Entered the Stormcall investigation as DC Lawman’s precise notebook-driven son.

Opening the archive

Opening the archive
Kid Law
Kyle Lawman, known as Kid Law, is a rookie investigator in Stormcall and the son of veteran detective Donnie Cello Lawman. Raised in the shadow of The Lawful, Kyle entered the ranks with earnest belief in procedure, justice, and the idea that rules exist to protect people.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Kyle Lawman, known as Kid Law, is a rookie investigator in Stormcall and the son of veteran detective Donnie Cello Lawman. Raised in the shadow of The Lawful, Kyle entered the ranks with earnest belief in procedure, justice, and the idea that rules exist to protect people.
Entered the Stormcall investigation as DC Lawman’s precise notebook-driven son.
Was present with DC when the party brought Tallulah out alive to Lawful custody.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Law Magic is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectSeal Minor Breach
Touch a door, container, knot, latch, scroll, or simple mechanism. It becomes marked by a minor legal seal. A creature opening, altering, or moving it without your permission leaves visible glowing evidence for the duration.
Commanding Word
Speak one simple command to a creature you can see within range. The target must make a WIS save or subtract 1d4 from the next attack roll or ability check it makes before the start of your next turn if it disobeys the command.
Alarm
Ward a door, window, object, or area no larger than a 20-ft. cube. Until the effect ends, you are mentally alerted when a Tiny or larger creature enters or touches the warded area without permission.
Compel Compliance
Choose one creature you can see within range and state a simple lawful restriction, such as halt, drop that, or answer plainly. The target must make a WIS save or have disadvantage on the next d20 roll it makes before the start of your next turn if it violates the restriction.
Detect Violation
For the duration, you sense active curses, wards, contracts, bindings, magical prohibitions, and ongoing law-based powers in the emanation. You know the school or aspect of each effect, but not its full terms.
Binding Rebuke
When a creature you can see within range breaks a command, ward, oath, or stated restriction, it takes force damage equal to your WIS modifier plus your proficiency bonus.
Power Interdict
When a creature within range uses a power, force it to make a CON save. On a failed save, the power is interrupted and has no effect if its tier is 3 or lower. If the power is tier 4 or higher, you make a WIS check against DC 10 + the power’s tier to interrupt it.
Dispel Magic
Choose one creature, object, or magical effect within range. Ongoing powers of Tier 3 or lower on the target end. For each ongoing power of Tier 4 or higher, make a WIS check against DC 10 + that power’s tier, ending it on a success.
Glyph of Warding
Inscribe a glyph on a surface or object no larger than 10 ft. in diameter. Set a trigger. When triggered, the glyph either explodes in a 20-ft. radius for 23 (5d8) acid, cold, fire, lightning, or thunder damage on a failed DEX save, or releases one Tier 3 or lower power you know that targets a creature or area.
Magic Circle
Create a 10-ft. radius, 20-ft. tall cylinder. Choose Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. Chosen creatures cannot willingly cross the boundary, have disadvantage on attacks against targets within it, and must make a CHA save to teleport or travel through it.
Planar Binding
Attempt to bind one Aberration, Celestial, Elemental, Fey, Fiend, or Undead that remains within range for the casting. It must make a CHA save or be bound to follow your commands for the duration, interpreting hostile commands as narrowly as possible.
Geas
Place a command on one creature that can understand you. The target must make a WIS save or be compelled for the duration. If it directly disobeys the command, it takes 27 (5d10) psychic damage once per day.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Law Magic
Location
Stormcall
Institution / Faction
The Lawful
family
Lawman
father
D.C. - Donnie Cello Lawman
Session Appearance
Act 3 Episode 2 Scene 5
2025-05-22 / Local witness / Lawman family member
Session Appearance
Act 3 Episode 2 Scene 4
2025-05-22 / Local contact / DC’s son
Session Appearance
Act 3 Episode 2 Scene 28
2025-06-19 / Lawman family witness / custody support
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
Like / react
Sign in to like/react here.
Comment
Sign in to comment as your profile.
Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Law Magic has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Local witness / Lawman family member
Is present in the Lawman investigation context around the farmhouse murder.
Status: No direct status change
Knowledge: Players know Kyle remains near the investigation start.
Local contact / DC’s son
Appears with DC during the farmhouse fringe meeting.
Status: Introduced as DC’s son and local investigation presence
Knowledge: Players know Kyle is attached to the Lawman household/front.
Lawman family witness / custody support
Waits with DC and the crowd as the party exits with captured Tallulah.
Status: Stormcall local closure witnessed
Knowledge: Players know Kyle remains involved in the Lawman response.
No public inventory items yet.
Tags
The party hands Tallulah to Lawful, receives return fuel for Point Pringle, and Dhaz sees ghostly children wave from the old house.
storyThis session resolves the Stormcall Tallyman hunt from public crisis into boss-capture: the party defeats Flesh alley forces, follows the basement note, confronts Tallulah in a haunted old dwarven house, captures her alive, and earns return fuel for Point Pringle.
storyOn Stormcall's outskirts, the party meets DC Lawman and Kyle, turns over the Reclaimer, and confirms the Tallyman bounty is their official reason for being there.
storyJonah examines the murdered warforged farmer, finding ten ledger cuts, the Abyssal word echo, and a dead witness who saw small hands.
storyThis session establishes the correct city name as Stormcall and begins the true urban investigation. The party is working parallel to Lawful, protecting a Flesh defector, using warehouse leads, and dealing with both Tallyman murder evidence and Dhaz’s family complications.
aspectLaw Magic is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA post-Centrum magical law authority whose public face ranges from Gravenhurst checkpoint paperwork to Stormcall investigations, item registration, corpse-rights enforcement, containment response, and the new Queefdom election for a co-equal civilian official.
locationStormcall is the northern mission city where anti-construct murders, Lawful offices, Wisdom Division work, Pelosh family history, and harbor ghosts all turned one investigation into a civic pressure test.