Was introduced at the Exiles’ safehouse above the abandoned Threads of Truth shop.

Opening the archive

Opening the archive
Musk
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Born Rahab on the Timber Islands, Musk was a daughter of love and laughter who left home chasing adventure. Instead, she found captivity under Malevolus Krane, who twisted her biology into a weapon, and cruelty under Solar, who mocked her pain. She survived both, emerging furious and unbowed.
Was introduced at the Exiles’ safehouse above the abandoned Threads of Truth shop.
Was accused by Ralos of capturing and selling him to goblins
throwing the Exiles’ trustworthiness into doubt.
Returned wounded from the Exiles’ cave raid against Grease Tooth’s network.
Reacted with panic and rage when Maine said the party had encountered Solar.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Influence is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectSocial Leverage
You understand reputation, etiquette, favors, fear, law, wealth, obligation, and public pressure. Influence powers are not telepathy and do not read thoughts; they work through social force and visible consequences.
Read the Room
Study a social scene. Learn one useful pressure point: who leads, who fears whom, who wants to leave, who is lying badly, who is eager to impress, or what topic would shift the room.
Helpful Introduction
Open with a practiced introduction, compliment, credential, or shared interest. One nonhostile creature has advantage on the next check made to interact peacefully with you or an ally.
Command Attention
Draw focus through posture, voice, status, or presence. Chosen creatures in the emanation have disadvantage on Perception checks to notice creatures other than you until your next turn.
Cutting Remark
Undermine one creature with a public barb, accusation, or perfectly timed remark. The target makes a CHA save or takes psychic damage and has disadvantage on its next attack or ability check before your next turn.
Call in a Small Favor
Find a minor favor in a populated place: simple lodging, a rumor, a meal, directions, a brief distraction, a mundane tool, or a harmless introduction.
Voice of Reason
Appeal to caution and self-interest. Up to three creatures that can understand you make WIS saves. On a failure, they cannot willingly start violence against you or your allies unless harmed first.
Marked by Reputation
Mark one creature as exposed, important, protected, or disgraced. Allies have advantage on Persuasion or Intimidation checks involving it, and the first hit against it each round deals extra psychic damage if witnesses are present.
Stir the Crowd
Shift the mood of a crowd one step toward calm, anger, fear, hope, suspicion, celebration, or cooperation. Hostile leaders may contest with CHA against your power DC.
Reliable Contact
Find or create a useful contact in a populated place: clerk, guard, messenger, fixer, performer, servant, merchant, guild member, or minor official. The contact can provide one reasonable local service.
Negotiated Pause
When combat would begin or a creature within range would attack, demand a pause. The creature makes a WIS save. On a failure, it cannot attack until your next turn unless it is attacked first.
Bolster the Line
Chosen allies in the emanation gain temporary hit points and advantage on saves against fear, charm, and intimidation while they can see or hear you.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Influence
Institution / Faction
Thieves Guild
Institution / Faction
Exiles
partner
Weaver - Araspinn Cavadar
Session Appearance
Act 3 Episode 1 Scene 26
2025-05-15 / Exile survivor / unresolved ally
Session Appearance
Act 3 Episode 1 Scene 25
2025-05-15 / Trauma survivor / Solar victim
Session Appearance
Act 3 Episode 1 Scene 24
2025-05-15 / Wounded Exile / cave-raid survivor
Session Appearance
Act 3 Episode 1 Scene 21
2025-05-01 / Accused Exile / trust problem
Session Appearance
Act 3 Episode 1 Scene 18
2025-05-01 / Accused Exile / possible betrayer
Session Appearance
Act 3 Episode 1 Scene 15
2025-05-01 / Exile operative / cave assault member
Session Appearance
Act 3 Episode 1 Scene 14
2025-05-01 / Exile member / resistance contact
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Influence has 42 sheet-ready powers; the character sheet has 14 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Exile survivor / unresolved ally
Remains part of the unresolved Exiles thread as the party shifts back toward Stormcall.
Status: Exiles remain active but offscreen
Knowledge: Players know Rahab’s Solar trauma remains unresolved.
Trauma survivor / Solar victim
Jolts awake in panic and rage when Maine says the party encountered Solar.
Status: Solar becomes personal trauma trigger for Rahab
Knowledge: Players know Rahab’s hatred of Solar is rooted in shared experimental abuse.
Wounded Exile / cave-raid survivor
Is wounded from the Exiles’ cave raid when the party reports back.
Status: Survives parallel assault but fails to find Grease Tooth
Knowledge: Players know Rahab also paid a cost in the operation.
Accused Exile / trust problem
Remains central to the unresolved question of whether the Exiles operation was a setup.
Status: Rahab trust question unresolved
Knowledge: Players know returning to Rahab may be dangerous or necessary.
Accused Exile / possible betrayer
Is accused by Ralos of capturing and selling him to the goblins.
Status: Trust in Rahab and the Exiles becomes contested
Knowledge: Players know Rahab may be compromised or falsely accused.
Exile operative / cave assault member
Is part of the Exiles group that will hit the cave system while the party raids the temple.
Status: Joins parallel assault front
Knowledge: Players know Rahab is on the Exiles side of the split plan.
Exile member / resistance contact
Meets the party at the Exiles’ safehouse.
Status: Introduced as part of PP5’s anti-Grease Tooth cell
Knowledge: Players know Rahab belongs to the Exiles, though trust remains uncertain.
Relationships
Shared Group
No public inventory items yet.
Tags
Rahab, known as Musk, is a skunkfolk thief from the Timber Islands whose body was turned into a weapon by Malevolus Krane and whose spirit refused to stay captive. Once a daughter of love, laughter, and restless adventure, she escaped experimentation with pheromone manipulation strong enough to overwhelm senses, inflame aggression, or calm a room by force of chemistry. Among the Exiles, Musk is loud, defiant, volatile, and impossible to ignore—the frontline disruptor who turns survival into a dare. Her bond with Araspinn gives her fire a patient anchor, but her vendetta still burns. Act 3 confirms Solar was part of the same experimental abuse that harmed Rahab and Araspinn, giving her hatred of birds and Solar a direct trauma source.
The party returns to Threads of Truth while Dhaz is taken to Pringle Manor, finding Rahab wounded and PP5 ready with ignition crystals for the auto wagon.
storyRahab panics when Maine names Solar, and Araspinn explains Solar's connection to the experimental program that abused Rahab and Araspinn.
storyThe party decides Grease Tooth and Point Pringle are too tangled to solve quickly, returning to the Stormcall construct-murder assignment.
storyPP5 brings the party to the Exiles' safehouse above Threads of Truth, where they reconnect with Araspinn and meet Rahab and Maple.
storyPP5 divides the anti-Grease Tooth operation: the Exiles take the caves while the Ex Force raids the abandoned Emrysian temple workshop.
storyAsh and Jonah find a headless warforged hybrid while Maine and Dhaz discover Ralos, a prisoner who claims Rahab sold him to Grease Tooth.
storyThe temple raid ends in tactical success but strategic confusion: Solar escapes, Dhaz is maimed, and Rahab's role remains unresolved.
storyThis session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.
aspectInfluence is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA Gravenhurst-centered underworld network of brokers, smugglers, infiltrators, contractors, stash routes, and quiet protection claims, most publicly tied to Valara Cirio as The Blade.
groupA Point Pringle-linked resistance and survivor group shaped by PP5's grief, Tono's murder, Grease Tooth, Evil activity, altered survivors, and the Threads of Truth safehouse network.