Broke into Gravenhurst riding Bowflex as Castro soldiers entered behind him.

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Caesar
Aleron Bonapate, known as Caesar, is a Castro-aligned voidling invader who rides Bowflex into Gravenhurst and pressures the southern gate route.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Aleron Bonapate, known as Caesar, is a Castro-aligned voidling invader who rides Bowflex into Gravenhurst and pressures the southern gate route.
Broke into Gravenhurst riding Bowflex as Castro soldiers entered behind him.
Wore the polar bear king's head as a war trophy during the Gravenhurst invasion.
Remained the main gate-side threat while his forces pushed toward Ash and Hollow.
Drove the party's final bridge route choices by keeping pressure on the southern approach.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Void Manifestation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectVoidbolt
Fire a narrow bolt of null-force at one creature or object within range. Make a ranged power attack. On a hit, the target takes 1d8 force or necrotic damage, and the next damage roll it makes before your next turn subtracts 1d4 as the void drinks momentum from the strike.
Void Tendril
Manifest a thin void tendril from your hand, shadow, wound, or aura. It can hold or manipulate one Tiny object, open or close an unsecured door or container, pull a loose item, or make a melee power attack for 1d6 bludgeoning or force damage. It cannot perform delicate tool work.
Hollow Sense
Sense hollows, cracks, empty rooms, sealed cavities, deep wells, extradimensional gaps, vacuum pockets, missing matter, and unnatural absences within 60 ft. This does not reveal details through total cover, but tells direction and approximate size of voids.
Void Grip
A void tendril clamps around one creature or object within range. The target must make a STR save, taking 2d6 force damage and being pulled 10 ft. toward you on a failed save, or half damage only on a success. An unattended object of 50 pounds or less is pulled automatically.
Null Murmur
Create a small zone of swallowed sound around one creature, object, or 5-ft. cube within range. The area muffles speech, footsteps, mechanisms, and impact sounds. A hostile creature in the zone must make a CHA save or subtract 1d4 from its next verbal, thunder, or command-based power check before the effect ends.
Wriggling Defense
When you are hit by an attack, a void tendril interposes and swallows part of the force. Reduce the damage by 1d8 + your WIS modifier. If this reduces the damage to 0, you may move 5 ft. without provoking opportunity attacks.
Hollow Step
Step through a crack of absence and reappear in an unoccupied space within range that you can see. You leave behind a soundless afterimage. This is short void folding, not full teleportation, and cannot pass through sealed planar wards.
Tentacle Crush
Void tendrils coil around one creature within range. The target must make a STR save, taking 4d8 bludgeoning or force damage and becoming grappled by the tendrils until the start of your next turn on a failed save, or half damage only on a success.
Howling Void
Open a momentary void-rift in a 20-ft. cube within range. Creatures in the area must make a WIS save, taking 4d8 psychic damage and becoming frightened of the emptiness until the start of your next turn on a failed save, or half damage only on a success.
Weightless Pocket
Create a 10-ft. radius pocket of weak gravity centered within range. Unsecured creatures and objects in the area float. A willing creature can push off surfaces; an unwilling creature must make a CON save or rise up to 20 ft. and remain suspended until the effect ends or it leaves the area.
Void Barrage
Launch three voidbolts at one or more targets within range. Make a ranged power attack for each bolt. On a hit, a bolt deals 3d8 force or necrotic damage. If two or more bolts hit the same creature, it cannot take reactions until the start of your next turn.
Rift Anchor
Anchor a door, portal, vessel, creature, object, or 10-ft. area against planar drift and forced movement. For the duration, the target has advantage on saves against teleportation, forced movement, banishment, gravity reversal, extraplanar pulling, and void effects.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Void Manifestation
Location
Von Queef University
family
Bonapate
rival
Author - Arthur
capture target
Foulcrum - Ash Stonefist
The Castro operation treats Ash as one of the true targets behind the VQU spectacle.
capture target
Hollow - Alfred Rallus
Hollow's voidforged body and Black Ward protection make him a Castro objective.
old prey
Author - Arthur
Aleron previously hunted Arthur, creating a recognition link when he arrives in the Queefdom.
mount / trophy
Bowflex
Aleron enters on Bowflex's skeletal T. rex body, weaponizing VQU history as intimidation.
Session Appearance
Act 5 Episode 9 Scene 7
06/04/2026 / Distant commander / capture threat
Session Appearance
Act 5 Episode 8 Story Record 7
05/28/2026 / Invasion commander / cliffhanger threat
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Void Manifestation has 42 sheet-ready powers; the character sheet has 19 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Distant commander / capture threat
Remains the main gate-side threat while his forces push toward Ash and Hollow; his pressure drives the party's route choices.
Status: No direct on-screen defeat
Knowledge: Players know Aleron/Bowflex are still active and the gate front worsens when ignored.
Invasion commander / cliffhanger threat
Breaks into Gravenhurst riding Bowflex, wearing the polar bear king's head as a war trophy while Castro soldiers enter behind him.
Status: Arrives in Gravenhurst as active threat
Knowledge: Players recognize him from Vithyrex's Maze and know the real danger has entered the Queefdom.
Relationships
family
Bonapate
mount / trophy
Bowflex
Aleron enters on Bowflex's skeletal T. rex body, weaponizing VQU history as intimidation.
No public inventory items yet.
Tags
Current state: Aleron is the visible Castro field boss for the Gravenhurst breach. Ideology: Conquest is proof. He wears defeated worlds as trophies and uses spectacle to make resistance feel late. Alliances: Castro soldiers, Castro-aligned voidlings, and the broader capture operation around Ash and Hollow. Open hooks / secrets: His history hunting Arthur in Vithyrex's Maze gives the party a recognition clue and suggests he knows more about M.A.I. survivors than ordinary soldiers do. Changed recently: He arrived in the Queefdom openly, turning Castro from rumor/infiltration into a battlefield force.
At the end of the session, two more Castro descended from the sky as Ash's void manifestation drew attention. Ash was attacked and dropped to 0 HP. Valara warned the group that they must keep the enemy from taking Ash; if they gain Ash's void manifestation powers, they can rip the void wide open and bring an ass-load of voidlings through.
storyAleron Bonapate enters Gravenhurst on skeletal Bowflex, revealing the VQU strike as spectacle and the true Castro capture operation as the gate breach.
aspectVoid Manifestation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationVon Queef University is the campus where Jericha learned that a school can become a government, a battlefield, a prophecy engine, and a relic-politics machine before the first year is even over.