2026-05-14
Session continuity
Imprisoned defendant / Krane contact point
Summarizes Maine's prison scene with Nora's legal-process counsel, the scared birdfolk prisoner, voidling appearance, and Malevolus Krane's direct contact.
Status: Maine prison arc escalates independently of New Gob City
Knowledge: Players know Maine's legal process is being shadowed by Krane and void intrusion.
2026-05-14
Maine's prison cell
Door-slot closer / refusal speaker
Tells Krane 'fuck you' and shuts the eye-level slot rather than engage while imprisoned.
Status: Maine rejects Krane's prison contact
Knowledge: Players know Maine refuses the creator's framing even under custody pressure.
2026-05-14
Maine's prison cell
Imprisoned defendant / process strategist
Does fake sit-ups with Mage Hand, talks to a scared birdfolk prisoner, and tells Nora his plan is to get a fair trial and plead his case.
Status: Maine's prison arc begins in earnest
Knowledge: Players know Maine is trying to use process rather than escape, at least publicly.
2026-03-19
Road from cemetery to Gravenhurst
Voluntary surrender / murder defendant
Chooses to turn himself in, removes the death mask, allows his hands to be bound, and walks toward Gravenhurst with the group.
Status: Maine surrenders instead of fleeing
Knowledge: Players know Maine's legal arc begins because he chooses to face it directly.
2026-04-16
Meta / prison continuity
Imprisoned party member / possible Wish holder
May or may not have access to the hidden ring Jonah placed with him in prison, depending on the deferred reveal.
Status: Maine hidden-ring uncertainty preserved
Knowledge: Players know Maine may have a consumable Wish or another ring, but the truth is unrevealed.
2026-03-19
Queesum Cemetery / Bones's crypt
Power Word Kill user / truce rejecter
Faces Enemy's truce offer, says the future is fatality, uses the death-mask Power Word Kill, and loses 2 Intelligence from the item's curse.
Status: Maine kills Enemy under peace/truce conditions
Knowledge: Players know Maine acted from trauma and conviction, but the killing immediately becomes a legal crisis.
Separated explorer / NPC discoverer
Finds an infernal satyr anxious about love while the group is scattered through the maze.
Status: Maine discovers lonely satyr thread
Knowledge: Players know the maze contains trapped NPCs with relationship problems.
Boon-book opener / darkvision recipient
Opens A Candle in the Rain and receives expanded darkvision from a story about trying to see a water-genasi mother in rain.
Status: Maine gains darkvision boon
Knowledge: Players know the book boons can compensate for maze darkness and perception problems.
Eye victim / max-HP loser
Spots a large eye moving through red smoke and is blinked back to the starting room when it notices him, permanently losing one maximum hit point.
Status: Maine suffers first Vithyrex eye penalty
Knowledge: Players know the eye resets progress and leaves permanent cost.
2026-03-12
Remote corridor / Ash rescue
Apologetic rescuer / potion giver
Finds Ash unconscious with Drow, apologizes for past behavior, takes Drow's potion, revives Ash, and drags him back toward the safe room.
Status: Maine rescues Ash and partially repairs Drow trust
Knowledge: Players know Maine recognizes Drow and takes responsibility for prior harm.
2026-03-12
Safe room / Arthur exposition
Questioner / heart-piece holder
Reaches the safe room with Arthur, asks what is happening, why he has hearts, what the date is, and how to escape.
Status: Maine gets the core MAI and maze-context explanation
Knowledge: Players know Maine has two heart pieces and must decide where and who the group will take.
2026-03-05
Arthur combat corridor
Heart-piece holder / failed catcher
Fails to catch Arthur's thrown heart piece cleanly but recovers it, ending with two heart pieces while Morgan holds one.
Status: Maine holds two heart pieces by session end
Knowledge: Players know the party is one heart piece short of the portal requirement.