Rekhyov

East Rekhyov

East Rekhyov is the watched half of Rekhyov, shaped by Chekamokovski influence, holy-law pressure, trade surveillance, and unresolved kingdom borders.

Player Hooks / Rumors

In East Rekhyov, being unnoticed can feel like a miracle.

Related Characters

I.J.

Iwlvflybadofsjhhu Jr.

Imported character from the Character Data sheet.

AliveBirdfolkAerokinesis (Airspeaking)

Maine

M.A.I.N.E.

M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.

AliveElf (Hex)Whispering (Mental Manipulation)

Nursery

Nymeria Duarte

Nymeria Duarte is an elven cleric of Kickassery Inc. whose faith brought her to Gravenhurst seeking a clearer connection with the Gamemaster and the meaning behind her visions. Since youth, she has seen flashes of possible futures, each one tangled in danger, prophecy, and unanswered divine intent. Her botany manifests through radiant green spellwork like blossoming vines, matching a spirit that finds holiness in small acts of care as much as grand miracles. Compassionate but pragmatic, Nymeria will seek relics, answers, and power when prayer is not enough. She still believes the gods may be guiding her, but she has begun to wonder whether the visions are blessings—or warnings.

AliveElfBotany

The Collector

Gertie

Gertie, known as The Collector, is one of the Power Nine and a divine force of acquisition, preservation, and possession. To her, collection is not simple hoarding; it is rescue from decay, theft from oblivion, and ownership made eternal. Objects, memories, souls, contracts, and entire histories may vanish into the Vault Beyond Counting, where nothing is ever truly lost and nothing is freely returned. Worshiped quietly by archivists, relic hunters, and those afraid of being forgotten, Gertie stands between preservation and captivity. She does not destroy what she wants. She keeps it forever.

DeityDeity

Linked Pages

character

I.J. / Iwlvflybadofsjhhu Jr.

Imported character from the Character Data sheet.

character

Maine / M.A.I.N.E.

M.A.I.N.E., known simply as Maine, is a Hexelf and forged construct survivor of the M.A.I. experiments, rebuilt by void science into something part sorcerer, part warlock, part detective, and part warning. Their steel, circuits, and scars are obvious; their real weapon is Whispering, a mental manipulation gift that plants doubt, paranoia, confidence, or questions where certainty used to be. With My Alchemical Romance and the MKN Detective Agency, Maine turns trauma into tactics while searching for the other M.A.I. subjects and the truth of their own making. Power made them dangerous, but their chosen bonds may decide what they become.

character

Nursery / Nymeria Duarte

Nymeria Duarte is an elven cleric of Kickassery Inc. whose faith brought her to Gravenhurst seeking a clearer connection with the Gamemaster and the meaning behind her visions. Since youth, she has seen flashes of possible futures, each one tangled in danger, prophecy, and unanswered divine intent. Her botany manifests through radiant green spellwork like blossoming vines, matching a spirit that finds holiness in small acts of care as much as grand miracles. Compassionate but pragmatic, Nymeria will seek relics, answers, and power when prayer is not enough. She still believes the gods may be guiding her, but she has begun to wonder whether the visions are blessings—or warnings.

character

The Collector / Gertie

Gertie, known as The Collector, is one of the Power Nine and a divine force of acquisition, preservation, and possession. To her, collection is not simple hoarding; it is rescue from decay, theft from oblivion, and ownership made eternal. Objects, memories, souls, contracts, and entire histories may vanish into the Vault Beyond Counting, where nothing is ever truly lost and nothing is freely returned. Worshiped quietly by archivists, relic hunters, and those afraid of being forgotten, Gertie stands between preservation and captivity. She does not destroy what she wants. She keeps it forever.

location

Amber Kingdom

The Amber Kingdom is an East Rekhyov political or cultural region, useful as a bright-but-uncertain counterweight to the darker forest and bazaar routes nearby.

location

Kremgrad

Kremgrad is a West Rekhyov city marker with a colder, harder civic feel, positioned as a useful anchor for northern industry, discipline, and regional power.

location

Rekhyov

Rekhyov is Jericha's eastern continental power-space, split between industrial western dynasties and the surveilled, holy-law pressure of the east.

location

Robia

Robia is an East Rekhyov settlement marker that can hold civic travel, local families, regional witnesses, and links between bazaar routes and forest-edge rumors.

location

Whisperwoods

Whisperwoods is the East Rekhyov forest-region entry, preserved separately from Whispwoods until the canon can decide whether they are variants, neighbors, or different places.

location

Zakhari Bazaar

Zakhari Bazaar is an East Rekhyov trade hub built for rumors, bargaining, rare goods, and the kind of information that changes hands before it has a price.