
Opening the archive

Opening the archive
Bellmaster
Bellmaster Quorran is the hexelf steward of Tock-Tower Gate in Point Pringle, charged with keeping the city’s bell cycles precise and its temporal systems in harmony. Rigid, punctual, and trusted by the Civic Authority, he treats timekeeping as civic duty rather than ceremony.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Bellmaster Quorran is the hexelf steward of Tock-Tower Gate in Point Pringle, charged with keeping the city’s bell cycles precise and its temporal systems in harmony. Rigid, punctual, and trusted by the Civic Authority, he treats timekeeping as civic duty rather than ceremony.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Chronokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectMomentary Speed
Until the start of your next turn, your speed increases by 10 ft., and you have advantage on the next DEX saving throw you make.
Aging Touch
Make a melee power attack against one creature or unattended object. On a hit, the target takes 4 (1d6) necrotic damage. If the target is an object, the damage is doubled.
Gift of Alacrity
Touch one willing creature. For the duration, the target can add 1d8 to initiative rolls. A creature can benefit from only one Gift of Alacrity at a time.
Dragging Moment
Choose one creature you can see within range. The target must make a WIS save or have its speed reduced by 10 ft. and lose reactions until the start of your next turn.
Flicker Back
When a creature you can see within range is hit by an attack, the target gains +2 AC against the triggering attack. If the attack misses, the target may move 5 ft. without provoking opportunity attacks.
Withering Second
Choose one creature you can see within range. The target must make a CON save, taking 7 (2d6) necrotic damage on a failed save, or half as much on a success. On a failed save, the target cannot regain hit points until the start of your next turn.
Accelerated Reflexes
When you roll initiative or make a DEX saving throw, add your INT modifier to the roll.
Slow
Choose up to six creatures in a 40-ft. cube centered on a point within range. Each target must make a WIS save or have its speed halved, take a -2 penalty to AC and DEX saves, lose reactions, and take either an action or a bonus action on its turn, not both. The target repeats the save at the end of each of its turns.
Temporal Split
Move up to your speed. During this movement, you may pass through occupied spaces, and you do not provoke opportunity attacks.
Aging Burst
Choose one creature you can see within range. It must make a CON save, taking 23 (5d8) necrotic damage on a failed save, or half as much on a success. On a failed save, it has disadvantage on STR and DEX checks until the end of its next turn.
Time Skip
Take one additional action this turn. This action can be used only to Dash, Disengage, Dodge, Help, Hide, Search, Use an Object, make one weapon attack, or use a Tier 0–1 Chronokinesis power. You cannot use Time Skip again until the end of your next turn.
Temporal Lock
Choose one creature you can see within range. It must make a WIS save or lose reactions and take either an action or a bonus action on its turn, not both. The target repeats the save at the end of each of its turns.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
GP0
Crystals0
Dust0
Tokens0On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
Like / react
Sign in to like/react here.
Comment
Sign in to comment as your profile.
Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Chronokinesis has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
No story appearances yet.
Relationships
family
Quorran
No public inventory items yet.
Tags
Chronokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationPoint Pringle is the Pringle technomancy city-state where invention culture, succession politics, Exile survival, and Lawful ambition keep trying to occupy the same future.