Was identified as the green dragon whose resting place became Aleklot’s Rest and later a dragonborn pilgrimage site.

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Aleklot the Green is the deceased dragon whose resting place became Aleklot's Rest and later a dragonborn pilgrimage site.
Knowledge state: Player / Published
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Aleklot the Green is the deceased dragon whose resting place became Aleklot's Rest and later a dragonborn pilgrimage site.
Was identified as the green dragon whose resting place became Aleklot’s Rest and later a dragonborn pilgrimage site.
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Source
Open source record
Jericha Database / Images / Headshots
Location
Aleklot's Rest
family
The Dragon Lord - Emrys
ancestor
The Dragon Lord - Emrys
sibling
Biresh the Blue - Biresh
sibling
Lachwood the Black - Lachwood
sibling
Nilsham the White
sibling
Rekvek the Red
Session Appearance
Act 5 Episode 2 Scene 2
2025-11-20 / Green dragon namesake / pilgrimage origin
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Canon/publication state is Player / Published. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki polished.
Green dragon namesake / pilgrimage origin
Is the green dragon whose resting place became Aleklot’s Rest and later a dragonborn pilgrimage site.
Status: Mission site gains dragon-spiritual weight
Knowledge: Players know the town is tied to ancient dragon history.
No public inventory items yet.
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The party learns Aleklot's Rest began with the green dragon Aleklot, became a dragonborn pilgrimage site, and now carries politically loaded artifact history.
itemSeveral poison doses usable on weapons, ammunition, food, or traps depending on type. Exact DC and damage are table-defined per vial.
item+2 bonus to Strength (Athletics) checks made to resist being pushed, pulled, or knocked prone. +1 bonus to Strength or Dexterity saving throws against effects that would knock you prone.
itemStudded leather armor, AC 13 + Dex modifier. You leave no tracks and make no sound from your footsteps on nonmagical surfaces unless you choose to. You have advantage on Dexterity (Stealth) checks made to move silently.
item+1 bonus to Wisdom saving throws. Once per short rest, when you fail an Intelligence, Wisdom, or Charisma saving throw, you can reroll the save and must use the new result.
itemIn dim light or darkness, you have advantage on Dexterity (Stealth) checks to hide. Once on each of your turns, after you move at least 10 feet, you can treat the next 5 feet of movement as though you were invisible; you still become visible if you attack or cast a spell. You can use your reaction to reduce the effective distance of a fall by 20 feet when calculating falling damage.
item+1 dagger that counts as magical. When used to stabilize a creature with a Medicine check, the check automatically succeeds and the creature regains 1 HP; this benefit can affect each creature once per long rest. As a bonus action, choose whether the dagger deals piercing, slashing, or necrotic damage until the end of your turn.
itemAfter applying resistance or vulnerability, reduce acid damage you take by 1, minimum 0. This has no effect on other damage types.
itemA consumable Phoenix Feather given to Maine through Paulus Levius from Ewig. It is not rechargeable; exact trigger, timing, and rebirth effects need mechanics confirmation.
itemWhen you drink this potion, for 1 hour your AC increases by 1. At the start of each of your turns, you gain 2 temporary hit points, up to a maximum of 10 temporary hit points from this potion. New temporary hit points from this potion replace any existing temporary hit points from it and do not stack.
itemPlate armor requiring Str 15. Base AC 18 as plate, plus an extra +1 AC for total base AC 19 before other modifiers. You gain +1 to Strength or Dexterity saving throws made to resist being pushed or knocked prone. Counts as magical armor.
itemReaction: when a spell of 3rd level or lower targets only you, absorb it so the spell has no effect on you and its level is stored in the ring. The ring can store up to 50 total spell levels over its lifetime, then becomes nonmagical. You can cast a stored spell using its original level, save DC, attack bonus, and casting stat, reducing stored levels by the spell's level. It cannot absorb spells above 3rd level or broad area effects unless you are the sole target.
itemWhile wearing and attuned to this ring, you have resistance to acid damage.
itemTrixie's twin daggers gifted to Morgan through Paulus Levius Cathedral. Full attack, crit, curse, or paired-weapon mechanics still need confirmation.
item+1 bonus to Dexterity (Acrobatics) checks and +1 bonus to saving throws made to avoid falling prone or falling from narrow surfaces such as ledges or ropes.
itemStandard disguise kit with wigs, makeup, adhesives, and related supplies, used for creating or altering appearances with appropriate skill checks, usually Deception or Performance with proficiency if you have the kit.
item+1 longsword that counts as magical for overcoming resistance and immunity. Ash touching a Void Edge Blade also triggered a corridor vision involving Salvatore Mentali, Soldier, Oskar, and Ash's unstable void-related role.
itemConsumable Wish access granted through Paulus Levius Cathedral. Exact activation text, limits, and consequences still need a dedicated mechanics pass.
locationAleklot's Rest is a green-dragon pilgrimage town that now survives as equal parts sacred stop, tourist performance, dungeon lead, and QUEST artifact problem.