Began as a core Pink Pony Girl working from the Pink Pony Tavern.

Opening the archive

Opening the archive
Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Havyk is a half-orc, half-elf rogue from the Free Coast, raised under Orlac’s brutal doctrine and determined to become something sharper than the Violince that made her. She fled her tribe, survived alone, and found peace with Devaireaux, a gentle noble whose love gave her a life beyond bloodshed before his death tore it apart. Now fighting with Kickassery Inc. and the Pink Pony Girls, Havyk protects queer lives, breaks abusive power, and turns grief into purpose. With psychic blades, magnetic control, Chaos the raven, and a broken pocket watch ticking like a heartbeat, she does not seek permission to be kind or dangerous.
Began as a core Pink Pony Girl working from the Pink Pony Tavern.
Asked X Grymmeye for help speaking with a Medusa and became bound to Chaos the Raven as a replacement sight anchor.
Negotiated with Xalaethra
tying the party to Xalaethra’s farm
Zsa Zsa’s release
and later commune/farm consequences.
Was present at Queef Tower for the crossover masquerade
pleaded for Rice Hands’ mind and soul to return
and carried the permanent Fate Hag outcome forward.
Claimed the Mantle of the Medusa at Xalaethra’s abandoned camp after the Hazy Pastures commune disaster.
Continued dealing with the commune/farm control problem after the Hazy Pastures fallout and replacement-farmer search.
Later received magical eyes in the 2025-07-05 vision battleground after thinking of Chaos the Raven.
Traveled through the Whispwoods and time-shifted Gertie’s Forge route where the party learned of K’Zhara’s hidden tunnel.
In Act 5 Vayne chapel lore near Root Barrel Farm
was revealed to currently hold Mortellus Vayne’s second mass-resurrection scroll.
Freed Xalaethra from Gertie’s Forge captivity with a surge of steel manipulation.
Faced a renewed moral fork at the repaired commune farm when Orval Finkus offered help and Boost while fewer blind commune members remained.
Is linked through Root Barrel Farm history to blind workers
commune control
medusa/farm consequences
and Duskborn/Vayne unresolved magic.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Magnetic Control is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectMagnetic Tug
Choose one valid Magnetic Control target within range. The target must make a STR save or be pulled up to 10 ft. in a straight line toward you. If it ends this movement within 5 ft. of you, it takes 4 (1d6) lightning damage.
Magnetic Hand
Manipulate one unattended metal object within range weighing no more than 10 pounds. As an action while the effect lasts, move it up to 30 ft., manipulate a simple metal object, open an unlocked metal door or container, retrieve or stow a metal item, or pour from a metal vial. It cannot attack or activate magic items.
Iron Grasp
Control one unattended metal object within range weighing no more than 50 pounds. As an action while the effect lasts, move it up to 30 ft. or slam it into a creature within 30 ft. of the object. Make a ranged power attack; on a hit, the target takes 7 (2d6) bludgeoning or piercing damage.
Polar Push
Choose one valid Magnetic Control target within range. The target must make a STR save, taking 7 (2d6) force damage and being pushed or pulled up to 10 ft. in a straight line on a failed save, or half damage with no movement on a success.
Magnetic Deflection
When you or a creature you can see within range is hit by an attack made with a metal weapon or metal projectile, impose a 1d6 penalty on the attack roll, potentially causing it to miss.
Magnetize
Choose one creature or object within range. An unwilling creature must make a CON save. On a failed save, or automatically if unattended, the target becomes magnetized. The next Magnetic Control power you use against it before the effect ends gains a +1 bonus to its attack roll or save DC.
Metalbind
Choose one valid Magnetic Control target within range. The target must make a STR save or become restrained as metal clamps, twists, or pins it in place. It repeats the save at the end of each of its turns, ending the effect on a success. If magnetized, it has disadvantage on the first save.
Magnetic Burst
Release a magnetic pulse. Valid Magnetic Control targets of your choice in the emanation must make a STR save, taking 18 (4d8) force damage and being pushed 15 ft. away from you on a failed save, or half damage with no push on a success. Unattended metal objects in the area are flung outward.
Magnetic Screen
When you or a creature you can see in the emanation is targeted by an attack made with a metal weapon or projectile, create magnetic interference. Until the start of your next turn, attacks made with metal weapons or projectiles against creatures of your choice in the emanation have disadvantage.
Polarity Snare
Choose two valid Magnetic Control targets within range. Each unwilling creature must make a STR save. On a failed save, the targets become linked. Whenever one linked target moves, the other must spend 1 ft. of movement for every 1 ft. moved or be pulled 10 ft. toward it. A linked creature can use its action to repeat the save, ending the link on a success.
Iron Compression
Choose one valid Magnetic Control target within range. The target must make a CON save, taking 27 (6d8) force damage and becoming restrained as metal tightens or pins it in place on a failed save, or half damage with no restraint on a success. The target repeats the save at the end of each of its turns.
Shrapnel Storm
Create a 20-ft. radius storm of metal fragments centered on a point within range. The area is difficult terrain. When a creature enters the area for the first time on a turn or starts there, it must make a DEX save, taking 22 (4d10) piercing damage on a failed save, or half as much on a success. Ranged attacks made with metal ammunition through the area have disadvantage.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Magnetic Control
Location
The Free Coast
Institution / Faction
Pink Pony Girls
clan (former)
Orlac
partner (former)
Devaireaux
partner
Zsa Zsa Glittergold
infatuation
Xalaethra
Session Appearance
Act 5 Episode 10 Scene 1
06/06/2026 / Rogue / demon-sense recipient
Session Appearance
Pink Pony Later Session - Freedom Tunnels and Orval Finkus
2026-04-24 / Farm controller / potential Orval partner
Session Appearance
Pink Pony Later Session - Forge Escape and Xalaethra Rescued
2026-03-15 / Steel manipulator / liberator
Session Appearance
Pink Pony Later Session - Auric and the Time-Shifted Forge
2025-12-28 / Party member / time-portal traveler
Session Appearance
Pink Pony Later Session - Portal and Grease
2025-07-05 / Potion-triggered visionary / magical-eye recipient
Session Appearance
Pink Pony Act 1 Episode 5
Unknown / Pink Pony Act 1 / Farm-problem inheritor / aftermath actor
Session Appearance
Pink Pony Act 1 Episode 4
Unknown / Pink Pony Act 1 / Mantle claimant / medusa-power holder
Session Appearance
Pink Pony Act 1 Episode 2
Unknown / Pink Pony Act 1 / Blind negotiator / Chaos bearer
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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This is the public profile. Private play tools stay behind character access.
Approved, needs play data
2/3 play gates ready. Approved, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Approved, but sheet readiness still needs cleanup.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
Approved player access is connected.
Power readiness42 sheet-ready
Magnetic Control has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Approved, needs play data. Table tools are tools waiting. Wiki state is wiki in review.
Rogue / demon-sense recipient
Receives Azazel/Azazul aspiration-inhale benefit granting advantage on Perception checks to seek out demons; later helps lockpick the desk drawers and descends into the sewers.
Status: Gains demon-detection advantage hook
Knowledge: Players know Havyk has a new Azazel-linked sensory advantage around demons.
Farm controller / potential Orval partner
Considers Orval's help and Boost supply after finding the farm productive but short on workers.
Status: Havyk's commune control faces a moral fork
Knowledge: Players know stabilizing the farm may tempt Havyk toward exploitative alliances.
2026-03-15
Rear forge caverns / experiment station
Steel manipulator / liberator
Frees Xalaethra from the experiment table with a surge of steel manipulation.
Status: Havyk directly saves Xalaethra
Knowledge: Players know Havyk's power and prior Medusa entanglement culminate in a rescue rather than control.
Party member / time-portal traveler
Travels with the Pink Pony Girls through the Whispwoods and time-shifted forge sequence.
Status: Havyk remains active during forge-route discovery
Knowledge: Players know Havyk is part of the team that learns about K’Zhara's tunnel.
Potion-triggered visionary / magical-eye recipient
Drinks a potion while thinking of Chaos the Raven, is pulled into a cyclops battleground, sees a captured Medusa being experimented on, and receives magical eyes from a trunk.
Status: Havyk gains new magical eyes tied to captured Medusa experimentation
Knowledge: Players know her sight and Medusa threads evolve beyond Chaos alone.
Farm-problem inheritor / aftermath actor
Continues dealing with the consequences of the commune disaster while the group seeks replacement farmers.
Status: Havyk’s farm-control problem deepens
Knowledge: Players know the commune/farm thread is becoming practical labor management, not only horror aftermath.
Mantle claimant / medusa-power holder
Claims the Mantle of the Medusa at Xalaethra’s abandoned camp after the commune and redcap incidents.
Status: Havyk gains the Mantle of the Medusa
Knowledge: Players know Havyk’s earlier Xalaethra/Medusa bargain now becomes personal power.
Blind negotiator / Chaos bearer
Asks X Grymmeye for help speaking with a Medusa, loses her eyes to Chaos the raven, then negotiates with Xalaethra instead of fighting.
Status: Havyk gains Chaos and redirects the Medusa conflict into farm politics
Knowledge: Players know Havyk’s medusa/farm authority thread begins here.
Starting party member / tavern worker-adventurer
Begins the Pink Pony campaign as one of the refugee PCs taking work at the Pink Pony Tavern.
Status: Havyk enters Pink Pony baseline roster
Knowledge: Players know Havyk’s farm/medusa/scroll threads originate in the Pink Pony side of play.
Current scroll holder / continuity hook
Is revealed in table lore as holding Mortellus's second mass-resurrection scroll.
Status: Havyk gains major linked artifact implication
Knowledge: Players know a Pink Pony-linked character holds an extremely important Vayne/Duskborn item.
Prior farm controller / continuity context
Is referenced through Root Barrel Farm's history with Havyk, blind workers, and commune control.
Status: Havyk's farm continuity resurfaces
Knowledge: Players know this location has prior Pink Pony moral baggage.
Desperate advocate / failed rescuer
Pleads for Rice Hands’ mind and soul to return to his decrepit body.
Status: Fails to save Rice Hands
Knowledge: Players know Havyk’s plea fails and deepens the tragedy.
Relationships
No public inventory items yet.
Aliases
Tags
Core Pink Pony Girl whose continuity bridges the early Medusa/farm arc, Queef Tower tragedy, Vayne/Duskborn lore, Root Barrel Farm fallout, Gertie’s Forge rescue, and the later Orval/Freedom commune-control dilemma. Havyk’s history includes Chaos the Raven as a sight anchor, the Mantle of the Medusa, later magical eyes, current possession of Mortellus Vayne’s second mass-resurrection scroll, and an unresolved relationship to the farm/commune worker problem.
After the Freedom fight, Azazel left Havyk with an aspiration-inhale boon granting advantage on Perception checks to seek out demons. The group met Blastbelle/“Glassbell,” who blew open the center office door while Havyk and the others picked the desk drawers, finding a bag of 100 gp and the pink-handled dagger note, “Happy Vithyrex Day. Love, P.M.” A button in the desk opened the hidden sewer door, and Orval Finkus reappeared before the party descended.
storyBlastbelle states she is looking for the Graven Scourge. While moving through the sewers, Grease and Havyk gather mushrooms, Dallas lashes Orval’s beak with a whip, and the group scouts the outside of the lair. They follow a cloaked figure until they encounter masked witchborn sitting on patrol.
storyThe party follows the hooded woman, who collapses in front of them and is identified through context as Natasha Brand / Redcloak. Grease gives her a Boost mushroom and a healing potion, then Havyk tries the unresolved “unknown potion” on her. Natasha enters psychosis but remains alive at 2 HP, and Havyk carries her. The party then finds an alarmed satanic dungeon room containing a coffin with someone not dead but close, triggers the alarm, and continues after Grease feeds nearby rats.
storyThe party finds that many sewer and dungeon rooms have already been rummaged through. Blastbelle finds 300 gp and a skeleton key, then uses it to open three doors. The party finds Pink Pony protection contracts; Havyk stealthily hides the Pink Pony contract while Blastbelle takes other contracts. Daffodil bites Orval, and Dallas and Havyk set fire to a room of unsavory contracts before closing the door.
storyThe group enters a boarding room with goblin snacks. Orval pockets the snacks, Daffodil attacks him to steal them, and Grease recovers them. Dallas threatens Orval with the whip after he pulls his own out, while Blastbelle remarks, “Chains and whips excite me.” Grease searches beds and finds notes including one about being scared of “big jumpies.” In the next room, the group finds an injured elf on the ground, asks him for a map, watches Blastbelle smack him and Orval throw water on him, then keeps going. Havyk takes his fine clothing, the note “don’t wait up — P.M.,” and the Red Ledger. Dallas recognizes the Krampus mark on the ledger.
storyAs the party continues, Kaya sees a figure she recognizes and her vision goes black. Instead of her friends, she sees Salvatore Mentali, an octopus-like figure, who tries to shake her hand. Kaya refuses. Salvatore tells her to turn around; two portals appear, and Kaya chooses the one in front of her, returning to the group. Four giant frogs appear as the floor becomes wet and initiative begins. The group kills the frogs. Kuzon / Hollow appears, Salvatore becomes enraged, Kuzon attacks, and Salvatore disappears.
storyAfter Salvatore vanishes, the sewer begins to crumble and the group flees. Blastbelle and Orval both leave the group. Havyk tries to take Natasha, but she is too heavy and dead, forcing the party to leave her behind. Kaya pulls Kuzon through the sewers and sees visions of his past torture, including suffering similar to Xalaethra’s and an image of Ash. Havyk convinces Daffodil onto her shoulder after feeling intense emotions of missing Chaos. The party reaches a mostly safe sewer area, with Dallas taking rubble damage, then emerges into Gravenhurst to see the city under attack by a dead T. rex and another zombie thing.
storyThe Pink Pony Girls return to a changed commune, encounter Orval Finkus, follow the Freedom tunnels, and uncover demon debt and void-guard trouble.
storyThe chapel loot and diaries connect the dead necromancer to Mortellus Vayne, Aria Vayne, Gertie, the Duskborn scroll, and Havyk.
storyRoot Barrel Farm is open again, now staffed by nervous dragonborn workers tending crystals under Orval Finkus's authority.
storyThe Pink Pony Girls find Xalaethra near death on an experiment table, free her, and escape Gertie's forge with help from a rebelling scientist and K'Zhara.
storyThe party breaks Gertie's haunted wedding-house illusion, reaches the true forge entrance, and buries Nick Kremp outside it.
storyAuric leads the party through a portal into a time-shifted version of Gertie's Forge, where they learn about K'Zhara's hidden tunnel.
storyAfter Arthur's portal, the party meets Grease, follows the K'Zhara lead, and receives vision-trunk rewards tied to Havyk, Grease, and Dallas.
storyMy Alchemical Romance and the Pink Pony Girls ride together toward the masquerade in a Queef-crested wagon, with Sinclair driving and social tensions already active.
storyThe guests arrive at Queef Tower, meet Sinclair's duplicated service presence, sign the magical guestbook, and discover the masquerade is built to expose rather than conceal.
storyThe Night Hag lures I.J. toward the washroom and unleashes rats through the east wing while the Fate Hag destroys Rice Hands' mind and soul elsewhere in the estate.
storyNick helps drive off the Night Hag but falls lifeless in the necrotic aftermath, and I.J. reveals her vampiric nature to transform him before he is lost.
storyHavyk pleads for Rice Hands' mind and soul to return, but even Timberlake's Power Word Heal cannot restore what the Fate Hag destroyed.
storyBaron clears the guests from Queef Tower while still offering 500 gold to join New VQU, and the groups return to Gravenhurst carrying Rice Hands' corpse and Nick's transformation.
storyA Lawful decree interrupts Zsa Zsa's performance, the party infiltrates the barracks, and Arthur opens a portal tied to rescuing Dallas's mother.
storyHavyk receives Chaos as replacement eyes, and the party negotiates with Xalaethra rather than treating the Medusa farm as a simple monster hunt.
storyThe party finds the Blue-Haired Girl and the Soulfire Scythe at the Necromancer's Chapel while Gertie's Collector network escalates.
storyTarria joins the Pink Pony Girls as a commune tea ceremony turns into mass blinding, Havyk gains the Mantle of the Medusa, and Calithea warns that the hags are pleased.
storyThe refugee party takes work at the Pink Pony Tavern, clears its first dangers, rescues Imrick, and gains lodging above the tavern.
storyA readable baseline for the Pink Pony Girls roster, from the original team through Tarria and Grease joining later.
aspectMagnetic Control is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupThe Pink Pony Tavern-centered story orbit and wider social name for characters connected to that crew. When they adventure formally, their official group name is Kickassery Inc.
locationThe Free Coast is a maritime coalition along the northern coast, associated with sea-dwarf powers, member ports, independence-minded travel, and a very practical idea of freedom.