Was set up by Greta as the promoted QUEST member and temporary leader after Maine's arrest.

Opening the archive

Opening the archive
Prism
Elmyra Manticore, known as Prism, is an infernal Witchborn sorcerer from Dreadport whose magic first kept her alive as street performance before earning her a place among VQU’s First Five. Flashy, unpredictable, and Chaotic Good, she turns raw instability into color, motion, and sudden elemental transformation.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Elmyra Manticore, known as Prism, is an infernal Witchborn sorcerer from Dreadport whose magic first kept her alive as street performance before earning her a place among VQU’s First Five. Flashy, unpredictable, and Chaotic Good, she turns raw instability into color, motion, and sudden elemental transformation.
Was set up by Greta as the promoted QUEST member and temporary leader after Maine's arrest.
Was introduced as one of the First Five
from the Manticore family
and the new temporary leader for My Alchemical Romance.
Left with Ash after Mergel's secret request in New Goblin City and considered sending more Wingkin into the false-savior situation.
Used twinned Chromatic Orbs and later cast Fireball on the west bridge
revealing the illusion hiding civilians.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Chaos Magic is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Level
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectMinor Glitch
Create a harmless chaotic glitch within range: a color shift, tiny sound, brief distortion, reversed word, harmless spark, or impossible coincidence. The effect cannot deal damage or force a save, but may distract, entertain, mark, or briefly reveal magical instability.
Unstable Spark
Hurl a flicker of unstable energy at one creature. Make a ranged power attack. On a hit, the target takes 4 (1d6) variable damage. Roll 1d8 to determine the damage type: acid, cold, fire, force, lightning, poison, psychic, or thunder.
Chaos Bolt
Hurl chaotic energy at one creature within range. Make a ranged power attack. On a hit, the target takes 2d8 + 1d6 variable damage. One d8 determines the damage type: acid, cold, fire, force, lightning, poison, psychic, or thunder. If both d8s roll the same number, the energy leaps to a different creature of your choice within 30 ft. of the target. Make a new attack and damage roll. A creature can be targeted only once per use.
Surge Gambit
When you make a d20 roll, spend 1 Charge to gain advantage on the roll. Then roll twice on the Chaos Surge Table; the GM chooses which result occurs.
Random Step
You teleport 10 ft. to an unoccupied space you can see, then roll 1d4. On a 1, you also move 5 ft. in a random direction if the space is unoccupied.
Unstable Ward
When a creature you can see within range takes damage, roll 1d6. On an odd result, reduce the damage by the number rolled + your CHA modifier. On an even result, the creature gains temporary hit points equal to the number rolled after the damage resolves.
Surge Release
Roll once on the Chaos Surge Table and resolve that result. If the result would directly damage you, you gain resistance to that damage.
Probability Scramble
Choose one creature you can see within range. Until the start of your next turn, whenever it makes a d20 roll, roll 1d4. On an odd result, subtract the number rolled from its d20 roll. On an even result, add the number rolled instead.
Warp Space
Choose one creature you can see within range. It teleports 10 ft. to a random safe unoccupied space within range. If no such space exists, it remains in place and takes psychic damage equal to your CHA modifier.
Reality Flicker
When a creature you can see within range is hit by an attack, roll 1d6. On a 1–3, the creature gains +3 AC against the triggering attack. On a 4–6, the attacker rerolls the attack and must use the new result.
Surge Vessel
Whenever you use Surge Gambit, roll on the Chaos Surge Table, or roll variable damage for a Chaos Magic power, gain temporary hit points equal to your CHA modifier. If a Chaos Surge Table result or random Chaos Magic result directly damages you, reduce that damage by your proficiency bonus.
Wild Counter
When a creature you can see within range uses a power or casts a spell, spend 1 charge and roll on the Chaos Surge Table. If the surge is harmful, it targets the triggering creature if possible. If it is beneficial, it affects you or one ally of your choice within range.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images
Aspect
Chaos Magic
Institution / Faction
Von Queef University
Institution / Faction
The First Five
family
Manticore
aunt
Capricorn - Ava Manticore
father
Rafael Manticore
uncle
Archdevil - Pedro Manticore
cousin
Pesto Manticore
Session Appearance
Act 5 Episode 12 Scene 1
2026-06-18 / Departing temporary party member
Session Appearance
Act 5 Episode 11 Scene 1
2026-06-11 / Blaster / ranged support
Session Appearance
Act 5 Episode 9 Scene 2
06/04/2026 / Battle caster / fire spell user
Session Appearance
Act 5 Episode 7 Scene 7
2026-05-21 / Listener / practical endpoint
Session Appearance
Act 5 Episode 7 Scene 6
2026-05-21 / Welfare-check leader / non-kidnapper
Session Appearance
Act 5 Episode 7 Scene 4
2026-05-21 / Negotiator / mission-framer
Session Appearance
Act 5 Episode 7 Scene 1
2026-05-21 / Problem-solver / void-dust collector
Session Appearance
Act 5 Episode 6 Scene 4
2026-05-14 / Trust-Jixi advocate / Ash critic
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Playable now
Required play gates are ready. Public wiki polish is tracked separately.
Read profile
Lore, story links, public inventory, and public relationships are readable.
Like / react
Sign in to like/react here.
Comment
Sign in to comment as your profile.
Private sheet
Private sheet is only for the owner and DM.
Character Playability
Sheet, player access, and powers are ready for table use.
Play gates
3/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
Approved player access is connected.
Power readiness42 sheet-ready
Chaos Magic has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Playable now. Table tools are tools partial. Wiki state is wiki polished.
Departing temporary party member
Realizes her friends are at VQU, chooses to leave with Arthur, and accepts Morgan’s severed-finger farewell despite objecting to it as abnormal.
Status: Leaves active party to return toward VQU / First Five
Knowledge: Players know Elmyra’s temporary leadership test ends as Maine returns to the group.
Blaster / ranged support
Uses fire magic against Castro enemies and watches Ash pull himself back from the water and bridge edge.
Status: No direct status change
Knowledge: Players know Elmyra remains active in the bridge fight after the previous session’s spell fallout.
Battle caster / fire spell user
Uses twinned Chromatic Orbs and later casts Fireball on the west bridge, revealing the illusion hiding civilians.
Status: No direct status change
Knowledge: Players learn the bridge scene included illusion-obscured civilians only after the Fireball/Arcana check.
Listener / practical endpoint
Leaves with Ash after Mergel’s secret request and begins considering sending more Wingkin to flood or destabilize the false-savior situation.
Status: No direct status change.
Knowledge: Players know Elmyra is open to sending Wingkin rather than returning them to Orval.
Welfare-check leader / non-kidnapper
Asks whether the blue Wingkin is safe and whether he wants to return, then accepts that the party is not in the business of kidnapping him.
Status: No direct status change.
Knowledge: Players know Elmyra is willing to leave a target in place if they are choosing it freely.
Negotiator / mission-framer
Argues that the party only needs to verify the Wingkin is safe and does not need to kidnap him back to Orval Finkus.
Status: No direct status change.
Knowledge: Players know Elmyra frames the mission as welfare-check, not forced return.
Problem-solver / void-dust collector
Argues through possible magical fixes and impulsively takes the void dust before Morgan calls out the corpse-scavenging hypocrisy.
Status: Briefly collects about 25 void dust from Fidelphi’s remains.
Knowledge: Players know the residue is valuable or notable but ethically uncomfortable.
Trust-Jixi advocate / Ash critic
Argues that following and helping Jixi is still the practical path because the party must enter New Gob City anyway, even if it could be a trap.
Status: Elmyra and Ash clash over trust, leverage, and leadership
Knowledge: Players know Elmyra prioritizes actionable direction over suspicion spirals.
Pragmatic defender / threat escalator
Frames the post-spider collector confrontation as necessary leverage and protection while pursuing the dragonborn lead.
Status: Elmyra's leadership ethics contrast with Jonah's caution
Knowledge: Players know she prioritizes successful logistics over clean moral optics.
Intimidator / thunder striker
Threatens the collectors after they beat the ledger goblin and fires a Chromatic Orb at the attacker while trying to stop the beating.
Status: Elmyra escalates collector dispute to violence
Knowledge: Players know she will defend useful informants forcefully.
Chaos blaster / spider finisher
Uses twin Chromatic Orb, chaos-surge Bless on herself, Vic, and Jonah, a bonus extra action after a crit, and Fire Bolt to finish the spider fight.
Status: Elmyra helps finish the boosted spider fight through chaos momentum
Knowledge: Players know her magic can cascade into extra actions and burst damage.
Trapped lower-cavern ally / chaos blaster
Remains below with Jonah after her previous Thaumaturgy command drew the boosted phase spiders' attention.
Status: Elmyra remains central to the lower-cavern danger
Knowledge: Players know her amplified command escalated the scene into combat.
Relationships
No public inventory items yet.
Aliases
Tags
In Act 5 after Maine’s arrest, Greta Wunsch assigned Elmyra Manticore/Prism to My Alchemical Romance as a new or temporary leader. Elmyra is one of VQU’s First Five, a chaos-powered Manticore family member, Rafael Manticore’s daughter, Pedro Manticore’s niece, and Pesto Manticore’s cousin. She challenged the party’s dysfunction immediately, pushed the QUEST item-quota objective, helped investigate the Nick Kremp/Root Barrel Farm lead, and later discovered New Goblin City with Jonah after following him through the collapsed owlbear nest. In New Goblin City, Elmyra’s amplified command drew boosted phase spiders, but her chaotic burst damage helped finish the fight.
Arthur takes Elmyra toward VQU to gather institutional support while the rest of QUEST follows Valara and Emmy's lead toward Maine in Velvet Cross.
storyThe session resumed with Ash downed near the bridge and Castro attackers still active. Castro eldritch blasting knocked Ash into the runoff water, giving him two death failures before Jonah and the others stabilized the line. Jonah delivered major healing, Ash survived the water and hauled himself back up, Vic threw bodies and pushed forward, Morgan and Elmyra continued blasting, and Valara killed fleeing Castro while urging everyone toward the sewers.
storyAfter clearing more Castro from the bridge route, the party encountered frightened commoners trying to understand where to go. Jonah directed them toward Djon’s church or toward shelter in nearby buildings, while Ash supported hunkering down. Valara kept pushing the party onward, emphasizing that they needed to reach the sewer route while they still had a chance.
storyQUEST began boxed into the alley/checkpoint after Valara exposed Fake Rill and Fake Redwave. The group confirmed the major route choices: south toward the gate/Aleron, west toward the bridge and sewers, north toward Djon's protection or the Lawful offices, with east blocked.
storyQUEST fought the first Castro wave in the alley. Vic raged and cut down attackers, Ash charged forward with monk strikes and redirected civilians, Morgan used necrotic touch, Elmyra used twinned Chromatic Orbs, Hugo joined from above, and Jonah supported the line.
storyAfter clearing the first alley area, the party debated priorities and locked in going west toward the bridge/sewer direction. They saved seven civilians and failed to save five, gaining two group inspiration. On the west bridge, Morgan unleashed Lightning Bolt and Elmyra followed with Fireball, revealing an illusion hiding civilians on or near the bridge. Ash used void manifestation/tentacle arms in the webbed bridge fight.
storyAfter the long rest outside New Goblin City, Ellenthyra gives Ash her VQU dorm number before the VQU students split away from QUEST.
storyQUEST joins the road crowd toward Gravenhurst as rumors about MAINE's trial, Krane, Nora, Albert, and Castro infiltration conceal fake Rill and fake Redwave.
storyAt the Gravenhurst gate, Len Baphomet and the Lawful lock the city down before MAINE's trial, trapping the crowd before Castro reveals itself.
storyFidelphi Castro dies from a black-ooze curse after claiming someone wore his face, leaving Hugo with void dust instead of closure.
storyAfter Fidelphi's death, goblins try to charge harvest rights and a commotion fee before selling the party a lead toward the Wingkin near the Emrites.
storyA Tech Runner offers directions for twenty-five gold, Morgan blinds him, and Ash finds a crude map pointing toward the Emrite/Wingkin route.
storyThe party reaches the stream-level Emrite bridge, negotiates with a sentry, and gains conditional disarmed access to the blue Wingkin.
storyThe party rests in the Emrite outsiders' area, where Jonah prepares to debate a honeymooning couple's one-true-god belief.
storyElmyra and Ash find the blue Wingkin alive, worshiped as Biresh, and uninterested in leaving or sharing attention with other Wingkin.
storyMergel of the Blue Candle secretly asks Ash and Elmyra to send real Wingkin to the Emrite settlement, because Biresh's tricks are not the salvation his people need.
storyThe party regroups with Zetch, Ellenthyra, and Nell, escapes New Goblin City without a citywide fight, and camps before pursuing the remaining northern Wingkin lead.
storyJixie explains that the chained box has to reach his boss, accepts Jonah's healing, resists Hugo's bargaining, and guides the party toward New Goblin City.
storyJixie explains New Goblin City's power structure, naming the Dimoggio Clan, Tech Runners, workers, Queen loyalists, and Emrites.
storyJixie collapses with the chained box, Hugo briefly unlocks one of four locks, and Elmyra heals Jixie before he re-secures the cargo.
storyAt Runner Landing, the toll goblin points the Wingkin lead left toward the Emrites while Jixie redirects Hugo toward the black market for Fidelphi Castro.
storyMorgan meets Dr. Gristlewick Poplimb in New Goblin City's black market and buys a halfling leg gun.
storySession advances two fronts: the party enters New Goblin City through Runner Landing and black market while Maine faces Nora and Malevolus Krane in prison. New Goblin City factions clarified: Dimoggio Clan, Tech Runners, workers, Queen loyalists, and Emrites.
storyVic jumps down to help Jonah and Elmyra, inhales boost vapor, and suffers only the poisoning side of the drug's tradeoff.
storyMorgan misty steps into the lower cavern and fires Lightning Bolt through boosted phase spiders as the rescue becomes emergency combat.
storyVic drops to zero in the boost pit, and Zetch leaps down through the danger to revive him with a potion.
storyHugo follows the party into New Goblin City's spider fight and becomes an active combat ally.
storyJonah's triage and Elmyra's chaos-fueled spellwork carry the party through the end of the boosted phase spider fight.
storyAfter the spiders die, a ledger goblin explains New Goblin City's three routes, the Dimoggio collectors, and the Emrite lead toward the Wingkin.
storyA Dimoggio collector beats the ledger goblin for talking, and the party uses threats, Darkness, and Vic's javelin to stop an alarm from reaching the city.
storyAfter Hugo's Darkness, Zetch is found over a collector's body beside a wounded ledger goblin and a mysterious chained box with three magical locks.
storyAfter the bridge fight, Jonah worries that My Alchemical Romance is setting a terrible example for the younger VQU students.
storyThis session resolves the boosted phase spider cliffhanger under the cave. Vic Vaurr becomes boost-poisoned and drops, Zetch saves him with a potion, Hugo joins the fight directly, Jonah keeps the party alive, and Elmyra clears multiple spiders with chaotic sorcery. Afterward, the party learns New Goblin City has Moe Dimoggio collectors, Emrys-worshiping Emrites who receive Wingkin, and a lawless center market.
storyAfter a short rest, the party re-enters the cave with Zetch, Ellenthyra Mew, and Nell Quiv as lower-year VQU guides.
storyThe party enters the cave and triggers a gnoll ambush around partially eaten owlbear corpses after finding the students' earlier fight site.
storyElmyra's Fireball wipes out the witch doctor, summoned hyenas, and gnoll support, resolving the main cave ambush with chaotic collateral.
storyJonah investigates an owlbear nest, finds an egg, and falls through the collapsing floor into a lower cavern with Elmyra jumping after him.
storyJonah and Elmyra discover New Goblin City beneath the cave, where goblins are torturing a captive over a boost-gas spider pit.
storyElmyra's amplified command draws seven boosted phase spiders, leaving her and Jonah trapped in New Goblin City's lower cavern.
storyOrval Finkus explains that several displaced dragonborn workers have gone missing from Root Barrel Farm and offers payment for their return.
storyNick appears cheerful and helpful at Root Barrel Farm, but fails Ash's memory and catchphrase tests, deepening suspicion that something is wrong.
storyA Blue Wingkin refugee tells Elmyra the farm is better than the void prisons, clarifying the morally complicated Castro-survivor labor situation.
storyAfter leaving Root Barrel Farm, the party agrees something is wrong with Nick but chooses to rescue the missing dragonborn before confronting him.
storyAt an abandoned chapel near the necromancer-hut lead, the party rescues a Black Wingkin hiding above zombies eating a dead necromancer.
storyThe chapel yields Vayne necromancy loot, including Gloves of Rotting Flesh that Hugo quietly pockets after Vic discards them.
storyThe rescued Black Wingkin returns toward Root Barrel Farm with Jonah's mundane warhammer while Orval praises the party for recovering one of his dragonborn.
storyNear the cave lead, the party meets VQU students Zetch, Ellenthyra Mew, and Nell Quiv arguing over a legendary wand.
storyJonah proposes splitting a legendary wand into thirds, but Nell Quiv's objection helps settle the dispute around preservation rather than possession.
storyAsh and Jonah turn in Paulus Levius's Death Mask and the Cloak of Billowing to QUEST, removing Maine's most dangerous tool from circulation.
storyJonah's Sending to I.J. works normally and gives the party a concrete route to the farm where Nick has reportedly been seen.
storyA harvested troll corpse under a bridge channels through Morgan's necromancy, briefly possessing her and turning the road into party conflict.
storyKatrine Draxler arrives by portal, identifies Morgan's corpse use as illegal under revival-right law, and fines her one hundred gold.
storyOn the road toward Root Barrel Farm, Jonah identifies lantern-bearing stone figures as petrified victims rather than carved statues.
storyAt Root Barrel Farm, Orval Finkus performs strained hospitality before Nick Kremp emerges and greets Jonah and Ash like old friends.
storyAfter the troll and Katrine incident, Elmyra and Vic question how the team functions at all while the party resets on the road.
storyThis session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.
storyAfter Maine's arrest, Greta assigns Elmyra Manticore to My Alchemical Romance as a new or temporary leader and restates the QUEST item quota.
storyElmyra is established as a chaos-powered Manticore, one of VQU's First Five students, and someone who failed alchemy partly because she refused to attend smelly labs.
storyThe party retrieves Oskar from Gloomspire after his failed Aboleth challenge and finds him withdrawn, disheveled, and researching void matters.
storyGemma Goldgrace appears as a Queefdom postal carrier and warns the party about Graven Scourge ties, Kaya's targeting, and Alfred Rallus's void manifestation power.
storyGemma and Elmyra report seeing Nick Kremp alive near a farm, contradicting the party's memory of his death at Point Pringle.
storyAsh and Morgan cash in Mystery Machine tokens outside Pink Pony Tavern, gaining magic items whose first attunement is covered by the Mystery Machine source.
storyThe party chooses to investigate the farm where Nick has reportedly been seen with I.J. and P.B., despite Elmyra's push toward the QUEST quota.
storyThis session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.
itemElmyra gave Jixie a healing potion after he collapsed near the bottom of the descent.
aspectChaos Magic is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.
groupThe first student cohort of Von Queef University after its reopening under Baron von Queef, remembered as a symbolic Witchborn generation.