
Opening the archive

Opening the archive
Doctor Fizz
“Doc” Fizzlepin is a gnome squatter in the Cracked Crucible, an abandoned Centrum-era research facility in Point Pringle. He claims expertise in lost Pringle research, obsolete schematics, and forgotten arcane systems, though his knowledge is equal parts salvage, guesswork, and performance.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
“Doc” Fizzlepin is a gnome squatter in the Cracked Crucible, an abandoned Centrum-era research facility in Point Pringle. He claims expertise in lost Pringle research, obsolete schematics, and forgotten arcane systems, though his knowledge is equal parts salvage, guesswork, and performance.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Supernatural Intelligence is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectInstant Recall
When you make an INT check to remember, identify, calculate, translate, or connect facts you have encountered before, add 1d4 to the roll. If the check concerns a creature, place, object, spell, or symbol you have studied, add your INT modifier instead.
Sharp Observation
Study one creature, object, mechanism, room, symbol, wound, or clue within range. Before the start of your next turn, add 1d4 to one Investigation, Arcana, History, Nature, Religion, Medicine, or Insight check involving the target.
Rapid Calculation
Your mind solves angles, timing, and probability at supernatural speed. For the duration, add your INT modifier to initiative checks, tool checks involving measurement or design, and ranged attack rolls made against targets behind half cover.
Deductive Read
Analyze one creature you can see within range. Learn one of the following: highest ability score, lowest ability score, current emotional state, whether it is above or below half hit points, or whether it is proficient in weapons, magic, stealth, or social deception.
Perfect Notes
Touch blank paper, a slate, a book, or another writing surface. For the duration, you can dictate or sketch at normal speaking speed with perfect accuracy. You may also reproduce a page, map, symbol, or diagram you have seen within the last day from memory.
Quick Lesson
Teach one willing creature a simple method, mnemonic, or tactical rule. For the duration, the target may add 1d4 to one chosen INT-based skill, tool check, or initiative check once per round.
Tactical Forecast
Predict likely movements from posture, terrain, and intent. Until the start of your next turn, hostile creatures in the emanation cannot gain advantage against you from flanking, hidden movement, or feints unless they are invisible or magically concealed.
Exploit Pattern
Point out or strike a flaw in one creature, construct, object, or structure within range. Make a ranged power attack using INT. On a hit, the target takes 4d8 psychic or force damage, and the next attack against it before your next turn has advantage.
Mental Index
Your memory becomes indexed and searchable. You remember everything you intentionally studied within the last month with exact wording, position, tone, and sequence. You have advantage on checks to recall maps, names, passwords, diagrams, formulas, laws, and rituals you studied.
Contingency Plan
Prepare one simple contingency such as escape route, emergency signal, fallback formation, hidden tool, or rendezvous. Before the duration ends, you or one ally who knows the plan may add 1d8 to a check or save made to follow that plan.
Predictive Defense
When you or an ally within range is hit by an attack from a creature you can see, announce the predicted angle. Reduce the damage by 5d8 + your INT modifier. If this reduces the damage to 0, the target may move 10 ft. without provoking opportunity attacks.
Master Plan
Prepare a plan for one defined objective such as negotiation, infiltration, battle, research, travel, trial, or ritual. Choose up to six allies. Each target gains one 1d8 planning die it can add to a relevant check, save, attack, or initiative roll before the duration ends.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Supernatural Intelligence has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
No story appearances yet.
Relationships
family
Fizzlepin
Shared Aspect
No public inventory items yet.
Tags
“Of course it probably works!"
Supernatural Intelligence is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationPoint Pringle is the Pringle technomancy city-state where invention culture, succession politics, Exile survival, and Lawful ambition keep trying to occupy the same future.