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Ragnarok
Uthred Uthredson, known as Ragnarok, is a mountain dwarf barbarian and sparkspeaker whose name became a rallying cry during the Drakkuskan War. Rising from common roots in Kremgrad, he turned lightning-infused fury into battlefield legend, fighting as a champion of ordinary people rather than polished councils.
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Public Face
Uthred Uthredson, known as Ragnarok, is a mountain dwarf barbarian and sparkspeaker whose name became a rallying cry during the Drakkuskan War. Rising from common roots in Kremgrad, he turned lightning-infused fury into battlefield legend, fighting as a champion of ordinary people rather than polished councils.
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Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Electrokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectLightning Lure
Choose one creature you can see within range. The target must make a STR save or be pulled up to 10 ft. toward you. If it ends within 5 ft. of you, it takes 4 (1d8) lightning damage.
Shocking Grasp
Make a melee power attack against one creature. On a hit, the target takes 4 (1d8) lightning damage and cannot take reactions until the start of your next turn.
Spark Bolt
Make a ranged power attack against one creature within range. On a hit, the target takes 9 (2d8) lightning damage. If the target is wearing metal armor or is wet, add your CHA modifier to the damage roll.
Static Guard
When a creature hits you with a melee attack, the attacker takes lightning damage equal to your CHA modifier and cannot take reactions until the end of the current turn.
Jolt Step
Move up to 10 ft. without provoking opportunity attacks. If you move through a space adjacent to a creature during this movement, one creature of your choice takes lightning damage equal to your CHA modifier.
Conductive Touch
Touch one weapon, tool, or conductive object. For the duration, the first time each turn it hits a creature or is used to deliver a power, it deals additional lightning damage equal to your CHA modifier.
Lightning Bolt
Lightning blasts from you in a 100-ft. long, 5-ft. wide line. Creatures in the line must make a DEX save, taking 28 (8d6) lightning damage on a failed save, or half as much on a success.
Thunderclap Guard
When a creature you can see within range is hit by an attack, reduce the damage by 3d8 + your CHA modifier. The attacker must make a CON save or be pushed 10 ft. away from the target.
Magnetic Lift
Choose yourself, one creature wearing metal armor, or one metal object within range. Move the target up to 15 ft. vertically or horizontally. An unwilling creature must succeed on a STR save to resist the movement.
Arc Jump
Teleport to an unoccupied space you can see within range. One creature within 5 ft. of your departure space or arrival space takes lightning damage equal to your CHA modifier.
Chain Current
Choose one creature you can see within range. It must make a DEX save, taking 36 (8d8) lightning damage on a failed save, or half as much on a success. Lightning then leaps to one different creature of your choice within 30 ft. of the first target, which makes the same save against half the damage.
Storm Step
Teleport to an unoccupied space you can see within range. Creatures of your choice within 10 ft. of your departure space or arrival space must make a DEX save, taking 18 (4d8) lightning damage on a failed save, or half as much on a success.
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Power readiness42 sheet-ready
Electrokinesis has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
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Electrokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA collapsed magical governance council once responsible for regulating void research, resurrection protocols, magical infrastructure, and the late-Centrum energy economy that failed around Albert Rallus's hidden M.A.I. work; now publicly echoed by Nora Rabe von Queef's Centrum 2.0 and felt through New VQU, QUEST, and renewed security structures.
locationKremgrad is the East Rekhyov capital anchor in the old backbone and one of Jericha's oldest prestige-school centers: a cold, watched civic center where regional authority, discipline, scholarship, and temple-amber route politics can harden into law.