
Opening the archive

Opening the archive
Ferro
Yuri Pelosh, known publicly as Ferro, was once Stormcall’s shining armored hero: an industrial heir, Centrum security figure, and celebrity defender whose suits made him look untouchable.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Yuri Pelosh, known publicly as Ferro, was once Stormcall’s shining armored hero: an industrial heir, Centrum security figure, and celebrity defender whose suits made him look untouchable.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Technopathy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectMachine Whisper
Touch a mundane machine, tool, lock, device, engine, construct shell, circuit, or mechanism. You learn its basic purpose, whether it is broken, powered, locked, trapped, jammed, or actively controlled, and the simplest visible way to operate it.
Mending
Repair a single break, tear, snapped wire, cracked gear, torn strap, split casing, or damaged object you touch if the damage is no larger than 1 foot in any dimension. This can physically repair a magic item or machine, but cannot restore lost magic, fuel, data, or charge.
Technic Spark
Send a controlled arc, signal pulse, or kinetic jolt into one creature, construct, machine, or object within range. Make a ranged power attack. On a hit, the target takes 2d8 lightning or force damage. Constructs and powered machines take an extra damage equal to your INT modifier.
Jury-Rig
Patch a broken mundane device, lock, tool, weapon, vehicle part, lantern, gear assembly, or small machine. For the duration, it functions well enough for one simple task, then breaks again unless permanently repaired.
Remote Switch
Trigger, open, close, start, stop, lock, unlock, or toggle one unattended mundane device or simple mechanism within range that you can see. Secured, complex, magical, or actively operated devices may require an INT check against the device DC.
Static Jam
When a machine, construct, trap, firearm-like device, communication device, or powered tool within range makes an attack roll or ability check, impose a burst of static and misalignment. Subtract 1d6 from the roll.
Repair Drone
Create or awaken a Tiny repair drone, clockwork assistant, hovering tool, or semi-autonomous device in an unoccupied space within range. It cannot attack, but it can Help with tool checks, carry 10 pounds, make repairs, scout short distances, and deliver touch-range Technopathy powers.
Digital Ghost
Touch a data-bearing device, written machine log, magical interface, terminal, crystal archive, or recording mechanism. You can read surface files, recent entries, simple logs, or usage patterns. Protected, encrypted, cursed, or warded data requires an INT check against the system DC.
Disarm Mechanism
Make an INT check with advantage against one trap, lock, alarm, engine, clockwork, pressure plate, circuit, or machine you touch. On success, disable it, bypass it, learn its trigger, or suppress it for 10 minutes.
Machine Guard
When a creature, construct, or machine within range takes damage, redirect plating, gears, force dampeners, or emergency protocols. Reduce the damage by 3d8 + your INT modifier. Constructs and machines also gain temporary hit points equal to your INT modifier.
Network Sense
Sense active machines, powered devices, constructs, signal paths, alarms, surveillance, engines, data stores, and mechanical traps in the emanation. You learn their approximate number, direction, broad type, and whether they are hostile, damaged, encrypted, or remotely controlled.
Remote Operate
Operate one unattended or willing machine, vehicle, door, crane, turret, lift, console, lock, trap, or construct within range as though touching its controls. Hostile, owned, magical, or warded systems may require an INT check each round.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Technopathy has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
No story appearances yet.
Relationships
No public inventory items yet.
Aliases
Tags
At the open portal, Yuri Pelosh and Stormcall Troopers confront the party and accuse Maine of harboring murder.
storyYuri offers to drop Maine's charges if Dhaz returns home, resumes the red armor, and rejoins the Pelosh family power structure.
storyThis session resolves the Paulus Levius Cathedral: Jonah refuses Paulus Levius’s debt/slavery demand, solves the black-white guardian puzzle, is judged as a possible Djeebus Paragon through how he sees his allies, receives divine gifts for the group, escapes the collapsing cathedral, then loses Dhaz to Yuri Pelosh and the Stormcall Troopers before the remaining party is pulled into Vithyrex’s maze.
storyJonah shows Dhaz his forge, and Dhaz opens up about wanting alchemy before the explosion that cost him his arm and leg.
storyAt VQU's amphitheater, the New Centrum Security Forces are announced through celebrity spectacle, Fallout Bard music, and old security-force legacy.
storyDhaz meets Yuri Pelosh at the homecoming event, where Yuri's public pride and old Centrum legacy sharpen Dhaz's discomfort with inherited armor.
storyYuri calls Dhaz onto the stage for Big Bazooka, hands him the Pelosh pistol, and Dhaz crits for a crowd-winning shot.
storyBackstage, Dhaz tells Yuri he wants to build his own skills while Yuri explains years of absence, old rescues, merfolk captivity, and illegal scroll risks.
aspectTechnopathy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA post-Centrum magical law authority whose public face ranges from Gravenhurst checkpoint paperwork to Stormcall investigations, item registration, corpse-rights enforcement, containment response, and the new Queefdom election for a co-equal civilian official.
groupCentrum Security Forces currently has 11 linked character entries in the World of Jericha archive.