Was cited by the New Goblin City market goblin as the authority behind fee collection and market expectations.

Opening the archive

Opening the archive
Goblin Queen
Meeg, known as the Goblin Queen, carries a title that sounds like a joke until the swarm answers. Listed as both goblin and human, she occupies a strange place between identity, nobility, and instinctive command.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Meeg, known as the Goblin Queen, carries a title that sounds like a joke until the swarm answers. Listed as both goblin and human, she occupies a strange place between identity, nobility, and instinctive command.
Was cited by the New Goblin City market goblin as the authority behind fee collection and market expectations.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Swarmcalling is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectInfestation
Call a tiny burst of insects, mites, gnats, spirit-bugs, or crawling vermin around one creature within range. The target must make a CON save, taking 1d6 poison or piercing damage on a failed save and moving 5 ft. in a direction you choose if it can move.
Swarm Whisper
Call, calm, or direct a handful of harmless local insects, spiders, rats, birds, fish, or other Tiny creatures within range. They can perform simple collective tasks such as gather, scatter, point toward food, form a symbol, or carry a Tiny object a short distance.
Crawling Cloud
Call a 5-ft. radius swarm cloud centered within range. The area is lightly obscured and difficult terrain for hostile creatures. A hostile creature that starts there must make a DEX save, taking 2d6 piercing damage on a failed save, or half on a success.
Swarm Scout
Send a small scouting swarm of insects, birds, rats, spiders, or spirit-creatures through the area. It can search, listen, smell, or watch. As a bonus action, you may receive simple impressions from the swarm while it remains within range and has a physical path to you.
Distracting Buzz
A swarm harasses one creature within range. The target must make a WIS save or subtract 1d4 from its next attack roll, ability check, or concentration save before the start of your next turn.
Nest Sense
Sense nearby nests, hives, burrows, flocks, colonies, infestations, and collective creature movement in the emanation. You learn the direction of the largest swarm or colony, whether it is hostile, hungry, diseased, natural, magical, or spirit-born.
Swarm Shape
Shape a swarm within range into a simple tool, curtain, rope-like bridge, crawling ladder, written symbol, warning sign, false shadow, or moving silhouette. The swarm cannot form rigid objects, precise machinery, or a convincing individual creature.
Devouring Swarm
Call a 10-ft. radius devouring swarm centered within range. A creature that enters for the first time on a turn or starts there must make a CON save, taking 4d8 piercing damage and being unable to regain hit points until the start of its next turn on a failed save, or half damage only on a success.
Swarm Lift
A mass of wings, bodies, or spirit-pests helps lift one willing creature or unattended object within range. The target can hover up to 10 ft. above the ground and move 20 ft. per round, but falls safely if the swarm is dispersed. This is not true flight and cannot exceed 10 ft. altitude.
Sickening Cloud
Fill a 15-ft. radius sphere with buzzing pests, spores, dander, rot-flies, or spirit-gnats. Creatures in the area must make a CON save when they start there, taking 3d8 poison damage and becoming poisoned until the start of their next turn on a failed save, or half damage only on a success.
Insect Plague
Swarming locusts, stinging insects, or spirit-vermin fill a 20-ft. radius sphere centered within range. The sphere is lightly obscured and difficult terrain. A creature that enters for the first time on a turn or starts there must make a CON save, taking 5d10 piercing damage on a failed save, or half on a success.
Borrow the Colony
Take command of a natural colony, nest, hive, flock, shoal, or vermin cluster within range. The swarm follows broad non-suicidal commands: gather, scatter, scout, harass, carry, obscure, consume, or guard. Intelligent or magically bound swarms may resist with a WIS save.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
Like / react
Sign in to like/react here.
Comment
Sign in to comment as your profile.
Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Swarmcalling has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Named authority / fee-law backdrop
Is cited by the goblin as the authority he reports to while collecting fees and enforcing market expectations.
Status: No direct status change.
Knowledge: Players know local petty officials frame themselves under Queen Meeg’s authority.
No public inventory items yet.
Tags
After Fidelphi's death, goblins try to charge harvest rights and a commotion fee before selling the party a lead toward the Wingkin near the Emrites.
storyEpisode 7 closes the Fidelphi death, New Goblin City escape, Biresh revelation, and Mergel's hidden plea while setting up the remaining northern Wingkin lead.
aspectSwarmcalling is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationThe Cave Entrance to New Goblin City is the surface threshold where Queefdom farm country drops into the undercity's toll routes, faction lanes, and cave trouble.