Reached the imprisoned party indirectly through Mary Jane

Opening the archive

Opening the archive
Boho
Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Cynthiana of the Wilds, known as Boho, is an elven druid who serves as a bridge between Von Queef University and the untamed territories of the Wilds. Her Witchborn animal mimicry lets her borrow senses, instincts, and behaviors from the natural world, making her a subtle but vigilant guardian of ecological balance.
Reached the imprisoned party indirectly through Mary Jane
establishing herself as their outside rescue contact.
Sheltered the party in her warm cave camp and treated Victor’s severed arm stump with a wooden end.
Offered the party a teleportation circle home if they rescued Virgil.
Placed Virgil in a hemp cocoon to recover after the party brought him back alive.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Animal Mimicry is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectAnimal Enhancement
Choose one enhancement when you learn this power: Manta Glide, Nimble Climber, or Underwater Adaptation. You may learn this power more than once, choosing a different enhancement each time.
Primal Savagery
Sharpen teeth, claws, or nails for a savage strike. Make a melee power attack against one creature within 5 ft. On a hit, the target takes acid, piercing, or slashing damage.
Cat's Balance
You have advantage on Acrobatics checks made to balance, climb, tumble, or land safely. When you fall, reduce falling damage by twice your proficiency bonus.
Owl's Eyes
Gain darkvision out to 60 ft., or increase existing darkvision by 30 ft. You have advantage on Perception checks that rely on sight.
Bite
Grow fangs and make a melee power attack. On a hit, the target takes piercing damage. You may spend a charge to use this attack as a bonus action.
Wolf's Howl
Let out a wolflike howl that rallies allies. Until your next turn, chosen allies in the emanation gain a bonus to melee attack rolls while near an ally.
Speak with Beasts
You can communicate simple ideas with Beasts as though you shared a language. Beasts are not automatically friendly, but you have advantage to influence or understand them.
Rampage
When you reduce a creature to 0 hit points with a melee attack on your turn, move up to half speed without provoking and make one additional natural or melee attack.
Snake's Reflexes
When hit by an attack or forced to make a DEX save, spend a charge to react with serpent speed. Gain +2 AC against the trigger and advantage on DEX saves until your next turn.
Bestial Command
Choose one Beast or willing ally within range. The target may use its reaction to move up to half speed and make one melee attack against a creature you can see.
Panther's Prowl
You move through difficult terrain without spending extra movement and have advantage on Stealth checks while moving at half speed or less.
Panther’s Pounce
Move up to your speed in a straight line. If you move at least 20 ft. toward a creature and hit it with a melee attack this turn, it takes extra damage and may fall prone.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Animal Mimicry
Institution / Faction
Von Queef University
clan
Wilds
spouse
Magus - Virgil Grey
Session Appearance
Act 2 Episode 4 Scene 9
2025-02-06 / Camp anchor / Virgil’s partner
Session Appearance
Act 2 Episode 4 Scene 8
2025-02-06 / Ally / healer / gatekeeper
Session Appearance
Act 2 Episode 4 Scene 3
2025-02-06 / Ally / camp anchor
Session Appearance
Act 2 Episode 4 Scene 2
2025-01-30 / Ally / healer / quest giver
Session Appearance
Act 2 Episode 3 Scene 8
2025-01-30 / Offscreen ally / refuge contact
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
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Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Animal Mimicry has 42 sheet-ready powers; the character sheet has 15 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Camp anchor / Virgil’s partner
Is present in the camp context as Virgil wakes and gifts Maine the grimoire.
Status: No direct status change
Knowledge: Players know Cynthia’s rescue bargain has been fulfilled.
Ally / healer / gatekeeper
Receives Virgil, places him in a hemp cocoon to recover, is offended by Ash’s comment about drow, and sends Ash through the teleportation circle first.
Status: Bargain completed; route home opened; relationship with Ash damaged
Knowledge: Players know Cynthia can help but is offended by Ash.
Ally / camp anchor
Her cave exterior is the site where Nick rejoins the party before the Virgil search.
Status: No direct status change
Knowledge: Players know Cynthia’s camp remains the party’s staging point.
Ally / healer / quest giver
Receives the party at her warm cave camp, treats Victor’s stump into a wooden end, asks whether they found Virgil, and offers a teleportation circle home if they rescue him.
Status: Established as ally and quest giver
Knowledge: Players know Cynthia can help them return home if Virgil is rescued.
Offscreen ally / refuge contact
Is introduced as Mary Jane’s sender and the camp contact the party should seek by following the southern trail.
Status: Introduced as outside ally/refuge source
Knowledge: Players know Cynthia may provide a route out of fortress danger.
No public inventory items yet.
Aliases
Tags
Nick is pulled from a Gravenhurst coffee walk with I.J. through a Creator-made portal and rejoins the party outside Cynthia's cave.
storyThe party returns Virgil to Cynthia, who places him in a hemp cocoon, opens the teleportation circle, and sends Ash home first after he offends her.
storyVirgil briefly wakes inside Cynthia's cocoon and gives Maine his grimoire, leaving behind a possible warlock path and a record of his old adventures.
storyThe party reaches Cynthia's cave, learns the Githyanki are using Smiteclaw Village to hunt dragon power, and accepts the mission to find Virgil.
storyThe imprisoned party finds a hidden pouch, identifies a speak-with-animals potion, and learns Mary Jane was sent by Cynthia of the Wilds to guide them south.
storyAct 2 will need to be reconstructed from session transcripts and audio rather than prewritten scenes, using Act 1 scene logs as the formatting template.
aspectAnimal Mimicry is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.