Entered Stormcall as part of Wisdom Division and bonded with Nick over fire.

Opening the archive

Opening the archive
Flamer
Jasmine Moore, known as Flamer, is a combat scholar of Luxidran’s Wisdom Division, where theory is expected to survive contact with fire. Her Witchborn flamespeaking manifests as disciplined ignition along her arms, channeled through breath control, martial technique, and arcane containment rings.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Jasmine Moore, known as Flamer, is a combat scholar of Luxidran’s Wisdom Division, where theory is expected to survive contact with fire. Her Witchborn flamespeaking manifests as disciplined ignition along her arms, channeled through breath control, martial technique, and arcane containment rings.
Entered Stormcall as part of Wisdom Division and bonded with Nick over fire.
Stabilized Ash after the Stormstack Burgers explosion at Forged Pride.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Pyrokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectControl Flames
Choose nonmagical flame within range that fits in a 5-ft. cube. You may expand it 5 ft. into fuel, extinguish it, double or halve its light, change its color, or shape harmless animated images in it. You can maintain up to three non-instant effects.
Fire Bolt
Hurl a mote of fire at one creature or object within range. Make a ranged power attack. On a hit, the target takes 5 (1d10) fire damage. A flammable unattended object hit by this power ignites.
Burning Hands
A sheet of flame erupts from your hands. Creatures of your choice in the cone must make a DEX save, taking 10 (3d6) fire damage on a failed save, or half on a success. Flammable unattended objects in the cone ignite.
Produce Flame
A flame appears in your hand, shedding bright light in a 20-ft. radius and dim light for another 20 ft. As an action while it lasts, hurl it at one target within 60 ft.; make a ranged power attack. On a hit, the target takes 1d8 fire damage.
Searing Smite
The next time you hit with a weapon or power attack before the duration ends, the target takes an extra 1d6 fire damage and ignites. At the start of each of its turns, it takes 1d6 fire damage, then makes a CON save, ending the burning on a success.
Hellish Rebuke
When a creature within range damages you, surround it with retaliatory flame. The target must make a DEX save, taking 11 (2d10) fire damage on a failed save, or half on a success.
Fireball
A bright streak blossoms into a 20-ft. radius explosion at a point within range. Creatures in the area must make a DEX save, taking 28 (8d6) fire damage on a failed save, or half on a success. Flammable unattended objects ignite.
Ashardalon's Stride
Flames blast from your feet. Your speed increases by 20 ft., your movement does not provoke opportunity attacks, and once per turn when you move within 5 ft. of a creature or unattended object, it takes 1d6 fire damage.
Melf's Minute Meteors
Six tiny meteors orbit you. As a bonus action, expend one or two meteors and send each to a point within 120 ft. Creatures within 5 ft. of a meteor impact must make a DEX save, taking 2d6 fire damage on a failed save, or half on a success.
Smoke Step
Teleport from one flame, smoke cloud, ember, or heated surface you can see to another unoccupied space within range that is adjacent to flame, smoke, ember, or heated metal. Creatures within 5 ft. of the space you leave or enter take fire damage equal to your CHA modifier.
Flame Strike
A vertical column of brilliant fire roars down in a 10-ft. radius, 40-ft. high cylinder within range. Creatures in the area must make a DEX save, taking 5d6 fire damage and 5d6 radiant damage on a failed save, or half on a success.
Immolation
Flames wreathe one creature within range. The target must make a DEX save, taking 8d6 fire damage on a failed save, or half on a success. On a failed save, it burns for the duration, sheds bright light, and takes 4d6 fire damage at the end of each turn until it succeeds on the repeated save. If this kills the target, it becomes ash.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Pyrokinesis
Location
Stormcall
Institution / Faction
Luxidran School of Alchemical Studies
Institution / Faction
Wisdom Division
family
Moore
Session Appearance
Act 3 Episode 2 Scene 17
2025-06-06 / Wisdom Division responder
Session Appearance
Act 3 Episode 2 Scene 16
2025-06-06 / Wisdom Division member / student adventurer
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
GP0
Crystals0
Dust0
Tokens0On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
Like / react
Sign in to like/react here.
Comment
Sign in to comment as your profile.
Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Pyrokinesis has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Wisdom Division responder
Helps stabilize Silver Helix Square after the construct disaster.
Status: Wisdom Division proves useful in public crisis
Knowledge: Players know Flamer is present for the disaster response.
Wisdom Division member / student adventurer
Helps guard the Forged Pride celebration as part of Luxidran School of Alchemical Studies’ student team.
Status: Introduced as Wisdom Division security presence
Knowledge: Players know Flamer is part of the public reassurance team.
Relationships
family
Moore
No public inventory items yet.
Aliases
Tags
At Silver Helix Square, the party meets Wisdom Division: Advantage, Beefington Welles, Flamer, Panthera, and Insight.
storyA Stormstack Burgers machine malfunctions during Forged Pride, blasting civilians with lightning and fire before Ash destroys it and the square erupts into wider chaos.
storyThis session moves Stormcall from investigation into public crisis: the warehouse reveals Flesh’s scavenger supply chain, Forged Pride becomes a likely target, Wisdom Division enters as Luxidran School of Alchemical Studies’ visible security team, and Sonar personally taunts Nick during citywide explosions.
aspectPyrokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA disciplined institution of structured alchemy, arcano-reactive engineering, containment doctrine, and magical research.
groupAn elite Luxidran analytical cohort focused on predictive alchemical modeling, crisis forecasting, and advisory preparation.
locationStormcall is the northern mission city where anti-construct murders, Lawful offices, Wisdom Division work, Pelosh family history, and harbor ghosts all turned one investigation into a civic pressure test.