Hosted the party at Pringle Manor with experimental foods

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Opening the archive
PP3
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually.
Hosted the party at Pringle Manor with experimental foods
inventions
and a grief-haunted shrine to Schnookums.
Loudly implied Eveline and Faephine were destined for marriage
forcing Eveline to address the pressure publicly.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Companion Bond is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectCompanionship
Bond with one willing beast, familiar, mount, or companion creature you touch. You can have one bonded companion at a time. The bond ends if you dismiss it, bond a different companion, or the companion dies.
Guiding Command
Choose your bonded companion within range. It may move up to half its speed or take the Help action. This movement does not provoke opportunity attacks from one creature of your choice.
Shared Senses
Perceive through your bonded companion’s senses while it is within range. During this time, you are blinded and deafened to your own surroundings unless you end the effect.
Pack Strike
When your bonded companion hits a creature within range, add your WIS modifier to the damage roll.
Protective Call
When your bonded companion is hit by an attack within range, add your WIS modifier to its AC against the triggering attack, potentially causing it to miss.
Beast Speech
You can communicate simple ideas, emotions, and commands with beasts and with your bonded companion. Your bonded companion understands complex commands during the duration.
Bonded Assault
Your bonded companion within range may make one attack. On a hit, it deals additional damage equal to your WIS modifier.
Empathic Warning
When you or your bonded companion within range makes a saving throw, add your WIS modifier to the roll.
Companion Step
Teleport to an unoccupied space within 5 ft. of your bonded companion, or teleport it to an unoccupied space within 5 ft. of you. Both spaces must be within range.
Predator’s Mark
Choose one creature you can see within range. Until the effect ends, your bonded companion deals an extra 1d8 damage to the target once per turn when it hits with an attack.
Bonded Fury
For the duration, your bonded companion gains advantage on attack rolls, adds your WIS modifier to damage rolls, and gains temporary hit points equal to twice your WIS modifier at the start of each of its turns.
Twin Instinct
While your bonded companion is within range, neither of you can be surprised while the other is conscious, and both of you gain a bonus to initiative rolls equal to your WIS modifier.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Companion Bond
Location
Point Pringle
family
Pringle
father
Percival Pringle II
son
Kaos - Percival Pringle IV
animal companion
Schnookums - Schnookums Pringle
Session Appearance
Act 4 Episode 1 Session Note
2025-09-01 / Funeral anchor / act-transition figure
Session Appearance
Act 3 Episode 1 Scene 8
2025-04-24 / Referenced inventor / grief-driven creator
Session Appearance
Act 3 Episode 1 Scene 7
2025-04-24 / Inventor ancestor / relic source
Session Appearance
Act 3 Episode 1 Scene 2
2025-04-17 / Dinner host / covert route resource
Session Appearance
Act 3 Episode 1 Scene 13
2025-04-24 / Household witness / aftermath participant
Session Appearance
Act 3 Episode 1 Scene 12
2025-04-24 / Host / resource provider
Session Appearance
Act 3 Episode 1 Scene 11
2025-04-24 / Insensitive patriarch / social pressure source
Session Appearance
Act 3 Episode 1 Scene 10
2025-04-24 / Eccentric host / inventor patriarch
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessCompanion
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Companion Bond has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Funeral anchor / act-transition figure
His funeral marks the correct Act 4 threshold.
Status: PP3 death/funeral becomes act-boundary anchor
Knowledge: Players know the Point Pringle return is framed through PP3’s funeral.
Referenced inventor / grief-driven creator
Is referenced through grief-driven inventions that haunt the Pringle household.
Status: PP3 invention legacy gains emotional context
Knowledge: Players know the inventions are not just whimsical, but grief-shaped.
Inventor ancestor / relic source
Is represented through the room of old PP3 relics and inventions.
Status: PP3 invention legacy becomes usable clue/loot field
Knowledge: Players know his old inventions may still have effects.
Dinner host / covert route resource
Is established as the intended dinner contact who can support the wagon route into Stormcall.
Status: Dinner access secured
Knowledge: Players know PP3 is the route to further cover and support.
Household witness / aftermath participant
Is present after the fight as the Maine variant chart is discovered.
Status: No direct status change
Knowledge: Players know PP3’s manor attack is tied to variant and Evil stakes.
Host / resource provider
Offers the party a test-rig auto wagon and lodging before the grenade and goblin attack interrupts dinner.
Status: Auto wagon support promised if party survives
Knowledge: Players know PP3’s support can get them back toward Stormcall.
Insensitive patriarch / social pressure source
Loudly implies Eveline and Faephine are destined for marriage, forcing awkward honesty.
Status: Raises household pressure around Eveline’s romance
Knowledge: Players know PP3 is socially blunt and intrusive.
Eccentric host / inventor patriarch
Hosts dinner, shows off Pringle foods and inventions, and reveals the household blend of hospitality, experimentation, grief, and social discomfort.
Status: PP3’s invention culture and grief-haunted personality become clear
Knowledge: Players know PP3 is brilliant, eccentric, and often insensitive.
Relationships
family
Pringle
father
Percival Pringle II
Shared Aspect
No public inventory items yet.
Aliases
Tags
Partner Tono was killed by Greasetooth. PP5 operates with the Exiles from the Threads of Truth safehouse against Greasetooth/Evil in Point Pringle and provided ignition crystals/auto wagon support for the Stormcall mission. At the Act 4 finale, PP5 stayed in Point Pringle with Eveline and their father after PP4 claimed leadership, while the Pringles asked the party and Lawful forces to leave the city.
Act 4 should begin when the party reaches Point Pringle for PP3’s funeral. The prior Point Pringle crisis, Pringle succession conflict, and Kaos/chaos maze material should be treated as Act 4 rather than Act 4.
storyAfter the Dinkle's bombing, the full party regroups at Pringle Manor and explores a dusty side room full of PP3's strange old inventions.
storyEveline explains PP3's cracked mirror, and Maine sees eight alternate versions of himself before the mirror shatters.
storyThe party joins PP3's strange Pringle Manor dinner, where family grief, eccentric inventions, and experimental food fill the room before the mission talk can begin.
storyDinner exposes the pressure around Eveline and Faephine's lifelong bond while Jonah discovers Faephine's sincere interest in the Creator and New VQU.
storyA grenade interrupts PP3's dinner just after he offers the party an auto wagon, and Grease Tooth's forces attack Pringle Manor from the kitchen corridor.
storyMaine finds a half-burned note tracking alternate Maines by alignment, tying Tono, Gravenhurst, Grease Tooth, and Evil into one mystery.
storyThis session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.
storyThe Ex Force arrives at Pringle Manor through an unstable old teleportation circle, triggering memory-mist visions before Dhaz stabilizes the glyphs.
aspectCompanion Bond is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationPoint Pringle is the Pringle technomancy city-state where invention culture, succession politics, Exile survival, and Lawful ambition keep trying to occupy the same future.