Confronted the party with bitterness over being resurrected into a damaged body and losing his former life.

Opening the archive

Opening the archive
Bauble
Bobbi Prindle, known as Bauble, became the loudest voice among the Reborn: students who died during the Battle of VQU and returned when the school reopened. Her resurrection turned tragedy into recruitment, making her both proof of the Phoenix Circuit’s promise and a symbol of how far VQU would go to refill its halls.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Bobbi Prindle, known as Bauble, became the loudest voice among the Reborn: students who died during the Battle of VQU and returned when the school reopened. Her resurrection turned tragedy into recruitment, making her both proof of the Phoenix Circuit’s promise and a symbol of how far VQU would go to refill its halls.
Confronted the party with bitterness over being resurrected into a damaged body and losing his former life.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Red Magic is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectCantrip Spark
Cast a simple offensive cantrip as a flicker of red magic. Make a ranged power attack against one target within range. On a hit, the target takes 4 (1d8) acid, cold, fire, lightning, poison, radiant, or thunder damage, chosen when you use the power.
Prestidigitation
Perform a harmless minor magical trick: clean or soil an object, chill, warm, or flavor nonliving material, light or snuff a candle, create a small sensory effect, mark a surface, or create a Tiny nonmagical trinket or illusion that lasts until the effect ends.
Mage Hand
Create a spectral hand within range. As an action, control the hand to manipulate an object, open an unlocked door or container, retrieve or stow an item, pour liquid, or perform a simple task. The hand cannot attack, activate complex magic, or carry more than 10 pounds.
Minor Illusion
Create one sound or one image of an object no larger than a 5-ft. cube within range. The image cannot create sound, light, smell, or other sensory effects. A creature inspecting the illusion can make an INT (Investigation) check against your power save DC to recognize it.
Shield
When you are hit by an attack or targeted by a force dart effect, raise a quick red ward. Until the start of your next turn, gain +5 AC against the triggering attack and later attacks, and ignore force darts of Tier 1 or lower.
Magic Missile
Create three glowing darts of magical force. Each dart hits a creature you can see within range, dealing 1d4 + 1 force damage. The darts may strike one target or several. A Shield or force ward effect can block them.
Find Familiar
Summon a Tiny spirit familiar in the form of a mundane animal, tiny construct, impish mote, or red-magic mascot. It cannot attack, but it can scout, Help, deliver touch-range Red Magic powers, and communicate simple impressions while within 100 ft. Only one familiar from this power can be active at a time.
Silent Image
Create an image no larger than a 15-ft. cube within range. The image is purely visual and can move as you direct. Physical interaction reveals it as illusion, and a creature using its action to inspect can make an INT (Investigation) check against your power save DC.
Burning Hands
Release a fan of simple battle magic. Creatures of your choice in the cone must make a DEX save, taking 4d6 fire damage on a failed save, or half on a success. Flammable unattended objects ignite.
Comprehend Languages
For the duration, you understand the literal meaning of spoken language you hear and written language you touch. This does not decode secret messages, hidden meanings, magical glyphs, or coded text unless the literal language itself is the barrier.
Red Cantrip Adept
Your Red Magic cantrips are unusually polished. Cantrip Spark and other Red Magic attack cantrips add your INT modifier to one damage roll, and your harmless utility cantrips can affect twice as much nonliving material as normal.
Charm Person
Choose one humanoid, beastfolk, or similarly social creature within range. The target must make a WIS save or become charmed by you for the duration. It has advantage on the save if you or your allies are fighting it. When the effect ends, it knows it was magically influenced.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Red Magic
Location
Von Queef University
Institution / Faction
Von Queef University
Institution / Faction
Reborn
family
Prindle
Session Appearance
Act 5 Episode 1 Scene B.1
2025-10-17 / Reborn grievance example / damaged body witness
Session Appearance
Act 5 Episode 1 Scene B
2025-10-17 / Bitter resurrected student / confrontation source
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
GP0
Crystals0
Dust0
Tokens0On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Red Magic has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Reborn grievance example / damaged body witness
Remains part of the Reborn evidence that resurrection has produced damaged bodies and angry survivors.
Status: Bauble’s grievance supports the body-salvage investigation
Knowledge: Players know his anger may be justified.
Bitter resurrected student / confrontation source
Confronts the party with anger over being resurrected into a damaged body and losing his former life.
Status: Reborn social wound becomes public
Knowledge: Players know Bauble is not simply an enemy but a harmed resurrected person.
Relationships
family
Prindle
No public inventory items yet.
Tags
killed during the Tidal Wave Incident and resurrected during the beginning of the new Centrum 2100 MB
Rumors around the Reborn point toward Boost symptoms, salvaged body parts, a necro-black market, and possible evidence inside Phoenix Lab.
storyBauble confronts the party over being resurrected into a damaged body while Dupe targets Sirocco and Rush visibly glitches with decay symptoms.
aspectRed Magic is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.
groupReborn currently has 2 linked character entries in the World of Jericha archive.
locationVon Queef University is the campus where Jericha learned that a school can become a government, a battlefield, a prophecy engine, and a relic-politics machine before the first year is even over.