My Alchemical Romance adjacent / Madcap Pirates

Madcap

Hugo Drider

Alive

Bio

Hugo Drider, known as Madcap, is an infernal Castro hunter and trapper who works from concealment rather than formal party membership. In Act 5 Gravenhurst, Jonah Subramountian disrupted Hugo's Castro trap while chasing a Nick-like figure; Hugo then shadowed My Alchemical Romance from trees and windows because they remained his best active lead to Castro.

Notes

Hugo entered the necromancer chapel fight late and quietly kept necromancy loot, including the Gloves of Rotting Flesh. In New Goblin City, Hugo joined the boosted phase spider fight directly, then used Darkness during the Demagio collector dispute.

Session Appearances

17 linked appearancesshowing 12

2026-05-21

Act 5 Episode 7 Scene 4

Stream cliff and bridge below New Goblin City

Detached witness / post-Fidelphi dissociator

Follows the party while mentally processing Fidelphi’s collapse and death, saying little during the Emrite approach.

Status: No direct status change.

Knowledge: Players know Hugo is shaken or inward after the failed confrontation.

2026-05-21

Act 5 Episode 7 Scene 1

Black Market, New Goblin City

Accuser / failed interrogator

Pins Fidelphi down, holds a knife to his throat, accuses him of selling out and murdering crewmates, then backs off when Fidelphi begins vomiting black ooze.

Status: Hugo loses the living target before extracting the full truth.

Knowledge: Players learn Hugo’s revenge target may have been impersonated rather than simply guilty.

2026-05-14

Act 5 Episode 6 Scene 8

Runner Landing, New Gob City

Would-be tail / redirected hunter

Tries to tail Jixi toward the Damagio hideout for Castro information, but Jixi tells him the black market is the better lead for drow and not to chase a wild goose.

Status: Hugo's Castro search redirects to the black market

Knowledge: Players know Jixi gives Hugo useful information despite the conflict.

2026-05-14

Act 5 Episode 6 Scene 4

Descent route / bottom before city

Failed lockpicker / suspicious ally

Tries to take or open the box while Jixi is unconscious, unlocks one of four locks, then returns it after Jonah insists Jixi be revived and helped.

Status: Hugo opens one lock but does not keep the box

Knowledge: Players know Hugo is willing to rob or pressure Jixi for Castro-related leverage.

2026-05-14

Act 5 Episode 6 Scene 11

Black Market, New Gob City

Cornering hunter / vengeance driver

Catches up to the blinded, prone Castro after multiple stabs and pursuit through the black market.

Status: Hugo gets his quarry in reach at session end

Knowledge: Players know the next session opens on whether he kills, interrogates, or is stopped.

2026-05-14

Act 5 Episode 6 Scene 10

Black Market, New Gob City

Pursuer / vengeance attacker

Sees a drow after Morgan shows off the leg cannon, yells Castro, and immediately chases and attacks him through the black market.

Status: Hugo's personal Castro hunt becomes public violence

Knowledge: Players know Hugo is not calmly investigating; he attacks on sight.

2026-05-14

Act 5 Episode 6 Scene 1

Lower cavern / chained-box aftermath

Potion snatcher / Castro interrogator

Snatches Jonah's potion from Jixi and demands information about a backstabbing drow bastard named Castro before allowing Jixi to lead them onward.

Status: Hugo pressures Jixi for Castro leads

Knowledge: Players know Hugo believes Damagio contacts may have dealt with Castro or know drow in the city.

2026-05-07

Act 5 Episode 5 Session Notes

Session continuity

Active combat ally / Darkness caster

Moves from shadowing the party to fighting spiders with swashbuckler tactics and using Darkness in the collector dispute.

Status: Hugo becomes more active with the group

Knowledge: Players know he still has his own Castro hunt but is embedded in danger with them.

2026-05-07

Act 5 Episode 5 Scene 63

Lower cavern / bridge

Darkness caster / violence concealer

Casts Darkness over the collector beating, then later drops concentration so the party can see what happened inside.

Status: Hugo uses control magic to shape New Gob City violence

Knowledge: Players know his aid can conceal as much as protect.

2026-05-07

Act 5 Episode 5 Scene 60

Lower cavern / boost pit

Active combat ally / swashbuckler tiefling

Uses swashbuckler-style sneak attack, offhand movement, wall-clinging positioning, and Hellish Rebuke after a spider bites him.

Status: Hugo shifts from shadowing hunter to active combat ally

Knowledge: Players know Hugo can materially help in combat while remaining socially separate.

2026-05-07

Act 5 Episode 5 Scene 58

Lower cavern / boost pit

Shadowing tiefling / late entrant

Jumps down into the lower cavern after following the party and starts fighting directly with rogue-style mobility.

Status: Hugo enters active combat beside the party

Knowledge: Players know he is no longer merely watching from the shadows.

2026-04-23

Act 5 Episode 5 Scene 47

Road and chapel approach

Shadowing scout / partial combat helper

Keeps following from trees with an observer/tracker vibe because the party remains his best Castro lead.

Status: Hugo remains allied but not fully joined

Knowledge: Players know Hugo may help, interfere, or vanish depending on Castro leads.

Related Story Posts

Act 5, Episode 5, Scene 21

The Trap Is Not for Jonah

2026-04-09 / Alley near Nick sighting

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-04-09

Jonah stumbles into an infernal hunter's trap and learns the hunter is searching for Castro, not Nick.

CardinalFirestarterMadcapBrother0 likes

Session Log / Meta / Gravenhurst rebuild and Nick mystery / Session continuity

Act 5 Episode 5 Session Notes

2026-04-09 / Session continuity

Recap StoryCurrent CampaignRecorded 2026-04-09 / approx. 2100 M.B.

This session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.

CardinalFirestarterFoulcrumLamiaPrismRuinMadcapVic VaurrBishopBlack WingkinBlue WingkinBrotherRed WingkinRubberSuffragette0 likes

Session Log / Meta / farm road and Nick cliffhanger / Session continuity

Act 5 Episode 5 Session Notes

2026-04-16 / Session continuity

Recap StoryCurrent CampaignRecorded 2026-04-16 / approx. 2100 M.B.

This session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.

CardinalFirestarterLamiaPrismMadcapVic VaurrBlack WingkinBlue WingkinColonelCroneI.J.OuijaRed WingkinRubberTrivia0 likes

Act 5, Episode 5, Scene 37

Orval Finkus Wants His Dragonborn Returned

2026-04-23 / Root Barrel Farm

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-04-23

Orval Finkus explains that several displaced dragonborn workers have gone missing from Root Barrel Farm and offers payment for their return.

CardinalFirestarterFoulcrumLamiaPrismMadcapVic VaurrBrotherColonelI.J.Ouija0 likes

Act 5, Episode 5, Scene 40

The Party Decides Not to Confront Nick Yet

2026-04-23 / Road away from Root Barrel Farm

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-04-23

After leaving Root Barrel Farm, the party agrees something is wrong with Nick but chooses to rescue the missing dragonborn before confronting him.

CardinalFirestarterFoulcrumPrismMadcapVic VaurrColonel0 likes

Act 5, Episode 5, Scene 41

Black Wingkin Hides Above the Dead Necromancer

2026-04-23 / Abandoned chapel / necromancer hut

Recap StoryCurrent Campaign2100 M.B. / recorded 2026-04-23

At an abandoned chapel near the necromancer-hut lead, the party rescues a Black Wingkin hiding above zombies eating a dead necromancer.

CardinalFoulcrumPrismMadcapVic VaurrBlack Wingkin0 likes

Showing 6 of 30 linked story pages. Use the Session Appearances timeline above for the broader appearance history.

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Linked Pages

story

Act 5, Episode 5, Scene 21: The Trap Is Not for Jonah

Jonah stumbles into an infernal hunter's trap and learns the hunter is searching for Castro, not Nick.

story

Act 5 Episode 5 Session Notes

This session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.

story

Act 5 Episode 5 Session Notes

This session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.

story

Act 5, Episode 5, Scene 37: Orval Finkus Wants His Dragonborn Returned

Orval Finkus explains that several displaced dragonborn workers have gone missing from Root Barrel Farm and offers payment for their return.

story

Act 5, Episode 5, Scene 40: The Party Decides Not to Confront Nick Yet

After leaving Root Barrel Farm, the party agrees something is wrong with Nick but chooses to rescue the missing dragonborn before confronting him.

story

Act 5, Episode 5, Scene 41: Black Wingkin Hides Above the Dead Necromancer

At an abandoned chapel near the necromancer-hut lead, the party rescues a Black Wingkin hiding above zombies eating a dead necromancer.

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Act 5, Episode 5, Scene 43: Hugo Keeps the Gloves Vic Throws Away

The chapel yields Vayne necromancy loot, including Gloves of Rotting Flesh that Hugo quietly pockets after Vic discards them.

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Act 5, Episode 5, Scene 47: Hugo Keeps Following From the Trees

Hugo continues shadowing the party from trees and windows because My Alchemical Romance remains his best lead to Castro.

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Act 5 Episode 5 Session Notes

This session continues from Nick’s suspicious Root Barrel Farm appearance. Orval Finkus gives a missing-dragonborn job, Nick fails several identity checks, the party rescues the Black Wingkin from Mortellus/Aria Vayne’s necromancer chapel, learns Gertie/Duskborn/mass-resurrection-scroll lore, returns one dragonborn, then encounters VQU students Zetch, Ellenthyra Mew, and Nell Quiv arguing over cave loot before heading toward the next dragonborn lead.

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Act 5 Episode 5 Session Notes

This session resumes at the cave with the VQU student trio guiding the party. The group clears a gnoll ambush, recovers Madame Batdorf’s soul-charm loot, finds a Lloyd-corrupted owlbear egg, then accidentally drops Jonah and Elmyra into a lower boost-contaminated cavern where goblins identify the settlement as New Goblin City and boosted phase spiders begin reacting to Elmyra’s amplified command.

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Act 5, Episode 5, Scene 58: Morgan Lightning Bolts the Spider Pit

Morgan misty steps into the lower cavern and fires Lightning Bolt through boosted phase spiders as the rescue becomes emergency combat.

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Act 5, Episode 5, Scene 60: Hugo Stops Shadowing and Starts Fighting

Hugo follows the party into New Goblin City's spider fight and becomes an active combat ally.

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Act 5, Episode 5, Scene 63: The Collectors Try to Stop the Leak

A Dimoggio collector beats the ledger goblin for talking, and the party uses threats, Darkness, and Vic's javelin to stop an alarm from reaching the city.

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Act 5 Episode 5 Session Notes

This session resolves the boosted phase spider cliffhanger under the cave. Vic Vaurr becomes boost-poisoned and drops, Zetch saves him with a potion, Hugo joins the fight directly, Jonah keeps the party alive, and Elmyra clears multiple spiders with chaotic sorcery. Afterward, the party learns New Goblin City has Moe Dimoggio collectors, Emrys-worshiping Emrites who receive Wingkin, and a lawless center market.

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Act 5, Episode 6, Scene 1: Jixie Guides Them Down With the Box

Jixie explains that the chained box has to reach his boss, accepts Jonah's healing, resists Hugo's bargaining, and guides the party toward New Goblin City.

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Act 5, Episode 6, Scene 3: Jixie Names the Powers Under New Goblin City

Jixie explains New Goblin City's power structure, naming the Dimoggio Clan, Tech Runners, workers, Queen loyalists, and Emrites.

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Act 5, Episode 6, Scene 4: The Box Has Four Locks After All

Jixie collapses with the chained box, Hugo briefly unlocks one of four locks, and Elmyra heals Jixie before he re-secures the cargo.

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Act 5, Episode 6, Scene 8: The Toll Points Left Toward the Wingkin

At Runner Landing, the toll goblin points the Wingkin lead left toward the Emrites while Jixie redirects Hugo toward the black market for Fidelphi Castro.

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Act 5, Episode 6, Scene 9: Morgan Buys the Halfling Leg Gun

Morgan meets Dr. Gristlewick Poplimb in New Goblin City's black market and buys a halfling leg gun.

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Act 5, Episode 6, Scene 10: Hugo Sees Fidelphi Castro and Runs

Fidelphi Castro spots Hugo in the black market and runs, turning Hugo's revenge thread into public violence.

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Act 5, Episode 6, Scene 11: Fidelphi Falls Blind in the Market

Morgan blinds the fleeing Fidelphi Castro, leaving him prone and alive in the crowded black market as Hugo catches up.

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Act 5, Episode 7, Scene 1: Fidelphi Dies Before He Can Clear His Name

Fidelphi Castro dies from a black-ooze curse after claiming someone wore his face, leaving Hugo with void dust instead of closure.

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Act 5, Episode 7, Scene 2: The Market Charges a Commotion Fee

After Fidelphi's death, goblins try to charge harvest rights and a commotion fee before selling the party a lead toward the Wingkin near the Emrites.

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Act 5, Episode 7, Scene 3: Morgan Blinds the Directions Out of a Tech Runner

A Tech Runner offers directions for twenty-five gold, Morgan blinds him, and Ash finds a crude map pointing toward the Emrite/Wingkin route.

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Act 5, Episode 7, Scene 4: The Emrite Sentry Lets Them Rest Without Weapons

The party reaches the stream-level Emrite bridge, negotiates with a sentry, and gains conditional disarmed access to the blue Wingkin.

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Act 5, Episode 7, Scene 5: The Outsiders' Area Has Honeymooners and Theology

The party rests in the Emrite outsiders' area, where Jonah prepares to debate a honeymooning couple's one-true-god belief.

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Act 5, Episode 7, Scene 8: The Field Trip Escapes New Goblin City

The party regroups with Zetch, Ellenthyra, and Nell, escapes New Goblin City without a citywide fight, and camps before pursuing the remaining northern Wingkin lead.

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Rumors on the Road Hide the First Impostors

QUEST joins the road crowd toward Gravenhurst as rumors about MAINE's trial, Krane, Nora, Albert, and Castro infiltration conceal fake Rill and fake Redwave.

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The Gate Locks Down Before the Trial

At the Gravenhurst gate, Len Baphomet and the Lawful lock the city down before MAINE's trial, trapping the crowd before Castro reveals itself.

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The Sky Falls and the Crowd Turns

The Castro attack begins from above and within Gravenhurst, turning the gate crowd into a battlefield as Djon's barrier ignites and the Black Ward seals itself.

GM / Spoiler Notes

Hidden until revealed.