Began as a core Pink Pony Girl working from the Pink Pony Tavern.

Opening the archive

Opening the archive
Dally
Dallas Dalton, known as Dally, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Dallas Dalton, known as Dally, was raised in a close-knit community where loyalty meant survival and family meant everything. When her mother, K’Zhara Flamehand, was taken by powerful men, Dallas carried the loss like a live coal. Now a fire djinni barbarian with the Pink Pony Girls and Kickassery Inc.
Began as a core Pink Pony Girl working from the Pink Pony Tavern.
Arrived at Queef Tower for the crossover masquerade
flagged Sinclair’s duplications as suspicious
and bantered with Marnette and Timberlake before the crisis escalated.
Found the metal canister used in Bon von Bovi’s explosive murder
materially advancing the Queef Tower investigation.
Participated in the Tarria/Hazy Pastures/Redcap/Xalaethra abandoned-camp session and witnessed the farm/hag escalation.
Participated in the commune aftermath and Necromancer’s Chapel investigation where Blue-Haired Girl and the Soulfire Scythe were found.
Became tied to the Soulfire Scythe as a major weapon/item thread linked to Blue-Haired Girl and Gertie/Vayne necromancy.
Was linked to K’Zhara Flamehand’s fate when Arthur arrived through a portal to help save Dallas’s mother.
Became public enemy through the Top 10 Most Wanted accusation in the Horace Vessel case.
Saw a vision of K’Zhara and received a mother-linked warhammer from the 2025-07-05 vision trunks.
Used Auric and the time-shifted forge discovery to identify a route toward K’Zhara’s rescue.
Reached Gertie’s Forge
fought through the forge route
reunited with K’Zhara
and escaped with her after Arthur’s ship arrived.
Was transformed into a sheep by Orval Finkus’s demon creditor during the Freedom confrontation
then continued fighting alongside Havyk as the void guards erupted.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Teleportation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectBlink Strike
You teleport up to 10 ft. to an unoccupied space you can see, then make one weapon attack against one creature within your reach. If you teleport before making the attack, the attack deals force damage instead of its normal damage type. You may bring objects you are wearing or carrying, but you cannot bring another creature.
Jumper
After moving at least half your speed on your turn, you teleport up to the remainder of your speed to an unoccupied space you can see. This teleportation cannot move you farther than your remaining movement would allow. You may bring objects you are wearing or carrying, but you cannot bring another creature.
Short Blink
Teleport up to 20 ft. to an unoccupied space you can see. You may bring objects you are wearing or carrying, but you cannot bring another creature.
Spatial Shove
Choose one creature you can see within range. The target must make a CON save, though it can choose to fail. On a failed save, teleport the target up to 10 ft. to an unoccupied space you can see within range. The destination must be on a surface or in a liquid that can support the target without squeezing. If the target is unwilling and appears adjacent to a creature, object, or surface, it takes 7 (2d6) force damage from the unstable arrival.
Rift Cut
Open a thin spatial tear against one creature you can see within range. Make a ranged power attack against the target. On a hit, the target takes 7 (2d6) slashing damage as folded space cuts across it.
Momentary Exile
Choose one creature you can see within range. The target must make a CHA save. On a failed save, it flickers out of space until the start of your next turn. While exiled this way, it is not on the battlefield, cannot act, and cannot be targeted. It returns to the space it left or the nearest unoccupied space. On a successful save, nothing happens.
Blink Assault
You teleport up to 30 ft. to an unoccupied space you can see, then make one weapon attack against one creature within your reach. On a hit, the attack deals its normal damage plus 13 (3d8) force damage. If you teleported at least 20 ft. before the attack, you have advantage on the attack roll.
Spatial Swap
Choose two creatures you can see within range. Each target must be willing, or an unwilling target must make a CON save. If both targets are willing or fail their saves, they teleport and exchange spaces. Each destination must be able to support the arriving creature without squeezing. An unwilling creature that fails the save takes 13 (3d8) force damage from the spatial inversion.
Portal Eye
Open an invisible pinhole portal at a point you can see within range. For the duration, you can see and hear from that point as though you occupied it. As a bonus action, you may move the portal up to 30 ft. to another point you can see within range. The portal is too small for objects, attacks, or powers to pass through.
Vanishing Snare
Choose one creature you can see within range. The target must make a CHA save. On a failed save, it flickers out of space until the start of your next turn. When it returns, it takes 10 (3d6) force damage and its speed is reduced by half until the end of that turn. On a successful save, it takes half damage and is not exiled.
Far Step
Teleport up to 60 ft. to an unoccupied space you can see. On each of your turns before the effect ends, you can use a bonus action to teleport this way again.
Teleportation Circle
Draw a 5-ft. radius circle on the ground inscribed with sigils linking your location to a permanent teleportation circle on the same plane whose sigil sequence you know. A shimmering portal opens within the circle and remains open until the end of your next turn. Any creature that enters the portal appears within 5 ft. of the destination circle or the nearest unoccupied space. Casting this power in the same location every day for 365 days creates a permanent teleportation circle.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Teleportation
Institution / Faction
Pink Pony Girls
family
Dalton
family
Flamehand
mother
Emberwash - K’Zhara Flamehand
chapel weapon
Soulfire Scythe
Dallas became tied to the Soulfire Scythe after the party found Blue-Haired Girl in a coffin during the Necromancer's Chapel sequence.
mother-linked weapon
Vision Warhammer
Dallas received a K'Zhara-linked warhammer from the vision trunks, making the object part of the mother-rescue route.
Session Appearance
Act 5 Episode 10 Scene 2
06/06/2026 / Threatener / protector / contract-burner
Session Appearance
Pink Pony Later Session - Freedom Tunnels and Orval Finkus
2026-04-24 / Sheep-transformed fighter / back-to-back combatant
Session Appearance
Pink Pony Later Session - Forge Escape and Xalaethra Rescued
2026-03-15 / Distractor / daughter fighter
Session Appearance
Pink Pony Later Session - Auric and the Time-Shifted Forge
2025-12-28 / Daughter / rescue-route beneficiary
Session Appearance
Pink Pony Later Session - Portal and Grease
2025-07-05 / Vision recipient / warhammer claimant
Session Appearance
Pink Pony Act 1 Episode 6
Unknown / Pink Pony Act 1 / Public enemy / daughter in rescue arc
Session Appearance
Pink Pony Act 1 Episode 5
Unknown / Pink Pony Act 1 / Soulfire Scythe recipient / chapel survivor
Session Appearance
Pink Pony Act 1 Episode 4
Unknown / Pink Pony Act 1 / Party member / commune-investigation participant
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Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Teleportation has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Threatener / protector / contract-burner
Whips Orval’s beak, later threatens him when he pulls out a whip, helps burn the unsavory contracts room, recognizes the Krampus mark on the Red Ledger, and takes rubble damage during the escape.
Status: Takes rubble damage
Knowledge: Players know Dallas identifies Krampus symbolism and escalates against Orval and the contract archive.
Sheep-transformed fighter / back-to-back combatant
Is turned into a sheep by Orval's demon creditor, then later fights back-to-back with Havyk as void guards erupt.
Status: Dallas suffers transformation and keeps fighting through Freedom crisis
Knowledge: Players know Dallas's physical form can be altered by demon power but she remains central in combat.
Distractor / daughter fighter
Distracts and fights a low-ranking officer who expects the party to work the forge, then is gathered up with her mother during the escape.
Status: Dallas fights through the forge route and reaches K’Zhara
Knowledge: Players know Dallas's mother-rescue arc reaches physical reunion and escape.
Daughter / rescue-route beneficiary
Continues following the path toward saving her mother, using Auric and the time-shifted forge discovery to identify a possible entrance.
Status: Dallas's mother rescue gains a practical entrance plan
Knowledge: Players know Dallas is close to reaching the forge.
Vision recipient / warhammer claimant
Sees a vision of her mother and receives a warhammer from one of the three trunks after the cyclops fight.
Status: Dallas gains mother-linked warhammer and stronger K’Zhara lead
Knowledge: Players know Dallas's rescue objective now has a personal item reward.
Public enemy / daughter in rescue arc
Is linked to her mother’s fate when Arthur appears, and becomes public enemy after being placed on the Top 10 Most Wanted list for allegedly killing Horace Vessel.
Status: Dallas’s mother-rescue and fugitive arcs activate
Knowledge: Players know Dallas must deal with both family rescue and Lawful accusation.
Soulfire Scythe recipient / chapel survivor
Participates in the commune aftermath and chapel investigation, where the party later finds Blue-Haired Girl and the Soulfire Scythe.
Status: Dallas gains or becomes tied to the Soulfire Scythe
Knowledge: Players know Dallas’s weapon arc connects to the Blue-Haired Girl rescue and Gertie/Vayne necromancy.
Party member / commune-investigation participant
Participates in the Tarria/Hazy Pastures/Redcap/Xalaethra abandoned camp session.
Status: Dallas remains active through the commune tragedy
Knowledge: Players know Dallas witnesses the farm/hag escalation before her mother-rescue arc later intensifies.
Starting party member / tavern worker-adventurer
Begins the Pink Pony campaign as one of the refugee PCs taking work at the Pink Pony Tavern.
Status: Dallas enters Pink Pony baseline roster
Knowledge: Players know Dallas is part of the original Pink Pony Girls lineup before her later mother/K’Zhara arc escalates.
Pink Pony guest / investigator
Banters with Marnette and Timberlake before later helping investigate Bon’s murder.
Status: No direct status change
Knowledge: Players know Dallas is positioned for later investigation beats.
Suspicious guest / Sinclair skeptic
Arrives with the crossover guests and is suspicious of Sinclair’s fiendish duplications.
Status: Dallas flags Sinclair as suspicious early
Knowledge: Players know Dallas is alert to the estate’s unnatural service structure.
Investigator / evidence finder
Finds the metal canister used in Bon von Bovi’s explosive murder.
Status: Physical murder evidence recovered
Knowledge: Players know Dallas materially advances the Bon investigation.
Relationships
family
Dalton
family
Flamehand
chapel weapon
Soulfire Scythe
Dallas became tied to the Soulfire Scythe after the party found Blue-Haired Girl in a coffin during the Necromancer's Chapel sequence.
mother-linked weapon
Vision Warhammer
Dallas received a K'Zhara-linked warhammer from the vision trunks, making the object part of the mother-rescue route.
No public inventory items yet.
Aliases
Tags
Core Pink Pony Girl whose continuity bridges the Queef Tower murder investigation, Hazy Pastures/commune fallout, Blue-Haired Girl and Soulfire Scythe thread, the K’Zhara Flamehand rescue arc, and the later Orval/Freedom demon-debt crisis. Dallas is K’Zhara Flamehand’s daughter, a major investigator in Bon von Bovi’s murder, and a central party member in the forge rescue and Freedom void-guard incident.
After the Freedom fight, Azazel left Havyk with an aspiration-inhale boon granting advantage on Perception checks to seek out demons. The group met Blastbelle/“Glassbell,” who blew open the center office door while Havyk and the others picked the desk drawers, finding a bag of 100 gp and the pink-handled dagger note, “Happy Vithyrex Day. Love, P.M.” A button in the desk opened the hidden sewer door, and Orval Finkus reappeared before the party descended.
storyBlastbelle states she is looking for the Graven Scourge. While moving through the sewers, Grease and Havyk gather mushrooms, Dallas lashes Orval’s beak with a whip, and the group scouts the outside of the lair. They follow a cloaked figure until they encounter masked witchborn sitting on patrol.
storyThe party follows the hooded woman, who collapses in front of them and is identified through context as Natasha Brand / Redcloak. Grease gives her a Boost mushroom and a healing potion, then Havyk tries the unresolved “unknown potion” on her. Natasha enters psychosis but remains alive at 2 HP, and Havyk carries her. The party then finds an alarmed satanic dungeon room containing a coffin with someone not dead but close, triggers the alarm, and continues after Grease feeds nearby rats.
storyThe party finds that many sewer and dungeon rooms have already been rummaged through. Blastbelle finds 300 gp and a skeleton key, then uses it to open three doors. The party finds Pink Pony protection contracts; Havyk stealthily hides the Pink Pony contract while Blastbelle takes other contracts. Daffodil bites Orval, and Dallas and Havyk set fire to a room of unsavory contracts before closing the door.
storyThe group enters a boarding room with goblin snacks. Orval pockets the snacks, Daffodil attacks him to steal them, and Grease recovers them. Dallas threatens Orval with the whip after he pulls his own out, while Blastbelle remarks, “Chains and whips excite me.” Grease searches beds and finds notes including one about being scared of “big jumpies.” In the next room, the group finds an injured elf on the ground, asks him for a map, watches Blastbelle smack him and Orval throw water on him, then keeps going. Havyk takes his fine clothing, the note “don’t wait up — P.M.,” and the Red Ledger. Dallas recognizes the Krampus mark on the ledger.
storyAs the party continues, Kaya sees a figure she recognizes and her vision goes black. Instead of her friends, she sees Salvatore Mentali, an octopus-like figure, who tries to shake her hand. Kaya refuses. Salvatore tells her to turn around; two portals appear, and Kaya chooses the one in front of her, returning to the group. Four giant frogs appear as the floor becomes wet and initiative begins. The group kills the frogs. Kuzon / Hollow appears, Salvatore becomes enraged, Kuzon attacks, and Salvatore disappears.
storyAfter Salvatore vanishes, the sewer begins to crumble and the group flees. Blastbelle and Orval both leave the group. Havyk tries to take Natasha, but she is too heavy and dead, forcing the party to leave her behind. Kaya pulls Kuzon through the sewers and sees visions of his past torture, including suffering similar to Xalaethra’s and an image of Ash. Havyk convinces Daffodil onto her shoulder after feeling intense emotions of missing Chaos. The party reaches a mostly safe sewer area, with Dallas taking rubble damage, then emerges into Gravenhurst to see the city under attack by a dead T. rex and another zombie thing.
storyThe Pink Pony Girls return to a changed commune, encounter Orval Finkus, follow the Freedom tunnels, and uncover demon debt and void-guard trouble.
storyThe Pink Pony Girls find Xalaethra near death on an experiment table, free her, and escape Gertie's forge with help from a rebelling scientist and K'Zhara.
storyThe party breaks Gertie's haunted wedding-house illusion, reaches the true forge entrance, and buries Nick Kremp outside it.
storyAuric leads the party through a portal into a time-shifted version of Gertie's Forge, where they learn about K'Zhara's hidden tunnel.
storyAfter Arthur's portal, the party meets Grease, follows the K'Zhara lead, and receives vision-trunk rewards tied to Havyk, Grease, and Dallas.
storyThe guests arrive at Queef Tower, meet Sinclair's duplicated service presence, sign the magical guestbook, and discover the masquerade is built to expose rather than conceal.
storyGuests mingle across Queef Tower while key suspects and witnesses settle into place, Havyk creates a protective psychic link, and Maine finds a locked east-wing door marked by a grim fey claw.
storyDallas finds the metal canister from Bon's murder, Nick reads Geargoggle's thoughts, and Lucian Vale is exposed as having taken an Abyss contract before Ash tackles him.
storyA Lawful decree interrupts Zsa Zsa's performance, the party infiltrates the barracks, and Arthur opens a portal tied to rescuing Dallas's mother.
storyHavyk receives Chaos as replacement eyes, and the party negotiates with Xalaethra rather than treating the Medusa farm as a simple monster hunt.
storyThe party finds the Blue-Haired Girl and the Soulfire Scythe at the Necromancer's Chapel while Gertie's Collector network escalates.
storyTarria joins the Pink Pony Girls as a commune tea ceremony turns into mass blinding, Havyk gains the Mantle of the Medusa, and Calithea warns that the hags are pleased.
storyThe refugee party takes work at the Pink Pony Tavern, clears its first dangers, rescues Imrick, and gains lodging above the tavern.
storyA readable baseline for the Pink Pony Girls roster, from the original team through Tarria and Grease joining later.
itemA warhammer received by Dallas after a vision of K'Zhara Flamehand during the portal-and-potion route. Exact magical properties still need confirmation.
itemFound with Blue-Haired Girl in the Necromancer's Chapel sequence and tied to Dallas Dalton. Exact attack, soulfire, pact, or necromancy effects still need confirmation.
aspectTeleportation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupThe Pink Pony Tavern-centered story orbit and wider social name for characters connected to that crew. When they adventure formally, their official group name is Kickassery Inc.