dies, Jeremiah revivifies Morgan, Oskar and Jeremiah vanish through a void path, Ash is blocked by a mind-flayer-like figure, Ash kills the young green dragon, and Victor Shaw’s time-cache rewards the group.

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Act 5, Episode 2, Scene 43: The Pieces Move Faster

Ash touches the Void Edge Blade and sees Salvator arguing with Soldier, revealing Oskar as the chosen vessel and Ash as an unstable piece.

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Act 5 Episode 2 Session Notes

This session resolves the Aleklot’s Rest aftermath: the party handles Lawful loot declaration, hides the Ring of Absorption, learns more about Ash’s true tentacle-arm manipulators, buys a discounted Scrying scroll and caravan fuel from Al Ivers, finds an Aerobud near Bearfell, and returns to VQU for QUEST intake.

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Act 5, Episode 3, Scene 1: Homecoming Waits Over the Fallout

Back at VQU, homecoming preparations fill campus while Oskar remains gone and Ash processes that his supposed Aboleth purpose was false.

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Act 5, Episode 5, Scene 15: Elmyra Inherits the Problem

After Maine's arrest, Greta assigns Elmyra Manticore to My Alchemical Romance as a new or temporary leader and restates the QUEST item quota.

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Act 5, Episode 5, Scene 17: Oskar Comes Home Duller Than His Armor

The party retrieves Oskar from Gloomspire after his failed Aboleth challenge and finds him withdrawn, disheveled, and researching void matters.

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Act 5, Episode 5, Scene 20: Nick Kremp Is Seen Alive

Gemma and Elmyra report seeing Nick Kremp alive near a farm, contradicting the party's memory of his death at Point Pringle.

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Act 5, Episode 5, Scene 23: Ash Refuses the Path Oskar Still Offers

Ash tells Oskar he no longer drinks and is not ready to rely on prayer or anyone else, while Oskar leaves the Aboleth path open.

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Act 5, Episode 5, Scene 24: The Farm Becomes More Important Than the Quota

The party chooses to investigate the farm where Nick has reportedly been seen with I.J. and P.B., despite Elmyra's push toward the QUEST quota.

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Act 5 Episode 5 Session Notes

This session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.

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Act 5, Episode 5, Scene 29: I.J. Answers Where Nick Does Not

Jonah's Sending to I.J. works normally and gives the party a concrete route to the farm where Nick has reportedly been seen.

aspect

Bonecraft

Bonecraft is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.

GM / Spoiler Notes

Hidden until revealed.