East Rekhyov

Kremgrad

Kremgrad is the East Rekhyov capital anchor in the old backbone and one of Jericha's oldest prestige-school centers: a cold, watched civic center where regional authority, discipline, scholarship, and temple-amber route politics can harden into law.

On this page

Location context is open.

Read the place, open map context when it exists, and follow connected people, stories, or items.

Open map
Read placePublicLike / reactLockedCommentLockedMapOpen
Location doors

Read place

Public summary, rumors, routes, and place facts are readable.

Public

Like / react

Sign in to like/react here.

Locked

Comment

Sign in to comment as your profile.

Locked

Map

Map details are connected on this page.

Linked pages

88 linked pages can be opened from here.

Rumors & Reasons to Visit

Kremgrad gives the impression that every warm room had to justify itself first.

Nearby & Connected Places

East Rekhyov, East Rekhyov Temple / Amber Index, Scholar Age and Learning Institutions, Fangapor, Redmask, Robia, Richlands, Zakhari Bazaar, Amber Kingdom, Rekhyov Borderland Slot 01

Related Pages

88 linked pages.
Open
character

Angeldust - Angelique Martinique

Angelique Martinique, known as Angeldust, was a VQU student when she witnessed Albert Rallus murder a fellow student, a moment that turned campus glamour into survival instinct. With blonde hair and high-fey poise, she helped Josette move from that Violince into the Queefdom elite of Velvet Cross.

character

Author - Arthur

Arthur is a surviving M.A.I. experiment, Vorpal founder, and portal-route ally now headed to VQU with Elmyra for Baron-backed support.

character

Baron - Baron Fangapor

Baron Fangapor was an ancient vampire noble whose influence spread through East Rekhyov long before Centrum tightened its grip on Jericha. A lawful evil strategist and master of sanguinomancy, he used blood as both weapon and inheritance. Alongside Dr. Malevolus Krane, he helped create the Duskborn strain through ritual experimentation, leaving a legacy that outlived his armies. Defeated once by Nora Rabe von Queef and allied heroes, he was finally destroyed by Nora in 2078.

character

Bogroot - Claude

Profile details are still being written.

character

Boho - Cynthiana of the Wilds

Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance.

character

Brother - Fidelphi Castro

Brother Fidelphi Castro is Hugo's betrayal target and a Castro-face identity clue whose New Goblin City death/curse leaves his true role unresolved.

character

C.C. The Blade - Valara Cirio

Valara Cirio, known as C.C. or The Blade, is the Gravenhurst Thieves Guild leader whose senses expose impostors, Castro body mismatch, and Krane-touched mutation.

character

Cardinal - Jonah Subramountian

Jonah Subramountian, known as Cardinal, believes every disaster is a miracle that arrived before anyone was ready. Raised in a secluded temple of the Creator, the mountain dwarf cleric learned faith, craft, and relentless cheer before a divine mishap carried him to Von Queef University. Now with My Alchemical Romance, Jonah heals wounds, lifts spirits, and meets despair with illegible pamphlets and unwavering conviction. His earthspeaking power steadies the ground beneath his friends, while his joy reminds them why they keep standing.

character

Crone - Greta Wunsch

Greta Wunsch, known as Crone, keeps Von Queef University functioning by doing what most mages fear most: reading the rules and enforcing them. A senior administrator from Le Queef, she oversees compliance, discipline, records, and the fragile bureaucracy holding VQU together after collapse, reopening, and reform.

character

Cub - Lucas Cranach

Profile details are still being written.

character

D.C. - Donnie Cello Lawman

D. C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him.

character

Eddie - Edwin Port

Profile details are still being written.

character

ENEMI - M.A.I.C.E.

M. A. I. C. E. , self-named ENEMI, was engineered in the M. A. I. Experiments as a hexelf weapon built for chaotic supremacy. Born from void infusion and mutation design, he survived by eliminating rival alignment-coded variants and claiming command of EVILS.

character

Firestarter - Nick Kremp

Nick Kremp, the Firestarter, was an infernal wizard and adventurer of My Alchemical Romance whose lawful heart burned as brightly as his flamespeaking. Raised without privilege, Nick became the group’s public voice, hype man, and emotional warmth, using charm, optimism, and fire magic to lift others even when the world turned dangerous. His relationship with Iwlvflybadofsjhhu Jr. and bond with Princess Beatrix, his beloved polar bear companion, grounded him beyond spectacle. Nick believed in doing good, following the law where he could, and keeping the spark alive for his friends; his death in 2100 MB left My Alchemical Romance without one of its brightest lights.

character

Flynn - Diarmaid

Diarmaid, called Flynn by Dallas Dalton, is a massive long-haired Highland cow with the calm patience of a pasture and the impact force of a runaway wagon. Raised alongside Dallas and gifted to her as a calf, Flynn has followed her from home to the Pink Pony Girls as companion, guardian, and family.

character

Garbage - Remington Debris

Remington Debris, known among the Exiles as Garbage, is a raccoonfolk paladin who turned dismissal into devotion. Raised in the Timberlands with a fierce sense of duty, he left home to defend those the world would rather overlook.

character

General - Orlandus Spokovich

General — Orlandus Spokovich was a wood elf/forged VQU student from the Timber Islands whose charm, humor, and theatrical confidence made him one of Floor 3’s defining presences before the campus broke open. His murder by Albert Rallus matters because it removed the student who made rooms feel alive, turning early VQU from a place of performance, jokes, and memorable trouble into a site of public grief and factional fracture.

character

Glimmer - Clair Faethful

Glintfang — Eveline Pringle is the Point Pringle noble heir whose hidden lycanthropy, marriage to Faephine Moonhold, and resistance to being used as a clean political solution make her central to Pringle succession pressure. Her active relevance runs through Ash’s former hopes, the Greasetooth crisis, Pringle family instability, and her decision to stay in Point Pringle after PP4 claimed leadership.

character

Goblin Queen - Meeg

Meeg, known as the Goblin Queen, carries a title that sounds like a joke until the swarm answers. Listed as both goblin and human, she occupies a strange place between identity, nobility, and instinctive command.

character

Hemlock - Titian

Titian, known as Hemlock, was a tortle druid-necromancer and former elf whose exile from Timber Island transformed both body and philosophy. As a scholar of Von Queef University and founding member of Centrum, he pursued necrobotany not as corruption, but as synthesis: root and bone, bloom and rot, regeneration and decay held in the same living system. His work shaped magical ecology, Centrum governance, and the dangerous belief that endings could be cultivated into beginnings. Betrayed by Albert’s rise and presumed dead, Titian’s legacy still grows through rumor, scholarship, and the strange life rooted from his remains.

character

Hood - Jacey Fox

Jacey Fox, known as Hood, is a human outlander and ranger whose survival is bound to the thing that destroyed her life. After a wolf killed her family, Jacey did not simply become a hunter of beasts; her Witchborn Eidolon Bond tied her to that same predator, turning trauma into a living, stalking presence she can never fully escape. She moves through the wilds with patience, suspicion, and the hard knowledge that vengeance does not always arrive cleanly. Hood’s story is not about mastering nature, but enduring the bond between grief and instinct until one finally teaches the other how to survive.

character

I.J. - Iwlvflybadofsjhhu Jr.

Profile details are still being written.

character

Ironhoof - Astrid Ironhoof

Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a recurring academic anchor around fieldwork, horticulture, and practical magical research tied to the Little Shoppe. After losing her expected place in the reformed Centrum, her investigation into void-resonant potions and altered Boost-era alchemy made her an active source of clues, reform pressure, and regulated-power conflict.

character

Junkyard - Jruu

Profile details are still being written.

character

Kindle - Janna Brightspark

Janna Brightspark, known as Kindle, is a fire djinni scribe and junior analyst working inside the Lawful offices of Gravenhurst. Soft-spoken, precise, and stubbornly ethical, she has learned that a corrected clause can save a life as surely as a spell.

character

Lamia - Morgan Draxtler

Lamia — Morgan Draxtler is a My Alchemical Romance necromancer whose family name also appears as Draxler and Draxter because even Morgan is canonically uncertain about it.

character

Madcap - Hugo Drider

Hugo Drider, known as Madcap, is an infernal Castro hunter and trapper who works from concealment rather than formal party membership. In Act 5 Gravenhurst, Jonah Subramountian disrupted Hugo’s Castro trap while chasing a Nick-like figure; Hugo then shadowed My Alchemical Romance from trees and windows because they remained his best active lead to Castro. Hugo entered the necromancer chapel fight late and quietly kept necromancy loot, including the Gloves of Rotting Flesh.

character

Magistrate - Verik Thorne

Magistrate Verik Thorne is Gravenhurst's Lawful courtroom controller, central to Maine's trial, Krane's testimony pressure, and the legal machinery around Castro-era panic.

character

Magus - Virgil Grey

Maine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.

character

Maine - M.A.I.N.E.

M. A. I. N. E. , known simply as Maine, is a Hexelf and forged construct survivor of the M. A. I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning.

character

Musk - Rahab

Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed.

character

Ouija - Kuovena Bravespeaker

Kuovena Bravespeaker, known as Ouija, is a minotaur warlock of Von Queef University and one of the First Five, carrying the dead with them in more ways than one. Raised in the Bravespeaker tradition after the fall of the Wingkin Mountains, they inherited a spiritual lineage shaped by pact obligations, ancestral voices, and survival under pressure. Their gravespeaking lets them commune with spirits, channel the dead, and bind echoes through ritual, but Kuovena seeks more than obedience to old bargains. Chaotic Good and determined to redefine their people’s path, Ouija treats death not as an ending, but as counsel from those still waiting to be heard.

character

P.B. - Princess Beatrix

Profile details are still being written.

character

Podon Xopip Kelbar Lokas

Podon Xopip Kelbar Lokas is a forest gnome monk who left the Whispering Woods Monastery when stillness could no longer answer a father’s fear. His daughter, C’Ment, vanished into Jericha’s urban underworld, with rumors tying her to Boost addiction and Queefdom drug networks. Now Podon moves through danger like a quiet vagrant, following whispers, protecting the vulnerable, and using Flowing Wind discipline to redirect Violince without becoming what he hunts. In Act 5, Jonah found him alive but badly diminished in Vithyrex’s Maze.

character

PP3 - Percival Pringle III

Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually.

character

Prism - Elmyra Manticore

Elmyra Manticore, known as Prism, is an infernal Witchborn sorcerer from Dreadport whose magic first kept her alive as street performance before earning her a place among VQU’s First Five. Flashy, unpredictable, and Chaotic Good, she turns raw instability into color, motion, and sudden elemental transformation.

character

Prototype - Felix Anthony

Felix Anthony, known as Prototype, is the Hexelf founder and supreme figurehead of FLESH, a failed survivor of the M. A. I. experiments who turned abandonment into ideology. To his followers, he is proof that flesh must reclaim supremacy from forged bodies, constructs, and the institutions that made them.

character

Ragnarok - Uthred Uthredson

Uthred Uthredson, known as Ragnarok, is a mountain dwarf barbarian and sparkspeaker whose name became a rallying cry during the Drakkuskan War. Rising from common roots in Kremgrad, he turned lightning-infused fury into battlefield legend, fighting as a champion of ordinary people rather than polished councils.

character

Red Mind - Ursula Bukovor

Profile details are still being written.

character

Rubber - Zetch

Zetch, known as Rubber, is a VQU New Student with elastic/bouncing physicality and a reckless appetite for action. In Act 5 near Root Barrel Farm, Zetch argued with Ellenthyra Mew and Nell Quiv over cave loot, bounced off Vic Vaurr, and became excited by Vic’s murderball-style throws.

character

Sentinel - Captain Alara Vren

Captain Alara Vren is a Lawful and Centrum security commander who turns Gravenhurst and Queefdom crises into controlled lines, checkpoints, and public-order decisions.

character

Spirit of Levius - Paulus Levius

Profile details are still being written.

character

Stardust - Josette Martinique

Josette Martinique, known as Stardust, was a VQU student when she and Angelique witnessed Albert Rallus murder a fellow student, binding their campus story to the Violince that reshaped the age. Black-haired, graceful, and quietly strategic, Josette helped turn survival into social ascent through Velvet Cross society.

character

The Elder - Sister Ylthwyn

Sister Ylthwyn, called The Elder, is the second Sister Treant: a Power Nine deity of decay, endings, and the sacred work of returning all things to the soil. She is worshiped not as cruelty, but as necessary truth. Fallen trunks, fungal crowns, compost, old bones, and buried ruins all belong to her scripture. Ylthwyn teaches that nothing living can grow forever without surrender, and that rot is not failure but transformation. Rural faiths honor her at funerals, failed harvests, and the collapse of false permanence. In her roots, every ending becomes nourishment.

character

The Eye - Vithyrex

Vithyrex, known as The Eye, is the cyclopean deity of the Power Nine who embodies obsession, focus, and singular vision. Dwelling within the Singular Maze, he constructs labyrinths not to confuse wanderers, but to strip away distraction until only one truth remains. Where Trixie scatters chance and the Aboleth preserves all memory, Vithyrex narrows the world to purpose, stone, and fixation. Architects, maze cults, extremists, and certain Lawful sects invoke him when clarity becomes more sacred than mercy. His gaze can steady, harden, or consume. To follow The Eye is to see one path—and lose sight of every other.

character

The Younger - Sister Vessina

Sister Vessina, called The Younger, is one of the Sister Treants: a Power Nine deity of growth, renewal, and living return. Where forests push through old roads and wounded soil sprouts green again, Vessina’s presence is felt in saplings, blossoms, root networks, and the stubborn mercy of regrowth.

character

Vale - Lucian Vale

Lucian Vale, known as Vale, is a human Witchborn rogue and disgraced noble scion from the faded Vale line of Equinox Vale. With little wealth left behind his name, he sought purpose in the Abyss, where hierarchy offered the relevance his family no longer could.

character

Victor Shaw - Simon Baker

Simon Baker, better known by the hexname Victor Shaw, is a human maskweaver from Rifleton whose life has been defined by deception, disguise, and the refusal to let the powerful go unpunished. After turning against the nobleman who exploited his mother, Simon fled into the Fey Realm and learned to survive through false faces, poison, humor, and misdirection. As a member of My Alchemical Romance, partner to Exaba, and companion to the dragon Walter, he hides vulnerability behind jokes and insists he would never lie even when deception is his sharpest tool. Simon looks out for himself first, but his hatred of exploitation keeps pulling him toward peasants, street kids, and anyone crushed under wealth or power.

character

Whisperstep - Exaba

Whisperstep — Exaba is Trixie’s satyr paragon and collector, a chaotic agent whose life is tangled in cruel games, temporal errands, missing memories, and the lingering damage of Gertie’s forgetfulness curse.

character

Widow - Lady Marnette Duskshade

Lady Marnette Duskshade, known as Widow, is a Lawful Evil human noble, potion master, and Abyss power broker from Driftmark exile nobility. Born into an alchemical empire built on patents, assassination, and inheritance, she refined her family legacy into a weapon of high society. Her Witchborn sanguinomancy lets her transmute her own blood into venom, antidote, binding resin, or crystalline tools, each use weakening the body that ambition refuses to spare. Composed, generous when useful, and socially indispensable, Marnette controls outcomes through salons, contracts, and perception. Even at the Masquerade, scandal bent around her rather than breaking her.

character

Rafael Manticore

Rafael Manticore is a Chaotic Good infernal blood hunter and independent adventurer whose life stands in deliberate contrast to his brother Pedro’s infernal ambition. Born into the Manticore line, Rafael chose sacrifice over power, undergoing brutal Blood Hunter rites to hunt fiends, void abominations, and the monsters that prey on the helpless. His cursed blood magic strengthens his blade at personal cost, leaving him disciplined, wary, and grimly compassionate. A frequent protector of Kremgrad and father to Elmyra, Rafael still feels bound to check Pedro’s schemes when family loyalty becomes a public danger. He is proof that cursed blood does not have to choose damnation.

character

Bellini

Profile details are still being written.

character

Dhaz Peloshon Port

Profile details are still being written.

character

Heronomus Bosh

Profile details are still being written.

character

Judith Leyster

Profile details are still being written.

character

Matthias Grunewald

Profile details are still being written.

character

Migoz

Profile details are still being written.

character

Preston

Profile details are still being written.

character

Rolanda

Profile details are still being written.

character

Tintoretto

Profile details are still being written.

character

Vic Vaurr

Vic Vaurr is a minotaur sanguinomancer and former Murderball player for the Stormcall StormCrows. In Act 5, he entered the active party space inside Vithyrex’s Maze while trapped in the labyrinth and searching for his missing dog.

character

Violet Cranach

Profile details are still being written.

character

Wilson Brianson

Profile details are still being written.

character

Zagin Chekomachevski

Profile details are still being written.

character

Collector - Jixie

Jixie is a goblin collector working for the Dimoggio Clan in New Goblin City. Fast-talking, exhausted, and survival-focused, he became a reluctant guide for My Alchemical Romance after the party intervened in a collector dispute over a chained four-lock box.

character

Surgeon - Gristlewick Poplimb

Dr. Gristlewick Poplimb is a goblin doctor and body-parts vendor in the New Goblin City Black Market. He sells weaponized limbs and strange body-part devices to customers willing to pay in gold, useful body parts, or leads.

character

Boss - Mo Dimoggio

Mo Dimoggio is the boss of the Dimoggio Clan in New Goblin City, controlling collector work, underdealings, and dangerous box logistics through subordinates like Collector Jixie, Brocco, Myrne, and Click Clack.

character

Collector - Brakko

Brakko is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.

character

Collector - Murn

Myrne is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.

character

Voucher - Klik Klak

Click Clack is a named Dimoggio Clan collector or associate whose absence became suspicious at Runner Landing after Jixie guided My Alchemical Romance into New Goblin City.

character

Madame Batdorf - Batdorf

Madam Batdorf is a gnoll matron spirit bound to a bone charm set recovered by Ash Stonefist. She berates, warns, and advises from the charm, especially around poison, preparation, hygiene, and survival.

character

Velvet Cross Young Elf

An unnamed 20-year-old high-fashion elf who appeared in the Velvet Cross crowd.

character

Velvet Cross Elf Mother

An unnamed high-fashion elf mother who appeared in the Velvet Cross crowd with her 20-year-old son.

item

Boost

Controlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.

item

Halfling Leg Shrapnel Gun

Action: DC 14 Dex save in 15-ft cone for 2d6 piercing, half on success. Overpack spends 1 charge for 3d6 and push 5 ft. Boost vapor makes loud district boom. Poplimb Bone Cartridge adds 1d6.

item

Healing Potion spent on Jixie

Elmyra gave Jixie a healing potion after he collapsed near the bottom of the descent.

item

The Journal of Titian the Wise

A historical artifact and in-world source rather than a combat item. Reading or citing the journal can provide context on Drakkuskan War-era travel, early student adventuring, cult activity, dragonborn involvement, relic rumors, old routes, and people who later became Centrum figures. Exact dates should be treated as provisional when newer canon disagrees.

item

Void Diamond

Condensed Void energy equal to 100 Void Dust. Spend diamonds equal to power tier to unlock Void-aligned abilities; consume for long-rest benefits and +1 resonance; used as catalyst for Void enchanting/upgrades requiring matching tier count and crafting skill in a Void-aligned ritual space/forge/evolution chamber.

location

East Rekhyov Temple / Amber Index

The East Rekhyov Temple / Amber Index gathers Kremgrad's watched authority, Fangapor's old-war debts, Redmask's coded streets, Robia's local roads, Richlands estate pressure, Whisperwoods forest danger, Zakhari Bazaar trade, Equinox Vale temple leads, Sunspyke's exposed watch paths, and the Amber Kingdom's polished court routes.

location

Amber Kingdom

The Amber Kingdom is a large East Rekhyov state and court region whose bright public image sits beside bazaar rumors, temple secrecy, and hard questions about who is welcome inside the light.

location

East Rekhyov

East Rekhyov is the watched half of Rekhyov, with Kremgrad as its old capital anchor and routes through Fangapor, Redmask, Robia, Richlands, Whisperwoods, Zakhari Bazaar, Temple of the Equinox Vale, Sunspyke, and the Amber Kingdom.

location

Fangapor

Fangapor is the old war-name that follows Podon Xopip Kelbar Lokas into the Vithyrex Maze and stretches backward through Titian's Journal: a city of fog, debts, resistance, bargains with the dead, Baron-era terror, and survivors trying to decide what remains after the grip breaks.

location

Redmask

Redmask is an East Rekhyov settlement or landmark where masks, faction anonymity, crime rumors, and ritual identity make social recognition more dangerous than secrecy.

location

Rekhyov

Rekhyov is Jericha's eastern continental power-space, split between West Rekhyov's Rifleton-centered industrial dynasties and East Rekhyov's Kremgrad-centered surveillance, holy-law, forest, and kingdom routes.

location

Richlands

Richlands is an East Rekhyov wealth region or settlement, useful for estates, agricultural power, merchant influence, and class tension.

location

Robia

Robia is an East Rekhyov settlement marker where civic travel, local families, regional witnesses, and ordinary road markets become the last normal texture before the Fangapor and Baron route turns dangerous.

location

Zakhari Bazaar

Zakhari Bazaar is an East Rekhyov trade hub built for rumors, bargaining, rare goods, and the kind of information that changes hands before it has a price.

location

Rekhyov Borderland Slot 01

Rekhyov Borderland Slot 01 is a survey marker for the future boundary zone between East and West Rekhyov, where industrial dynasties, holy-law pressure, and surveillance meet.