Was turned over by the party to DC Lawman during the Stormcall outskirts meeting.

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Reclaimer
Brody Monrow, known as Reclaimer, is a human bruiser in FLESH whose ideology has been reduced to one word and one purpose. On the front line of riots and raids, he serves as a shock trooper built for overwhelming Violince, endurance, and rage.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Brody Monrow, known as Reclaimer, is a human bruiser in FLESH whose ideology has been reduced to one word and one purpose. On the front line of riots and raids, he serves as a shock trooper built for overwhelming Violince, endurance, and rage.
Was turned over by the party to DC Lawman during the Stormcall outskirts meeting.
Was confirmed held in a barred cell in the Stormcall Lawful office
still muttering “reclaim.”
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Supernatural Strength is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectPower Grip
Your grip becomes crushingly strong. For the duration, add 1d4 to Athletics checks made to climb, hold, lift, carry, shove, grapple, or resist being disarmed.
Heavy Blow
Strike with brute force. Make a melee power attack. On a hit, the target takes 1d10 bludgeoning damage, or weapon damage if higher. Unattended mundane objects take maximum damage from this power.
Mighty Lift
For the duration, your carrying, pushing, dragging, and lifting capacity doubles. You have advantage on Athletics checks made to lift gates, move rubble, hold falling weight, bend bars, or force stuck objects.
Crushing Hands
Make a melee power attack against one creature or object within reach. On a hit, deal 2d8 bludgeoning damage. If the target is an unattended object, door, lock, weapon, shield, chain, or simple mechanism, you may also bend, crack, or jam it.
Titan Shove
Choose one creature within reach. The target must make a STR save or be pushed 10 ft., knocked prone, or moved 5 ft. to a space you choose within reach. A creature larger than you has advantage on the save.
Burden Bearer
When an adjacent creature would fall, be dragged, be crushed by a mundane weight, or drop a heavy object, catch or stabilize it. Reduce any triggering falling, crushing, or collision damage by 1d8 + your STR modifier.
Groundbreaker
Smash the ground, wall, floor, or surface beneath you. Creatures of your choice in the emanation must make a DEX save, taking 4d8 bludgeoning damage and falling prone on a failed save, or half damage only on a success. Loose objects are knocked aside.
Power Leap
Leap up to 40 ft. horizontally or 20 ft. vertically without a running start. If you land adjacent to a creature or object, your next melee attack before the end of this turn deals extra damage equal to your STR modifier.
Crack Armor
Make a melee power attack against a creature, shield, armor, or natural armor within reach. On a hit, deal 4d8 bludgeoning damage, and the target’s AC is reduced by 1 until the start of your next turn if the target relies on physical armor or plating.
Hold the Weight
When a gate, ceiling, boulder, vehicle, creature, bridge, or large object would fall, close, collapse, or move, hold it in place by force. For the duration, you can delay the movement if the object is not magically forced by a higher-tier effect.
Mountain Grip
You count as two sizes larger for grappling, shoving, carrying, pushing, dragging, and lifting. You can climb while carrying a creature or heavy object if the surface can bear the weight.
Thunderous Slam
Slam the ground, air, or a surface with enough force to create a shockwave. Creatures of your choice in the emanation must make a STR save, taking 6d10 bludgeoning damage and being pushed 15 ft. and knocked prone on a failed save, or half damage only on a success.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Supernatural Strength
Location
Stormcall
Institution / Faction
FLESH
family
Monrow
Session Appearance
Act 3 Episode 2 Scene 7
2025-05-22 / Captured prisoner / muttering detainee
Session Appearance
Act 3 Episode 2 Scene 4
2025-05-22 / Captured target / turned-over prisoner
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ReadyPublic wiki page is promoted.
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Core stats, HP/AC, actions, resources, or save hooks are present for table use.
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Power readiness42 sheet-ready
Supernatural Strength has 42 sheet-ready powers; the character sheet has 13 action/resource hooks.
Inventory readiness8 hooks
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Public wiki polish
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Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Captured prisoner / muttering detainee
Is heard muttering “reclaim” from a barred cell.
Status: Confirmed in local custody
Knowledge: Players know the Reclaimer remains alive and contained.
Captured target / turned-over prisoner
Is turned over to DC Lawman after the party brings him into Stormcall.
Status: Moved into local Lawful custody
Knowledge: Players know the Reclaimer is no longer party-held.
No public inventory items yet.
Tags
Captured by the party and turned over to D.C. Lawman in Stormcall during the Act 3 Flesh/Tallyman investigation; later heard alive in Lawful custody muttering “reclaim.”
On Stormcall's outskirts, the party meets DC Lawman and Kyle, turns over the Reclaimer, and confirms the Tallyman bounty is their official reason for being there.
storyThe party delivers the Queefdom letter to the Stormcall Lawful office, confirms the Reclaimer is jailed, and receives a Zone of Truth scroll.
aspectSupernatural Strength is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupAn anti-forged and body-focused hostile faction tied to Stormcall violence, scavenger logistics, bomb threats, and anti-construct murder evidence.
locationStormcall is the northern mission city where anti-construct murders, Lawful offices, Wisdom Division work, Pelosh family history, and harbor ghosts all turned one investigation into a civic pressure test.