
Opening the archive

Opening the archive
Garrik Tim-Tam is a former warlock in Point Pringle who watches reality the way other men watch weather. With a golden ocular implant and a chess piece always in hand, he studies patterns most citizens never notice: civic coincidences, broken sequences, and distortions tied to Trixie’s games.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Garrik Tim-Tam is a former warlock in Point Pringle who watches reality the way other men watch weather. With a golden ocular implant and a chess piece always in hand, he studies patterns most citizens never notice: civic coincidences, broken sequences, and distortions tied to Trixie’s games.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Clairvoyance is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectMarked Opening
Point at a target within range and glimpse a weakness in its defenses. On your next turn, you gain advantage on your first attack roll against that target, provided this effect has not ended. If the attack hits, it deals additional damage equal to your proficiency bonus.
Omen
Read a small sign in the immediate moment. Ask the GM whether one simple action you are about to take appears favorable, dangerous, unclear, or mixed. The answer reflects the current situation and does not account for choices made afterward.
Predictive Guard
When a creature you can see within range is hit by an attack, briefly glimpse the strike before it lands. The target gains +2 AC against the triggering attack, potentially causing it to miss.
Distant Glimpse
Choose a familiar location within range or a location you can clearly describe. You briefly see and hear from a fixed point in that location as if standing there. The vision is hazy beyond 30 ft. and cannot pass through magical concealment.
Sense Intent
Choose one creature you can see within range. The target must make a CHA save. On a failed save, you learn its immediate emotional state and whether it intends you harm in the next minute. On a success, you learn only whether it is calm, hostile, afraid, or uncertain.
Danger Sense
You cannot be surprised while conscious. In addition, you gain a bonus to initiative rolls equal to half your proficiency bonus, rounded up.
Foresight Strike
Glimpse the best opening. Your next attack roll before the start of your next turn has advantage. If the attack hits, it deals an additional 9 (2d8) damage of the attack’s type.
Revealing Sight
Your sight pierces the unseen. Invisible creatures and objects in the emanation are revealed to you, and hidden creatures do not gain advantage against you from being unseen.
Future Glimpse
When you fail a saving throw, glimpse the consequence a heartbeat early. Add 1d8 to the roll, potentially turning the failure into a success.
Read Aura
Study one creature you can see within range. Learn one of the following, chosen by the GM as most relevant: its weakest saving throw, one damage resistance or immunity, one vulnerability, or one condition currently affecting it.
Perfect Read
When a creature you can see within range makes an attack roll or saving throw, impose disadvantage on the triggering roll.
Scrying
Create a clairvoyant sensor near a creature known to you on the same plane. The target must make a WIS save. On a failed save, you can see and hear through the sensor for the duration. On a success, the sensor fails to form.
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Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
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ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Clairvoyance has 42 sheet-ready powers; the character sheet has 13 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
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Tim-Tam
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Tags
Watches Primordial Patterns that occur linked to reality distortions.
Clairvoyance is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationPoint Pringle is the Pringle technomancy city-state where invention culture, succession politics, Exile survival, and Lawful ambition keep trying to occupy the same future.