Helped face the Night Hag and east-wing rat chaos during Nick’s transformation crisis.

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Opening the archive
Nursery
Nymeria Duarte is an elven cleric of Kickassery Inc. whose faith brought her to Gravenhurst seeking a clearer connection with the Gamemaster and the meaning behind her visions. Since youth, she has seen flashes of possible futures, each one tangled in danger, prophecy, and unanswered divine intent.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Nymeria Duarte is an elven cleric of Kickassery Inc. whose faith brought her to Gravenhurst seeking a clearer connection with the Gamemaster and the meaning behind her visions. Since youth, she has seen flashes of possible futures, each one tangled in danger, prophecy, and unanswered divine intent.
Helped face the Night Hag and east-wing rat chaos during Nick’s transformation crisis.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Botany is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectThorn Whip
Create a vine-like whip covered in thorns and lash it at one creature within range. Make a melee power attack. On a hit, the target takes 4 (1d6) piercing damage, and if it is Large or smaller, you may pull it up to 10 ft. toward you.
Druidcraft
Whisper to nearby plants and nature. Choose one: cause a Tiny plant to bloom, open, wilt, or grow slightly; predict the weather for the next 24 hours in your immediate area; create a harmless sensory effect such as falling petals, drifting leaves, or floral scent; or make a seedling, flower, or vine sprout in soil.
Goodberry
Ten berries appear in your hand and are infused with magic for the duration. A creature can take a bonus action to eat one berry. Eating a berry restores 1 hit point and provides enough nourishment to sustain a creature for one day. Uneaten berries disappear when the effect ends.
Entangling Roots
Roots and vines erupt in a 10-ft. square on the ground within range. The area is difficult terrain. A creature that enters the area for the first time on a turn or starts its turn there must make a STR save or become restrained until the start of its next turn.
Speak with Plants
You can communicate simple ideas with plants as if you shared a language. Plants can convey basic information about creatures, weather, disease, damage, and movement they have sensed nearby. This does not make plants intelligent or friendly, but you have advantage on Nature checks made to understand or influence plant life.
Pollen Puff
Release a puff of irritating pollen at one creature you can see within range. The target must make a CON save, taking 7 (2d6) poison damage on a failed save, or half as much on a success. On a failed save, it also has disadvantage on the next Perception check or attack roll it makes before the end of its next turn.
Restorative Bloom
A restorative bloom opens nearby. Creatures of your choice in the emanation regain 18 (4d8 + your WIS modifier) hit points. A target that is poisoned may also end that condition.
Vine Snare
When a creature you can see within range moves, vines snap around it. The target must make a STR save or its speed becomes 0 for the rest of the turn.
Verdant Shelter
Grow a small shelter of branches, leaves, and vines large enough to house up to six Medium creatures. The shelter grants half cover from outside attacks, conceals smoke and firelight, and provides protection from normal weather.
Spore Cloud
Create a 15-ft. radius cloud of irritating spores centered on a point within range. The area is lightly obscured. A creature that enters the area for the first time on a turn or starts its turn there must make a CON save, taking 14 (4d6) poison damage on a failed save, or half as much on a success. On a failed save, it cannot take reactions until the start of its next turn.
Life Garden
Create a living garden of medicinal plants in the emanation. Creatures of your choice regain hit points equal to your WIS modifier at the start of each of their turns while in the garden. The garden is difficult terrain for hostile creatures.
Wall of Thorns
Create a wall of twisting thorns up to 60 ft. long, 20 ft. high, and 5 ft. thick. The wall blocks line of sight, provides three-quarters cover, and is difficult terrain. When a creature enters the wall for the first time on a turn or starts its turn there, it must make a DEX save, taking 27 (6d8) piercing damage on a failed save, or half as much on a success.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Botany
Institution / Faction
Pink Pony Girls
family
Duarte
Session Appearance
Pink Pony Act 1 Episode 5
Unknown / Pink Pony Act 1 / Possible attendee / unresolved marked party member
Session Appearance
Pink Pony Act 1 Episode 1
Unknown / Pink Pony Act 1 / Starting party member / Krampus-marked target
Session Appearance
Act 5 Episode 4 Scene 45
2026-03-12 / Missing travel companion / unresolved ally
Session Appearance
Act 2 Special Episode Scene 9
2025-02-08 / Witness / Pink Pony member
Session Appearance
Act 2 Special Episode Scene 8
2025-02-08 / East-wing responder / witness
Session Appearance
Act 2 Special Episode Scene 7
2025-02-08 / East-wing adventurer / responder
Session Appearance
Act 2 Special Episode Scene 4
2025-02-08 / Investigator / Pink Pony guest
Session Appearance
Act 2 Special Episode Scene 3
2025-02-08 / Pink Pony guest / investigator-to-be
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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This is the public profile. Private play tools stay behind character access.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Botany has 42 sheet-ready powers; the character sheet has 13 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Possible attendee / unresolved marked party member
Is listed as needing confirmation for this session’s attendance.
Status: Nymeria’s Episode 5 presence remains uncertain
Knowledge: Players know her Krampus mark remains part of the broader Pink Pony continuity.
Starting party member / Krampus-marked target
Begins as an original Pink Pony Girl and is marked by Imrick/Krampus after the infernal child rescue.
Status: Nymeria receives early Krampus attention
Knowledge: Players know Nymeria is singled out by the sinister gift/mark thread.
Missing travel companion / unresolved ally
Arthur says he met Pink Pony Tavern girls, got lost in the Whisperwoods and Nymeria, and has not seen Nymeria in a while.
Status: Nymeria becomes part of Arthur's missing-travel context
Knowledge: Players know Arthur's route crossed Pink Pony and Whisperwoods threads before the maze.
Witness / Pink Pony member
Is present as Rice Hands’ fate becomes permanent.
Status: No direct status change
Knowledge: Players know Nymeria shares the Pink Pony trauma of Rice Hands’ death.
East-wing responder / witness
Is present during the east-wing response as Nick falls and I.J. transforms him.
Status: No direct status change
Knowledge: Players know Nymeria witnesses or participates in this crisis front.
East-wing adventurer / responder
Participates in the divided hag-attack response in the east wing.
Status: No direct status change
Knowledge: Players know Nymeria is part of the east-wing response.
Investigator / Pink Pony guest
Questions Lucian Vale while mingling around Queef Tower.
Status: No direct status change
Knowledge: Players know Nymeria actively probes suspects before the attack.
Pink Pony guest / investigator-to-be
Arrives at Queef Tower with the crossover guests and enters under the estate’s anti-disguise rules.
Status: Nymeria enters the controlled estate environment
Knowledge: Players know Nymeria is present before the later Lucian questioning and hag attack.
Relationships
family
Duarte
No public inventory items yet.
Aliases
Tags
Arthur ties the MAI experiments, Malevolus Krane's hoarded void energy, Act 1, Stormcall, and Enemy into one chain.
storyArthur explains Castro's conquered planes, the Lonely Islands dragonborn captivity, imprisoned dragons, and the growing dragonborn army.
storyThe party breaks Gertie's haunted wedding-house illusion, reaches the true forge entrance, and buries Nick Kremp outside it.
storyThe guests arrive at Queef Tower, meet Sinclair's duplicated service presence, sign the magical guestbook, and discover the masquerade is built to expose rather than conceal.
storyGuests mingle across Queef Tower while key suspects and witnesses settle into place, Havyk creates a protective psychic link, and Maine finds a locked east-wing door marked by a grim fey claw.
storyThe Night Hag lures I.J. toward the washroom and unleashes rats through the east wing while the Fate Hag destroys Rice Hands' mind and soul elsewhere in the estate.
storyNick helps drive off the Night Hag but falls lifeless in the necrotic aftermath, and I.J. reveals her vampiric nature to transform him before he is lost.
storyHavyk pleads for Rice Hands' mind and soul to return, but even Timberlake's Power Word Heal cannot restore what the Fate Hag destroyed.
storyA Lawful decree interrupts Zsa Zsa's performance, the party infiltrates the barracks, and Arthur opens a portal tied to rescuing Dallas's mother.
storyHavyk receives Chaos as replacement eyes, and the party negotiates with Xalaethra rather than treating the Medusa farm as a simple monster hunt.
storyThe party finds the Blue-Haired Girl and the Soulfire Scythe at the Necromancer's Chapel while Gertie's Collector network escalates.
storyThe refugee party takes work at the Pink Pony Tavern, clears its first dangers, rescues Imrick, and gains lodging above the tavern.
storyA readable baseline for the Pink Pony Girls roster, from the original team through Tarria and Grease joining later.
aspectBotany is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupThe Pink Pony Tavern-centered story orbit and wider social name for characters connected to that crew. When they adventure formally, their official group name is Kickassery Inc.