Funeral anchor / act-transition figure
His funeral marks the correct Act 4 threshold.
Status: PP3 death/funeral becomes act-boundary anchor
Knowledge: Players know the Point Pringle return is framed through PP3’s funeral.
Unsorted
Percival Pringle III
Percival Pringle III, known as PP3, is a human noble artificer of Point Pringle and a celebrated inventor whose legacy still rattles through every experimental district in the city. Hailed as a Drakkuskan War innovator, he helped define the Pringle ideal: progress first, consequences eventually. His Eidolon Bond with his beloved sheep Schnookums became part of both family myth and civic gossip, especially after grief pushed his brilliance into stranger and more volatile directions. Still active at Pringle Manor, PP3 remains a symbol of Point Pringle’s greatest contradiction: genius that can stabilize a city while quietly teaching it to become unhinged.
Partner Tono was killed by Greasetooth. PP5 operates with the Exiles from the Threads of Truth safehouse against Greasetooth/Evil in Point Pringle and provided ignition crystals/auto wagon support for the Stormcall mission. At the Act 4 finale, PP5 stayed in Point Pringle with Eveline and their father after PP4 claimed leadership, while the Pringles asked the party and Lawful forces to leave the city.
Funeral anchor / act-transition figure
His funeral marks the correct Act 4 threshold.
Status: PP3 death/funeral becomes act-boundary anchor
Knowledge: Players know the Point Pringle return is framed through PP3’s funeral.
Referenced inventor / grief-driven creator
Is referenced through grief-driven inventions that haunt the Pringle household.
Status: PP3 invention legacy gains emotional context
Knowledge: Players know the inventions are not just whimsical, but grief-shaped.
Inventor ancestor / relic source
Is represented through the room of old PP3 relics and inventions.
Status: PP3 invention legacy becomes usable clue/loot field
Knowledge: Players know his old inventions may still have effects.
Dinner host / covert route resource
Is established as the intended dinner contact who can support the wagon route into Stormcall.
Status: Dinner access secured
Knowledge: Players know PP3 is the route to further cover and support.
Household witness / aftermath participant
Is present after the fight as the Maine variant chart is discovered.
Status: No direct status change
Knowledge: Players know PP3’s manor attack is tied to variant and Evil stakes.
Host / resource provider
Offers the party a test-rig auto wagon and lodging before the grenade and goblin attack interrupts dinner.
Status: Auto wagon support promised if party survives
Knowledge: Players know PP3’s support can get them back toward Stormcall.
Insensitive patriarch / social pressure source
Loudly implies Eveline and Faephine are destined for marriage, forcing awkward honesty.
Status: Raises household pressure around Eveline’s romance
Knowledge: Players know PP3 is socially blunt and intrusive.
Eccentric host / inventor patriarch
Hosts dinner, shows off Pringle foods and inventions, and reveals the household blend of hospitality, experimentation, grief, and social discomfort.
Status: PP3’s invention culture and grief-haunted personality become clear
Knowledge: Players know PP3 is brilliant, eccentric, and often insensitive.
Act 3, Episode 1, Scene 2
2025-04-17 / Pringle Manor front gate
The Ex Force arrives at Pringle Manor through an unstable old teleportation circle, triggering memory-mist visions before Dhaz stabilizes the glyphs.
Act 3, Episode 1, Scene 7
2025-04-24 / Pringle Manor side room
After the Dinkle's bombing, the full party regroups at Pringle Manor and explores a dusty side room full of PP3's strange old inventions.
Act 3, Episode 1, Scene 8
2025-04-24 / Pringle Manor invention room
Eveline explains PP3's cracked mirror, and Maine sees eight alternate versions of himself before the mirror shatters.
Act 3, Episode 1, Scene 10
2025-04-24 / Pringle Manor dining hall
The party joins PP3's strange Pringle Manor dinner, where family grief, eccentric inventions, and experimental food fill the room before the mission talk can begin.
Act 3, Episode 1, Scene 11
2025-04-24 / Pringle Manor dining hall
Dinner exposes the pressure around Eveline and Faephine's lifelong bond while Jonah discovers Faephine's sincere interest in the Creator and New VQU.
Act 3, Episode 1, Scene 12
2025-04-24 / Pringle Manor dining hall and kitchen corridor
A grenade interrupts PP3's dinner just after he offers the party an auto wagon, and Grease Tooth's forces attack Pringle Manor from the kitchen corridor.
Showing 6 of 9 linked story pages. Use the Session Appearances timeline above for the broader appearance history.
No item is directly attached yet.
The Ex Force arrives at Pringle Manor through an unstable old teleportation circle, triggering memory-mist visions before Dhaz stabilizes the glyphs.
storyAfter the Dinkle's bombing, the full party regroups at Pringle Manor and explores a dusty side room full of PP3's strange old inventions.
storyEveline explains PP3's cracked mirror, and Maine sees eight alternate versions of himself before the mirror shatters.
storyThe party joins PP3's strange Pringle Manor dinner, where family grief, eccentric inventions, and experimental food fill the room before the mission talk can begin.
storyDinner exposes the pressure around Eveline and Faephine's lifelong bond while Jonah discovers Faephine's sincere interest in the Creator and New VQU.
storyA grenade interrupts PP3's dinner just after he offers the party an auto wagon, and Grease Tooth's forces attack Pringle Manor from the kitchen corridor.
storyMaine finds a half-burned note tracking alternate Maines by alignment, tying Tono, Gravenhurst, Grease Tooth, and Evil into one mystery.
storyThis session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.
storyAct 4 should begin when the party reaches Point Pringle for PP3’s funeral. The prior Point Pringle crisis, Pringle succession conflict, and Kaos/chaos maze material should be treated as Act 4 rather than Act 4.
aspectCompanion Bond is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationA technomancy city-state under Pringle authority where lab districts, industrial wards, and family politics collide.
Hidden until revealed.