
Opening the archive

Opening the archive
Scorn
Corin Scorn Slatebadge is a Lawful administrator assigned to magic-item declaration and attunement taxation. Formal, procedural, and backed by Zone of Truth, Corin treats recovered artifacts as civic resources rather than adventurer prizes.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Corin Scorn Slatebadge is a Lawful administrator assigned to magic-item declaration and attunement taxation. Formal, procedural, and backed by Zone of Truth, Corin treats recovered artifacts as civic resources rather than adventurer prizes.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Law Magic is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectSeal Minor Breach
Touch a door, container, knot, latch, scroll, or simple mechanism. It becomes marked by a minor legal seal. A creature opening, altering, or moving it without your permission leaves visible glowing evidence for the duration.
Commanding Word
Speak one simple command to a creature you can see within range. The target must make a WIS save or subtract 1d4 from the next attack roll or ability check it makes before the start of your next turn if it disobeys the command.
Alarm
Ward a door, window, object, or area no larger than a 20-ft. cube. Until the effect ends, you are mentally alerted when a Tiny or larger creature enters or touches the warded area without permission.
Compel Compliance
Choose one creature you can see within range and state a simple lawful restriction, such as halt, drop that, or answer plainly. The target must make a WIS save or have disadvantage on the next d20 roll it makes before the start of your next turn if it violates the restriction.
Detect Violation
For the duration, you sense active curses, wards, contracts, bindings, magical prohibitions, and ongoing law-based powers in the emanation. You know the school or aspect of each effect, but not its full terms.
Binding Rebuke
When a creature you can see within range breaks a command, ward, oath, or stated restriction, it takes force damage equal to your WIS modifier plus your proficiency bonus.
Power Interdict
When a creature within range uses a power, force it to make a CON save. On a failed save, the power is interrupted and has no effect if its tier is 3 or lower. If the power is tier 4 or higher, you make a WIS check against DC 10 + the power’s tier to interrupt it.
Dispel Magic
Choose one creature, object, or magical effect within range. Ongoing powers of Tier 3 or lower on the target end. For each ongoing power of Tier 4 or higher, make a WIS check against DC 10 + that power’s tier, ending it on a success.
Glyph of Warding
Inscribe a glyph on a surface or object no larger than 10 ft. in diameter. Set a trigger. When triggered, the glyph either explodes in a 20-ft. radius for 23 (5d8) acid, cold, fire, lightning, or thunder damage on a failed DEX save, or releases one Tier 3 or lower power you know that targets a creature or area.
Magic Circle
Create a 10-ft. radius, 20-ft. tall cylinder. Choose Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. Chosen creatures cannot willingly cross the boundary, have disadvantage on attacks against targets within it, and must make a CHA save to teleport or travel through it.
Planar Binding
Attempt to bind one Aberration, Celestial, Elemental, Fey, Fiend, or Undead that remains within range for the casting. It must make a CHA save or be bound to follow your commands for the duration, interpreting hostile commands as narrowly as possible.
Geas
Place a command on one creature that can understand you. The target must make a WIS save or be compelled for the duration. If it directly disobeys the command, it takes 27 (5d10) psychic damage once per day.
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Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Law Magic has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
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Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
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Aliases
Tags
Act 5: Corin audited My Alchemical Romance at the Aleklotson Inn after the Aleklot’s Rest dragon-lair mission. The party declared most recovered loot but hid Morgan Draxler’s Ring of Absorption by presenting Ash’s Steady Step Band as the ring recovered from the cache.
Back at the inn, the party sorts the dragon-lair loot while debating QUEST obligations, local claims, and Lawful attunement taxation.
storyCorin Scorn Slatebadge audits the party under Zone of Truth while they declare most items and conceal Morgan's Ring of Absorption.
storyThe party finalizes item assignments, turns over remaining declared loot for rebate, and Maine quietly returns the hidden Ring of Absorption to Morgan.
storyThis session resolves the Aleklot’s Rest aftermath: the party handles Lawful loot declaration, hides the Ring of Absorption, learns more about Ash’s true tentacle-arm manipulators, buys a discounted Scrying scroll and caravan fuel from Al Ivers, finds an Aerobud near Bearfell, and returns to VQU for QUEST intake.
aspectLaw Magic is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA post-Centrum magical law authority whose public face ranges from Gravenhurst checkpoint paperwork to Stormcall investigations, item registration, corpse-rights enforcement, containment response, and the new Queefdom election for a co-equal civilian official.