Revealed herself as C.C.

Opening the archive

Opening the archive
C.C. The Blade
Valara Cirio, known as C.C. or The Blade, is the Gravenhurst Thieves Guild leader whose senses expose impostors, Castro body mismatch, and Krane-touched mutation.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Valara Cirio, known as C.C. or The Blade, is the Gravenhurst Thieves Guild leader whose senses expose impostors, Castro body mismatch, and Krane-touched mutation.
Revealed herself as C.C.
an independent masked archer searching for the hidden Graven Scourge entrance.
Warned Ash not to hand the Rat King stash key to Blastbelle and later helped clarify the false Blastbelle problem.
Exposed fake Rill and fake Redwave as Castro impostors
confirming the real pair were alive but captured.
Became one of the clearest allies for identity-security scenes
Thieves Guild routes
and rescue leads.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Supernatural Senses is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectKeen Sense
Choose sight, hearing, smell, taste, or touch. For the duration, add 1d4 to Perception, Investigation, or Survival checks that rely primarily on that sense.
Danger Prickle
When you roll initiative, make a DEX save against a visible hazard, or are targeted by a creature you can perceive, add 1d4 to the roll. This does not detect creatures behind total cover or outside your senses.
Darkvision
Your eyes adjust to darkness. For the duration, you gain darkvision out to 60 ft. If you already have darkvision, its range increases by 30 ft. You cannot see through magical darkness with this power.
Bloodhound Scent
You can distinguish individuals, materials, poisons, blood, smoke, fear, illness, and recent passage by scent. For the duration, you have advantage on Survival checks to track a creature whose scent trail is less than 24 hours old.
Sharp Ear
For the duration, you have advantage on Perception checks based on hearing. You can isolate one conversation, footstep, heartbeat, mechanism, or repeated sound within 120 ft. if there is a physical path for sound to reach you.
Sensory Filter
When you would be blinded, deafened, overwhelmed by smell, dazzled, distracted by noise, or affected by sensory overload, add 1d6 to the saving throw or reduce the sensory penalty by one step until the start of your next turn.
Blindsense
Your hearing, air-sense, scent, and spatial awareness combine. For the duration, you know the location of creatures within 10 ft. that are not behind total cover, even if blinded, invisible, or in darkness.
Identify Substance
Examine a substance by sight, scent, taste, texture, or sound. Learn whether it is poisonous, diseased, magical, artificial, organic, metallic, spoiled, explosive, or altered, and identify common materials automatically. Rare or disguised substances may require an Investigation, Nature, Arcana, or Medicine check.
Trackless Tracker
For the duration, you can track creatures across hard floors, crowds, shallow water, urban terrain, or disturbed air if they left any physical trace. You have advantage on Survival checks to follow trails less than 7 days old.
Reflexive Awareness
When you are surprised, attacked by a hidden creature, targeted from behind, or caught by a trap you could physically perceive, make a WIS save against the triggering DC. On a success, you are not surprised and may move 10 ft. or impose disadvantage on the triggering attack.
Blindsight
For the duration, gain blindsight out to 30 ft. while you are not incapacitated. This sense uses hearing, vibration, pressure, scent, and micro-movement; it does not function through total cover or in a zone that suppresses all relevant senses.
Hear the Heart
Listen to heartbeat, breath, pulse, tension, and vocal microchanges of one creature within range. Learn whether it is calm, afraid, injured, poisoned, diseased, lying by stress response, or below half hit points. This is physiological reading, not mind reading.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Supernatural Senses
Institution / Faction
Thieves Guild
family
Cirio
guildmaster / protector
Thieves Guild
Valara is the public anchor for the Guild page: guildmaster, C.C. alias, and protector of people displaced or altered by dangerous experiments.
contractor under strain
Blastbelle - Bella Andrews
Valara/C.C. warned Ash not to hand the Rat King stash key to Blastbelle and later identified the false Blastbelle problem.
covert route contact
Tidings - Rill Waters
Rill belongs in the Guild's quiet movement and water-route layer; Valara later confirms the fake Rill was a Castro impostor and the real Rill remains a rescue lead.
exposed impostor
Castro impostors
Valara uses identity mismatch senses to expose fake Rill and fake Redwave before Ash can be isolated.
warned target
Foulcrum - Ash Stonefist
Valara confirms Ash is a Castro target and interrupts the lure built around him.
Lawful counterpressure
The Lawful
Valara's Guild operates in the same Gravenhurst space where Lawful checkpoints, courts, and security forces create pressure.
Session Appearance
Act 5 Episode 12 Scene 1
2026-06-18 / Exhausted detector / information source
Session Appearance
Act 5 Episode 11 Scene 1
2026-06-11 / Guide / assassin / route controller
Session Appearance
Act 5 Episode 9 Scene 1
06/04/2026 / Allied guide / impostor detector
Session Appearance
Act 5 Episode 8 Story Record 4
05/28/2026 / Identity revealer / ally
Session Appearance
Act 4 Episode 1 Session Notes
2025-06-?? / Possible Witchborn locator / guild-linked resource
Session Appearance
Act 4 Episode 1 Scene 5
2025-06-?? / Potential resource / Witchborn locator
Session Appearance
Act 2 Episode 5 Scene 19
2025-03-06 / Vanishing operative / warning contact
Session Appearance
Act 2 Episode 5 Scene 18
2025-03-06 / Warning contact / independent operative
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Supernatural Senses has 42 sheet-ready powers; the character sheet has 15 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Exhausted detector / information source
Returns with Emmy from a back room, exhausted from searching, and confirms that Maine is in the Velvet Cross District and free.
Status: Gains exhaustion from searching
Knowledge: Players know Valara’s search powers are useful but draining.
Guide / assassin / route controller
Kills Castro with ranged/sneak attacks, urges the group toward the sewers, and keeps the party from freezing on the bridge.
Status: Maintains control of party route
Knowledge: Players know Valara is actively guiding and fighting with them, not just giving directions.
Allied guide / impostor detector
Stays with QUEST after exposing Fake Rill/Fake Redwave, identifies the sewer direction, and urges the party to protect Ash and Kuzan/Hollow.
Status: Active ally in siege
Knowledge: Players know Valara is prioritizing Ash and Kuzan/Hollow over holding the gate.
Identity revealer / ally
Steps from the alley and exposes Fake Rill and Fake Redwave as Castro, revealing her C.C. identity and her detection power.
Status: Becomes overtly tied to C.C. identity for the party
Knowledge: Players learn Valara can detect shapeshifted bodies, Witchborn signatures, and identity mismatch.
Possible Witchborn locator / guild-linked resource
Is flagged as possibly present and useful for locating Witchborn.
Status: Valara remains a likely objective/resource
Knowledge: Players know she could change rescue priorities.
Potential resource / Witchborn locator
Is referenced as possibly present and able to locate Witchborn.
Status: Valara becomes possible objective/resource
Knowledge: Players know Valara may help find Witchborn or missing people.
Vanishing operative / warning contact
Vanishes in smoke as the false Blastbelle becomes red caps.
Status: Leaves party to fight after warning them
Knowledge: Players know CC has unusual escape or stealth methods.
Warning contact / independent operative
Warns the party that Blastbelle is false and the Thieves Guild has been infiltrated.
Status: Warning proves decisive for the trust test
Knowledge: Players know CC’s warning becomes the basis for caution.
Independent operative / Scourge investigator
Is present as the group discovers camp clues tied to Graven Scourge targets.
Status: Scourge investigation focus strengthens
Knowledge: Players know CC’s investigation points toward active Scourge operations.
Masked archer / independent operative
Reveals herself as an independent operative seeking the hidden Graven Scourge entrance.
Status: Introduced as temporary aligned contact outside main Guild chain
Knowledge: Players know CC’s goals are Scourge-focused, not stash-focused.
Offscreen stash-camp authority
Referenced because the sewer room is outside Valara’s core camp.
Status: Valara’s core camp becomes a location distinction
Knowledge: Players know the party is not yet at Valara’s main camp.
Relationships
family
Cirio
guildmaster / protector
Thieves Guild
Valara is the public anchor for the Guild page: guildmaster, C.C. alias, and protector of people displaced or altered by dangerous experiments.
exposed impostor
Castro impostors
Valara uses identity mismatch senses to expose fake Rill and fake Redwave before Ash can be isolated.
Lawful counterpressure
The Lawful
Valara's Guild operates in the same Gravenhurst space where Lawful checkpoints, courts, and security forces create pressure.
No public inventory items yet.
Aliases
Tags
Current state: Valara is active in Gravenhurst's undercity and rescue-route politics while Castro impostors are in play. Ideology: Protect the vulnerable by controlling information before institutions or predators can weaponize it. Alliances: Thieves Guild contacts, mutates and experiment-displaced people, Rill/Redwave's contact web, and a cautious working relationship with Q.U.E.S.T. Open hooks / secrets: Valara knows enough to expose the current impostor layer, but not Castro command leadership. Her C.C. alias still matters because who knows it changes who can safely ask for help. Changed recently: She moved from masked warning contact to open ally by exposing the fake Rill/Redwave lure.
Arthur takes Elmyra toward VQU to gather institutional support while the rest of QUEST follows Valara and Emmy's lead toward Maine in Velvet Cross.
storyA Jericha side story centered on Jonah Subramountian and two fallen members of the Thieves Guild.
storyThe session resumed with Ash downed near the bridge and Castro attackers still active. Castro eldritch blasting knocked Ash into the runoff water, giving him two death failures before Jonah and the others stabilized the line. Jonah delivered major healing, Ash survived the water and hauled himself back up, Vic threw bodies and pushed forward, Morgan and Elmyra continued blasting, and Valara killed fleeing Castro while urging everyone toward the sewers.
storyAfter clearing more Castro from the bridge route, the party encountered frightened commoners trying to understand where to go. Jonah directed them toward Djon’s church or toward shelter in nearby buildings, while Ash supported hunkering down. Valara kept pushing the party onward, emphasizing that they needed to reach the sewer route while they still had a chance.
storyAs the party moved toward the Guild route, they heard screaming and Valara identified Emmy. Emmy was young, terrified, bleeding, and clutching a copper route token while trying to open the hidden Thieves Guild sewer entrance. A powerful Castro general stalked her and recognized the entrance. Valara stated they did not have enough to take him on directly, slipped on a ring, wished Arthur were there, and the Guild door opened further as Arthur/Authur stepped out. The Castro general void-blinked away rather than fight Arthur there.
storyInside the damaged Guild refuge, Arthur/Authur explained why he was there: fighting Castro incursions one battle at a time will keep losing ground because the real problem is the wound between worlds. He identified Ash/Foulcrum and Hollow/Alfred/Kuzon as rare void manipulators whose power could heal the Void rather than weaponize it. He proposed using Trixie’s drifting game realm as a staging ground close enough to the deepest void fractures to seal them.
storyQUEST began boxed into the alley/checkpoint after Valara exposed Fake Rill and Fake Redwave. The group confirmed the major route choices: south toward the gate/Aleron, west toward the bridge and sewers, north toward Djon's protection or the Lawful offices, with east blocked.
storyQUEST fought the first Castro wave in the alley. Vic raged and cut down attackers, Ash charged forward with monk strikes and redirected civilians, Morgan used necrotic touch, Elmyra used twinned Chromatic Orbs, Hugo joined from above, and Jonah supported the line.
storyAfter clearing the first alley area, the party debated priorities and locked in going west toward the bridge/sewer direction. They saved seven civilians and failed to save five, gaining two group inspiration. On the west bridge, Morgan unleashed Lightning Bolt and Elmyra followed with Fireball, revealing an illusion hiding civilians on or near the bridge. Ash used void manifestation/tentacle arms in the webbed bridge fight.
storyAt the end of the session, two more Castro descended from the sky as Ash's void manifestation drew attention. Ash was attacked and dropped to 0 HP. Valara warned the group that they must keep the enemy from taking Ash; if they gain Ash's void manifestation powers, they can rip the void wide open and bring an ass-load of voidlings through.
storyFake Rill and fake Redwave try to lure Ash away, but Valara/C.C. exposes them as Castro impostors and confirms the real pair are alive but captured.
storyThe Castro attack begins from above and within Gravenhurst, turning the gate crowd into a battlefield as Djon's barrier ignites and the Black Ward seals itself.
storyRen Yacour recites Storm Boulder's crisis message, updating the party on Point Pringle's collapsed zones, safe camp, guild movement, and succession urgency.
storyThis session begins the Point Pringle crisis arc after the Stormcall return: the party debates leadership strategy, tries to secure Eveline’s support, receives Storm Boulder’s battlefield message, fights shapeshifter doubles in Pringle Manor, and loses Solar through a portal.
storyThe party debates CC's warning, refuses to hand Blastbelle the stash key, and learns the Thieves Guild may be infiltrated before CC vanishes in smoke.
storyThe false Blastbelle collapses into red caps, Jonah is dropped immediately, and Ash revives him just in time for Jonah to drink the Potion of Ice Golem and turn the battle.
storyAfter Nick and Victor return to Gravenhurst, the reduced party searches the furnished sewer room, finding signs of recent use, 20 gold, a +1 handaxe, and a locked chest.
storyThe hidden archer reveals herself as CC, an independent operative seeking the Graven Scourge entrance, while Podon names his missing daughter C-Ment.
storyThe party finds a recent side camp containing Redwave Vaughn's engraved dagger, a red cloak, and an updated Graven Scourge hit list naming I.J. and Victor Shaw.
storyThe group clears a rat-clogged passage and reaches the suspected Thieves Guild stash door, but Blastbelle's bomb, the iron key, and Dhaz's tools all fail to open it.
storyThe party confronts the hive-like Rat King, which drags Maine across the chamber and drops Ash before Maine destroys it with Magic Missile and the stash key is recovered.
storyAfter Ash recovers the stash key, CC warns the party not to give it to Blastbelle, turning the sewer mission into an unresolved trust conflict.
aspectSupernatural Senses is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA Gravenhurst-centered underworld network of brokers, smugglers, infiltrators, contractors, stash routes, and quiet protection claims, most publicly tied to Valara Cirio as The Blade.