Was found by Ash Stonefist in a remote Vithyrex Maze cell block after the Vithyrex eye displaced him.

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Drow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Drow turned an insult into a weapon and exile into a calling. Cast out from her people and hardened by survival, she became an assassin whose phasing lets her vanish through shadow, silence, and fear.
Was found by Ash Stonefist in a remote Vithyrex Maze cell block after the Vithyrex eye displaced him.
Hid injured and barricaded from flameskulls before recognizing My Alchemical Romance through Nick Kremp.
Used phasing powers to pull Ash through walls while navigating the eye-sector threats.
Explained that Timonos Truthstriker is cursed to respawn and that killing him within each 24-hour period extends his imprisonment.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Phasing is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectPhase Flicker
Briefly slip out of phase when you are hit by an attack or would take damage from a solid object. Reduce the damage by 1d6 + your INT modifier. This cannot reduce psychic damage or effects that already target phased or ethereal creatures.
Ghost Touch
Reach slightly through matter or armor. Make a melee power attack against one creature or object within reach. On a hit, the target takes 4 (1d8) force damage, ignoring nonmagical cover from a thin barrier no more than 1 inch thick.
Soft Step
Your feet and gear partly lose contact with the world. Until the start of your next turn, you ignore difficult terrain, do not trigger mundane pressure plates, and can move through another creature’s space, though you cannot end your turn there.
Hand Through Wall
Phase one hand, tool, or held object through a nonmagical barrier no thicker than 1 foot. You can manipulate an object, lift a latch, retrieve a loose item, or deliver a touch-range Phasing power through the barrier.
Partial Phase Strike
Make a ranged power attack against one creature or object within range. On a hit, the target takes 7 (2d6) force damage as the strike partially manifests inside its defenses. The attack ignores half cover from nonmagical solid objects.
Phase Anchor
Choose one creature or object within range. The target must make a CHA save or become phase-anchored until the start of your next turn. While anchored, it cannot benefit from teleportation, intangibility, ethereal travel, or effects that move it between planes.
Blink
You flicker between the world and the Border Ethereal. At the end of each of your turns, roll 1d6. On a 4–6, you vanish until the start of your next turn, reappearing in an unoccupied space within 10 ft. of where you vanished.
Phase Lance
Fire a lance that phases through intervening matter. Make a ranged power attack against one creature within range. On a hit, the target takes 18 (4d8) force damage, ignoring half and three-quarters cover from nonmagical solid objects.
Drag Out of Phase
Choose one creature within range. It must make a CHA save or become partially out of phase until the start of your next turn. While affected, it has disadvantage on attack rolls, cannot benefit from cover, and takes 9 (2d8) force damage if it moves.
Phase Step
Move up to your speed through creatures, nonmagical objects, and barriers no thicker than 5 ft. You cannot end this movement inside matter. If forced to do so, you are shunted to the nearest open space and take 2d10 force damage.
Ghostwalk
For the duration, you can move through creatures and nonmagical objects as difficult terrain. You take 5 force damage if you end your turn inside an object. You do not trigger mundane traps based on touch, weight, or pressure.
Phase Rend
Tear the target’s phase alignment. One creature within range must make a CON save, taking 33 (6d10) force damage and losing resistance to force damage until the start of your next turn on a failed save, or half damage only on a success.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Phasing
Location
Whisperwoods
Institution / Faction
Exiles
family
Desecar
Session Appearance
Act 5 Episode 5 Scene 3
2026-03-19 / Thieves' Guild survivor / scene deserter
Session Appearance
Act 5 Episode 4 Session Notes
2026-03-05 / Trapped thief-linked survivor / Ash route ally
Session Appearance
Act 5 Episode 4 Scene 48
2026-03-12 / Potion provider / cool non-healer
Session Appearance
Act 5 Episode 4 Scene 42
2026-03-12 / Phasing survivor / reluctant information ally
Session Appearance
Act 5 Episode 4 Scene 37
2026-03-05 / Temporary survival ally / cautious guide
Session Appearance
Act 5 Episode 4 Scene 36
2026-03-05 / Injured hexelf survivor / hidden prisoner
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Phasing has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Thieves' Guild survivor / scene deserter
Runs from the cemetery after Enemy is killed, saying she wants no part of the situation.
Status: Drow leaves the immediate legal crisis
Knowledge: Players know Drow survives the maze but does not stay for Maine's arrest chain.
Trapped thief-linked survivor / Ash route ally
Summarizes Drow's reveal to Ash in the remote cell block after eye displacement.
Status: Drow returns to active campaign continuity
Knowledge: Players know Ash's isolated route has a named survivor ally.
Potion provider / cool non-healer
Gives Maine a potion for Ash but refuses to heal Ash herself, then patiently follows back toward the group with a naturally billowing cloak.
Status: Drow helps without fully trusting or forgiving the party
Knowledge: Players know Drow is willing to aid escape while keeping boundaries.
Phasing survivor / reluctant information ally
Tells Ash that Timonos is cursed by an old smuggling-boss connection, then pulls Ash through a wall into another room, revealing phasing powers.
Status: Drow's wall-phasing ability is confirmed
Knowledge: Players know she is not just hiding; she has a real movement power and survival knowledge.
Temporary survival ally / cautious guide
Works with Ash in the remote cell block while avoiding flameskulls and other eye-sector threats.
Status: Drow becomes Ash's isolated-route ally
Knowledge: Players know she may be important for survival and later escape.
Injured hexelf survivor / hidden prisoner
Reveals herself as a thieves-guild-linked hexelf hiding from a flameskull after recognizing Nick Kremp and My Alchemical Romance.
Status: Drow returns as trapped maze survivor
Knowledge: Players know Ash's past misidentification history intersects her chosen name.
Relationships
family
Desecar
No public inventory items yet.
Aliases
Tags
In Act 5 inside Vithyrex’s Maze, Drow was found by Ash Stonefist in a remote cell block after the Vithyrex eye displaced him. She was injured, barricaded from flameskulls, recognized My Alchemical Romance through Nick Kremp, and later used phasing powers to pull Ash through walls. Drow explained that Timonos Truthstriker is cursed to respawn and that killing him within each 24-hour period extends his imprisonment.
At Bones's cemetery, Enemy proposes a truce against the outside forces and Centrum-era monsters who changed him and Maine.
storyDrow explains Timonos Truthstriker's respawn curse and uses phasing powers to pull Ash through walls.
storyMorgan hears Jeff screaming, poison-sprays him unconscious, ignores his request for rescue, and rejoins the safe room.
storyTimonos crashes through near Ash and Drow, and Ash survives a severe overkill result with permanent maximum hit point loss.
storyThis session completes the Vithyrex Maze escape and corrects prior blended summaries: Arthur gives the major MAI/Malevolus Krane/Castro exposition in the safe room, Maine reads Timonos Truthstriker’s Journal, Morgan ignores Jeff and rejoins, Ash suffers permanent max HP loss after Timonos Truthstriker crashes through, Vic escapes by ramming through a wall, and the mass portal deposits everyone at Bones’s cemetery.
storyAfter the roaming eye displaces Ash, he finds Drow injured and barricaded in a remote cell block.
storyAsh survives an isolated maze sector with Drow, finds Pringle potion drinks, 122 gold, and a note promising to find someone.
storyThis session continues the Vithyrex Maze with all factions active: Ash and Maine aid Arthur against dragonborn and Castro, Vic and Morgan fight Timonos Truthstriker, Jonah builds a small party with Vala, Helga Wingkin, Valbrant, and Podon Xopip Kelbar Lokas, Ash is displaced to Drow’s cell block, Morgan wins a Vithyrex temptation and gains both a heart piece and Dragon Claw, while Granny loses another heart piece by choosing a severed arm.
storyThis corrected 02/26 session continues the Vithyrex Maze from the cyclops cliffhanger. It adds wall-breaking maze navigation, Vic’s mirror-dagger trial and Dagger of Hunger, Timonos Truthstriker’s direct entrance, Timonos Truthstriker’s Journal from Ignotus, Jonah’s alliance with dragonborn carrying a heart piece, Arthur’s return as a Maine-variant, and the end-state split between Arthur’s heart piece and the dragonborn heart piece.
storyThis corrected 02/19 session continues the Vithyrex Maze rather than the later Enemy/Gravenhurst fallout. The party remains split, pursues four heart pieces, meets Vic Vaurr and Vala Gearsprocket, learns Braska lost a heart piece to a minotaur, confirms one heart piece from a dead gnome, and ends mid-combat with a cyclops after Morgan’s first Corpse Explosion.
storyThis session begins the Vithyrex Maze proper: the party explores trap-heavy corridors, finds boon books and romantic magic items, meets Aizan, discovers the roaming eye hazard, is split by maze effects, and learns that four missing heart segments are required to open the purple exit portal.
aspectPhasing is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA Point Pringle-linked resistance and survivor group shaped by PP5's grief, Tono's murder, Grease Tooth, Evil activity, altered survivors, and the Threads of Truth safehouse network.
locationWhisperwoods is the broader cursed forest name tied to Grease's survival, Arthur's Pink Pony route, Nymeria Duarte's disappearance, and Black Ward/Albert-clone threads.