Was understood in late-Centrum history as gathering a surplus of void energy

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Pinocchio
Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Albert Rallus, known as Pinocchio, was a mighty forged monk and member of Centrum whose hunger for survival became the doctrine that destroyed him. Once shaped by experimentation and void mastery, Albert came to believe that only the strong deserved to endure.
Was understood in late-Centrum history as gathering a surplus of void energy
but later revelations frame that power as fuel for time-travel attempts and M.A.I. projects.
M.A.I. stands for Make Albert Invincible
a survival doctrine that turned the Centrum energy economy into a personal immortality engine.
Magala revealing Albert's deception to Nora Rabe von Queef helped trigger the Battle at VQU and the end of the Centrum order.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Void Manifestation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectVoidbolt
Fire a narrow bolt of null-force at one creature or object within range. Make a ranged power attack. On a hit, the target takes 1d8 force or necrotic damage, and the next damage roll it makes before your next turn subtracts 1d4 as the void drinks momentum from the strike.
Void Tendril
Manifest a thin void tendril from your hand, shadow, wound, or aura. It can hold or manipulate one Tiny object, open or close an unsecured door or container, pull a loose item, or make a melee power attack for 1d6 bludgeoning or force damage. It cannot perform delicate tool work.
Hollow Sense
Sense hollows, cracks, empty rooms, sealed cavities, deep wells, extradimensional gaps, vacuum pockets, missing matter, and unnatural absences within 60 ft. This does not reveal details through total cover, but tells direction and approximate size of voids.
Void Grip
A void tendril clamps around one creature or object within range. The target must make a STR save, taking 2d6 force damage and being pulled 10 ft. toward you on a failed save, or half damage only on a success. An unattended object of 50 pounds or less is pulled automatically.
Null Murmur
Create a small zone of swallowed sound around one creature, object, or 5-ft. cube within range. The area muffles speech, footsteps, mechanisms, and impact sounds. A hostile creature in the zone must make a CHA save or subtract 1d4 from its next verbal, thunder, or command-based power check before the effect ends.
Wriggling Defense
When you are hit by an attack, a void tendril interposes and swallows part of the force. Reduce the damage by 1d8 + your WIS modifier. If this reduces the damage to 0, you may move 5 ft. without provoking opportunity attacks.
Hollow Step
Step through a crack of absence and reappear in an unoccupied space within range that you can see. You leave behind a soundless afterimage. This is short void folding, not full teleportation, and cannot pass through sealed planar wards.
Tentacle Crush
Void tendrils coil around one creature within range. The target must make a STR save, taking 4d8 bludgeoning or force damage and becoming grappled by the tendrils until the start of your next turn on a failed save, or half damage only on a success.
Howling Void
Open a momentary void-rift in a 20-ft. cube within range. Creatures in the area must make a WIS save, taking 4d8 psychic damage and becoming frightened of the emptiness until the start of your next turn on a failed save, or half damage only on a success.
Weightless Pocket
Create a 10-ft. radius pocket of weak gravity centered within range. Unsecured creatures and objects in the area float. A willing creature can push off surfaces; an unwilling creature must make a CON save or rise up to 20 ft. and remain suspended until the effect ends or it leaves the area.
Void Barrage
Launch three voidbolts at one or more targets within range. Make a ranged power attack for each bolt. On a hit, a bolt deals 3d8 force or necrotic damage. If two or more bolts hit the same creature, it cannot take reactions until the start of your next turn.
Rift Anchor
Anchor a door, portal, vessel, creature, object, or 10-ft. area against planar drift and forced movement. For the duration, the target has advantage on saves against teleportation, forced movement, banishment, gravity reversal, extraplanar pulling, and void effects.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Void Manifestation
Institution / Faction
Von Queef University
Institution / Faction
The Centrum
family
Rallus
Session Appearance
Act 5 Episode 6 Scene 5
2026-05-14 / Hypothetical enemy / comparison point
Session Appearance
Act 5 Episode 4 Scene 44
2026-03-12 / Experiment patron / betrayed power-seeker
Session Appearance
Act 2 Episode 3 Scene 8
2025-01-30 / Suspected identity / red herring
Session Appearance
Act 1 Episode 5 Scene 5
2098 MB / Main antagonist / defeated escapee
Session Appearance
Act 1 Episode 3 Scene 1
2098 MB / Absent threat / looming antagonist
Session Appearance
Act 1 Episode 2 Scene 6
2098 MB / Ideological symbol
Session Appearance
Act 1 Episode 2 Scene 2
2098 MB / Hidden cause / antagonist
Session Appearance
Act 1 Episode 2 Scene 1
2098 MB / Antagonist / void manipulator
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
GP0
Crystals0
Dust0
Tokens0On this page
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Void Manifestation has 42 sheet-ready powers; the character sheet has 13 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Hypothetical enemy / comparison point
Is invoked by Maine when he asks whether Nora would kill Albert if he came in peace, forcing comparison between Enemy and Albert.
Status: Albert comparison sharpens Maine's defense logic
Knowledge: Players know Maine sees Enemy through the same threat category as Albert.
Experiment patron / betrayed power-seeker
Is described as realizing Krane was not doing the experimentations correctly, going to Magala and Nora, and later killing Orlandis after the Act One tower conflict.
Status: Albert's MAI-era motive chain clarified
Knowledge: Players know Albert's later VQU violence connects to the failed MAI/void-energy transaction.
Suspected identity / red herring
Is debated as a possible identity for the friendly rat before Mary Jane is revealed.
Status: No direct status change
Knowledge: Players are reminded Albert’s rat form makes any rat suspicious.
Main antagonist / defeated escapee
Duels Nora and Magala, is cursed and paralyzed by Magala, beaten down by Nora, transformed into a rat by Absolute Polymorph, and escapes through a portal.
Status: Transformed into rat form and escapes
Knowledge: Players know Albert is stopped but not captured.
Absent threat / looming antagonist
Is referenced through Nora and Magala’s concern over whether he will appear.
Status: No direct status change
Knowledge: Players know Albert remains an unresolved threat after Orlandus’s death.
Ideological symbol
Appears through Baron’s “Albert Was Right” branding and Dominion rhetoric.
Status: Albert becomes explicit ideological symbol for Baron
Knowledge: Players know Albert’s ideas are now used as campus propaganda.
Hidden cause / antagonist
His tower confrontation causes the void-shadow impact that kills Orlandus.
Status: Indirectly causes Orlandus’s death
Knowledge: Players may know the impact before fully understanding Albert’s responsibility.
Antagonist / void manipulator
Argues over stealing, stockpiling, and rewriting void energy; his cruelty and preparation are confirmed before Orlandus’s death.
Status: Confirms Albert’s hidden void preparation
Knowledge: Players do not fully know the motive yet; DM-level context explains the coming courtyard murder.
Disruptor / void-corrupted challenger
Hijacks the spell-frequency, rejects being called a cautionary tale, and declares himself a breakthrough.
Status: Publicly escalates from hidden resentment to broadcast disruption
Knowledge: Players know Albert’s corruption and ego become public through the hijack.
No public inventory items yet.
Tags
Albert Rallus, known as Pinocchio, is the voidforged traitor whose betrayal broke Centrum’s dream of ordered survival. Once an experimental subject and forged monk, he studied at Von Queef University, partnered with Titian in dangerous temporal work, and helped found the very institution he later sought to dominate. His void manipulation evolved from survival tool into doctrine: only the strong deserved reality. Defeated in Centrum’s collapse and polymorphed into a rat by Nora Rabe von Queef, Albert escaped through the Void and vanished. Cults now whisper of his return, while Jericha waits to see whether the rat still remembers how to become a god.
In prison, Maine argues with Nora Rabe von Queef about lawful trial, wartime killing, Enemy, and the unresolved Albert problem.
storyMaine brings Arthur into the safe room, where Arthur recognizes Vala and begins answering questions about MAI, Malevolus Krane, Castro, and the maze.
storyArthur ties the MAI experiments, Malevolus Krane's hoarded void energy, Act 1, Stormcall, and Enemy into one chain.
storyThe imprisoned party finds a hidden pouch, identifies a speak-with-animals potion, and learns Mary Jane was sent by Cynthia of the Wilds to guide them south.
storyNora’s Centrum-approved welcome announcement framed VQU as the future of Jericha, but Albert hijacked the spell-frequency to reject being called a cautionary tale and declare himself a breakthrough.
storyNora, Magala, and Albert argued over Albert stealing, stockpiling, and rewriting void energy; Magala foresaw “a funeral” and a crowd becoming a mob.
storyThe Unity Festival began under a hollow show of harmony while Baron boasted about inherited importance, Eveline relaxed away from politics, Geargoggle flirted badly with Astrid, and Nora pressed Magala about whether Albert would appear.
storyNick and Orlandus met with Angelique and Josette Martinique; Orlandus performed the Dryad Dance and was killed by a falling void-shadow impact from the tower confrontation.
storyCrossing the threshold was like stepping through the surface of an empty ocean — no splash, no resistance, only the cold press of endless depth.
storyBack in Room 3A, Nick Kremp remained settled on the edge of his bed, a small candle flickering between his hands. A token for Orlandus. A moment for himself.
aspectVoid Manifestation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.
groupA collapsed magical governance council once responsible for regulating void research, resurrection protocols, magical infrastructure, and the late-Centrum energy economy that failed around Albert Rallus's hidden M.A.I. work; now publicly echoed by Nora Rabe von Queef's Centrum 2.0 and felt through New VQU, QUEST, and renewed security structures.