Was encountered near Root Barrel Farm as a performative southern-hospitality Colonel figure.

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Colonel
Orval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Orval Finkus is the performative Colonel of Root Barrel Farm, a suspect protector of Castro-displaced dragonborn workers and a contact in Havyk's demon-debt thread.
Was encountered near Root Barrel Farm as a performative southern-hospitality Colonel figure.
Framed himself as protector and provider for Castro-displaced dragonborn refugees while using possessive language about the workers.
Kept the farm morally suspect as worker fear and missing dragonborn reports accumulated under his watch.
Praised the party for recovering one Wingkin and offered payment/reward around the missing-worker thread.
Pursued a dragonborn onto commune property
killed and revived him
and spoke as if Havyk's control of farm workers was shared.
Offered Havyk help and Boost before leading Havyk and Dallas toward the demon creditor behind his 100
000 gp debt.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Force Field is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectBlade Ward
Until the end of your next turn, you have resistance to bludgeoning, piercing, and slashing damage from weapon attacks.
Force Flicker
When you are hit by an attack, reduce the damage by your INT modifier.
Shield
When you are hit by an attack or targeted by a force dart effect, gain +5 AC against the triggering attack until the start of your next turn and take no damage from force darts.
Floating Disk
Create a 3-ft. diameter horizontal force disk in an unoccupied space within range. It floats 3 ft. above the ground, holds up to 500 pounds, and follows you to remain within 20 ft. unless overloaded or separated from you by more than 100 ft.
Deflect Blow
When a creature you can see within range takes damage from an attack, reduce the damage by your INT modifier plus your proficiency bonus.
Force Step
Create small force plates beneath your feet. Until the end of your turn, you may walk across liquid, fragile surfaces, or open air, but you fall if you end your turn unsupported.
Tiny Hut
Create a stationary 10-ft. emanation around you. Creatures and objects inside when it forms can pass through freely; all others are barred. Tier 3 or lower powers cannot pass through it. The effect ends if you leave the area or use this power again.
Force Bulwark
When a creature you can see within range takes damage, reduce the damage by 3d8 + your INT modifier. If the damage is from a ranged attack or area effect, add your proficiency bonus to the reduction.
Force Rampart
Create up to three connected 10-ft. by 10-ft. force panels within range. Each panel provides total cover, has AC 15 and 30 hit points, and is immune to poison and psychic damage.
Kinetic Buffer
Gain temporary hit points equal to 3d8 + your INT modifier. While you have these temporary hit points, forced movement against you is reduced by 10 ft.
Antilife Shell
Create a 10-ft. emanation that prevents living creatures other than Constructs and Undead from passing or reaching through it. If you force an affected creature through the barrier by moving, the effect ends.
Wall of Force
Create an invisible wall of force within range. It can be a dome or globe up to 10-ft. radius, or up to ten contiguous 10-ft. panels. Nothing can physically pass through it, and it is immune to damage.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Force Field
Location
Smuggler Coast / South Aerovian Sea Routes Index
protector / exploiter
Castro-displaced dragonborn workers
Orval frames himself as protector and provider for dragonborn refugees, but worker fear and possessive language make the farm morally ambiguous.
business contact
Havyk
Orval speaks as if Havyk's control of farm workers is shared, offers help and Boost, and leads Havyk and Dallas to the demon he owes 100,000 gp.
employer
Pink Pony Girls
Orval praises the party for recovering one of his Wingkin and offers payment/reward around the missing workers thread.
Session Appearance
Act 5 Episode 10 Scene 7
06/06/2026 / Departing contract-linked nuisance
Session Appearance
Act 5 Episode 10 Scene 1
06/06/2026 / Unwanted hanger-on / contract-linked nuisance
Session Appearance
Pink Pony Later Session - Freedom Tunnels and Orval Finkus
2026-04-24 / Birdman farm owner / slave owner / debtor
Session Appearance
Act 5 Episode 5 Scene 44
2026-04-23 / Possessive employer / pudding host
Session Appearance
Act 5 Episode 5 Scene 39
2026-04-23 / Farm protector-or-controller / possessive host
Session Appearance
Act 5 Episode 5 Scene 37
2026-04-23 / Fast-talking farm host / refugee employer
Session Appearance
Act 5 Episode 5 Scene 34
2026-04-16 / Southern-hospitality host / farm authority
Session Appearance
Act 5 Episode 5 Scene 33
2026-04-16 / Feared farm authority / labor controller
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Force Field has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Departing contract-linked nuisance
Leaves the group during the sewer collapse after following them through the lair and clashing with Dallas, Grease, and Daffodil over whips and goblin snacks.
Status: Separates from party
Knowledge: Players know Orval survives or escapes the immediate lair collapse, with the hidden Pink Pony contract still unresolved.
Unwanted hanger-on / contract-linked nuisance
Shows up at Freedom “like a cockroach,” follows the party into the sewer, gets whipped or threatened by Dallas, steals goblin snacks, and later leaves during the collapse.
Status: Continues shadowing the party; later separates
Knowledge: Players know Orval remains entangled with Freedom, Pink Pony contracts, and the party’s sewer route.
Birdman farm owner / slave owner / debtor
Pursues a Dragonborn onto the commune property, kills and revives him, speaks as if Havyk's control of farm workers is shared, offers help and Boost, and later leads Havyk and Dallas to the demon he owes 100,000 gp.
Status: Orval established as dangerous neighbor with demon debt and labor control logic
Knowledge: Players know Orval is useful, protected, exploitative, and entangled with Freedom.
Possessive employer / pudding host
Praises the party for recovering one of his Wingkin and offers pudding before the group continues.
Status: Orval's possessive framing continues
Knowledge: Players know the rescue count improves while moral unease remains.
Farm protector-or-controller / possessive host
Explains his nest logic: people living on his farm are 'his,' while also saying they are free to leave and that he is worried because they left without saying goodbye.
Status: Orval's moral ambiguity sharpened
Knowledge: Players know Orval may shelter and exploit at the same time.
Fast-talking farm host / refugee employer
Explains that Castro pushed dragonborn/Wingkin refugees out, he gave them food and work, and several have vanished: green in the fields, red near cathedral/cave, black hiding, blue unknown.
Status: Missing Wingkin job established with color-coded leads
Knowledge: Players know Orval frames the refugees possessively but also says they are free to leave.
Southern-hospitality host / farm authority
Meets the party, insists dragonborn hospitality be upheld, and has a Blue Wingkin servant bring chilled refreshments.
Status: Orval enters My Alchemical Romance scene directly
Knowledge: Players know Orval is performative, controlling, and connected to dragonborn labor.
Feared farm authority / labor controller
Is invoked by workers who ask the party to report that they are working.
Status: Orval's authority over workers established before meeting
Knowledge: Players know the farm workers are anxious about Orval.
Relationships
protector / exploiter
Castro-displaced dragonborn workers
Orval frames himself as protector and provider for dragonborn refugees, but worker fear and possessive language make the farm morally ambiguous.
employer
Pink Pony Girls
Orval praises the party for recovering one of his Wingkin and offers payment/reward around the missing workers thread.
No public inventory items yet.
Aliases
Tags
In Act 5 near Root Barrel Farm, Orval Finkus was encountered as the farm’s performative southern-hospitality “Colonel” figure. He framed himself as protector/provider for Castro-displaced dragonborn refugees, but his possessive “my dragonborn” / “my nest” language and worker fear made the farm morally ambiguous. Several dragonborn workers went missing under his watch; he offered payment if the party found and returned them, praised the black dragonborn’s recovery, and continued to present the farm as hospitable while remaining suspect.
After the Freedom fight, Azazel left Havyk with an aspiration-inhale boon granting advantage on Perception checks to seek out demons. The group met Blastbelle/“Glassbell,” who blew open the center office door while Havyk and the others picked the desk drawers, finding a bag of 100 gp and the pink-handled dagger note, “Happy Vithyrex Day. Love, P.M.” A button in the desk opened the hidden sewer door, and Orval Finkus reappeared before the party descended.
storyBlastbelle states she is looking for the Graven Scourge. While moving through the sewers, Grease and Havyk gather mushrooms, Dallas lashes Orval’s beak with a whip, and the group scouts the outside of the lair. They follow a cloaked figure until they encounter masked witchborn sitting on patrol.
storyThe party finds that many sewer and dungeon rooms have already been rummaged through. Blastbelle finds 300 gp and a skeleton key, then uses it to open three doors. The party finds Pink Pony protection contracts; Havyk stealthily hides the Pink Pony contract while Blastbelle takes other contracts. Daffodil bites Orval, and Dallas and Havyk set fire to a room of unsavory contracts before closing the door.
storyThe group enters a boarding room with goblin snacks. Orval pockets the snacks, Daffodil attacks him to steal them, and Grease recovers them. Dallas threatens Orval with the whip after he pulls his own out, while Blastbelle remarks, “Chains and whips excite me.” Grease searches beds and finds notes including one about being scared of “big jumpies.” In the next room, the group finds an injured elf on the ground, asks him for a map, watches Blastbelle smack him and Orval throw water on him, then keeps going. Havyk takes his fine clothing, the note “don’t wait up — P.M.,” and the Red Ledger. Dallas recognizes the Krampus mark on the ledger.
storyAs the party continues, Kaya sees a figure she recognizes and her vision goes black. Instead of her friends, she sees Salvatore Mentali, an octopus-like figure, who tries to shake her hand. Kaya refuses. Salvatore tells her to turn around; two portals appear, and Kaya chooses the one in front of her, returning to the group. Four giant frogs appear as the floor becomes wet and initiative begins. The group kills the frogs. Kuzon / Hollow appears, Salvatore becomes enraged, Kuzon attacks, and Salvatore disappears.
storyAfter Salvatore vanishes, the sewer begins to crumble and the group flees. Blastbelle and Orval both leave the group. Havyk tries to take Natasha, but she is too heavy and dead, forcing the party to leave her behind. Kaya pulls Kuzon through the sewers and sees visions of his past torture, including suffering similar to Xalaethra’s and an image of Ash. Havyk convinces Daffodil onto her shoulder after feeling intense emotions of missing Chaos. The party reaches a mostly safe sewer area, with Dallas taking rubble damage, then emerges into Gravenhurst to see the city under attack by a dead T. rex and another zombie thing.
storyElmyra and Ash find the blue Wingkin alive, worshiped as Biresh, and uninterested in leaving or sharing attention with other Wingkin.
storyThe party regroups with Zetch, Ellenthyra, and Nell, escapes New Goblin City without a citywide fight, and camps before pursuing the remaining northern Wingkin lead.
storyEpisode 7 closes the Fidelphi death, New Goblin City escape, Biresh revelation, and Mergel's hidden plea while setting up the remaining northern Wingkin lead.
storySession advances two fronts: the party enters New Goblin City through Runner Landing and black market while Maine faces Nora and Malevolus Krane in prison. New Goblin City factions clarified: Dimoggio Clan, Tech Runners, workers, Queen loyalists, and Emrites.
storyThe Pink Pony Girls return to a changed commune, encounter Orval Finkus, follow the Freedom tunnels, and uncover demon debt and void-guard trouble.
storyOrval Finkus explains that several displaced dragonborn workers have gone missing from Root Barrel Farm and offers payment for their return.
storyNick appears cheerful and helpful at Root Barrel Farm, but fails Ash's memory and catchphrase tests, deepening suspicion that something is wrong.
storyA Blue Wingkin refugee tells Elmyra the farm is better than the void prisons, clarifying the morally complicated Castro-survivor labor situation.
storyAfter leaving Root Barrel Farm, the party agrees something is wrong with Nick but chooses to rescue the missing dragonborn before confronting him.
storyAt an abandoned chapel near the necromancer-hut lead, the party rescues a Black Wingkin hiding above zombies eating a dead necromancer.
storyThe rescued Black Wingkin returns toward Root Barrel Farm with Jonah's mundane warhammer while Orval praises the party for recovering one of his dragonborn.
storyThis session continues from Nick’s suspicious Root Barrel Farm appearance. Orval Finkus gives a missing-dragonborn job, Nick fails several identity checks, the party rescues the Black Wingkin from Mortellus/Aria Vayne’s necromancer chapel, learns Gertie/Duskborn/mass-resurrection-scroll lore, returns one dragonborn, then encounters VQU students Zetch, Ellenthyra Mew, and Nell Quiv arguing over cave loot before heading toward the next dragonborn lead.
storyThis session was reconstructed from the 20260423 Craig transcript and follows the Root Barrel Farm cliffhanger from 04/16.
storyRoot Barrel Farm is open again, now staffed by nervous dragonborn workers tending crystals under Orval Finkus's authority.
storyAt Root Barrel Farm, Orval Finkus performs strained hospitality before Nick Kremp emerges and greets Jonah and Ash like old friends.
storyThis session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.
storyThis session was reconstructed from the 20260416 Craig transcript and continues directly from the Gravenhurst regrouping/Nick farm lead.
itemControlled dose for 1 hour: +2 to Strength, Dexterity, and Charisma checks and saves; -2 to Constitution, Intelligence, and Wisdom checks and saves. When the effect ends, make a DC 13 Constitution save or gain exhaustion; the DC increases by 2 for each failed Boost comedown save within 24 hours. A green shimmer gives disadvantage on Deception checks to appear sober within 10 feet. Uncontrolled Boost vapor, gas pits, mushrooms, or contaminated atmospheres can poison rather than empower, applying the downsides without the benefits.
itemCan cast Fireball at 3rd level as a bonus action from your hand, save DC 14, once per long rest. If you know Fireball, you may cast through the glove using spell slots as a bonus action. After casting, take 1d6 fire backlash.
aspectForce Field is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationThe Smuggler Coast / South Aerovian Sea Routes Index gathers the harbors, hidden docks, guild lanes, myth-haunted waters, and hard-bargain ports that make South Aerovia's coastline useful, profitable, and difficult to police.