Operates with the Exiles from the Threads of Truth safehouse against Greasetooth

Opening the archive

Opening the archive
PP5
Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Percival Pringle V, known as PP5, is the rebellious gunslinger heir of Point Pringle, a Pringle who chose motion, spectacle, and resistance over obedience to family machinery.
Operates with the Exiles from the Threads of Truth safehouse against Greasetooth
Evil
and the Point Pringle bomber network.
Remembers Tono as his murdered partner and remains tied to Maine through Tono's face
locket
and variant clues.
Gave the party ignition crystals for the Pringle auto wagon after the temple raid
turning grief and resistance work back toward the Stormcall road.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Weapon Master is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectProperly Trained
Choose one weapon group as your trained weapon group: blades, axes, hammers, polearms, spears, bows, crossbows, thrown weapons, flexible weapons, or improvised weapons. Powers that reference your trained weapon apply to weapons in that group that you are proficient with.
Improvised Weapon
Turn a nearby object into a usable weapon. Make a melee or ranged weapon attack with an improvised weapon you can lift. On a hit, the target takes 1d8 bludgeoning, piercing, or slashing damage. You may use STR for thrown improvised attacks.
Weapon Style
Choose one style for your trained weapon: Dueling, Two-Weapon, Great Weapon, Archery, Defense, Thrown, Polearm, Shield, or Improvised. Gain its basic benefit, such as +2 damage with a one-handed weapon, rerolling low heavy-weapon damage, +2 ranged attack bonus, +1 AC, or drawing thrown weapons freely.
Measured Strike
Make one attack with your trained weapon. On a hit, add 1d6 damage of the weapon’s type and choose one minor rider: push the target 5 ft., reduce its speed by 10 ft. until your next turn, or prevent it from taking reactions until the end of this turn.
Guarded Stance
Set your stance around your trained weapon. Until the start of your next turn, gain +1 AC, advantage on checks to avoid being disarmed or shoved, and your opportunity attacks with your trained weapon deal extra damage equal to your STR modifier.
Ready Hands
When initiative is rolled, when a creature enters your reach, or when you are targeted by a weapon attack, draw, ready, swap, or raise a trained weapon. You may also add 1d4 to the triggering initiative roll, opportunity attack, or opposed disarm/shove check.
Extra Attack
You can attack twice, instead of once, whenever you take the Attack action on your turn. At least one attack must be made with your trained weapon to benefit from this feature.
Precise Strike
Make one trained weapon attack with advantage. On a hit, add 3d8 damage, and choose one: the target is slowed by 10 ft., loses reactions, suffers disadvantage on its next weapon attack, or grants advantage to the next attack against it before your next turn.
Parry and Riposte
When a creature hits you with a melee attack while you wield your trained weapon, reduce the damage by 3d8 + your STR modifier. If this reduces the damage to 0, make one trained weapon attack against the attacker.
Whirling Guard
Spin, brace, or sweep your trained weapon defensively. Until the start of your next turn, creatures of your choice that start within your reach or enter it for the first time take weapon damage equal to your STR modifier, and you gain advantage on opportunity attacks.
Weapon Mastery Dominion
Your trained weapon attacks ignore resistance to nonmagical weapon damage and ignore disadvantage from range within normal range, partial cover caused by crowds or melee, and nonmagical attempts to disarm you. Your critical hit threshold with trained weapons improves by 1.
Smart Strike
Read the target’s guard and strike the weakest point. Make a trained weapon attack. On a hit, deal normal damage plus 6d8 damage and choose STR, DEX, or CON. The target has disadvantage on its next save of that type before the end of your next turn.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Weapon Master
Location
Point Pringle
Institution / Faction
Exiles
family
Pringle
family
Mezzo
father
Kaos - Percival Pringle IV
mother
Parvati - Janet Mezzo Pringle
sibling
Flamboy - Angus Pringle
sibling
Tinker - Daltan Pringle
sibling
Glintfang - Eveline Pringle
partner (deceased)
M.A.I.T.N. / Tono
resistance cell
Exiles
PP5 operates with the Exiles from the Threads of Truth safehouse against Greasetooth, Evil, and the Point Pringle bomber network.
partner / murder victim
TONO - M.A.I.T.N.
Tono was PP5's partner and was killed by Greasetooth, turning PP5's grief into resistance.
Session Appearance
Act 4 Finale Session Notes
2025-09-01 / Staying Pringle / unresolved ally
Session Appearance
Act 4 Finale Scene 4
2025-09-01 / Staying Pringle / internal recovery figure
Session Appearance
Act 4 Finale Scene 3
2025-09-01 / Pringle family member / succession witness
Session Appearance
Act 4 Episode 1 Scene 5
2025-06-?? / Possible successor / objective subject
Session Appearance
Act 4 Episode 1 Scene 2
2025-06-?? / Possible Pringle successor / leadership option
Session Appearance
Act 4 Episode 1 Scene 15
2025-08-01 / Locket giver / Tono lover
Session Appearance
Act 3 Episode 1 Scene 9
2025-04-24 / Lore explainer / grieving witness
Session Appearance
Act 3 Episode 1 Scene 8
2025-04-24 / Recognizing witness / grieving lover
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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This is the public profile. Private play tools stay behind character access.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Weapon Master has 42 sheet-ready powers; the character sheet has 16 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Staying Pringle / unresolved ally
Stays behind in Point Pringle with Eveline and their father.
Status: PP5 remains offscreen inside closed city
Knowledge: Players know his storyline is unresolved.
Staying Pringle / internal recovery figure
Chooses to stay behind with Eveline and their father after PP4’s declaration.
Status: PP5 remains inside closed Point Pringle
Knowledge: Players know PP5 is not leaving with the party.
Pringle family member / succession witness
Is present in the succession context as PP4 claims leadership.
Status: PP5 remains in the Pringle family end-state
Knowledge: Players know PP5 does not take control in this outcome.
Possible successor / objective subject
Remains part of the objective map after Storm Boulder’s update and succession planning.
Status: PP5 remains candidate/contact objective
Knowledge: Players know PP5 may still be needed for stabilization.
Possible Pringle successor / leadership option
Is named as one potential Pringle-linked stabilization option.
Status: PP5 enters succession planning directly
Knowledge: Players know PP5 may be part of a political solution.
Locket giver / Tono lover
Is named by the locket inscription: “To Tono, Love PP5.”
Status: PP5/Tono bond reinforced as central clue
Knowledge: Players know PP5’s love for Tono is physically preserved in the locket.
Lore explainer / grieving witness
Explains that Grease Tooth is a goblin serial killer associated with Evil and personally killed Tono.
Status: Defines Grease Tooth as faction-backed recurring antagonist
Knowledge: Players know PP5 provides the faction context.
Recognizing witness / grieving lover
Recognizes Maine’s face as matching his dead lover Tono, who was killed by Grease Tooth.
Status: Links Maine variant mystery to Tono and Grease Tooth
Knowledge: Players know PP5 had a lover who looked like Maine.
Resistance contact / transition adviser
Helps the party conclude Grease Tooth remains ahead of them and that Point Pringle cannot be solved quickly.
Status: Point Pringle arc is tabled without resolution
Knowledge: Players know PP5 remains connected to unresolved Grease Tooth fallout.
Resistance coordinator / reward giver
Receives the report after the temple raid and gives the party two ignition crystals for the Pringle auto wagon.
Status: Split raid closes and Stormcall route support is prepared
Knowledge: Players know PP5 still supports the party despite unresolved Grease Tooth outcome.
Planner / resistance coordinator
Lays out the two-pronged assault plan against Grease Tooth’s network.
Status: Anti-Grease Tooth operation begins
Knowledge: Players know PP5 is directing the resistance plan.
Resistance contact / safehouse guide
Brings the party to the Exiles’ safehouse above the abandoned Threads of Truth shop.
Status: Introduces anti-Grease Tooth resistance cell
Knowledge: Players know PP5 is connected to organized opposition.
Relationships
family
Pringle
family
Mezzo
partner (deceased)
M.A.I.T.N. / Tono
resistance cell
Exiles
PP5 operates with the Exiles from the Threads of Truth safehouse against Greasetooth, Evil, and the Point Pringle bomber network.
keepsake clue
Tono's Locket
The locket engraved 'To Tono, Love PP5' preserves PP5's relationship with Tono and later helps Maine break through Gertie's illusion.
travel support
Pringle Auto-Wagon Ignition Crystals
PP5 gave the party two ignition crystals after the temple raid, enabling the Pringle auto wagon to resume the Stormcall route.
+1 more relationship entries
No public inventory items yet.
Aliases
Tags
Partner Tono was killed by Greasetooth. PP5 operates with the Exiles from the Threads of Truth safehouse against Greasetooth/Evil in Point Pringle and provided ignition crystals/auto wagon support for the Stormcall mission.
PP4 declares himself leader of Point Pringle, keeping the city outside Lawful membership while leaving the truth of Kaos unresolved.
storyEveline and PP5 stay with PP4, and the Pringles ask both Lawful and the party to leave Point Pringle.
storyAct 4 should begin when the party reaches Point Pringle for PP3’s funeral. The prior Point Pringle crisis, Pringle succession conflict, and Kaos/chaos maze material should be treated as Act 4 rather than Act 4.
storyThe detailed notes for the final two Act 4 chaos-maze sessions are missing, but the outcome is fixed: the party defeats and leaves the chaos maze; Titian is disintegrated while maintaining the shell over the Queefdom; Kaos’s chaos over Point Pringle disappears; PP4 claims leadership; Point Pringle remains outside Lawful membership; Eveline and PP5 stay; the party is asked to leave.
storyMaine finds Tono's locket under a chair, revealing a PP5 inscription, a hidden blood-written message, and a tactical way to disrupt the charm.
storyRen Yacour recites Storm Boulder's crisis message, updating the party on Point Pringle's collapsed zones, safe camp, guild movement, and succession urgency.
storyAsh and Maine press Eveline to lend the Pringle name to Point Pringle's future, but Eveline refuses to become an easy political answer while cursed and hunted.
storyThis session begins the Point Pringle crisis arc after the Stormcall return: the party debates leadership strategy, tries to secure Eveline’s support, receives Storm Boulder’s battlefield message, fights shapeshifter doubles in Pringle Manor, and loses Solar through a portal.
storyThe party returns to Threads of Truth while Dhaz is taken to Pringle Manor, finding Rahab wounded and PP5 ready with ignition crystals for the auto wagon.
storyThe party decides Grease Tooth and Point Pringle are too tangled to solve quickly, returning to the Stormcall construct-murder assignment.
storyPP5 brings the party to the Exiles' safehouse above Threads of Truth, where they reconnect with Araspinn and meet Rahab and Maple.
storyPP5 divides the anti-Grease Tooth operation: the Exiles take the caves while the Ex Force raids the abandoned Emrysian temple workshop.
storyThis session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.
storyEveline explains PP3's cracked mirror, and Maine sees eight alternate versions of himself before the mirror shatters.
storyPP5 recognizes Maine's face as matching his dead lover Tono and explains Grease Tooth's connection to the faction called Evil.
storyThe party joins PP3's strange Pringle Manor dinner, where family grief, eccentric inventions, and experimental food fill the room before the mission talk can begin.
storyA grenade interrupts PP3's dinner just after he offers the party an auto wagon, and Grease Tooth's forces attack Pringle Manor from the kitchen corridor.
storyMaine finds a half-burned note tracking alternate Maines by alignment, tying Tono, Gravenhurst, Grease Tooth, and Evil into one mystery.
storyThis session continues the Point Pringle staging leg before Stormcall, but the Grease Tooth plot and Maine-variant reveal overtook the travel objective. The party ends the night at Pringle Manor after dinner combat, with a long rest implied and PP3’s auto wagon still offered.
itemA pair of ignition crystals given by PP5 after the temple raid, used to power or restart the Pringle auto-wagon route out of Point Pringle.
itemA vibrating locket drawn to Maine's metal arm. It is engraved 'To Tono, Love PP5,' holds a picture of Tono with PP5, and hides a blood-written message that helped Maine break through Gertie's illusion.
aspectWeapon Master is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA Point Pringle-linked resistance and survivor group shaped by PP5's grief, Tono's murder, Grease Tooth, Evil activity, altered survivors, and the Threads of Truth safehouse network.
locationPoint Pringle is the Pringle technomancy city-state where invention culture, succession politics, Exile survival, and Lawful ambition keep trying to occupy the same future.