Was found escaping through a window from the locked Stormcall Harbor warehouse room during the Flesh/Tallyman investigation.

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Opening the archive
Luckweaver
Andrea Pelosh, known as Luckweaver, is Yuri Pelosh’s daughter, Dhaz Pelosh’s sister, and one of FLESH’s most dangerous senior operatives. Once tied to Luxidran and close to Aerovia Jeevens, Andrea’s path curdled into anti-construct Violince, turning old relationships into pressure points.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Andrea Pelosh, known as Luckweaver, is Yuri Pelosh’s daughter, Dhaz Pelosh’s sister, and one of FLESH’s most dangerous senior operatives. Once tied to Luxidran and close to Aerovia Jeevens, Andrea’s path curdled into anti-construct Violince, turning old relationships into pressure points.
Was found escaping through a window from the locked Stormcall Harbor warehouse room during the Flesh/Tallyman investigation.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Probability Manipulation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectLucky Nudge
When a creature you can see within range makes an attack roll, ability check, or saving throw, bend a tiny thread of chance. Roll 1d4 and choose whether to add or subtract it from the roll before the outcome is known.
Unlikely Strike
Collapse a small bad-luck event onto one creature within range. The target must make a CHA save, taking 4 (1d8) force damage on a failed save. If it rolls a natural 1 on the save, it also falls prone or drops one held object.
Silvery Barbs
When a creature you can see within range succeeds on an attack roll, ability check, or saving throw, force it to reroll the d20 and use the lower result. Then choose another creature within range; it has advantage on the next attack roll, ability check, or saving throw it makes within 1 minute.
Lucky Break
When a creature you can see within range fails an attack roll, ability check, or saving throw, roll 1d6 and add it to the roll, potentially turning the failure into a success.
Jinx
Choose one creature within range. The target must make a CHA save. On a failed save, the next time it makes an attack roll, ability check, or saving throw before the duration ends, it subtracts 1d6 from the roll, and the effect ends.
Coincidental Cover
When a creature you can see within range is targeted by an attack, cause a minor coincidence to interfere. Roll 1d6 and subtract it from the triggering attack roll before the outcome is known.
Loaded Odds
Choose one willing creature within range. For the duration, once per turn when the target makes an attack roll, ability check, or saving throw, it may roll 1d4 and add it to the roll. If it rolls a natural 1 on a d20 test, the effect ends.
Misfortune Mark
Choose one creature within range. The target must make a CHA save. On a failed save, once per turn when it makes an attack roll, ability check, or saving throw, you may roll 1d4 and subtract it from the roll. If it rolls a natural 20, the effect ends.
Probability Spike
Collapse a cluster of bad outcomes onto one creature within range. The target must make a CHA save, taking 18 (4d8) force damage and granting advantage to the next attack roll against it before the end of your next turn on a failed save, or half damage only on a success.
Pattern Glimpse
You glimpse repeating patterns in nearby probability. For the duration, you have advantage on Investigation and Insight checks, and once before the effect ends, you may add 1d6 to an attack roll, ability check, or saving throw you make.
Lucky Charm
Touch one Tiny nonmagical object and invest it with luck. While a willing creature carries it, that creature may add 1d8 to one attack roll, ability check, or saving throw each round. While the charm is carried by another creature, you subtract 1d4 from your first d20 test each round.
Probability Debt
When a creature within range succeeds on an attack roll, ability check, or saving throw, force a CHA save. On a failed save, the roll still succeeds, but the next d20 test the target makes before the duration ends is made with disadvantage. If it already has disadvantage, it subtracts 1d10 instead.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Probability Manipulation
Location
Stormcall
Institution / Faction
Luxidran School of Alchemical Studies
Institution / Faction
FLESH
family
Pelosh
father
Ferro - Yuri Pelosh
brother
Nightshade - Dhaz Pelosh
Session Appearance
Act 3 Episode 2 Scene 11
2025-05-22 / Escaping family member / warehouse cliffhanger
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Sheet readinessNPC
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Power readiness42 sheet-ready
Probability Manipulation has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
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Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Escaping family member / warehouse cliffhanger
Is found escaping through a window from the locked warehouse room.
Status: Introduced as direct family complication in the warehouse operation
Knowledge: Players know Dhaz’s sister may be involved, trapped, or fleeing.
No public inventory items yet.
Aliases
Tags
Dhaz’s sister. Seen escaping through a window at the Stormcall Harbor warehouse during the Act 3 Flesh/Tallyman investigation; her relationship to the warehouse operation remains unresolved.
Yuri offers to drop Maine's charges if Dhaz returns home, resumes the red armor, and rejoins the Pelosh family power structure.
storyA Pelosh-designed canister deploys Father's Favor armor for Dhaz before he finds his sister escaping through a warehouse side-room window.
storyThis session establishes the correct city name as Stormcall and begins the true urban investigation. The party is working parallel to Lawful, protecting a Flesh defector, using warehouse leads, and dealing with both Tallyman murder evidence and Dhaz’s family complications.
aspectProbability Manipulation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA disciplined institution of structured alchemy, arcano-reactive engineering, containment doctrine, and magical research.
groupAn anti-forged and body-focused hostile faction tied to Stormcall violence, scavenger logistics, bomb threats, and anti-construct murder evidence.
locationStormcall is the northern mission city where anti-construct murders, Lawful offices, Wisdom Division work, Pelosh family history, and harbor ghosts all turned one investigation into a civic pressure test.