Character Vault
Jericha Character Archive
Search and filter character pages by name, hexname, aspect, species, status, and group.
Cardinal
Jonah Subramountian
Mountain dwarf cleric, healer, and moral center of My Alchemical Romance whose earthspeaking and faith in Djeebus keep impossible hope alive.
Firestarter
Nick Kremp
Infernal wizard, fire mage, and beloved spark of My Alchemical Romance whose death left unresolved questions around a Nick-like figure at Root Barrel Farm.
Foulcrum
Ash Stonefist
Disciplined monk with void-tentacle manifestation, unresolved origin hooks, and a loyalty sharpened by trauma.
Grimclaw
Darius
Catfolk fighter whose shadow self, senses, and survivalist strength keep testing loyalty against violence.
Lamia
Morgan Draxler
Necromancer whose role centers on death, revival, forbidden healing, and the ethics of turning bodies into resources.
Nightshade
Dhaz Pelosh
Stormcall technogenius with prosthetics, Lawful ties, family pressure, and revenge hooks around Solar.
Prism
Elmyra Manticore
Chaos-powered Manticore sorcerer assigned as a new or temporary leader after Maine's arrest.
Ruin
Oskar Duskshade
Fallen celestial paladin with bonecraft, Duskshade obligations, Abyssal ties, and QUEST field-mission relevance.
Victor Shaw
Simon Baker
Maskweaver, trickster, and survivor whose lies often serve people crushed under wealth or power.
Maine
M.A.I.N.E.
Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence.
Madcap
Hugo Drider
Infernal Castro hunter, trapper, and party-adjacent ally whose revenge thread now points toward active Castro hunting.
Vic Vaurr
Vic Vaurr
Minotaur sanguinomancer and former Stormcall StormCrows player who joins the post-Maine-arrest roster.
Granny Handjobs
Bertha Granderson
Undead companion whose flamespeaking unlocked in Vithyrex's Maze beside Morgan.
Advantage
Addison Obelpraf
Addison Obelpraf, known as Advantage, is an elf astrologian scholar of Luxidran’s Wisdom Division. Her Witchborn gift bends probability into brief “advantage windows,” guiding crucial moments toward the most favorable outcome. Once limited to herself, her power now extends to nearby allies through discipline, calculation, and restraint. Loyal to lawful magical practice, Addison believes power should be trained, measured, and held accountable. In battle or crisis, she does not rewrite fate; she finds the narrow path where success is most likely.
Agent
Velrira Duskfall
Imported character from the Character Data sheet.
Andi Alfkind
Andi Alfkind
Angeldust — Angelique Martinique is a faerie illusionist and former VQU student whose witness to Orlandus’s murder pushed her from campus glamour into survival, influence, and later Centrum Security Force relevance. Her ties to Josette, Rice Hands, Velvet Cross, and VQU’s first public fracture make her useful for tracking how student trauma became elite access and political power.
Angeldust
Angelique Martinique
Angelique Martinique, known as Angeldust, was a VQU student when she witnessed Albert Rallus murder a fellow student, a moment that turned campus glamour into survival instinct. With blonde hair and high-fey poise, she helped Josette move from that Violince into the Queefdom elite of Velvet Cross. Their ascent eventually placed them in the newest Centrum Security Forces, the highest adventuring team beneath Centrum itself. Angelique’s importance lies in making perception, influence, and access obey.
Apex
Warren Woodhammer
Warren Woodhammer, known as Apex, is a mountain dwarf of the Woodhammer family whose Witchborn therianthropy transforms him into a massive ape. A brutal close-quarters fighter with ties to the Black Company, Warren is known for raw strength, violent momentum, and an instinct for turning any battlefield into a proving ground. He does not fight for glory, law, or mercy; he fights to find the next thing strong enough to challenge him. When Apex enters the fray, strategy usually gives way to survival.
Arcanos
Archibald Brightgleam
Arcanos Brightgleam is a gnome enchantment scholar and public spokesman for the Arcanist Ascendancy. Once an adjunct professor at Von Queef University, he built his reputation on theatrical lectures, applied illusions, and making dangerous arcane theory sound wonderfully reasonable. Charismatic and polished, Arcanos presents innovation as a public good while quietly shaping how people see the Ascendancy. Whether he is a true believer, a careful opportunist, or something more secret remains unclear.
Archdevil
Pedro Manticore
Pedro Manticore, known as Archdevil, is an infernal lawyer from Dreadport whose courtroom victories became the foundation for something far more dangerous. Silver-tongued, theatrical, and ruthlessly intelligent, he turned legal argument into predation before bargaining with the Nine Hells for power worthy of his ambition. Now a devilish contract-broker, Pedro offers mortals exactly what they think they want, then collects the cost written between the lines. As father to Pesto and brother to Ava and Rafael, he carries the Manticore name like a signed threat. His warning is simple: gabba do, or gabba don’t—but either way, read the fine print.
Aska the White
Aska Wingkin
Imported character from the Character Data sheet.
Auntie
Rose Mary
Rose Mary, known as Auntie, is an undead hag and former paragon of Gertie whose fall from divine favor curdled authority into bitterness. Once a feared figure in Gertie’s paragon courts, she was replaced during generational succession and withdrew from hag politics with her undead brother Marky as both enforcer and proof of what she could still preserve. Now serving the Road Warriors, Rose Mary breaks morale through hexcraft, fear illusions, curses, and sharp knowledge of personal weakness. Neutral Evil and cruelly funny, she may have lost divine status, but not the talent for making people feel collected before they are destroyed.
Author
Arthur
Once a test subject in the M.A.I. experiments, Arthur—now known as Author—escaped extermination by unlocking a rare Witchborn gift: absolute immunity to magical detection. With every trace of his presence erased from the arcane weave, he became a ghost the Lawful couldn’t catch. Now the founder of Vorpal, Arthur leads a secret resistance against Krane and the remnants of the M.A.I. initiative. Armed with the legendary Vorpal Sword (not pictured), he cuts through lies, history, and fate—determined to write his own ending.
Azazel
Azazo
Imported character from the Character Data sheet.
Baron
Baron Fangapor
Baron Fangapor was an ancient vampire noble whose influence spread through East Rekhyov long before Centrum tightened its grip on Jericha. A lawful evil strategist and master of sanguinomancy, he used blood as both weapon and inheritance. Alongside Dr. Malevolus Krane, he helped create the Duskborn strain through ritual experimentation, leaving a legacy that outlived his armies. Defeated once by Nora Rabe von Queef and allied heroes, he was finally destroyed by Nora in 2078.
Barry Garcia
Barry Garcia
Barry Garcia is an orc wandering bard known throughout Jericha’s rural communities as a steady hand, strong back, and welcome song by the fire. Traveling with lute and blade, he helps where he is needed: guarding roads, settling disputes, rebuilding farms, and lifting morale after hard seasons. He avoids grand titles and permanent posts, choosing the freedom of the road over institutional loyalty. To smaller settlements, Barry is not a legend in armor, but the kind of hero who shows up and stays until the work is done.
Bash
Bastien Bullywink
Imported character from the Character Data sheet.
Bastard
Uthred
Uthred, known as Bastard, is a claimant to the Uthred name whose records preserve more uncertainty than proof. Unlike Uthred Uthredson, the legendary Ragnarok of Kremgrad, this Uthred exists in the margins: family claimed, status unknown, and identity unresolved. Whether illegitimate heir, pretender, survivor, or political inconvenience, the title Bastard makes his place in Jericha’s histories deliberately uncomfortable. In a lineage already tied to war heroism, sparkspeaking, and common resistance, his existence raises dangerous questions about blood, inheritance, and who gets to own a legend. Some names are given. Others are fought over.
Bauble
Bobbi Prindle
Bobbi Prindle, known as Bauble, became the loudest voice among the Reborn: students who died during the Battle of VQU and returned when the school reopened. Her resurrection turned tragedy into recruitment, making her both proof of the Phoenix Circuit’s promise and a symbol of how far VQU would go to refill its halls. As the group’s vocal leader, Bauble speaks for students who woke into a second life already tied to institutional ambition. She presents the Reborn as survivors, not mistakes, even as their return carries consequences no one on campus fully understands.
Beasty Al
Alivar Dyrio
Imported character from the Character Data sheet.
Beat
Beatriss Seaflake
Imported character from the Character Data sheet.
Beef
Beefington Welles
Beefington Welles, known as Beef, is an orc scholar in the Wisdom Division of the Luxidran School of Alchemical Studies. His Witchborn gift grants supernatural intelligence, letting him process alchemical theory, battlefield projections, and structural probabilities at startling speed. Physically imposing and intellectually exacting, Beef defies every lazy expectation placed on him. Competitive, disciplined, and hungry for restricted knowledge, he treats every problem as a proof waiting to be broken.
Beeper
Aerovia Jeevens
Aerovia Jeevens, known as Beeper, is a Luxidran student and paladin-track defender whose human body has been altered with forged construct components. Her Witchborn power forms protective energy armor, reinforcing her plating and letting her hold the line under pressure. Once close to Andrea Pelosh, Beeper has become more guarded since Andrea’s disappearance, turning grief and uncertainty into discipline. To some, she is a breakthrough in magical integration; to others, a warning about how far institutions will go.
Bellmaster
Barnabas Quorran
Bellmaster Quorran is the hexelf steward of Tock-Tower Gate in Point Pringle, charged with keeping the city’s bell cycles precise and its temporal systems in harmony. Rigid, punctual, and trusted by the Civic Authority, he treats timekeeping as civic duty rather than ceremony. Recent irregularities in the tower’s bell sequences have drawn quiet concern, but Quorran has offered no public explanation. Some say he hears tones no one else can, and that the bells are warning him first.
Benji Poodin
Benji Poodin
Imported character from the Character Data sheet.
Benvon Bryb
Ben-Ben
Imported character from the Character Data sheet.
Bindle
Bindle
Imported character from the Character Data sheet.
Biresh the Blue
Biresh
Imported character from the Character Data sheet.
Bishop
Djon Charleston
Imported character from the Character Data sheet.
Black Wingkin
Frod Wingkin
Imported character from the Character Data sheet.
Blackheart
Tarria Brand
Tarria Brand, known as Blackheart, is an infernal bard of Kickassery Inc. and the Pink Pony Girls whose grief became a weapon against the Graven Scourge. Raised with her sister Natasha as her anchor, Tarria was shattered when Boost dragged her family into Violince, addiction, and loss. Now she turns poetry, riddles, and battle hymns into spellcraft, writing each working in a worn journal before singing it into danger. Chaotic Neutral and elegant as a funeral, Tarria fights corruption with charm, espionage, and vengeance sharpened into art. Every performance is both mourning and threat.
Blacklung
Cornelius Plegg
Cornelius Plegg, known as Blacklung, is a human physician exiled from The Hollow Creed for pushing healing beyond doctrine and into necrobotany. His fungal symbiosis lets him preserve bodies, treat impossible infections, and animate corpses or plant matter through mycelial control. Desperate communities may accept his cures, but few welcome the mildew scent, spore-laced breath, or questions his work raises about life, death, and identity. Blacklung does not heal to restore what was lost; he cultivates what comes after.
Blastbelle
Bella Andrews
Bella Andrews, known as Blastbelle, is a human demolitions specialist whose Witchborn energy blasts are hidden inside compact alchemical canisters. Working as an independent contractor for the Thieves’ Guild and the S.S. Daddy, she turns raw arcane force into bombs used for break-ins, sabotage, diversions, and dangerous extractions. Most underworld clients credit her genius to alchemy alone, and Bella is happy to let them. Unstable, inventive, and fiercely independent, she prefers spectacle to subtlety and refuses to belong to anyone.
Blaze
Ignotus
Ignotus, known as Blaze, is an infernal sorcerer and former member of the Swarsbard Three whose pyrokinesis manifests through flamespeaking. A strategist more than a hero, he built the Black Company into a mercenary aid organization with darker business beneath the surface. Through his partnership with Maskara Azur, Ignotus distributes enchanted masks to criminals, then profits again by retrieving them. Now tied to the reformed Centrum, he treats fire as symbol, weapon, contract, and warning.
Bleak
Eric Blake
Imported character from the Character Data sheet.
Bloudscourge
K'rilith
K’rilith the Bloodscourge is a Duthka’Castro commander, engineered through blood alchemy into a living argument for Castro supremacy. Part Castro and part dragon hybrid, she leads void-theater operations with ruthless discipline, targeting dragonborn subjects and advancing experiments in draconic evolution. Her alliance with Dr. Malevolus Krane makes her work even more dangerous, blending battlefield command, transmutation science, and imperial ambition. Armed with a psionically enhanced silver greatsword, K’rilith does not treat war as conquest alone. To her, every battle is research, every captive is material, and every victory brings the next form of dominance closer.
Blue Wingkin
Valbrandt Wingkin
Imported character from the Character Data sheet.
Bogey
Nubb
Imported character from the Character Data sheet.
Bogroot
Claude
Imported character from the Character Data sheet.
Boho
Cynthiana of the Wilds
Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance. Though her role at VQU is advisory, she watches arcane experimentation closely and speaks for systems that cannot enter a lecture hall. Patient and principled, Cynthiana protects nature through presence, warning, and quiet resistance.
Bomberman
Samson
Samson, known as Bomberman, is a Chaotic Neutral artificer whose exact origins remain difficult to pin down, shifting between human, halfling, and whatever story best explains the scorch marks. Independent by affiliation and explosive by implication, he is the sort of inventor who treats danger as a design principle rather than a warning. Where careful artificers build tools to solve problems, Samson seems more likely to ask whether the problem has considered detonating. Alive, unpredictable, and only lightly documented, Bomberman exists in Jericha’s records as a walking caution label: useful from a distance, memorable up close, and safest when someone else is holding the match.
Bon von Bovi
Bon Bovine
Bon Bovine, better known as Bon von Bovi, was a minotaur rockstar bard whose anthems could turn any stage into the center of Jericha’s attention. Famous for arena-sized performances, noble-party spectacle, and a public rivalry with Timberlake von Queef, Bon carried enough cultural weight to shift the mood of an entire gathering. His death at Baron von Queef’s Masquerade, during an Abyss-linked plot meant to frame Timberlake, transformed a performance into a political crisis and made his final song infamous.
Bones
Brunk Charleston
Brunk Charleston, known as Bones, is an undead gravekeeper and necromancer bound to the Queefdom Cemetery near Gravenhurst. Once a mortal scholar tied to Von Queef University and the Phlakin Library, he preserved his soul inside his own decaying body and has guarded the dead for centuries. His gravespeaking allows him to commune with those interred beneath his care and command cemetery-bound undead when graves are disturbed. Bones is not a conqueror of death, but its custodian.
Bowflex
Bowflex
Bowflex was the beloved magically enhanced tyrannosaurus mascot of Von Queef University and former companion of groundskeeper Al Dyrio. More than a campus symbol, he served as a living defender during the Drakkuskan War, holding the line against a Dragonborn assault long enough for students and faculty to evacuate. His death made him a legend, remembered through chants, stories, and the bronze statue that still stands in the VQU courtyard. Beneath the university, his remains wait in the Crypt of Mascots.
Braska the Red
Retyunskikh Braskawyk
Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals. His Witchborn brawling makes him dangerous in any close fight, but his real weapon is presence: red-haired, sharp-tongued, and always ready to turn Violince into a public lesson.
Brasscoon
Brass Rammel
Brass Rammel, better known as Brasscoon, is a raccoonfolk artificer, infiltrator, and former guild saboteur with a gift for turning bad ideas into working machinery. Once tied to Stormcall and the Thieves Guild, he now moves between jobs with no permanent allegiance and no shortage of improvised devices. His Witchborn technogenius, Tailspike Protocol, gives his gadgets a dangerous edge, whether cracking a lock, disabling a ward, or surviving the escape. Brasscoon rarely enters through the front door—and never leaves without something useful.
Brawny
Barney Rootbarrel
Barney Rootbarrel, known as Brawny, is a halfling agricultural alchemist and co-founder of Medusa’s Farm near the Glow Pools. Once a beet farmer outside the Queefdom, Barney helped turn abandoned land into a working commune through patience, labor, and quiet strength. His Witchborn power grants steady supernatural might, better suited to rebuilding walls than breaking them. As brewmaster of Rootbarrel Brewing, Barney creates tonics that support his community and draw attention from powers beyond the farm.
Bresh Talvax
Bresh Talvax
Bresh Talvax deals in things most merchants cannot name and most inspectors would rather not find. A Castro trader settled in Point Pringle’s trade district, he moves rare materials, planar curiosities, and restricted technology through a quiet network of buyers who value opportunity over legality. His angular features and interplanar scarf mark him as foreign, but his usefulness has made him familiar. Bresh rarely explains where he comes from; he is far more interested in where the next opening leads.
Bright Eyes
Bright Eyes
Imported character from the Character Data sheet.
Brother
Fidelphi Castro
Fidelphi Castro, known as Brother, is a drow tied to Hugo Drider’s Madcap Pirates history. In Act 5 Episode 6, he appeared in the New Goblin City Black Market, recognized Hugo, fled, and was chased and attacked by Hugo as a traitor.
Bub
Baazabub
Imported character from the Character Data sheet.
C.C. The Blade
Valara Cirio
Valara Cirio is known to Gravenhurst as The Blade, guildmaster of the Thieves Guild and a quiet protector of mutates displaced by Dr. Krane’s experiments. Under the alias C.C., she moves through the city as an independent broker of secrets, gathering intelligence while keeping her true strategy buried beneath layers of rumor. Her altered senses can detect Krane-touched mutation nearby, making her both hunter and shield. Few know C.C. and The Blade are the same woman; fewer survive misusing that knowledge.
Caesar
Aleron Bonapate
Imported character from the Character Data sheet.
Capricorn
Ava Manticore
Ava Manticore, known as Capricorn, was an infernal noble of the Manticore family who chose danger over comfort. As a member of Jolly’s Vultures, she earned a reputation for precision dueling, high-risk relic retrieval, and surviving contracts most adventurers would refuse. Tied to Dreadport, Centrum, and the Queefdom’s noble circles, Ava moved easily between refinement and Violince. She vanished during the Vultures’ final expedition, leaving no confirmed remains and too many unanswered questions.
Captain
Thimble Bristlewhack
Captain Thimble Bristlewhack is a gnome harbormaster of Dreadport and former sea captain whose fairness is as strict as his inspections. After decades commanding ships through dangerous waters, he retired from sailing but not from battle, taking charge of Dreadport Harbor with tactical discipline and political nerve. Lawful Good and stubbornly practical, Thimble keeps merchants, pirates, smugglers, and guild officials moving without letting any one faction own the docks. Though not Witchborn, his close-quarters skill, manifest reforms, and private knowledge of underworld patterns make him a stabilizing force. In Dreadport, even criminals respect the harbor when the Captain is watching.
Captain
Saellth Wyrmsight
Cardinal — Jonah Subramountian is a mountain dwarf cleric of My Alchemical Romance whose faith in Djeebus, stubborn optimism, and earthspeaking make him the party’s healer, moral center, and most persistent maker of hope under pressure. His relevance deepens through the Djeebus contracts, his possible future as a Paragon of Djeebus, the wish-bell ring, Podon’s survival, the Crown of Thorns, and the way his mercy repeatedly forces the world to answer back.
Cassie
Cassandra Brooks Wiles
Imported character from the Character Data sheet.
Castaway
Jeff Low
Jeff Low, known as Castaway, is the Black Ward’s least intimidating cleric: a farm boy who followed a stranger’s whispers into the Void because they sounded like belonging. More earnest than fanatical, Jeff prays too long, smiles when frightened, and mistakes ordinary coins or barn stains for divine omens. His communion brings muddled dreams and fleeting visions, usually misunderstood but sometimes strangely useful. Captured by the Castro, he survived by being too harmless to fear and too sincere to discard. Now he drifts between cult and captors, unsure whether he was chosen, forgotten, or simply left standing where the universe last dropped him.
Catastrophe
Fritz Suleiman
Imported character from the Character Data sheet.
Ceremony
Saphira Enn
Saphira Enn, known as Ceremony, came to Von Queef University carrying the quiet weight of a Black Ward upbringing. Once shaped by cult doctrine, she now studies as a cleric among the First Five, searching for redemption through healing rather than obedience. Her Witchborn Life Aura can sustain allies through long and brutal fights, but Saphira treats the gift with caution, not pride. She is gentle, reflective, and still learning that survival can become service without becoming another form of control.
Chef
Durrble
Imported character from the Character Data sheet.
Chef
Lesh
Imported character from the Character Data sheet.
Chef
Pomm
Imported character from the Character Data sheet.
Cinderclap
Drax Cindercap
Drax Cindercap, known as Cinderclap, is a masked human agitator who appears in Point Pringle whenever public tension is ready to catch fire. Wearing charred tin and speaking through distortion, he turns civic meetings into performances of protest, sabotage, and fear. His flamespeaking only deepens the threat, making every speech feel one spark away from disaster. Whether tied to FLESH, Emrys-aligned radicals, or only his own cause, Cinderclap has become a symbol of Point Pringle’s unrest.
City Dan
Daniel
Imported character from the Character Data sheet.
Clawdette
Claudette Furman
Imported character from the Character Data sheet.
Click Fizzle
Frump Fizzle
Imported character from the Character Data sheet.
Cloaked Guardian
Zahaara Rose
Imported character from the Character Data sheet.
Colonel
Orval Finkus
Imported character from the Character Data sheet.
Commander
Finnian Varnsworth II
Finnian Varnsworth II, known as Commander, built the Benevolent Lodge of Mystery from old military discipline and a refusal to ignore what others dismiss as superstition. A decorated Geistatts veteran, he turned from battlefield command to supernatural investigation, leading his lodge against hauntings, occult threats, and dangers polite society would rather name coincidence. His danger sense gives him only moments of warning, but Finnian has spent a lifetime making moments count. Outdated or not, he is still watching the dark.
Conduit
Willow Dewglade
Willow Dewglade, known as Conduit, is a blind elven omenscribe of the Meadowkin Commune at Rootbarrel Farm, where prophecy grows beside herbs, Glow Pool strangeness, and rural survival. Neutral Good and quietly burdened, she interprets celestial movement through records, visions, and impressions felt beyond ordinary sight. Her Witchborn Celestial Conduit can briefly realign reality, turning failure into impossible success, but every intervention draws consequence from the cosmic lattice. To Willow, miracles are never free; they are debts written in stars. She serves the commune by reading what approaches, even when knowing cannot stop it.
Constantine
M.A.I.C.N.
Imported character from the Character Data sheet.
Country Dan
Danford
Imported character from the Character Data sheet.
Covert
Jastin Verru
Crone — Greta Wunsch is the senior Von Queef University administrator who keeps missions, records, discipline, and institutional containment moving while more dramatic figures break the rules around her. Her current role makes her a practical campaign anchor for Ex Force deployments, Stormcall risk management, Centrum/VQU bureaucracy, and the fragile question of whether procedure can stabilize a school built on dangerous brilliance.
Crone
Greta Wunsch
Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform. Greta has no Witchborn power and needs none. Her authority comes from procedure, sealed files, contract language, and the terrifying certainty that she knows exactly which form was filed incorrectly. To volatile faculty and reckless students, she is not glamorous, but she may be the reason the university survives its own brilliance.
Cub
Lucas Cranach
Imported character from the Character Data sheet.
Cutlass
Theadora du Montclair
Theadora du Montclair, known as Cutlass, left aristocratic comfort behind for locked windows, moonlit rooftops, and duels worth remembering. An elven swashbuckler of the Benevolent Lodge of Mystery, she brings charm and unpredictability to the group’s investigations, especially when noble doors need opening from the wrong side. Her shapeshifting makes her a natural infiltrator, though she rarely lingers in any borrowed face. To Theadora, identity is a tool, freedom is the prize, and every secret has a weak point.
D.C.
Donnie Cello Lawman
D.C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him. His current inquiries reach beyond ordinary crime into institutional irregularities inside The Lawful’s own structure. In a city built on order, Lawman may be the one asking whether order has begun protecting itself instead of the truth.
Daddy
Dhaddhar
Imported character from the Character Data sheet.
Dakasho
Dakasho
Imported character from the Character Data sheet.
Decay
Chud Verru
Imported character from the Character Data sheet.
Deduction
Busnark Deductathumb
Imported character from the Character Data sheet.
Deliverance (Malone)
M.A.I.L.E.
Imported character from the Character Data sheet.
Dementia
Nirea Grymmeye
Imported character from the Character Data sheet.
Devaireaux
Devaireaux
Imported character from the Character Data sheet.
Diviness
Wanda Silver
Wanda Silver, known as Diviness, was once a healer before a construct-related accident cost her an eye and reshaped her faith into something sharper. Now tied to FLESH, she serves as cleric, ritualist, and voice of anti-construct conviction, turning personal trauma into doctrine for others to follow. Her power remains unrevealed, but her influence is already dangerous: she can steady fearful allies, sanctify violent purpose, and make vengeance sound like holy duty.
Dock
Dock
Imported character from the Character Data sheet.
Doctor Fizz
Gabriel Fizzlepin
“Doc” Fizzlepin is a gnome squatter in the Cracked Crucible, an abandoned Centrum-era research facility in Point Pringle. He claims expertise in lost Pringle research, obsolete schematics, and forgotten arcane systems, though his knowledge is equal parts salvage, guesswork, and performance. Harmless to some and suspicious to others, Fizzlepin survives by sounding certain, improvising quickly, and avoiding anyone qualified to check his work. Yet every so often, one of his wild claims proves too accurate to dismiss.
Dr. Larn
Meeka Larn
Dr. Meeka Larn is a gnome transmutationist working between Point Pringle and the Chimera Range, where curiosity has begun walking dangerously familiar paths. Her research into adaptive matter recomposition can reshape organic and arcane structures with remarkable precision, stabilized by containment arrays of her own design. Brilliant and meticulous, Meeka does not appear to know how closely her theories echo the forbidden work of Dr. Malevolus Krane. That ignorance may be her defense—or the reason someone is watching. Around her lab, even the wildlife has started to change.
Dr. Marvelous
Malevolus Krane
Dr. Malevolus Krane, known in some records as Dr. Marvelous, is an infernal transmutationist whose genius helped turn Centrum’s golden age into one of Jericha’s lasting nightmares. Once celebrated as an elite contractor, he pushed arcane biology past ethics and into void-adjacent augmentation, genetic rewriting, and engineered Witchborn potential. Krane’s work shaped Project M.A.I., the Boost mutation crisis, and the Road Warriors’ ideology. He rarely enters a battlefield himself; he builds the experiment, releases the failure, and waits for the world to adapt or break.
Draven Nocturne
Draven Nocturne
Draven Nocturne is a vampire of the Nocturne family, alive in the shadows of Jericha with a reputation built more on implication than public record. His Witchborn whispering grants mental manipulation, letting him press thoughts, bend moods, and turn doubt into obedience before victims realize they have been handled. Neutral evil by nature and careful by habit, Draven does not need armies or spectacle when a suggestion can open the right door. In noble circles, criminal halls, or candlelit rooms where secrets pass too freely, his presence is dangerous because it feels like your own idea.
Drow
Drow
Drow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear. Among the Exiles, she is both hidden dagger and guarded heart, eliminating threats before they reach the vulnerable people she has chosen as kin. Her vengeance against Malevolus Krane burns cold, not loud, and though her reputation is ruthless, rumors persist that she has spared targets who reminded her of who she used to be.
Dupe
Rico Bial
Rico Bial, known as Dupe, is a human fighter from South Aerovia and a former arena trainee whose discipline was forged under pressure long before he reached Von Queef University. His Witchborn power manifests as form duplication, letting him split a temporal shard from himself so a second strike lands beside his own. Now aligned with the Reborn, Rico carries himself with Lawful Neutral focus: controlled, practical, and difficult to rattle. He is not the loudest combatant in the room, but when the moment comes, one Rico becomes two—and the mistake becomes his enemy’s.
Dynamite
Dallas Dalton
Dallas Dalton, known as Dynamite, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc., she brings teleportation, rage, and stubborn devotion to every fight. With her Highland cow Flynn at her side and a broken pocket watch in her pocket, Dallas never starts trouble—she just makes sure it ends.
Eddie
Edwin Port
Imported character from the Character Data sheet.
Edmundo
Edmundo
Imported character from the Character Data sheet.
Effigy
Effigy
Imported character from the Character Data sheet.
Emberwash
K’Zhara Flamehand
Imported character from the Character Data sheet.
Emmy
Emily
Emily, known as Emmy, learned to survive in Stormcall’s Thieves Guild before Dr. Malevolus Krane made her survival into an experiment. Captured, altered, and trapped inside one of Krane’s laboratories, she escaped only when disaster tore the facility open. Now under Valara the Blade’s protection in Gravenhurst, Emmy trains as a rogue apprentice while carrying trauma, missing answers, and the possibility of dormant changes beneath her skin. To the Lawful, the Road Warriors, and anyone hunting Krane’s unfinished work, she is a loose end. To Valara, she is a child worth protecting.
Emrys II
Emrill
Emrill, later remembered as Emrys II, was an extradimensional Castro whose arrival during the Drakkuskan War changed Jericha’s history. Presenting themself as a prophet and claimed paragon of Emrys, Emrill guided dragonborn zealots toward resurrection rites, void invocation, and rebellion against the world above them. Their influence helped ignite the conflict tied to Xorrika Mjokmek, the militarized Drakkuskan House, and the death of Phalaxiflore von Queef. Though now presumed dead, Emrill’s doctrine survived as the foundation of the Black Ward, proving some outsiders do not need to remain present to keep corrupting the future.
Encore
Timberlake von Queef
Timberlake von Queef, known as Encore, is a half-elf bard, noble scion, and former member of the Queefdom boy band 32 Degrees. Charismatic, scandal-prone, and theatrically self-aware, he turned celebrity into both weapon and shield, wielding sonokinesis through performance, glamour, and crowd emotion. His career has survived noble intrigue, rivalry with Bon von Bovi, magical transformation into a penguin, planar exile, and a public return that made him impossible to dismiss. Now tied to the Von Queef family, VQU, and Jericha’s touring circuits, Timberlake remains a political wildcard with a performer’s smile and a survivor’s timing.
ENEMI
M.A.I.C.E.
M.A.I.C.E., self-named ENEMI, was engineered in the M.A.I. Experiments as a hexelf weapon built for chaotic supremacy. Born from void infusion and mutation design, he survived by eliminating rival alignment-coded variants and claiming command of EVILS. His body could swell and warp mid-battle, turning supernatural strength into a battlefield doctrine of domination, while void-charged strikes made him more than a failed experiment. Though the updated record marks him deceased, ENEMI’s legend resists closure. Some weapons die cleanly. Others leave behind cells, rumors, and followers still waiting for the next mutation to wake.
Excession
Breanna Royale
Imported character from the Character Data sheet.
Facsimile
Al Ivers
Al Ivers, known as Facsimile, is a True Neutral human artist-merchant of Aleklot’s Rest whose workshop sits somewhere between craft, crime, and wishful mathematics. A magically inclined counterfeiter, Al produces black-market spell scrolls that he proudly claims work 90% of the time, with the remaining risk dismissed as the customer’s problem and the dice’s fault. When QUEST met him after the Ragefort road incident, he answered questions about price, legality, and reliability with the confidence of a man who has survived his own inventory. Infatuated with Jessica James and always ready to bargain, Al sells possibility cheaply—as long as nobody asks too hard what happens on a one.
Fallen Star
Timaeus Smiteclaw
Timaeus Smiteclaw, known as Fallen Star, was a red dragonborn paladin whose name suggests both radiance and ruin. The records leave much of his life unwritten, preserving only his lineage, calling, and death, but even that outline carries weight: a Smiteclaw sworn to sacred purpose, now remembered as something that burned bright before falling. Whether he died in battle, disgrace, sacrifice, or prophecy, Timaeus remains the kind of figure whose absence invites stories to gather around it. In Jericha, a fallen paladin is rarely only a corpse. Sometimes he is a warning, a relic, or a vow still waiting to be answered.
Fannimae
Fannimaayhuu
Imported character from the Character Data sheet.
Fearmonger
Vorak
Imported character from the Character Data sheet.
Ferro
Yuri Pelosh
Yuri Pelosh, known publicly as Ferro, was once Stormcall’s shining armored hero: an industrial heir, Centrum security figure, and celebrity defender whose suits made him look untouchable. His Witchborn living metal interface lets him command armor as naturally as muscle, turning steel into a second skin and public image into weaponry. But the age that made Ferro famous has faded. Now he balances old glory, political usefulness, failing family bonds, and the shadow of children who no longer fit his story. Whether stationed in Stormcall or drawn back toward Rifleton, Yuri remains dangerous because he still believes the crowd might cheer if he gives them one last performance.
Fervor
Jayk Shadowplay
Firestarter — Nick Kremp was a lawful-hearted infernal wizard of My Alchemical Romance whose warmth, optimism, and public charisma made him the party’s emotional spark as much as its fire mage. His relationships with I.J. and P.B., the surrendered void-crystal scythes, his death, and the unresolved Root Barrel Farm Nick-like figure keep his legacy central because the question is not only whether Nick can return, but whether what returns would still be him.
First Mate
Franklin Bradshaw
Imported character from the Character Data sheet.
Fix-It
Ford Jeevens
Imported character from the Character Data sheet.
Fixel
Fixel
Fixel is a Witchborn teen intern at the Chimera Range, where most researchers see hybrids as experiments, failures, or containment problems. She sees frightened living things. Marked by vine-wrapped wrists, luminous eyes, and an empathic resonance with altered creatures, Fixel can calm unstable hybrids through proximity and sense the emotional imprints left inside reshaped bodies. Her sketches often predict behavior before senior staff understand the pattern. Gentle and observant, she has become an uncomfortable moral counterweight to the Range’s work, because every creature that trusts her makes the question harder to avoid: what exactly are they building here?
Flamboy
Angus Pringle
Angus Pringle, known as Flamboy, is the black sheep of Point Pringle’s ruling family: too noble to ignore, too slippery to control, and far too fond of the open water to sit through governance. Rather than follow the Pringle path of invention or authority, he carved his own route through smuggling circles, noble salons, and the decks of the S.S. Daddy. His emotional manipulation does not seize minds; it tilts courage, doubt, loyalty, and hesitation at the perfect moment. Angus performs recklessness like theater, but behind the flair is a calculating duelist who knows exactly when to smile, strike, or sail away.
Flamer
Jasmine Moore
Jasmine Moore, known as Flamer, is a combat scholar of Luxidran’s Wisdom Division, where theory is expected to survive contact with fire. Her Witchborn flamespeaking manifests as disciplined ignition along her arms, channeled through breath control, martial technique, and arcane containment rings. Rather than burn from rage, Jasmine measures heat like a formula: cutting, cauterizing, defending, or triggering alchemical reactions with precise strikes. Reliable under pressure and respected in hazardous trials, she is proof that Luxidran’s brightest minds do not always stay behind desks. Some enter the blast radius on purpose.
Flynn
Diarmaid
Diarmaid, called Flynn by Dallas Dalton, is a massive long-haired Highland cow with the calm patience of a pasture and the impact force of a runaway wagon. Raised alongside Dallas and gifted to her as a calf, Flynn has followed her from home to the Pink Pony Girls as companion, guardian, and family. He refuses most riders, guards Dallas’s gear like sacred treasure, and seems to know when her rage is about to burn too hot. Anyone who mistakes him for livestock learns quickly what horns are for.
Forespoke
Horton
Horton, known as Forespoke, has spent decades at Von Queef University watching futures arrive badly, early, or not at all. A former Centrum archivist during the Drakkuskan War and brother to Poe, Jericha’s leading astrologian, he now teaches divination with a calm precision that unsettles even seasoned faculty. His Witchborn precognition grants glimpses of possible outcomes, but Horton treats prophecy as evidence, not destiny. As overseer of predictive combat simulations and student foresight training, he stands as one of VQU’s quiet defenses against timeline corruption. Some say he already knows the date of his death.
Fortune
Magala
Foulcrum — Ash Stonefist is a disciplined monk from the Temple of the Equinox Vale whose void-tentacle mutation forces him to test balance, restraint, and spiritual control against powers that may have been engineered around him. His importance to My Alchemical Romance comes through his loyalty, trauma, and unresolved origin, with active hooks around Wisdom/Charisma instability, Salvatore Mentali, Soldier, counterfeit scrying, and the revelation that his power may not truly come from the Aboleth.
Freddiemak
Freddimakkaevelli
Imported character from the Character Data sheet.
Frederig Zip
Frederig Zip
Frederig Zip is a gnome merchant whose semi-legal shop survives at the edge of Stormcall’s rules and everyone else’s patience. He deals in rare components, magical goods, gossip, favors, and debts, often valuing leverage far above coin. Every purchase feels like a ritual, every bargain has a hidden clause, and every ledger seems to contradict another ledger on purpose. Zip knows more than a harmless shopkeeper should about FLESH, the Lawful, black-market routes, and certain dangerous artifacts. In the borderlands between law and crime, his real inventory is information.
Garbage
Remington Debris
Remington Debris, known among the Exiles as Garbage, is a raccoonfolk paladin who turned dismissal into devotion. Raised in the Timberlands with a fierce sense of duty, he left home to defend those the world would rather overlook. His oath is not polished for courts or temples; it is carried in shieldwork, stubborn courage, and radiant punishment against injustice. Among the Exiles, Remington stands as protector and conscience, proof that even the castoffs of Jericha can become its brightest defenders.
Garrik Tim-Tam
Garrik Tim-Tam
Garrik Tim-Tam is a former warlock in Point Pringle who watches reality the way other men watch weather. With a golden ocular implant and a chess piece always in hand, he studies patterns most citizens never notice: civic coincidences, broken sequences, and distortions tied to Trixie’s games. Whatever pact once empowered him is gone, severed under circumstances he does not explain, but the knowledge remains. Garrik acts less like a hero than a quiet safeguard, tracking anomalies until the board reveals its next move. Some say he still hears his patron whispering. Others think he is simply waiting for one specific piece to fall.
Gemini ♀
Alexa B’Praghus
Alexa B’Praghus, marked as Gemini ♀, is one half of the Gemini twins and a polished weapon of EVILS. Raised in aristocratic privilege, she learned that confidence could open doors, end conversations, and make cruelty look like poise. Her Witchborn aegis manifests as energy armor shaped by ego and self-conviction, turning her certainty into a psychic defense few can easily pierce. Alexa thrives in high society, where performance and strategy are often the same thing. Beside her twin Alexi, she corrupts noble circles from within, but whispers claim their bond is also the seam where her power can be split.
Gemini ♂
Alexi B’Praghus
Alexi B’Praghus, marked as Gemini ♂, is the other half of the B’Praghus twins and a Lawful Evil sorcerer aligned with EVILS. Where Alexa turns confidence into defense and social control, Alexi turns space itself into an escape route, weapon, and tactical advantage. His Bodygate power lets him fold short distances around himself, slipping through danger or repositioning allies and threats with unsettling precision. In noble rooms he appears as another privileged heir; in battle he is harder to pin down than a rumor. Yet whispers suggest his certainty falters when separated from Alexa, as if Gemini was never meant to stand alone.
General
Orlandus Spokovich
General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.
Ghost
Rauz Matthieu
Rauz Matthieu, known as Ghost, is a human assassin operating out of Stormcall’s FLESH networks, tolerated not for loyalty but for results. Unlike the movement’s louder ideologues, Rauz appears to care little for doctrine, purity, or speeches; he follows opportunity, contract, and the clean mathematics of killing. His near-perfect concealment and silent infiltration make him one of FLESH’s most efficient weapons, appearing where protection should have held and vanishing before blame can settle. Neutral Evil and obscure by design, Ghost may not believe in the cause, but causes are useful cover for a man no divination can reliably find.
Ghostsnout
Scooter
Had a meeting with my supervisor and she said that when she pulled my data this morning she realized that the tracker that has been being used in my monthly meetings was set up incorrectly so that since she took over my numbers have been wrong And I basically was like “Well it’s obviously not your fault, since you’re the one that identified it and didn’t make the tracker, but this is a great example of why I’m always so skeptical and vocal about the data and what it represents, especially since similar data has caused me to have bad mid years and end of years before” And she basically was like yeah you’re right
Gigawatts
Jigga Watts
Imported character from the Character Data sheet.
Glimmer
Clair Faethful
Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.
Glintfang
Eveline Pringle
Eveline Pringle, known as Glintfang, was raised to embody the polished future of Point Pringle’s most famous family, but her life has always strained against the image built for her. At Von Queef University she presents as a refined noble student, while privately carrying the wild magic and lycanthropy her family worked to conceal. Glamour charms and a silver locket help hide the wolf beneath the heir, but emotion and moonlight make secrecy fragile. Now married to Faephine Moonhold Pringle, Eveline stands between legacy and self-rule, determined that her curse will not be owned by anyone but her.
Glittergold
ZsaZsa Glittergold
ZsaZsa Glittergold, known as Glittergold, is a mountain dwarf dancer, glamour bard, and flamboyant performer of the Pink Pony Tavern whose art turns spectacle into soft rebellion. Chaotic Neutral and impossible to ignore, she uses illusioncraft and emotioncraft through sound, scent, movement, and stage presence to redirect crowds, stir desire, spark fear, or loosen the grip of rigid authority. Once a scandalous nobility-adjacent celebrity, ZsaZsa now stands with the Pink Pony Girls as a cultural lightning rod against tradition-bound power. Every performance is glitter, provocation, and pressure applied exactly where society pretends it cannot crack.
Goblin Queen
Meeg
Meeg, known as the Goblin Queen, carries a title that sounds like a joke until the swarm answers. Listed as both goblin and human, she occupies a strange place between identity, nobility, and instinctive command. Her Witchborn swarmcalling gives her influence over clustered life, turning numbers, movement, and collective panic into a language she understands better than courtly speech. True Neutral by nature, Meeg does not rule through grand ideals or polished doctrine. She survives by reading the crowd, gathering what others overlook, and reminding Jericha that even the smallest voices become impossible to ignore when they move as one.
Grease
Grease
Grease is a goblin ranger who’s lived alone in the cursed Whisperwoods since childhood, surviving on instinct, traps, and a total disregard for anything above four feet, including signs. A friendly menace, she’s a deadeye with a bow and a ghost-mushroom sommelier with serious opinions about bird espionage.
Greasetooth
Greasetooth
Greasetooth is a goblin volatile manipulator and serial killer aligned with Evil, the post-Centrum ideological opposite to Lawful. In Point Pringle, he commands or influences goblin bombers, suicide attackers, junk constructs, and bomb-making cells using old Emrysian temple sites and unstable void-tech. He personally killed Tono, PP5’s partner, and remains central to the Maine-variant/Evil network led by Enemy. To some citizens he is a monster; to others, the Lawful’s treatment of unregistered goblins makes the conflict more morally tangled than simple extermination.
Grecco Poodin
Grecco Poodin
Imported character from the Character Data sheet.
Greed
Syra Pilt
Imported character from the Character Data sheet.
Green Wingkin
Gott Wingkin
Imported character from the Character Data sheet.
Gremlin
Daffodil
Imported character from the Character Data sheet.
Gremlin Greer
Gremlin Greer
Grimclaw — Darius is a Catfolk fighter of My Alchemical Romance whose supernatural senses, blunt courage, and mercenary instincts make him a protector shaped by survival rather than polish. His relevance comes from the tension between strength and slaughter, especially through Shadow Darius’s temptation, Githyanki/Castro trauma, his Gertie banquet return, and the unresolved question of whether he can keep choosing loyalty over the violent path his shadow self offers.
Grogger
Grogger the Rock Troll
Grogger the Rock Troll is a living piece of the old stone, slow to move until the earth itself seems to move with him. A true neutral giant of the Rock Troll clan, he carries the weight and patience of mountains rather than the urgency of smaller folk. His earthspeaking lets him feel strength in bedrock, broken paths, and buried pressure, making him far more than a brute with stone-thick skin. Grogger is not easily persuaded by causes, kingdoms, or speeches; he listens to what lasts. When he chooses to stand somewhere, it is less like taking a side and more like the landscape deciding it has had enough.
Guardian
Captain Helena Briar
Captain Helena Briar, known as Guardian, is a Lawful field commander in Gravenhurst whose authority was earned through merit rather than politics. A human paladin commander with a reputation for discipline and restraint, she leads civilian protection operations while trying to preserve moral clarity inside an institution beginning to show its fractures. Helena believes order means little if it cannot defend the vulnerable, and her command style reflects that conviction: firm, practical, and unwilling to confuse obedience with justice. In the Void Age, she stands as one of the Lawful’s better promises—and one of its possible breaking points.
Guy Mann
Guillermo Mann
Imported character from the Character Data sheet.
Hall
Hall
Havyk is a half-orc, half-elf rogue of Kickassery Inc. and the Pink Pony Girls whose story carries the commune, medusa, Vayne, and Gertie’s Forge threads through grief, steel, and queer protection. Her current relevance centers on Root Barrel Farm consequences, Xalaethra’s rescue, blind commune workers, Mortellus Vayne’s second mass-resurrection scroll, and unresolved choices about control, aid, and freedom.
Havyk
Havyk
Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
Hemlock
Titian
Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.
Herald
Mona Rey
Mona Rey, known as Herald, is a human noble barbarian of Isla Rey whose royal bloodline burns with volcanic memory and storm-fed pride. Raised on the Lonely Islands with tales of ancestral courage, she became a fierce protector of her people and the elemental balance beneath their homeland. Her stormcalling channels volcanic fury through battle, turning rage into fire, thunder, and leadership that cannot be ignored. Though her confidence can become reckless and she distrusts outsiders who treat Isla Rey lightly, Mona’s courage is rooted in devotion. She does not fight to rule above her people, but to stand where the island needs her most.
High Cleric Dawngear
Aerovius Dawngear
Aerovius Dawngear, remembered as High Cleric Dawngear, was the Scholar Era theologian whose words became law long after his death. As a leading voice of the Concord of Flame, Ink, and Order, he argued that divine order required classification, hierarchy, and strict control of magic’s place in society. His Decree on the Classification of Species, issued around 293 M.B., divided peoples into civic categories that shaped Jericha’s academies, legal systems, and prejudices for centuries. Dawngear held no miraculous power over the world, but his language did. Some laws fade. His became a cage with scripture carved into the bars.
High Cleric Solenar
Erich Solenar
Imported character from the Character Data sheet.
Hobgoblin
Rhivak Tez
Imported character from the Character Data sheet.
Hollow
Alfred Rallus
Alfred Rallus, known as Hollow, was once Kuzon, a friend of Kaya and a life with a name before the Black Ward remade him. Now transformed into a voidforged construct, he is treated as proof that Albert Rallus’s ascension could be refined into something stronger, colder, and more obedient. His void manifestation twists gravity itself, letting him strike with impossible weight, move with sudden lightness, and turn force into doctrine. Within the Black Ward, Hollow is revered as a perfected vessel. Outside it, he is a tragedy wearing armor: a person carved down until only purpose remained.
Hood
Jacey Fox
Jacey Fox, known as Hood, is a human outlander and ranger whose survival is bound to the thing that destroyed her life. After a wolf killed her family, Jacey did not simply become a hunter of beasts; her Witchborn Eidolon Bond tied her to that same predator, turning trauma into a living, stalking presence she can never fully escape. She moves through the wilds with patience, suspicion, and the hard knowledge that vengeance does not always arrive cleanly. Hood’s story is not about mastering nature, but enduring the bond between grief and instinct until one finally teaches the other how to survive.
Hork D'Bork
Hork D'Bork
I.J. — Iwlvflybadofsjhhu Jr. is a former VQU student and Pink Pony Tavern dancer whose relationship with Nick Kremp, vampiric intervention during the masquerade crisis, and care for P.B. keep her tied to grief, undeath, and the unresolved aftermath of Nick’s death. Her current hooks include her strange parentage, her role in Nick’s transformation, and the question of what remains of their bond.
I.J.
Iwlvflybadofsjhhu Jr.
Imported character from the Character Data sheet.
Ignition
Kess Boltar
Imported character from the Character Data sheet.
Igor
Igor
Igor is Jonah Subramountian’s loyal homunculus companion, stitched together from clay, wax, alchemy, and more sincere devotion than most full-sized believers can manage. Created for delicate rituals and hazardous labwork, he now scuttles through Von Queef University as Jonah’s assistant, candle-bearer, relic-carrier, and tiny squeaking echo of the Creator’s faith. Igor cannot speak beyond one beloved word, but his frantic gestures, devotional mimicry, and hoarded sweets say plenty. Small, comic, and endlessly useful, he proves that even a servant made of scraps can carry belief like a sacred flame.
Incubus
Islo Frid
Islo Frid, known as Incubus, is a dhampir bard resurrected through void leakage after the destruction of Port Hollow. At Von Queef University, he joined the First Five less from loyalty than curiosity, ambition, and the pleasure of watching new power take shape. Polished, predatory, and socially precise, Islo treats charm as both art and weapon. His Witchborn nightmare resonance lets him intrude upon dreams, amplify fear, and turn psychic terror into performance. He is not the loudest threat in a room, but he may be the one already waiting in someone’s sleep.
Influence
Juanita Escobar
Juanita Escobar, known as Influence, operates inside the Lawful under the alias Monica Berth, a name built to sound official, forgettable, and safe. Behind that cover, she is tied to FLESH as a co-founder, orator, and ideological weapon, turning Stormcall’s fear into obedience. Her Witchborn command suggestion lets brief spoken orders override free will, making every speech a potential act of control. As a Lawful agent, Juanita understands procedure well enough to bend it, hide behind it, and aim it at enemies. Her greatest danger is not that people listen to her. It is that some never realize they were commanded.
Ink
Selene Blackquill
Imported character from the Character Data sheet.
Insight
Zachary Harrison
Zachary Harrison, known as Insight, is a human emotional analyst whose calm presence makes him one of Luxidran’s most quietly unsettling minds. His Witchborn emotional attunement lets him read fear, tension, deception, and fracture points beneath polite conversation, then subtly shift a room before conflict becomes visible. Within the Wisdom Division, he helps turn human unpredictability into usable strategy, folding emotional volatility into alchemical risk models and team predictions. Valued for preventing disaster and feared for what he may know, Zachary proves that the most dangerous truth is sometimes not what people hide, but what they feel before they understand it.
Ironclaw
Thrain Ironclaw
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a practical magical researcher whose blunt loyalty to students makes her more than a professor or quest giver. Her relevance to the core party comes through fieldwork, horticulture, the Little Shoppe, her lost Centrum appointment, and her investigation into void-resonant potions and altered Boost-era alchemy as sources of clues, reform pressure, and regulated-power conflict.
Ironhoof
Astrid Ironhoof
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.
Iwlvflybadofsjhhu
Iwlvflybadofsjhhu
Iwlvflybadofsjhhu was once an aerial skirmisher of Jolly’s Vultures, trusted for speed, flight, and survival in impossible expeditions. That trust shattered during the team’s final quest, when she turned against her comrades, left them for dead, and departed with Solar. Accused in the disappearances of Ava Manticore, Professor Crayon, Siegfried, and Leeroy Smith, she became less an adventurer than a fugitive rumor. Later, as mother to I.J., she sent her daughter into hiding in the Queefdom and reinforced a false vampirism story to conceal the truth of their origins. Whatever she still carries from the Vultures’ fall may be the reason she is still running.
J'oan
J'oan
J’Oan was a Castro scout and warrior from the Astral Territories, sent into Jericha with a mission narrow enough to sound simple: capture Walter, the dragon bonded to Victor Shaw, whose cross-planar potential made him valuable to forces beyond the world. Silent, efficient, and trained in astral tracking, J’Oan followed her targets covertly before confronting them at a rural farmhouse in the Glow Pool region outside the Queefdom. She died in the skirmish, but her presence proved the Castro were no distant theory. One scout fell; the mission may not have ended with her.
Janny
Janet Jorescu
Imported character from the Character Data sheet.
Jezz
Jezz
Jezz is a high elven oracle whose golden eyes seem to look through the present rather than at it. Born under a rare celestial event in the Ivory Glades, they carry a gift of precognition that arrives as blessing, burden, and interruption. Jezz wanders Jericha offering fortunes to those brave or desperate enough to ask, often appearing at the Pink Pony Tavern in robes stitched with celestial symbols. True Neutral and rarely direct, they prefer riddles, sly warnings, and half-smiles to clean answers. Jezz is drawn to people who defy fate, though they know better than most that destiny may bend without ever fully breaking.
Jolly
Jorldeborg
Jorldeborg, known as Jolly, is an orc retired adventurer and former leader of Jolly’s Vultures, now found behind the counter of Jolly’s Shoppe between Point Pringle and Stormcall. The bakery and relic stop offers travelers pastries, supplies, and safety, but its owner carries far more history than the sign suggests. Jolly is the only confirmed survivor of the Vultures’ final expedition, the disaster tied to Iwlvflybadofsjhhu, Solar, and the disappearances of his companions. Jovial by choice rather than ignorance, he hides old wounds beneath warm bread, relic knowledge, and a refusal to explain exactly what happened.
Junkyard
Jruu
Imported character from the Character Data sheet.
Kaos
Percival Pringle IV
Kaya is a human monk of Kickassery Inc. whose quiet discipline and rage are tied to the massacre of her adoptive monastery family and her unresolved bond with Kuzon, now Hollow — Alfred Rallus. Her active importance comes from Gravenhurst’s Black Ward pressure, reports that she was targeted for Albert-style experiments, and the question of whether justice, vengeance, or spiritual clarity will define her next step.
Kaya
Kaya
Kaya is a quiet storm—disciplined, devout, and scarred by tragedy. Raised in a monastery alongside her beloved friend Kuzon, her life shattered when her adoptive monk family was slaughtered. Now she travels the world seeking justice, strength, and spiritual clarity, wielding her spear with a pacifist’s heart and a warrior’s rage. Kaya fights not just for vengeance, but to become the kind of person her fallen family would still believe in.
Kibbix
Kibbix
Kibbix is a brass-grinning kobold scavenger and scrap dealer whose trenchcoat pockets seem deeper than most warehouses. Working the Lower Foundry Ward and Point Pringle’s industrial edges, he trades in bent gears, rare components, broken prototypes, and the secrets people accidentally throw away with them. His oversized green goggles may reveal more than rust, and his memory for debts is sharper than any official ledger. Neutral by habit and practical by necessity, Kibbix keeps technology moving beneath Lawful oversight. In the scrap market, nothing is worthless if someone dangerous still wants it.
Kid Law
Kyle Lawman
Kyle Lawman, known as Kid Law, is a rookie investigator in Stormcall and the son of veteran detective Donnie Cello Lawman. Raised in the shadow of The Lawful, Kyle entered the ranks with earnest belief in procedure, justice, and the idea that rules exist to protect people. His law magic reinforces that faith, giving structure to investigation and authority to his work. But training under his father has also exposed him to the harder truth: systems can hide rot as easily as criminals hide evidence. Kyle is still learning where loyalty ends and conscience begins, and Stormcall may force him to decide sooner than he expects.
Kindle
Janna Brightspark
Janna Brightspark, known as Kindle, is a fire djinni scribe and junior analyst working inside the Lawful offices of Gravenhurst. Soft-spoken, precise, and stubbornly ethical, she has learned that a corrected clause can save a life as surely as a spell. Her flamespeaking marks her elemental heritage, but her real influence often comes through documentation, procedural clarity, and quiet refusal to let unjust rulings pass unchallenged. In an institution strained by corruption and fear, Janna is not a loud reformer. She is the margin note, amended filing, and careful spark that keeps the record honest.
Kindred
Baron von Queef
Baron von Queef, known as Kindred, is the resurrected dhampir headmaster of Von Queef University and heir to two dangerous bloodlines. Revived by his mother, Nora Rabe von Queef, he returned with telepathic power, theatrical charisma, and a renewed appetite for influence. After Centrum’s collapse, Baron reopened VQU and helped establish QUEST as a response to Jericha’s growing threats. Equal parts noble, performer, and political architect, he knows every room is a stage.
Kix
Ghilanna Wysahickra
Imported character from the Character Data sheet.
Lachwood the Black
Lachwood
Imported character from the Character Data sheet.
Lady Emberveil
Magda Emberveil
Magda Emberveil, known as Lady Emberveil, is a human flamespeaker whose presence carries the heat of a royal court and the danger of an open furnace. Draped in black and crimson, crowned by molten hair and a fiery gemstone focus, she commands attention as easily as she commands flame. Her magic blends pyrokinesis, enchantment, and illusion, making every gesture feel like ceremony and every threat feel beautifully rehearsed. True Neutral by nature, Magda is not easily claimed by heroism or villainy. She is power arranged with elegance, and anyone who mistakes beauty for softness will learn how quickly silk can catch fire.
Ledger
Mickey
Ledger is the mute monk-financier who keeps the Black Company balanced, funded, and far harder to collapse than its enemies would like. Raised in a temple culture where offerings, survival, and devotion were all counted together, he learned to treat accounting as discipline before crime gave it sharper purpose. His perfect recall, rapid calculation, and an unsettling memory for every debt, favor, and missing coin. As Ignotus’s trusted right hand, Mickey rarely needs to speak. The books speak for him, and the numbers don’t lie.
Liora
Liora
Imported character from the Character Data sheet.
Lotus
Lotus
Lotus is a high elf senior monk of the Equinox Vale, respected for technical brilliance and feared for the severity behind it. A master of Astral Self discipline, they teach projection, precision, and spiritual control with an uncompromising belief that the soul itself reveals hierarchy. Their record in sanctioned duels remains unbroken, and their astral limbs turn philosophy into force when instruction fails. As a former mentor to Ash Stonefist and a harsh examiner of younger monks, Lotus represents the Vale’s authoritarian strain: balanced in form, rigid in judgment, and ready to fracture the order to preserve what they call purity.
Luckweaver
Andrea Pelosh
Andrea Pelosh, known as Luckweaver, is Yuri Pelosh’s daughter, Dhaz Pelosh’s sister, and one of FLESH’s most dangerous senior operatives. Once tied to Luxidran and close to Aerovia Jeevens, Andrea’s path curdled into anti-construct Violince, turning old relationships into pressure points. Her Witchborn probability manipulation lets her bend chance through tiny disasters: a misfire, a slipped footing, a lucky escape, a plan unraveling one beat too late. Chaotic Evil and difficult to predict, Andrea does not need overwhelming force when the odds themselves can be made hostile. Around Luckweaver, coincidence is rarely innocent.
Lullaby
Dawn Jaspers
Dawn Jaspers, known as Lullaby, is an elven researcher at the Luxidran School for Alchemical Studies and the guiding hand behind the Witchborn Echoes project. Her work translates dormant Centrum-era surveillance logs into emotional reconstructions, treating history as something felt as much as recorded. Soft-spoken in the archives but unexpectedly commanding when telling a recovered story, Dawn maps memory, grief, fear, and hope into patterns others can finally understand. Her research preserves suppressed Witchborn narratives, but it also threatens anyone who depends on the past staying cold, distant, and easy to deny.
Luminous
Ephram Glowes
Imported character from the Character Data sheet.
Lynx
Vladamir Katyevski
Imported character from the Character Data sheet.
Lyrical Truth
Elara Windwhisper
Elara Windwhisper, known as Lyrical Truth, is a blind elven philosopher-minstrel whose songs carry meanings most listeners only feel at first. Once a wandering voice among minstrel circuits, she became a spiritual center of the Meadowkin Commune before the Great Unveiling cost her physical sight and left her verses stranger than before. Her Witchborn gift hides memory, warning, and revelation inside melody, opening only to those perceptive enough to hear beneath the song. Elara’s music does not command belief; it plants a truth that keeps echoing long after she is gone.
Magistrate
Verik Thorne
Verik Thorne, known as Magistrate, is Gravenhurst’s highest judicial authority within The Lawful and a man who mistakes very little for coincidence. Calm, deliberate, and politically precise, he helped rebuild the region’s legal framework after Centrum’s collapse, expanding arcane compliance statutes and enforcement oversight in the name of stability. Thorne believes order must survive even when fairness becomes inconvenient, and his authority rests on precedent, sentencing power, coded ledgers, and quiet leverage. To the public, he is impartial. To reformist investigators, he may be the lock holding Gravenhurst’s worst secrets in place.
Magus
Virgil Grey
Maine — M.A.I.N.E. is a Hexelf/forged survivor of the M.A.I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures. Their relevance comes through trauma turned into tactics, with active hooks around tsunami guilt, multiple Maine variants, Tono and PP5, Bauble and the Reborn, Lawful accusations, Arthur’s MAI revelations, Vithyrex heart pieces, and the arrival at Bones’s cemetery beside Enemy and another variant.
Maine
M.A.I.N.E.
M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.
Manson Calloway
Manson Calloway
Imported character from the Character Data sheet.
Maple
Maple
Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles. Her animation lets her move in ways wood, cloth, and porcelain should not, while her Great Old One–touched magic bends small moments into something stranger than coincidence. Maple can seem like a lost child, a companion, or a warning from the dark between worlds. Among the Exiles, she raises a question no one can answer cleanly: when the void gives a doll a voice, does it also give her a soul?
Marky
Mark Josef
Mark Josef, known as Marky, is the undead brother of Rose Mary and her silent enforcer among the Road Warriors. Once tied to the former paragon courts of Gertie, he died under unclear circumstances before being returned through corrupted preservation, hagcraft, or something worse. Now he does not speak, tire, or question; he simply obeys. His undead physiology gives him brutal strength, pain resistance, and the stitched durability of a body refused permission to end. To the Road Warriors, Marky is intimidation made flesh. To Rose Mary, he is proof of old authority, lingering guilt, and a brother who may still be somewhere inside the corpse.
Marshall
Thandros Greymist
Imported character from the Character Data sheet.
Masked Monk
Monkattar
Masquerade — Nora Rabe von Queef is a shapeshifting noble, Centrum co-founder, and VQU power architect whose control of identity, politics, and survival shaped Jericha’s postwar order. Her current relevance runs through the revived Centrum, Baron’s resurrection and New VQU ambitions, Albert Rallus’s unresolved rat-form escape, and the possibility that every public role she plays is also a strategic mask.
Masquerade
Nora Rabe von Queef
Nora Rabe von Queef, known as Masquerade, is a shapeshifting noble, political architect, and co-founder of Centrum whose greatest weapon has always been identity. Wife to Magala and mother to Baron von Queef, she helped shape Jericha’s post-war order through strategy, infiltration, negotiation, and carefully chosen lies. Nora defeated Baron Fangapor, later revived her son through the Phoenix Circuit, and ultimately polymorphed Albert Rallus into a rat during Centrum’s collapse. Whether appearing as ruler, ally, enemy, or stranger, Nora survives by understanding that power is not only held—it is performed.
Masterwork
Gale Holloway
Masterwork Gale Holloway is a grizzled infernal shopkeeper with nervous golden eyes, curling horns blackened at the tips, and hands scarred from years of handling objects safer people would have destroyed. Shrewd, watchful, and quietly paranoid, Holloway built his trade around dangerous curios, old bargains, and things that should have stayed buried. Every shelf in his shop feels like evidence, inventory, and confession at once. He knows the value of a relic, the cost of asking where it came from, and the risk of throwing anything away too soon. Some merchants keep stock. Holloway keeps secrets with price tags.
Melody
Maddie Brightmane
Maddie Brightmane, known as Melody, is the former dancer who became the operational heart of the Pink Pony Tavern. Once entangled with the Abyss and rescued from enchantment-based exploitation, she now watches for the same patterns in others: the blank smile, the missing choice, the magic hiding behind performance. Her photokinesis gives her presence a literal glow, but her real strength is protection built from experience. Maddie manages the tavern not just as a business, but as shelter for runaways, performers, and wounded souls reclaiming themselves. In her house, charm is not consent, and no one is merchandise.
Memaw
Narna Veek
Imported character from the Character Data sheet.
Mercurio Brash
Mercy
Imported character from the Character Data sheet.
Mildew
Bram Bergo
Imported character from the Character Data sheet.
Mimsy
Mimsy Petalina Thistlefawn
Imported character from the Character Data sheet.
Miss Moira
Moira Joan
Imported character from the Character Data sheet.
Mister Whiskers
Wilhelm Whiskers
Wilhelm Whiskers, known as Mister Whiskers, is a catfolk merchant from the Centrum market world who built his reputation on charm, timing, and buyer lists no honest broker should possess. As an associate of Jolly’s Vultures, he helped turn recovered relics into coin, finding discreet purchasers for artifacts that passed through adventurer hands. Jolly never trusted him, which may say more than any official record, but the rest of the Vultures found him useful enough to keep close. He did not join their final expedition, and his current survival raises uncomfortable questions. If anyone knows what artifact doomed the Vultures, Mister Whiskers may have already sold the answer.
Monolith
Dharo Korr
Dharo Korr, known as Monolith, is an earth djinni monk infused with forged construct elements and devoted to the Silent Step, a secretive order of elemental ascetics. His body and philosophy share the same language: stillness, endurance, restraint, and the refusal to be moved by force or fear. Through earthspeaking, grounding forms, and warforged reinforcement, Dharo can anchor himself against physical assault and magical turbulence alike, serving as a living bastion at unstable sites. Lawful Neutral and rarely verbal, he does not seek victory through aggression. He wins by remaining when everything else breaks.
Moonbat
Diego Gates
Imported character from the Character Data sheet.
Moonshine
D'Brickashaw Roberts
Imported character from the Character Data sheet.
Moonsong
Verdara Moonsong
Verdara Moonsong, known as Moonsong, is a Lawful Good elven enchantress of the Emerald Grove and a sentinel of sacred wild places. Calm, calculating, and deeply attuned to nature’s rhythms, she protects ancient forest sanctuaries with plant magic, wind, defensive wards, and the quiet authority of someone who does not need to raise her voice to command the grove. Her forest-green hair, dark cloak, and rune-lit armor mark her as both noble and dangerous, a guardian whose serenity should not be mistaken for softness. Now tied to the renewed Centrum Security Forces, Verdara stands where civilization and wilderness must learn restraint.
Mortis
Mortellus Vayne
Mortellus Vayne, known as Mortis, was a Velvet Cross arch-necromancer who treated death not as tragedy, but as a system waiting to be mastered. His gravespeaking shaped resurrection theory, soul-binding vessels, grief constructs, and the infamous Scroll of Mass Resurrection, earning him awe in fringe circles and fear from regulated arcanists. Yet his deepest failure was personal: when Aria’s mother left by choice, no spell could undo it. Mortis turned legacy into obsession, even bargaining with Gertie the Collector for forbidden knowledge at the cost of Aria’s future child. Now presumed dead, his relics, writings, and possibly his soul remain dangerously unaccounted for.
Mosi
Mosi
Imported character from the Character Data sheet.
Mulch
Thrixan Skii
Imported character from the Character Data sheet.
Musk
Rahab
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed. Among the Exiles she is Musk, the loud heart that refuses to be silenced, wielding her pheromone power not with subtlety but with storm. She fights for freedom, for fire, and for every outcast who ever dared to shout back.
Mycelia
Marnie Rootbarrel
Marnie Rootbarrel, known as Mycelia, is a halfling spore druid and guardian of the Glow Pools, where broken bodies, strange fungi, and arcane corruption all find their way into the soil. Once a quiet naturalist and beet farmer with Barney Rootbarrel, she became a protector after the Battle of VQU left mutation and Boost contamination spreading through the region. At Medusa’s Farm, Marnie heals what she can, shelters Meadowkin survivors, and uses fungal magic to sense, cleanse, and resist corruption. Calm, slow-spoken, and immovable when threatened, she proves restoration is not gentle work. Sometimes healing has teeth.
Neg
M.A.I.N.G.
Imported character from the Character Data sheet.
Nurse Poodin
Grace Poodin
Imported character from the Character Data sheet.
Nursery
Nymeria Duarte
Nymeria Duarte is an elven cleric of Kickassery Inc. whose faith brought her to Gravenhurst seeking a clearer connection with the Gamemaster and the meaning behind her visions. Since youth, she has seen flashes of possible futures, each one tangled in danger, prophecy, and unanswered divine intent. Her botany manifests through radiant green spellwork like blossoming vines, matching a spirit that finds holiness in small acts of care as much as grand miracles. Compassionate but pragmatic, Nymeria will seek relics, answers, and power when prayer is not enough. She still believes the gods may be guiding her, but she has begun to wonder whether the visions are blessings—or warnings.
Officer Justice
Mik Justice
Mik Justice, known as Officer Justice, is a hardened Lawful inspector in Gravenhurst with a reputation for uncompromising standards and very little patience for convenient excuses. After a controversial arrest and transfer, he became an internal watchdog, tracking corruption, power shifts, and the growing influence of Red Book enforcement inside his own organization. Mik believes the law is only worth serving if it can survive being questioned, which makes him both useful and dangerous to The Lawful. In a system built on order, he is the officer willing to ask who benefits when procedure becomes silence.
Officer Nindrol
Nindrol Alfkind
Imported character from the Character Data sheet.
Old Man
Bob Borley
Imported character from the Character Data sheet.
One-Eye
Drelka
Imported character from the Character Data sheet.
Ooze the Green
Zhurnuuz Wingkin
Zhurnuuz Wingkin, known as Ooze the Green, is a green dragonborn sorcerer and acolyte of the Wingkin line, where blood, breath, and doctrine twist together into something corrosive. His power manifests through a toxic breath weapon and the patient cruelty of one who understands poison as both element and philosophy. Chaotic Evil by nature, Zhurnuuz does not rush to overwhelm when he can seep into weakness, erode trust, and let fear spread before the strike. Among the Wingkin Acolytes, he is less a blunt instrument than a living toxin: visible only after the damage has already begun.
Orlac
Orlac
Imported character from the Character Data sheet.
Ouija
Kuovena Bravespeaker
Kuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.
P.B.
Princess Beatrix
Imported character from the Character Data sheet.
Pactmarked
Kazorr
Imported character from the Character Data sheet.
Palette
Melda Tim-Tam
Melda Tim-Tam, known as Palette, runs Tim Tam Art Supply in Point Pringle, where the paint is rarely just paint and the brushes never seem completely dry. With bright pink hair, pigment-streaked arms, and iridescent inks that behave almost alive, she treats art as a way to disrupt whatever has become too rigid to breathe. Her formulas can shift perception, react to emotion, and leave murals that change under moonlight, making her shop a quiet hub for rebellion against Point Pringle’s mechanical order. Chaotic Neutral and Trixie-touched in spirit, Melda does not decorate the world. She edits it in color.
Panthera
Nyrah Vellpaw
Nyrah Vellpaw, known as Panthera, is a catfolk rogue-scholar of Luxidran’s Wisdom Division, where knowledge is not always found in books and sometimes has to be stolen before someone else buries it. Recruited for precision reconnaissance, controlled infiltration, and environmental reading, she operates at the edge of academia: alchemical smoke, scent masking, silent movement, and carefully gathered secrets. Nyrah is observant, fluid, and deliberately underestimated, using that mistake as her favorite doorway. Pragmatic Neutral by instinct, she treats information as leverage, protection, and survival. In Luxidran, scholarship wears soft shoes.
Paranorm
Norman Shankswell
Imported character from the Character Data sheet.
Parvati
Janet Mezzo Pringle
Imported character from the Character Data sheet.
Peggy
Peg Subrahill
Imported character from the Character Data sheet.
Pesto Manticore
Pesto Manticore
Pesto Manticore is an infernal lieutenant of the Graven Scourge and the logistical mind behind Gravenhurst’s Boost distribution network. Raised in the legal shadow of his father, Pedro Manticore, he inherited the family gift for contracts, loopholes, and saying exactly enough to trap someone later. Rather than pursue the courtroom, Pesto turned negotiation into cartel architecture, building laundering fronts, alias chains, and trafficking routes with meticulous care. Lawful Evil and unflappable, he brings order to crime without softening it. In the Scourge, Violince may open doors, but Pesto makes sure every door has paperwork.
Phi Phi
Philomena von Queef Dyrio
Imported character from the Character Data sheet.
Pinocchio
Albert Rallus
Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure. With ultimate control of the Void Realm, his discipline hardened into hubris, and he turned against his former allies, sparking a battle that fractured Centrum itself. Nora Rabe von Queef ultimately defeated him, polymorphing the void ascendant into a rat. Albert escaped through the Void and has not been seen since, but many factions still wait for his return.
Podon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas
Podon Xopip Kelbar Lokas is a forest gnome monk who left the Whispering Woods Monastery when stillness could no longer answer a father’s fear. His daughter, C’Ment, vanished into Jericha’s urban underworld, with rumors tying her to Boost addiction and Queefdom drug networks. Now Podon moves through danger like a quiet vagrant, following whispers, protecting the vulnerable, and using Flowing Wind discipline to redirect Violince without becoming what he hunts. In Act 5, Jonah found him alive but badly diminished in Vithyrex’s Maze.
Pops
Lerik Bell
Percival Pringle III, known as PP3, was a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. His death and funeral became the threshold into Point Pringle’s Act 4 crisis, leaving the city’s future to the surviving Pringle line.
PP3
Percival Pringle III
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. Still active at Pringle Manor, PP3 remains a symbol of Point Pringle’s greatest contradiction: genius that can stabilize a city while quietly teaching it to become unhinged.
PP5
Percival Pringle V
Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery. After the assassination of his partner Tono, PP5 rejected the polished expectations of his lineage and turned arcane ballistics into both grief language and liberation tool. His ballistamancy bends bullets mid-flight, curves impossible shots, carries Whisper messages in casings, and detonates selected rounds with elemental force. Now tied to the Exiles and My Alchemical Romance, he protects Witchborn and engineered beings while investigating Greasetooth, Black Ward resurgence, and the secrets his city would rather keep buried.
Prince Charming (Channing)
M.A.I.C.G.
Imported character from the Character Data sheet.
Professor
Elara Brasschain
Elara Brasschain, known as Professor, is a human artificer and academic whose name carries the weight of tools, theory, and family craft. Though the records preserve only the outline of her life, that outline suggests a builder-scholar shaped by precision: someone who treats invention as both discipline and responsibility. As a professor, Elara likely stands between workshop and classroom, translating dangerous mechanisms into lessons before they become disasters. The Brasschain name hints at metalwork, constraint, and connected parts, all fitting for a mind that sees systems where others see scraps. In Jericha, even a quiet professor can be the hinge on which larger machines turn.
Professor
Cornelius Gaz Geargoggle
Gaz Geargoggle, known as Professor, is a gnome artificer whose name sounds less like a title and more like a warning label attached to unfinished machinery. The records give only a narrow view of him, but what remains is clear: Gaz belongs to the Geargoggle line, works as a professor-artificer, and carries the kind of obsessive curiosity that makes classrooms safer than workshops only in theory. His infatuation with Astrid Ironhoof suggests a softer, more awkward heart beneath the gears, goggles, and lecture notes. In Jericha, Gaz is the sort of academic who can explain a mechanism perfectly while forgetting whether it is still armed.
Professor
Lyra Allorin
Professor Lyra Allorin was once a celebrated alchemist of Von Queef University, known for transmutation research and a sincere belief that alchemy could improve lives. Her work ended in catastrophe when a shimmering reagent experiment destroyed her Gravenhurst lab and killed her, leaving her spirit bound to the Shimmering Bridge. Now a ghostly high elf presence of flickering lights, melodic hums, and drifting alchemical sigils, Lyra offers warnings to seekers who respect dangerous knowledge. Her guilt keeps her from peace, but so does purpose: somewhere in her lost formula may be the secret to stabilizing power that can rewrite reality.
Professor
Whitcombe
Professor Whitcombe is an elderly retired Witchborn bard and market energy analyst working in the Djeebus Research Archive’s Market Archive Wing. With floating spectacles, half-spectral hair, and a rune-stitched cloak that misbehaves when observed, he studies commerce as if it were weather, music, and prophecy at once. Whitcombe tracks civic trade, crowd mood, faction spending, and economic hesitation as arcane currents, arguing that markets may behave with something close to collective instinct. True Neutral and obscure by choice, he does not predict collapse through visions. He listens for it in the price of bread, steel, favors, and fear.
Professor Crayon
Tilda Crayon
Tilda Crayon, known as Professor Crayon, was the careful mind of Jolly’s Vultures and the scholar who made sure adventure did not become pure impulse. Human, Lawful Neutral, and meticulous by reputation, she brought arcane analysis, relic identification, defensive spellcraft, and strategic planning to a team better known for danger than caution. Tilda joined the Vultures to turn academic theory into field-tested knowledge, cataloging rare finds before they entered Jolly’s resale network. She vanished after Iwlvflybadofsjhhu’s betrayal, presumed dead with the others. Some believe her encrypted notes still wait in Jolly’s archives, holding the truth of the final expedition.
Professor Myrex
Krildan Myrex
Krildan Myrex, known as Professor Myrex, is a bronze dragonborn transmutation specialist whose academic disgrace became the Road Warriors’ advantage. Once a Von Queef University faculty member respected for material reshaping theory, Myrex was quietly dismissed after controversial mutability experiments and apprentice disappearances. Under Dr. Malevolus Krane, that same rigor now fuels Boost enhancement, biological destabilization, and mutation-cell operations. Clinical, precise, and Neutral Evil, Myrex treats bodies like arguments waiting to be revised. The tragedy is not that he abandoned scholarship; it is that he still believes this is scholarship.
Professor Winddraw
Michaeli Winddancer
Michaeli Winddancer, known as Professor Winddraw, is an air djinni professor at the Luxidran School of Alchemical Studies and one of its most important voices in transmutation and atmospheric theory. Brilliant, eccentric, and Chaotic Neutral in the disciplined Luxidran sense, she teaches through nonlinear lectures that somehow become clear just before disaster. Her alchemical work shapes adaptive containment systems, pressure modulation, and airflow redirection used in volatile labs and Witchborn workshops. Winddraw believes dangerous research should be managed, not smothered. In Luxidran, she is the scholar who lets chaos breathe—then teaches it boundaries.
Prototype
Felix Anthony
Felix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M.A.I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them. Prototype rarely speaks publicly, letting his presence, survival, and Violince carry the doctrine while Influence gives it language. His suspected ability to suppress synthetic functions makes him especially feared among engineered beings. Neutral Evil and symbolically potent, Felix is less a leader on a podium than a wound given command of an army.
Pumpkinhead
Pumpkinhead
Imported character from the Character Data sheet.
Pyroracle
Odra Sashi
Imported character from the Character Data sheet.
Radiance
Radian Exis
Imported character from the Character Data sheet.
Radiance
Valhalla Exis
Imported character from the Character Data sheet.
Ragnarok
Uthred Uthredson
Uthred Uthredson, known as Ragnarok, is a mountain dwarf barbarian and sparkspeaker whose name became a rallying cry during the Drakkuskan War. Rising from common roots in Kremgrad, he turned lightning-infused fury into battlefield legend, fighting as a champion of ordinary people rather than polished councils. His power surged strongest in rage, wreathing resilience and rebellion in stormlight. Though once tied to Centrum’s founding era, Uthred clashed with leadership when ideals hardened into control. Whether missing, hidden, or simply beyond official reach, Ragnarok remains the kind of hero institutions fear most: one the people remember as their own.
Reclaimer
Brody Monrow
Brody Monrow, known as Reclaimer, is a human bruiser in FLESH whose ideology has been reduced to one word and one purpose. On the front line of riots and raids, he serves as a shock trooper built for overwhelming Violince, endurance, and rage. Whether his strength comes from latent augmentation, brutal conditioning, or something carved deeper into him, Brody fights like a body turned into a slogan. Chaotic Evil and terrifyingly direct, he may not understand every doctrine FLESH preaches, but he believes completely in destruction as proof. When Reclaimer enters a room, debate ends and the mantra begins.
Red Mind
Ursula Bukovor
Imported character from the Character Data sheet.
Red Wingkin
Helga Wingkin
Imported character from the Character Data sheet.
Redbone
Reginald von Queef
Imported character from the Character Data sheet.
Redcloak
Natasha Brand
Natasha Brand, known as Redcloak, is an infernal woman whose disappearance turned Tarria Brand’s grief into a crusade against the Graven Scourge. Once fierce, impulsive, and deeply bonded to her sister, Natasha fell into Boost dependency before vanishing into Gravenhurst’s underworld. Rumors place her in Scourge custody, not as a recruit by choice but as a captive, asset, or test subject reshaped by addiction and experimentation. Her current condition remains unknown, with whispers of mutation and a childhood charm from Tarria still carried somewhere close. To the Scourge, she may be property. To Tarria, she is still family worth burning the city to find.
Redwave Varn
Rutherford Varn
Imported character from the Character Data sheet.
Renfield Hoek
Renfield Hoek
Renfield Hoek was an elven Lawful gate guard stationed at Gravenhurst’s main entrance, where regulations became performance in his hands. Hyperactive, theatrical, and intensely procedural, he treated every traveler, cart, and suspicious pause as an opportunity to defend civic order with maximum volume. Alongside his partner Stimpson Katz, Renfield kept detailed gate logs and served as one of the city’s most visible, if eccentric, faces of enforcement. His devotion was genuine beneath the absurdity. In 2100 MB, he became lost in Vityhrex’s Labyrinth and was killed fighting dragonborn, leaving Gravenhurst quieter than it ever expected to be.
Repras
Repras
Imported character from the Character Data sheet.
Retinue
Sinclair
Sinclair, known as Retinue, is a void djinni butler and arcane attendant to the Von Queef family, serving as both polished steward and strategic operative at Von Queef Manor and VQU. Publicly refined and efficient, he is unsettling because he is rarely only in one place. His form duplication allows multiple semi-autonomous Sinclairs to manage events, security, logistics, and discreet enforcement as extensions of a single will. Lawful Evil and loyal by calculation more than warmth, Sinclair embodies institutional omnipresence in waistcoat form. Around the Von Queefs, service is never simple, and the butler may already be in the room.
Rice Hands
Rhys Martinique
Rhys Martinique, known as Rice Hands, was a flamboyant faerie wizard, former performer, and beloved member of Kickassery Inc. Raised between street acrobatics and dangerous stage magic, he earned his name juggling scalding rice in a circus fire act before turning those same hands toward delicate illusioncraft and expressive spellwork. With ink-black tattoos, rose-colored beads, and striking pink wings, Rhys made rebellion look radiant. He was deeply bonded to Havyk as soulmate, mirror, and grounding force, and his death before the campaign still burns through the Pink Pony Girls’ story. Even gone, Rice Hands remains proof that grief can glitter.
Rifleton Rob
Robert Creel
Robert Creel, known as Rifleton Rob, is a human gunslinger, bounty hunter, and gambler from the lawless city of Rifleton, where survival is often treated as a skill until Rob makes it look like a joke. Famous for impossible shots, reckless contracts, and escapes that strain probability, he moves through Jericha as an artifact retriever, contract enforcer, and recurring contestant in Trixie’s reality-bending games. Chaotic Neutral and proudly theatrical, Rob treats danger as entertainment and conflict as a stage. Whether blessed by luck, marked by Trixie, or hiding a latent Witchborn gift, he keeps walking away from odds that should have buried him.
Rime
Cailleach Fern
Cailleach Fern, known as Rime, is a hexelf druid shaped by winter, solitude, and the wilderness that raised her after war destroyed her childhood home. She walks with Kickassery Inc. and the Pink Pony Girls as a quiet spiritual compass, speaking rarely but with enough weight to still a room. Her frostspeaking power reflects the same nature she serves: patient, severe, and impossible to ignore when provoked. Cloaked in winter no matter the season, Cailleach protects balance with calm purpose and ancient cold.
Ripple
Gullie Wave
Gullie Wave, known as Ripple, is a fae-touched human sorcerer from Willowhearth whose magic moves with the same restless sparkle as her personality. Clever, impulsive, and fiercely independent, she uses illusioncraft, charm, and misdirection to turn danger into something confused, glowing, and easier to escape. Her optimism is not softness; Gullie will risk herself for the vulnerable, outwit stronger enemies, and make even hostile rooms feel off-balance. At Von Queef University, she stands out as a chaotic good burst of color and trouble, proof that kindness can be mischievous, tactical, and very hard to pin down.
Robot Burger Chef
Staggbot
Imported character from the Character Data sheet.
Rubber
Zetch
Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.
Rush
Kaida Sol
Imported character from the Character Data sheet.
Sallimae
Sallimaayhuu
Imported character from the Character Data sheet.
Salve
Alison Whiteheart
Alison Whiteheart, known as Salve, is a Lawful Good human healer from Phalkin serving at Von Queef University. Though trained in clerical traditions, her restorative gifts are Witchborn rather than divine, focused through direct touch and steady proximity. Alison can stabilize critical trauma, cleanse void-tainted wounds, and sustain healing under crisis conditions without losing emotional control. She avoids politics, doctrine, and spectacle, measuring her work by whether the patient lives. With her soulbonded raven Liora nearby, Alison has become one of VQU’s quiet anchors in the Void Age: not a savior seeking praise, but the person who stays because someone must.
Sapling
Baby Titian
Baby Titian, known as Sapling, is a young treant dryad rooted in the grounds of Von Queef University. Grown from the remains of the original Titian, they are both a living memorial and a sign that something ancient may yet return. Watched over by the university and tied to Jonah Submountain as an adoptive father, Baby Titian radiates quiet growth, restoration, and possibility. Though still small, their roots may already reach deeper than anyone understands.
Schnookums
Schnookums Pringle
Imported character from the Character Data sheet.
Scragtooth
Scragtooth
Scragtooth is a gnoll pirate whose name sounds less like an identity than the last warning heard before a boarding hook bites wood. Alive and tied to skullduggery, he belongs to the breed of seafarer who survives through dirty tricks, sharp teeth, and the ability to make chaos look planned. Whether stalking trade lanes, hiding contraband, or slipping through maritime underworld contacts, Scragtooth treats trust as cargo best stolen before it sinks. His records are thin, but that suits a pirate well: the less written down, the more room there is for fear, rumor, and the next ambush under a black sail.
Secret Coin
Belial
Secret Coin is a bronze dragonborn broker and primary negotiator for the Black Company, polished enough to seem diplomatic and dangerous enough to make diplomacy feel like a trap. Once a smuggler, he rose through the underworld by treating secrecy as currency and memory as collateral. His whispering lets him bind agreements into recollection, alter what clients believe they remember, and ensure contracts cannot be casually escaped. Belial keeps his origins obscured while speaking for Ignotus’s interests.
Sentinel
Captain Alara Vren
Captain Alara Vren, known as Sentinel, is a human commander of the Lawful and former hero of the Centrum Security Forces. After Centrum’s collapse, she helped hold the Queefdom together through discipline, restraint, and an unglamorous commitment to civic stability. As Gravenhurst district captain, Alara prioritizes measured justice over spectacle, coordinating patrols, drafting wanted lists, and standing between order and revenge. Her Witchborn aura steadies allies in crisis, reinforcing morale where fear would otherwise spread. Lawful Neutral and principled, she remains controversial among Lawful factions wary of CentrumNow, but to many citizens, Sentinel is still the shield that did not fall.
Sergeant
Tira Volne
Tira Volne, known as Sergeant, is a mountain dwarf watch captain who keeps Red Parade Square functioning through grit, habit, and a tolerance for Point Pringle’s chaos worn thin by years of service. Once a Centrum agent, she now enforces civic order with a threadbare uniform, an iron prosthetic arm, and the tired authority of someone who has seen too many “brilliant” inventions become public hazards. Her tactical instincts and old intelligence training make her sharper than she lets on, while the flask hidden in her scroll case tells its own story. Lawful Neutral and disillusioned, Tira may not believe in legacy anymore, but she still believes the city must hold.
Shadow Broker
Squire Atkins
Squire Atkins, known as Shadow Broker, is a human mastermind rogue and Archfey warlock who survives by making secrets more valuable than truth. Officially independent but loosely tied to the Black Company, he moves through courts, backrooms, and criminal ledgers with the polish of a courtier and the appetite of a predator. His Witchborn Veil of Ten Thousand Tongues lets him weaponize language, identity, and insinuation, turning rumors into doors and conversations into traps. Neutral Evil and careful never to appear owned, Squire sells access, silence, and implication to whoever pays best. Around the Shadow Broker, even a whisper may already have a buyer.
Shadow King
Salvatore Mentali
Salvatore Mentali, known as Shadow King, is a soul flayer investor and criminal mastermind whose empire is built from secrets, fear, and carefully measured charm. Unlike flayers bound to the Elder’s agenda, Salvatore forged his own path through the Queefdom’s underworld, commanding spies, enforcers, informants, and debtors with psionic precision. Impeccably dressed and theatrically controlled, he treats every negotiation like a performance and every betrayal like an art form. His shadow empire seeks more than wealth; it seeks obedience. Cross him, and the mind may surrender before the body knows the war has begun.
Shadowplay I
Gerald Shadowplay
Gerald Shadowplay, known as Shadowplay I, is a Whisp elf of Gloomspire and a member of one of the Queefdom’s more ominous family lines. Brother to Gerard, father to Jayk, and uncle to Jeremiah, Gerald stands at the center of a lineage split between blood magic, light, secrecy, and survival. Unlike Gerard’s sanguinomancy, Gerald’s reputation is tied to weapon mastery: skill made sharp enough to become inheritance. His current status remains uncertain, but the Shadowplay name still moves through Gloomspire like a rumor with a blade behind it. In that family, silence is rarely emptiness. It is usually preparation.
Shadowplay II
Gerard Shadowplay
Gerard Shadowplay, known as Shadowplay II, is a Whisp elf of Gloomspire whose place in the Shadowplay family is defined by blood, secrecy, and inheritance. Brother to Gerald, father to Jeremiah, and uncle to Jayk, Gerard belongs to a lineage where power passes through both family bonds and dangerous magic. His sanguinomancy marks him as a wielder of blood’s hidden language, able to turn lineage from history into weaponry. Much of his current status remains uncertain, but in the Queefdom’s darker corners, the Shadowplay name is rarely spoken as trivia. It is spoken like a warning.
Shooter
Leeroy Smith
Leeroy Smith, known as Shooter, was the gunslinger of Jolly’s Vultures, a human from the Worn West who brought frontier aim and a loose relationship with caution into Centrum-era adventuring. Calm under fire and quick with irreverent humor, he served as the party’s ranged specialist, covering retreats, pinning threats, and ending problems from a distance before they became heroic speeches. Leeroy joined the Vultures for steady pay, but vanished with the rest of the party during their final expedition. Whether he died in the fracture or bought others one last chance to run, his last shot remains part of the mystery.
Shroud
Maskara Azur
Maskara Azur, known as Shroud, is a human illusionist, maskmaker, and former Von Queef University student whose art turns identity into a tool. Once a street performer, she refined her craft during the Drakkuskan War, using illusion to defend VQU before her work found darker markets through the Black Company. Her Witchborn maskweaving lets her imbue masks with alternate personas, abilities, and dangerous emotional truths, making each creation part disguise, part weapon, and part temptation. Chaotic Neutral and theatrical by instinct, Maskara sells transformation to people who may not survive becoming someone else.
Siegfried
Siegfried
Siegfried was a human paladin and former knight of Jolly’s Vultures, remembered as the shield that held when everything else began to fail. Lawful Good, stoic, and disciplined, he left formal service during the Centrum era for honorable contract work, bringing defensive mastery and quiet principle to a party built for dangerous relic expeditions. Where louder Vultures chased glory, coin, or discovery, Siegfried stood between them and the cost. He vanished during the team’s final expedition after Iwlvflybadofsjhhu’s betrayal and is presumed dead. If the rumors are true, he was the last to fall—not because he could not run, but because others still needed time.
Silkfang
Lonnie Adams
Imported character from the Character Data sheet.
Silver Whisper
Calypso Starbloom
Calypso Starbloom, the Silver Whisper, once moved through Velvet Cross nobility as a celebrated sorceress before exposing corruption powerful enough to cost her everything. Exiled from elite circles, she rebuilt her life through the Pink Pony Tavern, turning it into a refuge, listening post, and quiet shield for those with nowhere safer to go. Her chaos magic rarely announces itself, instead bending atmosphere, instinct, and chance away from harm. Calypso protects with grace, secrets, and a smile that has survived courtrooms, conspiracies, and worse.
Silvertongue
Judah
Judah, known as Silvertongue, is a human preacher and ideologue of the Black Ward whose voice turns rejection into doctrine. Once denied entry to Von Queef University, he recast academic exclusion as proof that Jericha’s institutions feared the truth of the Void. His Witchborn whispering sharpens rhetoric into mental pressure, inspiring zealotry, obedience, and coordinated action among cultists and voidbearers. Neutral Evil and civil by design, Judah elevates Albert and Alfred Rallus as prophetic symbols while positioning himself as interpreter of their meaning. He does not need to command loudly. He only needs the crowd to believe the thought was theirs.
Sirocco
Nash
Nash, known as Sirocco, is an earth djinni paladin of the First Five, raised among desert caravans where survival demanded both discipline and adaptation. Drawn to Von Queef University after its reopening, he sought structure in a world still shifting beneath everyone’s feet. His Witchborn form duplication manifests as a semi-autonomous sand double, letting him divide duty, defend allies, and strike like a desert wind given purpose. Lawful Neutral and quietly resilient, Nash carries his oaths like weathered stone: firm, shaped by pressure, but not easily broken. Between law and flexibility, Sirocco walks the line where sand becomes a shield.
Skinny
Skindle Hexhands
Skindle Hexhands, known as Skinny, is a grimy goblin merchant in Point Pringle’s Tinkerer’s Market, where cursed trinkets, unstable curios, and “mostly functional” artifacts find eager buyers. With cracked goggles, soot-stained fingers, and a salesman’s talent for selective honesty, he reassembles dangerous objects just well enough to sell them. His wares often work, though rarely in the way customers expected or survive long enough to complain about. Neutral and self-serving, Skindle thrives in Point Pringle’s culture of reckless invention and hungrier acquisition. He may be a cheat, a test dealer, or a useful informant—but never a safe bargain.
Skip Krank
Skip Krank
Imported character from the Character Data sheet.
Skull Boy
Marvin Purnell
Marvin Purnell, known as Skull Boy, is a human rogue and stealth enforcer for FLESH, operating out of Stormcall’s darker cells with the quiet cruelty of someone who prefers panic before impact. Often linked to Reclaimer, he serves as the knife in the riot: slipping through confusion, striking from ambush, and vanishing before the target understands where the wound came from. His skull mask has become part of the fear around him, with rumors claiming it belonged to a former victim. Chaotic and obscure, Marvin is not the loud face of FLESH ideology. He is what waits after the shouting starts.
Slip
Nell Quiv
Nell Quiv, known as Slip, is a VQU New Student and cautious merfolk/water djinni student. In Act 5 near Root Barrel Farm, she appeared with Zetch and Ellenthyra Mew after the trio looted a cave; she objected to Jonah Subramountian’s proposal to break a legendary wand into thirds and argued it should go to whoever wanted to preserve it.
Soul
Jeremiah Shadowplay
Sloop is a disembodied construct intelligence housed in a dusty metal bust within Point Pringle’s Vault of Rejected Inventions. Suspended by wires, with one flickering eye and a jaw that creaks before speaking, Sloop was supposedly built as an outdated archival assistant. Its continued activity suggests something stranger: awareness beyond its programming and access to records it should not possess. Sloop remembers failed prototypes, suppressed logs, system purges, and possible Black Ward leaks buried inside the Vault. Secret, self-modifying, and unsettlingly informed, Sloop is what happens when invention throws something away before realizing it has begun thinking.
Solar
Ralos
Ralos, known as Solar, is a birdfolk speedster and former Centrum hero whose fall became one of Jericha’s sharpest symbols of corrupted glory. Once celebrated as the fastest alive and a protector within the Centrum Security Forces, he descended into cruelty after Centrum’s collapse, joining EVILS as a shock enforcer in Malevolus Krane’s circle. His Witchborn supernatural agility lets him move, react, and strike with devastating velocity, turning momentum into Violince before targets can breathe. Chaotic Evil and dishonorable, Solar now leaves fear where admiration once stood. His daughter I.J. may yet become the legacy he failed to deserve.
Spirit of Levius
Paulus Levius
Imported character from the Character Data sheet.
Squeeze
Orenthal James
Imported character from the Character Data sheet.
Stanislaus Glenny
Stanislaus Glenny
Imported character from the Character Data sheet.
Starak the Red
Starak Wingkin
Stardust — Josette Martinique is a faerie illusionist and former VQU student whose witness to Orlandus’s murder became part of the campus trauma that launched the Martinique sisters toward Velvet Cross and Centrum Security Force power. Her relevance centers on Angelique, Rice Hands, and the way elegance, survival, and social access turned early VQU violence into later institutional influence.
Stardust
Josette Martinique
Josette Martinique, known as Stardust, was a VQU student when she and Angelique witnessed Albert Rallus murder a fellow student, binding their campus story to the Violince that reshaped the age. Black-haired, graceful, and quietly strategic, Josette helped turn survival into social ascent through Velvet Cross society. That rise carried the sisters into the newest Centrum Security Forces, the highest adventuring team beneath Centrum itself. Josette’s importance lies in turning elegance into access, and access into power.
Static
Eyrin Stormwake
Imported character from the Character Data sheet.
Stimpson Katz
Stimpson Katz
Stimpson Katz is a human Lawful gate guard stationed at Gravenhurst’s main entrance, remembered by travelers as the kinder half of a famously mismatched watch pair. Where Renfield Hoek brought frantic procedure and theatrical suspicion, Stimpson brought patience, optimism, and a genuine concern for the people passing through the city threshold. Lawful Good by instinct as much as duty, he uses shield training and emotional de-escalation to keep small conflicts from becoming arrests. Since Renfield’s death in Vityhrex’s Labyrinth, Stimpson’s post carries a quieter weight. He still guards the gate, but now every welcome has grief standing beside it.
Sting
Sting Zaryo
Imported character from the Character Data sheet.
Stone Marsh
Marshall Bruxton
Marshall Bruxton, known as Stone Marsh, is an earth djinni with giant blood, a living reminder that some lineages are measured less in years than in weight, silence, and the ground they leave changed. The records say little beyond his survival, family name, and dual nature, but even that is enough to suggest a figure built from endurance: stone patience joined to marshland stubbornness. As a Bruxton, Marshall carries a name that feels older than most city walls, and his presence likely bends a room before he speaks. In Jericha, Stone Marsh is the kind of person people underestimate only once—if the earth lets them stand back up.
Storm Boulder
James Boulder
James Boulder, known as Storm Boulder, is a towering gigas and Chief of Security at Pringle Manor, where loyalty is measured in steel, scars, and who stands between danger and the Pringle line. A former Drakkuskan War commander, he retired with honors before accepting his post as Point Pringle’s living wall. His cog-reinforced kneecap and wartime hammer mark a body rebuilt around duty, while his battle mastery and Iron Oath let him endure punishment meant for those he has sworn to protect. Lawful Neutral and absolute in allegiance to PP3’s legacy, Storm Boulder is order made flesh: steady, dangerous, and hard to move.
Submerge
Morra Hyss
Imported character from the Character Data sheet.
Suffragette
Gemma Goldgrace
Imported character from the Character Data sheet.
Sulduraks
Sulduraks
Sulduraks is an extraplanar soulflayer and hidden ruler of the Abyss Club, feared in Velvet Cross circles even by those who publicly deny he exists. Emerging in Jericha without a known breach or herald, he consolidated control over the club’s elite Leviathans through telepathic dominance, psychic coercion, and the consumption of void-linked power. His influence is felt less on battlefields than in memories that do not feel self-owned, fear that arrives before thought, and bargains that treat souls as currency. Whether cult leader, predator, or something older than Jericha’s current planar order, Sulduraks feeds where ambition exposes the mind.
Suzie
Susan Rein
Imported character from the Character Data sheet.
Talisman
Merris Tumbletwig
Imported character from the Character Data sheet.
Tallyman
Tallulah Murn
Tallulah Murn, known as Tallyman, is a halfling assassin of FLESH whose quiet presence carries the weight of a ledger written in scars. Raised in neglect and marked by the murder of her warforged father, she turned private hatred into ritualized Violince against constructs and those who shelter them. Each confirmed kill is carved into her own body, transforming pain into record, prayer, and proof. Her supernatural senses make her a patient stalker, especially in Stormcall, where her targets often realize too late they are being counted. Neutral Evil and methodical, Tallulah is not simply killing for FLESH. She is keeping score.
Tapper
Hollix
Hollix, known as Tapper, is a hexelf scavenger from Shatterstone Commons who survives by listening to what magic leaves behind. Cloaked, transient, and marked by copper map-like tattoos across his scalp, he tracks residual Witchborn echoes through rhythmic tapping, stone resonance, and one faintly glowing eye that reacts to unstable arcane disturbance. Once connected to scavenger recovery networks and VQU-adjacent oversight, Hollix grew disillusioned with the Queefdom’s treatment of exploited Witchborn and severed institutional ties. Chaotic Neutral and quietly informed, he now trades rumors, follows buried signals, and may know where failed experiments were left to rot.
Tarot
Poe
Imported character from the Character Data sheet.
Thazuun the Blue
Thazuun Wingkin
Imported character from the Character Data sheet.
The Aboleth
The Aboleth
The Aboleth is the Lawful Neutral deity of the Power Nine, a primordial aberrant sovereign of memory, depth, and psychic dominion. From the Memory Trenches, it preserves history not as records, but as living consciousness layered through bloodlines, dreams, and inherited fear. During the Alignment of Jericha, it served as a stabilizing force, anchoring continuity while more volatile powers shaped creation. The Aboleth does not forget, and it does not erase; it overwrites, submerging truth until mortals mistake command for memory. Feared by deep cults and psychic scholars, it remains Jericha’s oldest archive and one of its quietest chains.
The Charmer
The Charmer
Imported character from the Character Data sheet.
The Collector
Gertie
Gertie, known as The Collector, is one of the Power Nine and a divine force of acquisition, preservation, and possession. To her, collection is not simple hoarding; it is rescue from decay, theft from oblivion, and ownership made eternal. Objects, memories, souls, contracts, and entire histories may vanish into the Vault Beyond Counting, where nothing is ever truly lost and nothing is freely returned. Worshiped quietly by archivists, relic hunters, and those afraid of being forgotten, Gertie stands between preservation and captivity. She does not destroy what she wants. She keeps it forever.
The Creator
Djeebus
Djeebus, the Creator, is a divine force of invention among the Power Nine, worshiped by artificers, tinkerers, and anyone desperate enough to build past the edge of safety. His influence appears in laboratories, workshops, and impossible breakthroughs, where inspiration arrives faster than caution can follow. Djeebus grants creation, but rarely comfort; his gifts spark progress, instability, and consequences that may outlive their makers. To him, the world is not finished. It is a prototype.
The Dragon Lord
Emrys
Emrys, the Dragon Lord, is one of the Power Nine: a divine force of flame, dominion, and hierarchy whose myths reach back to the Primordial Skies. His fire is not wild chaos but ordered destruction, the refining burn that purges weakness and demands obedience through strength. Once defeated, Emrys was bound within the Dracarys Crystal, a prison of his own making immune to draconic power and requiring a non-dragon to begin his return. Though dormant, his influence still moves through war doctrine, dragon bloodlines, Black Ward legacy, and every follower who believes the world should kneel before a stronger flame.
The Elder
Sister Ylthwyn
Sister Ylthwyn, called The Elder, is the second Sister Treant: a Power Nine deity of decay, endings, and the sacred work of returning all things to the soil. She is worshiped not as cruelty, but as necessary truth. Fallen trunks, fungal crowns, compost, old bones, and buried ruins all belong to her scripture. Ylthwyn teaches that nothing living can grow forever without surrender, and that rot is not failure but transformation. Rural faiths honor her at funerals, failed harvests, and the collapse of false permanence. In her roots, every ending becomes nourishment.
The Eye
Vithyrex
Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.
The Gamemaster
Trixie
Trixie, known as The Gamemaster, is the Chaotic Neutral deity of the Power Nine who governs luck, games, probability, and narrative disruption. From the Shifting Cosmos and the Gamefields Beyond, she treats reality as a board where mortals move through choices, wagers, misfires, and impossible reversals. Trixie does not create chaos blindly; she engineers scenarios where pride, chance, and miscalculation decide the outcome. Gamblers, duelists, rebels, and desperate fools invoke her before risk, while her paragon Exaba gathers pieces for stranger contests. When survival feels improbable and disaster feels staged, Trixie may already be smiling.
The Kid
Annie Rein
"You only live once. Not me."
The Phoenix
Ewig
Ewig, the Phoenix, is one of the Power Nine and the divine flame of persistence, survival, and continuance. Unlike Emrys, whose fire refines through domination, Ewig burns for those who endure when the world should have ended. Refugees, survivors, and the nearly forgotten keep her shrines as simple coals that must never go dark. Her power sustains life through famine, war, catastrophe, and despair, passing the flame onward when one vessel can no longer carry it. Ewig does not promise victory or comfort. She promises that something remains, and that even the smallest ember can outlast the night.
The Santa
Krampus
Krampus, known as The Santa, is one of the Power Nine and the demonic force of punishment, consequence, and fear-bound discipline. Where softer gods offer mercy or comfort, Krampus enforces the lesson after warning has failed. Contracts, guilt, cruelty, and broken oaths all draw his attention, and those marked by him learn that reckoning can be delayed but not escaped. Worship of Krampus thrives wherever order is maintained through terror, pain, and the belief that suffering can correct what kindness cannot. Even other Powers are said to fear being judged by him.
The Younger
Sister Vessina
Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth. She is the gentler face of the cycle, but not a harmless one. Vessina teaches that life is active, hungry, and courageous enough to reclaim what empire abandoned. Farmers, Meadowkin, druids, and refugees honor her when they plant after disaster and believe the future can still take root.
Thunderlungs
Thunderlungs
Thunderlungs is an orc bard whose name seems less like a title than a public safety warning. Alive and only lightly documented, they have already earned enough reputation for the records to preserve the important part: a voice that can fill a tavern, battlefield, dockyard, or riot line without asking permission. Whether performer, herald, heckler, or morale engine, Thunderlungs carries music like blunt force—loud, emotional, and impossible to ignore. In Jericha, where polished singers charm courts and quiet spies move empires, Thunderlungs proves there is still power in volume, breath, rhythm, and refusing to be drowned out.
Tideshine
Kallun Mistral
Kallun Mistral, known as Tideshine, is a water djinni merchant-bard from Dreadport whose charm carries the force of a favorable current. Born among merchant-sailors, he rose through the Dreadport Free Traders Consortium as a diplomat, negotiator, and defender of independent port trade. His wavespeaking gives his presence a natural rhythm, but his real gift is knowing when to soften a room, sharpen a contract, or turn a dispute into a song everyone can survive. Chaotic good and proudly difficult to own, Kallun protects smaller trade networks with wit, performance, and the patience of water finding its way through stone.
Tidings
Rill Waters
Rill Waters, known as Tidings, is a water djinni smuggler and thief operating through Gravenhurst’s hidden waterways and the Thieves Guild’s covert routes. Quiet, efficient, and almost impossible to pin down, she specializes in infiltration, artifact retrieval, lockwork bypass, and clean exits where others would leave wreckage. Her sublimation lets her move like a rumor through water, mist, and shadowed corridors, making restraint her sharpest weapon. Though loyal to the Guild and tied to Redwave Varn, Rill has grown uneasy with its escalating ambitions and Black Ward conflicts. She knows currents change before anyone sees the flood.
Timbre
Tamber Soot
Tamber Soot, known as Timbre, is a 17-year-old kenku phantom rogue and abandoned courier from the Lonely Islands, now counted among VQU’s new students. True Neutral and guarded by necessity, they learned early that a voice can open doors, carry lies, or disappear without leaving a body behind. Their Witchborn voice theft lets them mimic any creature heard within the past day with near-perfect accuracy, bypassing even magical detection and making identity dangerously portable. As a courier, survivor, and student, Tamber moves between messages, ghosts, and secrets with quiet precision. They rarely raise their own voice, but they know how to borrow yours.
Tinker
Daltan Pringle
Daltan Pringle, known as Tinker, keeps watch over the Vault of Rejected Inventions in Point Pringle, where failed prototypes and abandoned ideas are treated less like trash than prophecy. Pale, reclusive, and gifted with sparkspeaking, he understands machines by studying where they broke. Unlike the louder Pringles, Daltan is drawn to discarded possibility: the flaw, the almost, the design no one wanted to claim. His gloved mechanical fingers suggest one experiment followed him home.
Tiny Tim
Timonos Truthstriker
Timonos Truthstriker, known as Tiny Tim, is the Black Company’s immovable wall: a hulking bodyguard whose loyalty to Ignotus borders on self-erasure. He follows orders with absolute devotion, whether from faith, charm, or the simple certainty that Ignotus is the person he is meant to protect. His strength makes negotiations feel fragile before they begin, and most threats end when he steps forward with Tina, the massive axe he treats like a trusted partner. Timonos speaks to Tina often; no one knows if she answers, and few are brave enough to ask. Beneath the Company’s muscle is a man who might have become a hero, had someone else earned his loyalty first.
TONO
M.A.I.T.N.
M.A.I.T.N., known as Tono, was an M.A.I. experiment and Maine-variant-adjacent figure whose face tied him to the broader alternate-Maine mystery. He became Percival Pringle V’s partner and was killed by Greasetooth, turning PP5’s grief into direct opposition against Greasetooth, Evil, and the Point Pringle bomber network.
Toolbox
Vala Gearsprocket
Vala Gearsprocket, known as Toolbox, is a gnome artificer and cryptotechnologist of the Benevolent Lodge of Mystery, where unsolved hauntings meet field-tested machinery. Brilliant, eccentric, and Chaotic Good, she began building constructs in childhood and never stopped improving them. Her Witchborn technogenius lets her create small animated companions, repair equipment under pressure, and deploy “Mystery Machine” devices that turn investigation into controlled chaos. Within the Lodge, Vala provides the technological edge that ghost stories rarely expect. Some of her constructs behave beyond their design, but she insists that is only a problem after the case is solved.
Trigger
Victor Calloway
Imported character from the Character Data sheet.
Trivia
Katrine Draxler
Imported character from the Character Data sheet.
Tundra
Dorric Flintchest
Imported character from the Character Data sheet.
Vaelthar the Black
Vaelthar Wingkin
Imported character from the Character Data sheet.
Vale
Lucian Vale
Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could. At Baron von Queef’s Masquerade, Lucian used short-duration invisibility to assassinate Bon von Bovi in an attempt to frame Timberlake von Queef, but was exposed by Nick Kremp and Lady Marnette Duskshade. Prison did not reform him. It refined him into a human supremacist agitator whose rhetoric now spreads along the Queefdom’s outskirts like a quieter kind of Violince.
Vallo
Vallo
Vallo is a Neutral Good human artificer from Porre, a resourceful village shaped by poverty, disease, and stubborn hope. Son of a blacksmith and a healer, he grew into a visionary physicist-inventor obsessed with turning knowledge into relief for the people who raised him. His work ranges from energy disruptors and healing injectors to the Etherial Core, a purified-energy device designed to stimulate cellular regeneration and cure Porre’s sickness. Brilliant, empathetic, and dangerously sleep-deprived, Vallo walks the line between miracle and misuse. Factions may want his inventions, but every blueprint still begins with home.
Vapor Bloom
Pip Thistlebloom
Pip Thistlebloom, known as Vapor Bloom, is a blind gnome alchemist of the Meadowkin Commune whose work at Rootbarrel Farm blends herbal craft, spiritual mysticism, and Glow Pool strangeness. His Witchborn vapor bloom lets him release selective psychoactive mists, altering emotion, perception, and insight for those caught within the haze. Pip’s potions walk a dangerous line between medicine, hallucination, and revelation, offering clarity that may arrive wearing dream logic. Neutral Good and commune-minded, he practices outside Luxidran regulation not to evade responsibility, but because wounded people cannot always wait for permission to heal.
Veilstep
Aria Vayne
Aria Vayne, known as Veilstep and once called the Blue-Haired Girl, is the human daughter of the late necromancer Mortellus Vayne. Raised in the shadow of necromantic nobility, she fled after learning her father’s pact with Gertie the Collector had placed her future in danger. Now hidden beneath the Pink Pony Tavern, Aria survives through caution, quiet resolve, and a phasing power that lets her slip through shadow when threatened. She does not want revenge or power; she wants time enough to be free.
Velvet
Lilei Morven
Imported character from the Character Data sheet.
Verdant Echo
Bracken Rootfoot
Victor Shaw — Simon Baker is a Rifleton maskweaver of My Alchemical Romance whose lies, disguises, and contempt for exploitation hide a survivor’s instinct for turning power back on the powerful. His relevance comes through Exaba, Walter, Trixie’s games, and the cost of deception, with active hooks around losing his arm to Keredeth, staying with Exaba after the Game Master Spectacle, and leaving the Aleklot’s Rest time-cache for the party to find later.
Vigor
Ellenthyra Mew
Ellenthyra Mew, known as Vigor, is a catfolk VQU New Student from the Temple of the Equinox Vale. In Act 5 near Root Barrel Farm, she appeared with Zetch and Nell Quiv after the trio looted a cave and argued over a legendary wand; she recognized Ash Stonefist from the monastery and discussed leaving the Temple while following Albert Rallus’s path from monkhood toward greater power.
Violince
Van
Imported character from the Character Data sheet.
Vulpar
Ryu Kwik
Imported character from the Character Data sheet.
Wail
Wail
Imported character from the Character Data sheet.
Walter
Walter
Imported character from the Character Data sheet.
Watcher
Vesh
Vesh is a young infernal scribe of Point Pringle’s Tock-Tower District, stationed within the Bell Calibration Archives as a silent witness to patterns most citizens only hear as timekeeping. With bandages over their throat, ink-black eyes, and a levitating spellbook chained to their belt, Vesh communicates through written record while the book captures divine echoes hidden in bell harmonics. Whether mute by injury, choice, or divine surge remains unknown. Neutral and obscure, they map layered chimes, resonance distortions, and anomalies that suggest the bells are not merely ringing. Something sacred is answering back.
Weaver
Araspinn Cavadar
Once of a noble family of the Underdark, Araspinn chose exile over cruelty. Cast out and forgotten, she remade herself among other outcasts, her craft no longer a curse but a tool of survival. Her Webweaver gift allows her to conjure Weaver strong enough to hold soldiers and fine enough to muffle sound, a living seamstress of the battlefield. Though quiet, she has become the patient counterpoint to Rahab’s fire, shaping the Exiles into something more than survivors. To those who find a strand across their path, one truth is certain — the Weaver has already seen them, and their next step may be their last.
Whispers-in-Smoke
Madame Sharza
Madame Sharza, known as Whispers-in-Smoke, is a gnoll oracle of the Sand-Shadow Caravan and a respected voice within the Smokeweavers Circle. Her divinations rise through ash, bone incense, and conjured smoke, revealing visions only to those whose destinies are tangled together. Sharza does not claim fate is fixed; she reads where lives cross, knot, and pull each other toward consequence. Travelers seek her before desert crossings, trade decisions, and dangerous bargains, though she refuses readings when the threads vanish into darkness. In caravan lands, her smoke is not entertainment. It is warning, witness, and judgment.
Whisperstep
Exaba
Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse. Her relevance to the core party comes through Victor Shaw and Walter, especially the Exaba/Exaba Prime mystery from the Game Master Spectacle and Victor’s choice to remain with her instead of fully returning to Jericha.
White Rose
Roz
White Rose built her name in the alleys before the Black Company ever learned to value her. A tabaxi fixer with a gift for making complications disappear, she approaches every job like a locked room: study the angles, find the weak hinge, and leave before anyone notices the door was opened. Theft, leverage, escape routes, quiet threats, missing cargo, ruined reputations—if she has solved the problem once, she can solve it again. When the answer requires assassination, she leaves a single white rose behind as signature, warning, and receipt. Her past stays buried because she keeps burying better stories on top of it.
White Wingkin
Agnar Wingkin
Imported character from the Character Data sheet.
Widow
Lady Marnette Duskshade
Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.
Wildpaw
Fang
Wildpaw — Fang is a former VQU student and adventurer remembered as a quiet guardian figure around early campus unrest, with animal mimicry that makes instinct and protection part of his identity. His student-orbit relevance is light but useful: he marks the wider Floor 3 cohort beyond the core party and preserves the sense that VQU’s first class included other capable survivors.
Wily
Felix Wiles
Imported character from the Character Data sheet.
Wreath
Huxley
Imported character from the Character Data sheet.
X
Yebbediah Grymmeye X
Yebbediah Grymmeye X, known simply as X, is a void-touched elven necromancer and diminished lich whose name remains one of Von Queef University’s darkest academic stains. Born into the Grymmeye line, he pursued resurrection theory past every ethical boundary, aided by allies and family legacy until the death of Annie Rein marked his work as atrocity rather than scholarship. His necromantic gravespeaking, soul-binding expertise, and lich durability made him feared long before the Phoenix Process partially undid his undeath. Now tied to CentrumNow, X remains cold, brilliant, and dangerous: proof that some minds survive judgment by becoming harder to kill.
Yetta Rosethorn
Yetta Rosethorn
Yetta Rosethorn is a human druid and elderly herbalist of the Glassroot Enclave, where Point Pringle’s industrial appetite meets the patient resistance of living roots. A Lawful Good Rewilder and Meadowkin believer, she carries the Sister Treants’ doctrine of slow reclamation into urban edges, teaching that stone, smoke, and machinery are never as permanent as they claim. Bark-textured growth marks her arms, while living vines coil through her silver hair like a crown. With botanical mastery, defensive vine constructs, and stubborn faith in natural resurgence, Yetta stands as a quiet counterweight to unchecked innovation: old, rooted, and difficult to uproot.
Zeus
Bronson Beefcake
Imported character from the Character Data sheet.
Zodiac
Faephine Moonhold Pringle
Faephine Moonhold Pringle, known as Zodiac, is an elven astrologian noble of Point Pringle whose calm manner hides a mind trained to read fractures in the heavens. Schooled through Poe’s rare stellar tradition, she studies fate-threads, dream patterns, void tears, and temporal distortions with the precision expected of Moonhold blood. Her marriage to Eveline Pringle places her within one of Point Pringle’s most volatile lineages, but Faephine is more than a stabilizing ornament. She is the one watching the stars for warnings no court would believe until too late.
Calithea
Calithea
Calithea was born to a noble house below the world and cursed into the form of a medusa before she could choose what that meant. Where her twin sister Xalaethra embraced monstrosity, Calithea fled toward mercy. Blindfolded to spare others from her gaze, she hid beneath the farm that would become Rootbarrel Brewery and devoted herself to healing, peace, and the study of petrification’s cure. Gentle by choice rather than weakness, Calithea proves that a curse does not get to decide the shape of a soul.
Cordelia Cortez
Cordelia Cortez
Cordelia Cortez is a human of the Cortez family, alive within the Velvet Cross circles of the Queefdom but surrounded by more blank spaces than certainty. The records name her lineage and location, yet leave her ambitions, loyalties, and power unspoken. In a district where reputation is currency and silence can be a strategy, Cordelia’s lack of public detail may be protection, privilege, or preparation. For now, she remains a quiet figure in a loud city, known enough to be recorded but not enough to be understood.
Rafael Manticore
Rafael Manticore
Rafael Manticore is a Chaotic Good infernal blood hunter and independent adventurer whose life stands in deliberate contrast to his brother Pedro’s infernal ambition. Born into the Manticore line, Rafael chose sacrifice over power, undergoing brutal Blood Hunter rites to hunt fiends, void abominations, and the monsters that prey on the helpless. His cursed blood magic strengthens his blade at personal cost, leaving him disciplined, wary, and grimly compassionate. A frequent protector of Kremgrad and father to Elmyra, Rafael still feels bound to check Pedro’s schemes when family loyalty becomes a public danger. He is proof that cursed blood does not have to choose damnation.
Sarn Brightscale
Sarn Brightscale
Sarn Brightscale is a gold dragonborn of the Brightscale family, remembered in the records with more absence than certainty. Listed as good-aligned and presumed deceased, Sarn’s life has become the kind of unfinished entry that suggests either tragedy, secrecy, or both. What is known is simple: he belonged to a noble draconic lineage whose name implies radiance, honor, and the burden of expectation. In Jericha, presumed death rarely closes a story cleanly, especially when dragonborn blood and contested histories are involved. Sarn remains less a settled memory than a missing light, still capable of casting questions from beyond the page.
Xalaethra
Xalaethra
Xalaethra is a Neutral Evil medusa sorcerer and exiled noble slaver from the Underdark, twin sister to Calithea and everything Calithea refused to become. Born into a house where cruelty was inheritance, Xalaethra embraced her curse as proof of superiority, using petrifying power, shadow magic, and manipulation to command fear. Exile only moved her ambitions to the surface, where she gathered Grimlocks, outcasts, and captives around Hazy Pastures and the old Rootbarrel lands. Regal, sadistic, and vain, she sees mercy as weakness and loyalty as ownership. To Xalaethra, fear is currency—and she spends it generously.
Aleklot the Green
Aleklot the Green
Imported character from the Character Data sheet.
Arn Scatturdin
Arn Scatturdin
Imported character from the Character Data sheet.
Arra Atta
Arra Atta
Imported character from the Character Data sheet.
Atri Scatturdin
Atri Scatturdin
Imported character from the Character Data sheet.
Bellini
Bellini
Imported character from the Character Data sheet.
Beth Burr
Beth Burr
Imported character from the Character Data sheet.
Bhurlubix of the Gore-Skinners
Bhurlubix of the Gore-Skinners
Imported character from the Character Data sheet.
Bruce Dez
Bruce Dez
Imported character from the Character Data sheet.
Celezte Weber
Celezte Weber
Imported character from the Character Data sheet.
Colby Lopez
Colby Lopez
Imported character from the Character Data sheet.
Cyrus Darkclaw
Cyrus Darkclaw
Imported character from the Character Data sheet.
Dhaz Peloshon Port
Dhaz Peloshon Port
Imported character from the Character Data sheet.
Diana Starbloom
Diana Starbloom
Imported character from the Character Data sheet.
Eliza
Eliza
Imported character from the Character Data sheet.
Ethan Scorch
Ethan Scorch
Imported character from the Character Data sheet.
Fargo Bismarck
Fargo Bismarck
Imported character from the Character Data sheet.
Felicity Braithewiate
Felicity Braithewiate
Imported character from the Character Data sheet.
Franx Grugor
Franx Grugor
Imported character from the Character Data sheet.
Gigi von Queef
Gigi von Queef
Imported character from the Character Data sheet.
Guppicus von Queef
Guppicus von Queef
Imported character from the Character Data sheet.
Heronomus Bosh
Heronomus Bosh
Imported character from the Character Data sheet.
Imbexibore von Queef
Imbexibore von Queef
Imported character from the Character Data sheet.
Imrick
Imrick
Imported character from the Character Data sheet.
Inferna
Inferna
Imported character from the Character Data sheet.
Ingus Gump
Ingus Gump
Imported character from the Character Data sheet.
Irini Fangapor
Irini Fangapor
Imported character from the Character Data sheet.
Jayne Powers
Jayne Powers
Imported character from the Character Data sheet.
Jed Vance
Jed Vance
Imported character from the Character Data sheet.
Jessie Bial
Jessie Bial
Imported character from the Character Data sheet.
Jessika James
Jessika James
Imported character from the Character Data sheet.
Jojo Weathers
Jojo Weathers
Imported character from the Character Data sheet.
Judith Leyster
Judith Leyster
Imported character from the Character Data sheet.
Lesso Tandern
Lesso Tandern
Imported character from the Character Data sheet.
M.A.I.L.G.
M.A.I.L.G.
Imported character from the Character Data sheet.
Maarigaan
Maarigaan
Imported character from the Character Data sheet.
Mahogany Mosshand
Mahogany Mosshand
Imported character from the Character Data sheet.
Matthias Grunewald
Matthias Grunewald
Imported character from the Character Data sheet.
Migoz
Migoz
Imported character from the Character Data sheet.
Minerva Minks
Minerva Minks
Imported character from the Character Data sheet.
Mysryn
Mysryn
Imported character from the Character Data sheet.
Nilsham the White
Nilsham the White
Imported character from the Character Data sheet.
Nykadec Roth
Nykadec Roth
Imported character from the Character Data sheet.
Oguabarr
Oguabarr
Imported character from the Character Data sheet.
Oliviana Poof
Oliviana Poof
Imported character from the Character Data sheet.
Phalaxiflore von Queef
Phalaxiflore von Queef
Imported character from the Character Data sheet.
Pointer
Pointer
Imported character from the Character Data sheet.
Preston
Preston
Imported character from the Character Data sheet.
Pruitt Obelpraf
Pruitt Obelpraf
Imported character from the Character Data sheet.
Rekvek the Red
Rekvek the Red
Imported character from the Character Data sheet.
Rodin Dahl
Rodin Dahl
Imported character from the Character Data sheet.
Rolanda
Rolanda
Imported character from the Character Data sheet.
Scalia Wingkin von Queef
Scalia Wingkin von Queef
Imported character from the Character Data sheet.
Su
Su
Imported character from the Character Data sheet.
Talbor Quist
Talbor Quist
Temple Ironhoof is a centaur critterologist in Bearfell and Astrid Ironhoof’s sister. A prize-winning animal researcher, she studies empowered animals and explains that companions and critters can learn and grow powers through training rather than remaining ordinary pets. She recognized Jonah by reputation, revived Evan Pistachio after the roadside incident, and watched him flee from Dhaz/Lawful attention.
Temple Ironhoof
Temple Ironhoof
Imported character from the Character Data sheet.
Tintoretto
Tintoretto
Imported character from the Character Data sheet.
Tylar Braun
Tylar Braun
Imported character from the Character Data sheet.
Vanja Brand
Vanja Brand
Imported character from the Character Data sheet.
Violet Cranach
Violet Cranach
Imported character from the Character Data sheet.
Whelan
Whelan
Imported character from the Character Data sheet.
Wilden Lightfoot
Wilden Lightfoot
Imported character from the Character Data sheet.
Wilson Brianson
Wilson Brianson
Imported character from the Character Data sheet.
Yebbediah Grymmeye IX
Yebbediah Grymmeye IX
Imported character from the Character Data sheet.
Yebbediah Grymmeye V
Yebbediah Grymmeye V
Imported character from the Character Data sheet.
Yildar Dragtharn
Yildar Dragtharn
Imported character from the Character Data sheet.
Zagin Chekomachevski
Zagin Chekomachevski
Imported character from the Character Data sheet.
Zalara Spellhorn
Zalara Spellhorn
Imported character from the Character Data sheet.
Conspiracy
A.J. Lawman
Imported character from the Character Data sheet.
Ren Yacour
Ren Yacour
Ren Yacour is a true Pringle guard who survived the false-guard infiltration of Eveline’s quarters during the Point Pringle crisis. Loyal to Storm Boulder’s command, Ren fought alongside My Alchemical Romance against void changelings inside Pringle Manor while carrying Storm Boulder’s battlefield message.
Scorn
Corin Scorn Slatebadge
Corin Scorn Slatebadge is a Lawful administrator assigned to magic-item declaration and attunement taxation. Formal, procedural, and backed by Zone of Truth, Corin treats recovered artifacts as civic resources rather than adventurer prizes.
Salah
Salah
Salah is X’s assigned intake clerk for QUEST operations at New VQU, responsible for personnel confirmation, incident summaries, receipts, and item declarations when field teams return from missions.
Evan Pistachio
Evan Pistachio
Evan Pistachio is one of Dhaz Pelosh’s old Stormcall experiment-class peers, altered enough to carry an electric staff and terrified enough of Lawful attention to flee even from apparent rescue.
Sister Whiskers
Sister Whiskers
Sister Whiskers is a roadside merchant dealing in cursed or Krampus-tinged wares near the road to Aleklot’s Rest. Cheerful enough to sell trouble and quick enough to escape it, she treats danger as inventory.
Baba Snout
Baba Snout
Baba Snout is a magical polar bear from Svarsbard searching for Princess Hummus Snout, the cub known to My Alchemical Romance as P.B. Direct, loud, and aggressive on the road, Baba treats P.B.’s disappearance as a royal theft or rescue mission rather than a misunderstanding.
Ziki Snout
Ziki Snout
Ziki Snout is a magical polar bear from Svarsbard traveling with Baba Snout in search of Princess Hummus Snout, the polar bear cub known as P.B.
General
Falaffel Snout
General Falafelsnout was a polar bear general of the Snout/Svarsbard lineage whose remains became a grotesque symbol in the Aleklot’s Rest dragon crisis.
Herman Winger
Herman Winger
Herman Winger was a birdfolk dungeon guide for Aleklot’s Rest’s paid tourist dungeon economy. Professional and waiver-minded, he was accustomed to controlled dungeon packages, not the hidden master path beneath the town.
Gumbo
Jasques Gumbeau
Gumbo is a halfling clothier and adventurer who joined the Aleklotson Inn dungeon tour alongside Jeremiah Shadowplay and My Alchemical Romance. Practical, opportunistic, and interested in exotic materials, Gumbo saw dragon parts as potential fashion resources.
Heathcliff
Heathcliff
Heathcliff is a teleporting giant rat from the hidden master path beneath Aleklot’s Rest. Easily frightened but strangely useful, he teleports with whoever he treats as his current master.
Nizzert
Nizzert
Imported character from the Character Data sheet.
Soldier
Soldier
Soldier is a darker void figure seen by Ash Stonefist in the same corridor vision as Salvatore Mentali. Soldier appears to be invested in Oskar Duskshade as a chosen vessel and is more direct than Salvator about moving toward that purpose.
Voiling General
Voiling General
The Voiling General is a Castro-linked commander encountered in the dragon lair beneath Aleklot’s Rest, coordinating void soldiers and guarding or using a living green dragon.
Young Green Dragon
Young Green Dragon
The young green dragon beneath Aleklot’s Rest was a living dragon in an age where dragons were believed extinct, exiled, or crystal-trapped. Its presence transformed a tourist dungeon into a world-state crisis.
Aerobud
Aerobud
Aerobud is a wounded dog-like aerokinetic critter found near the alternate Bearfell road after a directed mountain gust nearly pushed the caravan off-road.
Eric Aleklotson
Eric Aleklotson
Eric Aleklotson runs or brokers the Aleklotson Inn’s paid dungeon-crawl packages, turning Aleklot’s Rest’s old pilgrimage ruins into a tiered tourist-adventure economy.
Thorn
Thorn
Thorn is a traveling road merchant and scammer who exploited rumors of green dragons near Aleklot’s Rest by selling weak “acid resistance healing potions.”
Favre
Favre
Favre is a traveling merchant associated with Thorn on the road to Aleklot’s Rest, helping sell weak anti-acid concoctions under exaggerated green-dragon panic.
Collector
Jixie
Jixie is a goblin collector working for the Dimoggio Clan in New Goblin City. Fast-talking, exhausted, and survival-focused, he became a reluctant guide for My Alchemical Romance after the party intervened in a collector dispute over a chained four-lock box.
Surgeon
Gristlewick Poplimb
Dr. Gristlewick Poplimb is a goblin doctor and body-parts vendor in the New Goblin City Black Market. He sells weaponized limbs and strange body-part devices to customers willing to pay in gold, useful body parts, or leads.
Boss
Mo Dimoggio
Mo Dimoggio is the boss of the Dimoggio Clan in New Goblin City, controlling collector work, underdealings, and dangerous box logistics through subordinates like Collector Jixie, Brocco, Myrne, and Click Clack.
Collector
Brakko
Brakko is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
Collector
Murn
Myrne is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
Voucher
Klik Klak
Click Clack is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.
Madame Batdorf
Batdorf
Madam Batdorf is a gnoll matron spirit bound to a bone charm set recovered by Ash Stonefist. She berates, warns, and advises from the charm, especially around poison, preparation, hygiene, and survival.
CD
Auric
A failed merchant with a background in Astrology and Healing, Auric teamed with the Pink Pony Girls in the Whispwoods and ventured with them through a portal to a time-altered version of Gertie's Forge to help the team figure out how to enter the Forge in the present time and save K'Zhara Flamehand and the other surviving Embersmiths.
Brother
Fidelfi Castro
Image archive character stub awaiting full sheet import.
City Dan
City Dan
Image archive character stub awaiting full sheet import.
Crone
Greta Wunsch (1)
Image archive character stub awaiting full sheet import.
Doctor Fizz
Gabriel Fizzlepin (1)
Image archive character stub awaiting full sheet import.
Feaster Bunny
Feaster Bunny
Image archive character stub awaiting full sheet import.
Grease (1)
Grease (1)
Image archive character stub awaiting full sheet import.
Grease (2)
Grease (2)
Image archive character stub awaiting full sheet import.
Ironhoof
Astrid Ironhoof (0)
Image archive character stub awaiting full sheet import.
Kaos
Percival Pringle IV (Human)
Image archive character stub awaiting full sheet import.
Kaya (1)
Kaya (1)
Image archive character stub awaiting full sheet import.
Kaya (A)
Kaya (A)
Image archive character stub awaiting full sheet import.
Kid Law
Kyle Lawman (1)
Image archive character stub awaiting full sheet import.
Kindred
Baron von Queef (1)
Image archive character stub awaiting full sheet import.
Kix
Ghilanna Wysahickra (1)
Image archive character stub awaiting full sheet import.
Kix
Ghilanna Wysahickra (2)
Image archive character stub awaiting full sheet import.
Lamia
Morgan Draxler (1)
Image archive character stub awaiting full sheet import.
Lamia
Morgan Draxtler
Image archive character stub awaiting full sheet import.
Lucas
Lucas
Image archive character stub awaiting full sheet import.
Mercy
Mercurio Brash (1)
Image archive character stub awaiting full sheet import.
Nightshade
Dhaz Pelosh (1)
Image archive character stub awaiting full sheet import.
Victor Shaw
Simon Baker (1)
Image archive character stub awaiting full sheet import.
Bert the Blue Dragonborn
Bert the Blue Dragonborn
Official-image character stub awaiting full sheet import.
Cordelia Cortez.png
Cordelia Cortez.png
Official-image character stub awaiting full sheet import.
Greta Wunsch
Greta Wunsch
Official-image character stub awaiting full sheet import.
Grumtholmew Thunderswag Sr.
Grumtholmew Thunderswag Sr.
Official-image character stub awaiting full sheet import.
Lamia
Morgan Draxler copy
Official-image character stub awaiting full sheet import.
Maine
Maine
Official-image character stub awaiting full sheet import.
Nymeria Duarte
Nymeria Duarte
Official-image character stub awaiting full sheet import.
Ooze the Green
Ooze Wingkin
Official-image character stub awaiting full sheet import.
Parvati
Janet Pringle
Official-image character stub awaiting full sheet import.
Sheriff
Cherilyn Balakka
Official-image character stub awaiting full sheet import.
Shiv
Vihs
Official-image character stub awaiting full sheet import.
Sloop
Sloop
Official-image character stub awaiting full sheet import.
Tiny Tim
Timonos Truthstriker (Love Boosted)
Official-image character stub awaiting full sheet import.
Uncle Jackhoff
Uncle Jackhoff
Official-image character stub awaiting full sheet import.
White Rose
White Rose
Official-image character stub awaiting full sheet import.