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Ironclaw
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a practical magical researcher whose blunt loyalty to students makes her more than a professor or quest giver.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Ironhoof — Astrid Ironhoof is a centaur alchemist, Head of Alchemical Studies at Von Queef University, and a practical magical researcher whose blunt loyalty to students makes her more than a professor or quest giver.
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Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Battle Mastery is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectPrecise Strike
Make one weapon attack. On a hit, the attack deals its normal damage, and you may reroll one damage die from the attack. You must use the new result.
Guarded Step
Move up to 10 ft. without provoking opportunity attacks from one creature you can see. Until the start of your next turn, the first attack roll that creature makes against you has disadvantage.
Weapon Discipline
Choose one weapon style when you learn this power: Simple, Versatile, Heavy, Finesse, Sword-and-Board, or Dual-Wielding. Simple: +1 to attack rolls with simple weapons. Versatile: +1 damage while wielding a versatile weapon in two hands and +1 AC while wielding it in one hand. Heavy: reroll one weapon damage die showing 1 once per turn. Finesse: once per turn, add +1 damage when attacking with DEX. Sword-and-Board: +1 AC while wielding a shield. Dual-Wielding: +1 damage on off-hand attacks. You may learn this power more than once, choosing a different style.
Compelled Duel
Choose one creature you can see within range and challenge it. The target must make a WIS save. On a failed save, it has disadvantage on attack rolls against creatures other than you while it is within 30 ft. of you. The effect ends if you attack another creature, if you willingly move more than 30 ft. from the target, or if the target cannot see or hear you.
Trip Attack
Make one weapon attack. On a hit, the target takes normal weapon damage and must make a STR save or fall prone if it is Large or smaller.
Parry
When you are hit by a melee attack, reduce the damage by 1d6 + your STR modifier. If this reduces the damage to 0, you may move 5 ft. without provoking opportunity attacks from the attacker.
Sweeping Strike
Make one weapon attack. On a hit, you may choose a second creature within 5 ft. of the original target. The second creature takes damage equal to your proficiency bonus + your STR modifier.
Duelist’s Pressure
Choose a creature you have marked or challenged. While within 30 ft. of you, it cannot gain advantage on attack rolls, and when it moves away from you, it provokes opportunity attacks even if it Disengages.
Menacing Advance
Make one weapon attack. On a hit, the target takes normal damage and must make a WIS save or become frightened of you until the end of your next turn.
Defensive Stance
Until the start of your next turn, you gain +2 AC and advantage on STR and CON saving throws. If you do not move during this duration, the AC bonus becomes +3.
Sweeping Control
Make one weapon attack. On a hit, you may choose up to two additional creatures within 5 ft. of the original target. Each secondary target takes damage equal to your proficiency bonus + your STR modifier.
Single Combat
Choose one creature you can see within range. While within 30 ft. of you, it has disadvantage on attack rolls against creatures other than you, and you have advantage on weapon attacks against it. The effect ends if you attack another creature.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Battle Mastery has 42 sheet-ready powers; the character sheet has 14 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
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