Died in 2098 MB and was revived through the Phoenix Circuit before the Battle of VQU.

Opening the archive

Opening the archive
Kindred
Baron von Queef is VQU's revived dhampir institutional figure and the support target Arthur and Elmyra are seeking for the next Act 5 operation.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Baron von Queef is VQU's revived dhampir institutional figure and the support target Arthur and Elmyra are seeking for the next Act 5 operation.
Died in 2098 MB and was revived through the Phoenix Circuit before the Battle of VQU.
Remains tied to Nora Rabe von Queef and the university's post-catastrophe legitimacy.
Is the institutional support target Arthur and Elmyra are moving toward after the party split.
Represents the possibility that VQU can provide records
authority
protection
or resources for the next void-facing operation.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Whispering is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectVicious Mockery
Whisper an insult, secret, or cutting phrase laced with psychic force at one creature that can hear or understand you within range. The target must make a WIS save, taking 1d6 psychic damage and having disadvantage on the next attack roll it makes before the end of its next turn on a failed save.
Whispered Suggestion
Speak a short, subtle directive to one creature within range that can hear and understand you. The target must make a WIS save or follow a brief non-harmful command on its next turn, such as pause, look away, answer, kneel, approach, or drop a harmless object.
Encode Whisper
Encode a message, memory-fragment, rumor, or short command into a thought strand, folded note, breath mark, or whispered charm you touch. The next creature you designate that touches or hears it receives the message privately and knows whether it was meant for them.
Mind Sliver
Drive a needle-thin whisper into one creature’s thoughts. The target must make an INT save, taking 2d6 psychic damage and subtracting 1d4 from the next saving throw it makes before the end of your next turn on a failed save, or half damage only on a success.
Rumor Echo
When you succeed on a Deception, Persuasion, or Intimidation check using speech, a useful echo lingers. Before the duration ends, add 1d4 to another social check made against a creature that heard or heard about the first exchange.
Soft Voice
Your voice can carry only to chosen listeners. For the duration, you may speak so that only creatures you choose within 60 ft. hear you, and you gain advantage on Stealth checks to communicate without being overheard.
Suggestion
Suggest a course of activity in 25 words or fewer to one creature that can hear and understand you. The suggestion must sound reasonable and not be obviously self-destructive. The target must make a WIS save or follow the suggestion to the best of its ability until completed or the duration ends.
Sending
Send a whispered message of 25 words or fewer to a creature you know or can clearly identify by description. The target hears you in its mind and may answer immediately with up to 25 words. Across planes, the message may fail at the GM’s discretion.
Unraveling Whisper
Whisper the sentence a creature most fears hearing. The target must make a WIS save, taking 4d8 psychic damage and becoming frightened until the start of your next turn on a failed save, or half damage only on a success. While frightened this way, it has vulnerability to the next weapon damage it takes.
Tongues of the Whisperer
Touch one willing creature. For the duration, it understands spoken, signed, and whispered language it perceives, and creatures that know any language can understand its speech, signs, and intentional whispers.
Telepathic Bond
Forge a whisper-link among up to eight willing creatures within range. For the duration, linked creatures can communicate telepathically regardless of language over any distance on the same plane. The link cannot carry damage, commands, or unwilling influence by itself.
Geas
Give a verbal command to one creature that can understand you. The target must make a WIS save or become bound to carry out a service or refrain from a course of action. If it knowingly acts against the command, it takes 5d10 psychic damage once per day. The command cannot require certain death.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Whispering
Institution / Faction
Von Queef University
family
Von Queef
family
Fangapor
mother
Masquerade - Nora Rabe von Queef
father
Baron - Baron Fangapor
revived by
Masquerade - Nora Rabe von Queef
Nora's Phoenix Circuit revival of Baron keeps their power and legitimacy threads intertwined.
institutional seat
Von Queef University
Baron's usefulness comes from what VQU can still authorize, remember, and protect.
support request
Author - Arthur
Arthur heads toward VQU with Elmyra to gather Baron and wider institutional support before the next operation.
potential backer
My Alchemical Romance
The party may benefit from Baron-backed VQU support, but the exact aid still needs to be earned or clarified.
Session Appearance
Pink Pony Act 1 Episode 3
Unknown / Pink Pony Act 1 / Host / New VQU opportunist
Session Appearance
Act 5 Episode 2 Scene 1
2025-11-20 / Institutional commander / mission source
Session Appearance
Act 5 Episode 1 Scene A
2025-10-17 / New Centrum figurehead / public order builder
Session Appearance
Act 4 Episode 1 Scene 1
2025-06-?? / Strategic priority source / New VQU commander
Session Appearance
Act 2 Special Episode Scene 5
2025-02-08 / Host / manipulative showman
Session Appearance
Act 2 Special Episode Scene 3
2025-02-08 / Host / event controller
Session Appearance
Act 2 Special Episode Scene 11
2025-02-08 / Host / recruiter
Session Appearance
Act 2 Special Episode Scene 1
2025-02-08 / Invitation source / political host
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Whispering has 42 sheet-ready powers; the character sheet has 16 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Host / New VQU opportunist
Restores order after the murder, undeath, and hag violence while continuing to position the new VQU.
Status: Baron uses disaster as VQU recruitment context
Knowledge: Players know VQU recruitment proceeds despite the scale of the tragedy.
Institutional commander / mission source
Directs the party to X after the concert aftermath.
Status: Baron’s new institutional chain of command is active
Knowledge: Players know Baron delegates field mission logistics through X.
New Centrum figurehead / public order builder
Appears on “The Centrum Returns” posters as part of the promoted new order.
Status: Act 5 opens with Baron publicly branding a new power structure
Knowledge: Players know Baron is central to the new Centrum spectacle.
Strategic priority source / New VQU commander
His three priorities are discussed: save lives, gather allies, and secure a Pringle-led future for Point Pringle.
Status: Baron’s strategic frame guides the party
Knowledge: Players know Baron’s mission priorities shape the Point Pringle plan.
Host / manipulative showman
Theatrically uses Bon’s arrival to make a statement against Timberlake before the explosion.
Status: His pageantry is shattered by the murder
Knowledge: Players know Baron is still staging social power even as the event turns violent.
Host / event controller
Hosts the masquerade at Queef Tower, where guests are forced through identity-verifying and anti-disguise entrance procedures.
Status: Baron’s event is framed as controlled exposure, not harmless pageantry
Knowledge: Players know the host’s estate strips away concealment.
Host / recruiter
Forces guests to leave, thanks the adventurers, and offers 500 gold to join the new VQU despite the murder, undeath, and political scandal.
Status: New VQU recruitment hook remains active
Knowledge: Players know Baron keeps pushing New VQU even after the catastrophe.
Invitation source / political host
Sends the crimson-ribbon invitation for the masquerade, positioning it as the reopening of Queef Palace and rebirth of VQU.
Status: Baron’s New VQU announcement becomes formal event canon
Knowledge: Players know Baron is staging elite political theater around New VQU.
Institutional founder / introducer
Introduces Zeus and reveals Ex, folding old Centrum remnants into New VQU’s field order.
Status: Completes Act 2-to-Act 3 transition
Knowledge: Players know Baron’s institution absorbs old power into new mission structure.
Institutional founder / QII commander
Explains New VQU’s rebirth, his missing mothers and dead vampire father, and the QII plan to protect Witchborn, recruit allies, and restore order through knowledge.
Status: Formally establishes New VQU field-team premise
Knowledge: Players know Baron now commands the party’s institutional path.
Referenced New VQU figure
Is referenced as part of Astrid’s New VQU return and unresolved masquerade aftermath.
Status: New VQU remains a decision front
Knowledge: Players know Baron’s project remains active.
Invitation source / New VQU figure
Is referenced through Astrid’s reveal of his masquerade invitation and coming new-era announcement.
Status: Baron’s masquerade hook becomes active
Knowledge: Players know Baron is preparing a public New VQU/Queefdom move.
Relationships
family
Von Queef
family
Fangapor
institutional seat
Von Queef University
Baron's usefulness comes from what VQU can still authorize, remember, and protect.
potential backer
My Alchemical Romance
The party may benefit from Baron-backed VQU support, but the exact aid still needs to be earned or clarified.
No public inventory items yet.
Tags
Current state: Baron is a VQU institutional support target rather than a current field combatant. Ideology: Continuity matters. The school, its records, and its names can still exert power after death, revival, and public disaster. Alliances: Nora, VQU loyalists, revived/reborn school networks, and potentially Arthur's support route if the ask succeeds. Open hooks / secrets: What Baron knows about old VQU records, Phoenix Circuit consequences, and the Castro/M.A.I. overlap remains a useful DM lever. Changed recently: Arthur's choice to seek Baron-backed support made Baron relevant to the active Act 5 route again.
The chapel loot and diaries connect the dead necromancer to Mortellus Vayne, Aria Vayne, Gertie, the Duskborn scroll, and Havyk.
storyThe party returns to VQU, where Salah begins QUEST intake for personnel, incident summaries, and recovered item declarations.
storyAfter the concert aftermath, Baron directs the party to X, who sends QUEST toward Aleklot's Rest for an artifact-recovery mission.
storyAfter two months of downtime, the party returns to VQU for a festival-like New Centrum announcement under Queefdom branding.
storyIn Faephine's astral refuge, the party reframes the Point Pringle crisis around Baron's three priorities: save lives, gather allies, and preserve a Pringle-led future.
storyThe party steps from Jebus's lamp into Baron's classroom, where New VQU's mission is framed as Witchborn protection, recruitment, and active fieldwork.
storyBaron introduces Zeus Beefcake and the drained lich-remnant Ex, who names the new field team the Ex Force.
storyPost-session clarifications established each prisoner: Victor had Exaba, Ash had Eveline, Maine had Jeff, Dhaz Pelosh had Emmy, Nick had I.J., Jonah had Podon, Araspinn had an unmet NPC, and Rifleton Rob had Orenthal James. Victor remains in the background with Exaba while a new PC is introduced.
storyAfter dinner at Astrid's shop, Astrid thanks the party, praises Jonah's presence in Gravenhurst, confirms she is returning to VQU, and names the unresolved fronts now facing the level-four group.
storyAstrid gives My Alchemical Romance Baron von Queef's crimson invitation, framing the masquerade as the reopening of Queef Palace and the public rebirth of VQU.
storyThe guests arrive at Queef Tower, meet Sinclair's duplicated service presence, sign the magical guestbook, and discover the masquerade is built to expose rather than conceal.
storyBon von Bovi arrives as Baron's theatrical statement against Timberlake, performs "It's My Wife," and is killed when the piano explodes into magical darkness.
storyBaron clears the guests from Queef Tower while still offering 500 gold to join New VQU, and the groups return to Gravenhurst carrying Rice Hands' corpse and Nick's transformation.
storyThe party returns through Cynthia's circle to Astrid's garden and learns Gravenhurst has changed: Baron's masquerade is coming, strange vending machines have appeared, and faction trouble is waiting.
storyThe party reaches Cynthia's cave, learns the Githyanki are using Smiteclaw Village to hunt dragon power, and accepts the mission to find Virgil.
storyThe masquerade at Queef Manor turns catastrophic: Nick becomes a vampire, Rice Hands dies, and the Von Queef/VQU political threads deepen.
storyThe Unity Festival began under a hollow show of harmony while Baron boasted about inherited importance, Eveline relaxed away from politics, Geargoggle flirted badly with Astrid, and Nora pressed Magala about whether Albert would appear.
storyA few days had passed since the courtyard incident, and Von Queef University had resumed its routines. Sort of.
storyBack in Room 3A, Nick Kremp remained settled on the edge of his bed, a small candle flickering between his hands. A token for Orlandus. A moment for himself.
storyNick Kremp had never been good at silence. Not the respectful kind, anyway. The room was too neat. Too Baron. The sort of neatness that said _I’m in control_, and the sort of roommate that said _you aren’t._
storyThe world reassembled around them in pieces — smell first, then heat, then light.
itemControlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
aspectWhispering is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.