Confronted the party over targeting Graven Scourge interests and lost a drinking-punching contest to Ash.

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Opening the archive
Braska the Red
Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Retyunskikh Braskawyk built the name Braska the Red in the streets and strongholds of Gravenhurst, where reputation is earned loudly or not at all. Once a Thieves Guild contractor, he cut ties and rose as a captain of the Graven Scourge, favoring open dominance over quiet deals.
Confronted the party over targeting Graven Scourge interests and lost a drinking-punching contest to Ash.
Carries current sheet context as a former Thieves Guild contractor who rose as a Graven Scourge captain.
Was found in Vithyrex's Maze badly wounded after a minotaur stole one of his heart pieces
his deceased status needs review against later continuity.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Brawling is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectHeavy Fist
Make one unarmed strike against a creature within reach. On a hit, the target takes 4 (1d6 + your STR modifier) bludgeoning damage. If you are not holding a weapon or shield, you may shove the target 5 ft. on a hit if it is no more than one size larger than you.
Clinch
Choose one creature within reach that is no more than one size larger than you. Make a grapple attempt using Athletics. If you succeed, the target is grappled by you. If the target is already grappled by you, you may instead move it 5 ft. with you without reducing your speed.
Hearty
Your hit point maximum increases by an amount equal to your level. Whenever you gain a level after learning this power, your hit point maximum increases by 1 again.
Improvised Weapon
You are proficient with improvised weapons. When you hit with an improvised weapon, you may use 1d6 for its damage die instead of the normal die, and you may use STR for the attack and damage rolls.
Grappler’s Grip
You have advantage on Athletics checks made to initiate or maintain a grapple. A creature grappled by you has disadvantage on checks made to escape your grapple if it is your size or smaller.
Cheap Shot
Choose one creature within reach that is grappled by you, prone, restrained, or within 5 ft. of an ally. Make one unarmed strike against it. On a hit, the target takes normal unarmed damage and cannot take reactions until the start of its next turn.
Haymaker
Make one unarmed strike with disadvantage. On a hit, the attack deals an extra 4d6 bludgeoning damage, and the target must make a CON save or be unable to take reactions until the end of its next turn.
Body Slam
Choose one creature grappled by you. Make an Athletics check contested by its Athletics or Acrobatics. On a success, you throw it prone in an unoccupied space within 5 ft. of you, and it takes 3d8 bludgeoning damage.
Iron Jaw
When you are hit by an attack or fail a saving throw that would knock you prone, stun you, or move you against your will, reduce the triggering damage by 2d8 + your STR modifier, and you may remain standing if the effect would knock you prone.
Barroom Chaos
Kick, throw, smash, and weaponize the environment. Creatures of your choice in the emanation must make a DEX save, taking 4d6 bludgeoning damage on a failed save, or half as much on a success. On a failed save, a target also cannot take reactions until the start of its next turn.
Knockout Blow
Make one unarmed strike. On a hit, the target takes normal unarmed damage plus 6d8 bludgeoning damage and must make a CON save. On a failed save, it is stunned until the end of its next turn. A creature that succeeds cannot be stunned by this power again until the end of your next turn.
Titan Grip
You may grapple creatures up to two sizes larger than you. Your speed is no longer halved while moving a creature grappled by you if it is your size or smaller, and you have advantage on checks made to move, drag, or throw grappled creatures.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Brawling
Institution / Faction
Thieves Guild
Institution / Faction
Graven Scourge
family
Braskawyk
captain
Graven Scourge
Braska gives the Scourge its public brawler-captain face.
former contractor
Thieves Guild
Braska's old Guild tie makes him useful for explaining how Gravenhurst street factions overlap and defect.
abduction lead
Kindle - Janna Brightspark
City Dan linked Janna to Braska during the Gravenhurst abduction investigation.
Session Appearance
Pink Pony Act 1 Episode 6
Unknown / Pink Pony Act 1 / Barracks prisoner or actor / Boost-link figure
Session Appearance
Act 5 Episode 4 Session Notes
2026-02-19 / Impaled Graven Scourge survivor / stolen-piece witness
Session Appearance
Act 5 Episode 4 Scene 27
2026-02-26 / Repeat goring victim / downed survivor
Session Appearance
Act 5 Episode 4 Scene 22
2026-02-26 / Fleeing wounded survivor / repeat victim
Session Appearance
Act 5 Episode 4 Scene 21
2026-02-26 / Alignment-hole interpreter / wounded helper
Session Appearance
Act 5 Episode 4 Scene 15
2026-02-19 / Injured shooter / assisting survivor
Session Appearance
Act 5 Episode 4 Scene 12
2026-02-19 / Impaled survivor / stolen-heart-piece witness
Session Appearance
Act 2 Episode 5 Scene 5
2025-02-20 / Rival / Graven Scourge pressure figure
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Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Brawling has 42 sheet-ready powers; the character sheet has 16 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Barracks prisoner or actor / Boost-link figure
Is found in the Lawful barracks amid prisoners in withdrawal and the shapeshifter outbreak.
Status: Braska enters active Pink Pony/Lawful crisis
Knowledge: Players know Braska is connected to Janna, Boost, prisoners, and later wider continuity.
Impaled Graven Scourge survivor / stolen-piece witness
Summarizes the corrected Braska status: he does not have a confirmed heart piece because a minotaur stole it.
Status: Braska's heart-piece clue preserved
Knowledge: Players know Braska is a witness and victim rather than the holder.
Repeat goring victim / downed survivor
Is gored again by Timonos Truthstriker and dropped during the corridor fight.
Status: Braska is down again near Timonos
Knowledge: Players know Braska's survival remains uncertain and linked to the minotaur.
Fleeing wounded survivor / repeat victim
Flees as Timonos Truthstriker appears and threatens the corridor.
Status: Braska's stolen-heart threat is tied to Timonos
Knowledge: Players know Braska remains in immediate danger from the same minotaur force.
Alignment-hole interpreter / wounded helper
Helps Vic recognize the alignment-hole logic after seeing his mother in the mirror and naming the evil hole.
Status: Braska assists despite being injured and morally rough
Knowledge: Players know Braska can still provide useful, crude insight.
Injured shooter / assisting survivor
Shoots the flameskull with a gun before Morgan destroys it.
Status: Braska participates despite severe injury
Knowledge: Players know he remains active enough to help.
Impaled survivor / stolen-heart-piece witness
Is found badly bleeding and explains that a crazed minotaur slammed into him and stole one of his heart pieces.
Status: Braska becomes first heart-piece lead, not holder
Knowledge: Players know a minotaur has at least one heart-piece clue or stolen piece.
Rival / Graven Scourge pressure figure
Confronts the party over targeting Graven Scourge interests and loses a punching/drinking contest to Ash.
Status: Loses social contest to Ash
Knowledge: Players know Brasco is tied to Graven Scourge pressure and carries something personally significant.
Relationships
family
Braskawyk
captain
Graven Scourge
Braska gives the Scourge its public brawler-captain face.
former contractor
Thieves Guild
Braska's old Guild tie makes him useful for explaining how Gravenhurst street factions overlap and defect.
No public inventory items yet.
Aliases
Tags
In Act 5 inside Vithyrex’s Maze, Morgan Draxler found Braska the Red impaled by two horns and badly bleeding. Braska said a crazed minotaur had slammed into him and stolen one of his heart pieces. Morgan stabilized his bleeding with medicine and pressure from Granny Handjobs rather than fully healing him. Braska later helped Vic Vaurr interpret the mirror-dagger trial and was gored/dropped again by Timonos Truthstriker. Status is currently marked Deceased and needs review against later continuity before changing.
This session completes the Vithyrex Maze escape and corrects prior blended summaries: Arthur gives the major MAI/Malevolus Krane/Castro exposition in the safe room, Maine reads Timonos Truthstriker’s Journal, Morgan ignores Jeff and rejoins, Ash suffers permanent max HP loss after Timonos Truthstriker crashes through, Vic escapes by ramming through a wall, and the mass portal deposits everyone at Bones’s cemetery.
storyThis session continues the Vithyrex Maze with all factions active: Ash and Maine aid Arthur against dragonborn and Castro, Vic and Morgan fight Timonos Truthstriker, Jonah builds a small party with Vala, Helga Wingkin, Valbrant, and Podon Xopip Kelbar Lokas, Ash is displaced to Drow’s cell block, Morgan wins a Vithyrex temptation and gains both a heart piece and Dragon Claw, while Granny loses another heart piece by choosing a severed arm.
storyVic faces a mirror trial tied to his missing hound and earns the Dagger of Hunger.
storyAsh finds a bone room, breaks through a wall, and sees Braska fleeing from Timonos Truthstriker.
storyMaine finds a black journal marked from Ignotus to TT, later identified as Timonos Truthstriker's Journal.
storyTimonos Truthstriker drops Braska, asks Morgan to be his lover, and cuts her down to one hit point when she refuses.
storyThis corrected 02/26 session continues the Vithyrex Maze from the cyclops cliffhanger. It adds wall-breaking maze navigation, Vic’s mirror-dagger trial and Dagger of Hunger, Timonos Truthstriker’s direct entrance, Timonos Truthstriker’s Journal from Ignotus, Jonah’s alliance with dragonborn carrying a heart piece, Arthur’s return as a Maine-variant, and the end-state split between Arthur’s heart piece and the dragonborn heart piece.
storyMorgan finds Braska the Red impaled and bleeding, and he reveals that a crazed minotaur stole one of his heart pieces.
storyMorgan defeats a flameskull, recovers a warm flaming crystal, and unlocks Granny Handjobs's pyrokinesis tree.
storyThis corrected 02/19 session continues the Vithyrex Maze rather than the later Enemy/Gravenhurst fallout. The party remains split, pursues four heart pieces, meets Vic Vaurr and Vala Gearsprocket, learns Braska lost a heart piece to a minotaur, confirms one heart piece from a dead gnome, and ends mid-combat with a cyclops after Morgan’s first Corpse Explosion.
storyThis session begins the Vithyrex Maze proper: the party explores trap-heavy corridors, finds boon books and romantic magic items, meets Aizan, discovers the roaming eye hazard, is split by maze effects, and learns that four missing heart segments are required to open the purple exit portal.
storyBrasco the Red confronts the party at the Bitter Remedy, and Ash wins a shot-for-shot punching contest before leaving drunk for the Glow Pools.
storyA Lawful decree interrupts Zsa Zsa's performance, the party infiltrates the barracks, and Arthur opens a portal tied to rescuing Dallas's mother.
aspectBrawling is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA Gravenhurst-centered underworld network of brokers, smugglers, infiltrators, contractors, stash routes, and quiet protection claims, most publicly tied to Valara Cirio as The Blade.
groupA Gravenhurst criminal and street-danger faction tied to Boost distribution, sewer violence, hit lists, intimidation, Rat King fallout, and opportunistic territorial control during larger city crises.