Entered Stormcall as part of Wisdom Division and teased Insight during the Forged Pride security scene.

Opening the archive

Opening the archive
Panthera
Nyrah Vellpaw, known as Panthera, is a catfolk rogue-scholar of Luxidran’s Wisdom Division, where knowledge is not always found in books and sometimes has to be stolen before someone else buries it.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Nyrah Vellpaw, known as Panthera, is a catfolk rogue-scholar of Luxidran’s Wisdom Division, where knowledge is not always found in books and sometimes has to be stolen before someone else buries it.
Entered Stormcall as part of Wisdom Division and teased Insight during the Forged Pride security scene.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Supernatural Senses is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectKeen Sense
Choose sight, hearing, smell, taste, or touch. For the duration, add 1d4 to Perception, Investigation, or Survival checks that rely primarily on that sense.
Danger Prickle
When you roll initiative, make a DEX save against a visible hazard, or are targeted by a creature you can perceive, add 1d4 to the roll. This does not detect creatures behind total cover or outside your senses.
Darkvision
Your eyes adjust to darkness. For the duration, you gain darkvision out to 60 ft. If you already have darkvision, its range increases by 30 ft. You cannot see through magical darkness with this power.
Bloodhound Scent
You can distinguish individuals, materials, poisons, blood, smoke, fear, illness, and recent passage by scent. For the duration, you have advantage on Survival checks to track a creature whose scent trail is less than 24 hours old.
Sharp Ear
For the duration, you have advantage on Perception checks based on hearing. You can isolate one conversation, footstep, heartbeat, mechanism, or repeated sound within 120 ft. if there is a physical path for sound to reach you.
Sensory Filter
When you would be blinded, deafened, overwhelmed by smell, dazzled, distracted by noise, or affected by sensory overload, add 1d6 to the saving throw or reduce the sensory penalty by one step until the start of your next turn.
Blindsense
Your hearing, air-sense, scent, and spatial awareness combine. For the duration, you know the location of creatures within 10 ft. that are not behind total cover, even if blinded, invisible, or in darkness.
Identify Substance
Examine a substance by sight, scent, taste, texture, or sound. Learn whether it is poisonous, diseased, magical, artificial, organic, metallic, spoiled, explosive, or altered, and identify common materials automatically. Rare or disguised substances may require an Investigation, Nature, Arcana, or Medicine check.
Trackless Tracker
For the duration, you can track creatures across hard floors, crowds, shallow water, urban terrain, or disturbed air if they left any physical trace. You have advantage on Survival checks to follow trails less than 7 days old.
Reflexive Awareness
When you are surprised, attacked by a hidden creature, targeted from behind, or caught by a trap you could physically perceive, make a WIS save against the triggering DC. On a success, you are not surprised and may move 10 ft. or impose disadvantage on the triggering attack.
Blindsight
For the duration, gain blindsight out to 30 ft. while you are not incapacitated. This sense uses hearing, vibration, pressure, scent, and micro-movement; it does not function through total cover or in a zone that suppresses all relevant senses.
Hear the Heart
Listen to heartbeat, breath, pulse, tension, and vocal microchanges of one creature within range. Learn whether it is calm, afraid, injured, poisoned, diseased, lying by stress response, or below half hit points. This is physiological reading, not mind reading.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Supernatural Senses
Location
Stormcall
Institution / Faction
Luxidran School of Alchemical Studies
Institution / Faction
Wisdom Division
family
Vellpaw
Session Appearance
Act 3 Episode 2 Scene 17
2025-06-06 / Wisdom Division responder
Session Appearance
Act 3 Episode 2 Scene 16
2025-06-06 / Wisdom Division member / student adventurer
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Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
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DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Supernatural Senses has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Wisdom Division responder
Helps stabilize Silver Helix Square after the construct disaster.
Status: Wisdom Division proves useful in public crisis
Knowledge: Players know Panthera is present for the disaster response.
Wisdom Division member / student adventurer
Helps guard the Forged Pride celebration as part of Luxidran School of Alchemical Studies’ student team.
Status: Introduced as Wisdom Division security presence
Knowledge: Players know Panthera is part of the public reassurance team.
No public inventory items yet.
Aliases
Tags
At Silver Helix Square, the party meets Wisdom Division: Advantage, Beefington Welles, Flamer, Panthera, and Insight.
storyA Stormstack Burgers machine malfunctions during Forged Pride, blasting civilians with lightning and fire before Ash destroys it and the square erupts into wider chaos.
storyThis session moves Stormcall from investigation into public crisis: the warehouse reveals Flesh’s scavenger supply chain, Forged Pride becomes a likely target, Wisdom Division enters as Luxidran School of Alchemical Studies’ visible security team, and Sonar personally taunts Nick during citywide explosions.
aspectSupernatural Senses is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA disciplined institution of structured alchemy, arcano-reactive engineering, containment doctrine, and magical research.
groupAn elite Luxidran analytical cohort focused on predictive alchemical modeling, crisis forecasting, and advisory preparation.
locationStormcall is the northern mission city where anti-construct murders, Lawful offices, Wisdom Division work, Pelosh family history, and harbor ghosts all turned one investigation into a civic pressure test.