Unsorted

Lullaby

Dawn Jaspers

AliveElfEmotional Manipulation

Bio

Dawn Jaspers, known as Lullaby, is an elven researcher at the Luxidran School for Alchemical Studies and the guiding hand behind the Witchborn Echoes project. Her work translates dormant Centrum-era surveillance logs into emotional reconstructions, treating history as something felt as much as recorded. Soft-spoken in the archives but unexpectedly commanding when telling a recovered story, Dawn maps memory, grief, fear, and hope into patterns others can finally understand. Her research preserves suppressed Witchborn narratives, but it also threatens anyone who depends on the past staying cold, distant, and easy to deny.

Notes

Dawn Jaspers is a researcher that is part of the Witchborn Echoes project; a project designed in cataloging the emotional resonance of witchborn throughout Jericha's history.

Session Appearances

No story appearances are linked yet.

Related Story Posts

No local story post is attached yet.

Related Items

Chained four-lock box

Plot Item / Locked Container

Unknown

The box has four magical locks. Each lock can be opened with one successful DC 16 Dexterity check using thieves' tools or DC 16 Intelligence (Arcana) check. Each attempt takes 1 minute. On a failed check by 5 or more, the box emits a Dimoggio debt-sigil visible to lawful collectors and bonded goblin couriers for 24 hours. Opening one lock weakens the box but does not reveal the contents; all four locks must be opened within the same hour or the box relocks at dawn. A creature carrying the box has disadvantage on Dexterity (Stealth) checks against creatures actively hunting Dimoggio property.

Holder / Custody
Jixie / Dimoggio Clan custody
Status
Active / unresolved contents / mechanics drafted
Origin
Dimoggio collectors / Jixie courier route
UnknownLegal

Death Talker Charm

Wondrous Item / Charm

Uncommon

Once per dawn, as an action while standing in a place where a creature died within the last 7 days, you may hold the charm over the ground and ask it to reveal one truth about one creature that died there. The DM provides one true statement about the creature, such as its name, cause of death, strongest emotion at death, last creature it saw, or one secret it carried. The charm cannot reveal information protected by a deity, wish, or similar magic. If more than one creature died in the area, the charm reveals the truth tied to the most emotionally intense death unless the user names a specific corpse or creature.

Status
Adapted / ready
Origin
Unspecified
634 GPNoneIllegal/Restricted

Linked Pages

GM / Spoiler Notes

Hidden until revealed.