Appeared in Vithyrex's Maze fighting dragonborn and was recognized by Maine as Arthur.

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Arthur is a surviving M.A.I. experiment, Vorpal founder, and portal-route ally now headed to VQU with Elmyra for Baron-backed support.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Arthur is a surviving M.A.I. experiment, Vorpal founder, and portal-route ally now headed to VQU with Elmyra for Baron-backed support.
Appeared in Vithyrex's Maze fighting dragonborn and was recognized by Maine as Arthur.
Called Maine brother
said he had one of the heart pieces
and asked for help defeating the dragonborn so they could work together.
Provided the portal route that dropped the Pink Pony Girls into the Grease/Whispwoods sequence while pursuing K'Zhara Flamehand.
Appeared from the ship in Gertie's Forge and helped everyone aboard for the escape route.
Split from QUEST after the long rest to go to VQU with Elmyra and gather Baron/institutional support for the next operation.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Chronokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectMomentary Speed
Until the start of your next turn, your speed increases by 10 ft., and you have advantage on the next DEX saving throw you make.
Aging Touch
Make a melee power attack against one creature or unattended object. On a hit, the target takes 4 (1d6) necrotic damage. If the target is an object, the damage is doubled.
Gift of Alacrity
Touch one willing creature. For the duration, the target can add 1d8 to initiative rolls. A creature can benefit from only one Gift of Alacrity at a time.
Dragging Moment
Choose one creature you can see within range. The target must make a WIS save or have its speed reduced by 10 ft. and lose reactions until the start of your next turn.
Flicker Back
When a creature you can see within range is hit by an attack, the target gains +2 AC against the triggering attack. If the attack misses, the target may move 5 ft. without provoking opportunity attacks.
Withering Second
Choose one creature you can see within range. The target must make a CON save, taking 7 (2d6) necrotic damage on a failed save, or half as much on a success. On a failed save, the target cannot regain hit points until the start of your next turn.
Accelerated Reflexes
When you roll initiative or make a DEX saving throw, add your INT modifier to the roll.
Slow
Choose up to six creatures in a 40-ft. cube centered on a point within range. Each target must make a WIS save or have its speed halved, take a -2 penalty to AC and DEX saves, lose reactions, and take either an action or a bonus action on its turn, not both. The target repeats the save at the end of each of its turns.
Temporal Split
Move up to your speed. During this movement, you may pass through occupied spaces, and you do not provoke opportunity attacks.
Aging Burst
Choose one creature you can see within range. It must make a CON save, taking 23 (5d8) necrotic damage on a failed save, or half as much on a success. On a failed save, it has disadvantage on STR and DEX checks until the end of its next turn.
Time Skip
Take one additional action this turn. This action can be used only to Dash, Disengage, Dodge, Help, Hide, Search, Use an Object, make one weapon attack, or use a Tier 0–1 Chronokinesis power. You cannot use Time Skip again until the end of your next turn.
Temporal Lock
Choose one creature you can see within range. It must make a WIS save or lose reactions and take either an action or a bonus action on its turn, not both. The target repeats the save at the end of each of its turns.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Chronokinesis
Institution / Faction
Vorpal
clan
M.A.I. Experiments
institutional route
Von Queef University
Arthur leaves the active party route to speak with Baron von Queef and assemble institutional backing while QUEST follows the Maine/Rabe House lead.
MAI brother
Maine - M.A.I.N.E.
Arthur called Maine brother, gave Maine a heart piece, and treated their shared M.A.I. survival as an active bond rather than only a lab-origin fact.
founder
Vorpal
Arthur is publicly framed as the founder of Vorpal, a secret resistance against Krane and the remnants of the M.A.I. initiative.
rescue-route guide
Pink Pony Girls
Arthur's portal route carried the Pink Pony Girls into the Grease/Whispwoods path and later onto the ship escape from Gertie's Forge.
current route ally
Prism - Elmyra Manticore
Elmyra goes with Arthur toward VQU because the support route intersects with her friends and the school thread.
old hunter
Caesar - Aleron Bonapate
Aleron previously hunted Arthur, making Arthur one of the cleanest links between Castro's planar conquest and the current Queefdom breach.
Session Appearance
Act 5 Episode 12 Scene 1
2026-06-18 / Strategist / route-split instigator
Session Appearance
Pink Pony Later Session - Forge Escape and Xalaethra Rescued
2026-03-15 / Ship contact / escape facilitator
Session Appearance
Pink Pony Later Session - Portal and Grease
2025-07-05 / Portal opener / K’Zhara lead driver
Session Appearance
Pink Pony Act 1 Episode 6
Unknown / Pink Pony Act 1 / Portal arrival / mother-rescue messenger
Session Appearance
Act 5 Episode 5 Scene 3
2026-03-19 / Absent brother-variant / note writer
Session Appearance
Act 5 Episode 4 Session Notes
2026-02-26 / Maine-variant survivor / competing heart-piece holder
Session Appearance
Act 5 Episode 4 Scene 49
2026-03-12 / Exit strategist / logistics questioner
Session Appearance
Act 5 Episode 4 Scene 47
2026-03-12 / Low-bar drink tester / dry survivor
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Sheet, player access, and powers are ready for table use.
Play gates
3/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
Approved player access is connected.
Power readiness42 sheet-ready
Chronokinesis has 42 sheet-ready powers; the character sheet has 17 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Playable now. Table tools are tools partial. Wiki state is wiki polished.
Strategist / route-split instigator
Explains that he will go to VQU to speak with Baron von Queef and regroup support while the party tracks Maine in Velvet Cross.
Status: Separates from party with Elmyra
Knowledge: Players know Arthur is pursuing the VQU/institutional side of the plan.
2026-03-15
Rear forge caverns / escape route
Ship contact / escape facilitator
Appears from the ship and helps everyone aboard for the escape from Gertie's Forge.
Status: Arthur completes the forge escape route
Knowledge: Players know Arthur's involvement remains crucial to Pink Pony survival and Dallas's mother rescue.
Portal opener / K’Zhara lead driver
Provides the portal route that drops the Pink Pony Girls into the Grease/Whispwoods sequence while pursuing K’Zhara Flamehand.
Status: Arthur directs the party deeper toward K’Zhara's rescue route
Knowledge: Players know Arthur's guidance connects Dallas's mother rescue to the wider MAI/portal web.
Portal arrival / mother-rescue messenger
Appears through a portal and tells Dallas he is there to help save her mother.
Status: Arthur enters Pink Pony continuity tied to Dallas’s mother arc
Knowledge: Players know Arthur’s motives connect to K’Zhara Flamehand and later forge rescue.
Absent brother-variant / note writer
Leaves a note saying he has business with some big Pink Pony girls, which Drow reads after the portal arrival.
Status: Arthur exits the cemetery handoff by note
Knowledge: Players know Arthur is not present for Maine's killing or arrest but remains active elsewhere.
Maine-variant survivor / competing heart-piece holder
Summarizes Arthur's return as Maine's brother-variant and a holder or claimant of one heart piece.
Status: Arthur enters active Act 5 plot
Knowledge: Players know the MAI/clone thread now intersects the Vithyrex Maze and Castro dragonborn crisis.
Exit strategist / logistics questioner
Asks Maine how many heart pieces they have, where they are going, and how many people are coming before the portal push.
Status: Arthur frames the escape as a destination-and-roster problem
Knowledge: Players know the portal has logistics beyond simply opening it.
Low-bar drink tester / dry survivor
Accepts Morgan's flask after asking what is in it and comparing the offer favorably against having had motor oil.
Status: Arthur gets a social beat with Morgan after the exposition dump
Knowledge: Players know Arthur is hardened, dry, and not above low standards.
Chronokinetic brother-variant / exposition source
Explains the abandoned MAI experiments, Krane hoarding void energy, Enemy murdering the lawful-good Maine variant, Arthur's chronokinesis, and his later information-gathering.
Status: Arthur becomes major MAI/Castro/Krane exposition source
Knowledge: Players know Arthur survived Enemy by developing time-control powers and collecting intelligence.
Winded ally / heart-piece giver
Runs back toward Maine and throws him the heart piece he had claimed.
Status: Arthur transfers one heart piece to Maine
Knowledge: Players know Arthur is willing to cooperate with Maine under pressure.
Vorpal-blade fighter / Castro target
Attacks the Castro figure with a vorpal blade and warns Maine that it cannot take reactions.
Status: Arthur provides tactical information against Castro
Knowledge: Players know Arthur has experience with or knowledge of this enemy type.
Protected brother-variant / missed extra attacker
Fights alongside Maine and Ash against dragonborn and misses after Maine tries to grant him an extra attack.
Status: Arthur remains endangered but active
Knowledge: Players know he is a capable but not unstoppable ally.
Relationships
clan
M.A.I. Experiments
institutional route
Von Queef University
Arthur leaves the active party route to speak with Baron von Queef and assemble institutional backing while QUEST follows the Maine/Rabe House lead.
founder
Vorpal
Arthur is publicly framed as the founder of Vorpal, a secret resistance against Krane and the remnants of the M.A.I. initiative.
rescue-route guide
Pink Pony Girls
Arthur's portal route carried the Pink Pony Girls into the Grease/Whispwoods path and later onto the ship escape from Gertie's Forge.
Shared Aspect
No public inventory items yet.
Aliases
Tags
Current state: Arthur is off the Rabe House route and moving toward VQU with Elmyra to gather institutional support. Ideology: Survive the experiments by staying untrackable, build resistance infrastructure, and turn old lab secrets into chosen routes. Alliances: Maine as M.A.I. brother, Vorpal, Elmyra on the VQU support route, and Baron if the institutional ask succeeds. Open hooks / secrets: Arthur's heart-piece knowledge, detection immunity, and history with Aleron make him a live key to the Castro/M.A.I. intersection. Changed recently: He moved from maze ally/exposition source to active route lead for the next operation.
Arthur takes Elmyra toward VQU to gather institutional support while the rest of QUEST follows Valara and Emmy's lead toward Maine in Velvet Cross.
storyA Jericha side story centered on Jonah Subramountian and two fallen members of the Thieves Guild.
storyThe Pink Pony Girls find Xalaethra near death on an experiment table, free her, and escape Gertie's forge with help from a rebelling scientist and K'Zhara.
storyVic fights a color-shifting shapeshifter and uses murderball instincts to slam it through the maze walls.
storyMaine brings Arthur into the safe room, where Arthur recognizes Vala and begins answering questions about MAI, Malevolus Krane, Castro, and the maze.
storyArthur ties the MAI experiments, Malevolus Krane's hoarded void energy, Act 1, Stormcall, and Enemy into one chain.
storyArthur explains Castro's conquered planes, the Lonely Islands dragonborn captivity, imprisoned dragons, and the growing dragonborn army.
storyArthur confirms the maze's escape routes, while Maine reads Timonos Truthstriker's Journal and learns Timonos was exiled into the labyrinth.
storyMorgan hears Jeff screaming, poison-sprays him unconscious, ignores his request for rescue, and rejoins the safe room.
storyTimonos crashes through near Ash and Drow, and Ash survives a severe overkill result with permanent maximum hit point loss.
storyThe repaired portal carries the escape crowd out of Vithyrex's Maze, but collective intent sends them to Bones's cemetery instead of VQU.
storyThis session completes the Vithyrex Maze escape and corrects prior blended summaries: Arthur gives the major MAI/Malevolus Krane/Castro exposition in the safe room, Maine reads Timonos Truthstriker’s Journal, Morgan ignores Jeff and rejoins, Ash suffers permanent max HP loss after Timonos Truthstriker crashes through, Vic escapes by ramming through a wall, and the mass portal deposits everyone at Bones’s cemetery.
storyThe 03/05 session resumes inside Vithyrex's Maze with every faction still active and initiative rerolled.
storyAsh and Maine keep fighting beside Arthur, with Maine using Eldritch Blast and trying to protect his clone-brother figure.
storyA Castro figure wearing General Falafelsnout's polar-bear head as a helm enters Arthur and Maine's corridor.
storyArthur throws Maine his claimed heart piece, bringing Maine to two heart pieces while Morgan holds one.
storyThis session continues the Vithyrex Maze with all factions active: Ash and Maine aid Arthur against dragonborn and Castro, Vic and Morgan fight Timonos Truthstriker, Jonah builds a small party with Vala, Helga Wingkin, Valbrant, and Podon Xopip Kelbar Lokas, Ash is displaced to Drow’s cell block, Morgan wins a Vithyrex temptation and gains both a heart piece and Dragon Claw, while Granny loses another heart piece by choosing a severed arm.
storyAsh sees a gray-haired hexelf who looks uncannily like Maine, and Maine recognizes him as Arthur.
storyArthur claims a heart piece and asks Maine for help, while Jonah's dragonborn allies claim another and ask for protection from Arthur.
storyThis corrected 02/26 session continues the Vithyrex Maze from the cyclops cliffhanger. It adds wall-breaking maze navigation, Vic’s mirror-dagger trial and Dagger of Hunger, Timonos Truthstriker’s direct entrance, Timonos Truthstriker’s Journal from Ignotus, Jonah’s alliance with dragonborn carrying a heart piece, Arthur’s return as a Maine-variant, and the end-state split between Arthur’s heart piece and the dragonborn heart piece.
storyThis corrected 02/19 session continues the Vithyrex Maze rather than the later Enemy/Gravenhurst fallout. The party remains split, pursues four heart pieces, meets Vic Vaurr and Vala Gearsprocket, learns Braska lost a heart piece to a minotaur, confirms one heart piece from a dead gnome, and ends mid-combat with a cyclops after Morgan’s first Corpse Explosion.
storyThis session begins the Vithyrex Maze proper: the party explores trap-heavy corridors, finds boon books and romantic magic items, meets Aizan, discovers the roaming eye hazard, is split by maze effects, and learns that four missing heart segments are required to open the purple exit portal.
storyAfter Arthur's portal, the party meets Grease, follows the K'Zhara lead, and receives vision-trunk rewards tied to Havyk, Grease, and Dallas.
storyA Lawful decree interrupts Zsa Zsa's performance, the party infiltrates the barracks, and Arthur opens a portal tied to rescuing Dallas's mother.
aspectChronokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA hidden resistance and intelligence network led by Author/Arthur, gathering knowledge against Krane, Castro forces, and the lies left inside Jericha's history.