Exiles

Maple

Maple

Alive (Transformed)Construct (Haunted)Animation

Bio

Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles. Her animation lets her move in ways wood, cloth, and porcelain should not, while her Great Old One–touched magic bends small moments into something stranger than coincidence. Maple can seem like a lost child, a companion, or a warning from the dark between worlds. Among the Exiles, she raises a question no one can answer cleanly: when the void gives a doll a voice, does it also give her a soul?

Session Appearances

5 linked appearances

2025-05-15

Act 3 Episode 1 Scene 26

Threads of Truth safehouse

Exile survivor / unresolved ally

Remains with the Exiles as Point Pringle is tabled.

Status: Exiles remain unresolved

Knowledge: Players know Maple remains part of PP5’s resistance circle.

2025-05-15

Act 3 Episode 1 Scene 25

Threads of Truth safehouse

Exile witness / safehouse member

Is present as Rahab reacts to the Solar news and Araspinn explains the trauma history.

Status: No direct status change

Knowledge: Players know Maple is part of the Exiles’ inner safehouse circle.

2025-05-15

Act 3 Episode 1 Scene 24

Threads of Truth safehouse

Exile operative / cave-raid survivor

Returns from or remains tied to the Exiles’ cave raid aftermath.

Status: Survives parallel assault

Knowledge: Players know Maple remains active with the Exiles.

2025-05-01

Act 3 Episode 1 Scene 15

Threads of Truth safehouse

Exile operative / cave assault member

Is part of the Exiles group that will hit the cave system while the party raids the temple.

Status: Joins parallel assault front

Knowledge: Players know Maple is on the Exiles side of the split plan.

2025-05-01

Act 3 Episode 1 Scene 14

Threads of Truth safehouse

Exile member / resistance contact

Meets the party at the Exiles’ safehouse.

Status: Introduced as part of PP5’s anti-Grease Tooth cell

Knowledge: Players know Maple belongs to the Exiles, though trust remains uncertain.

Related Story Posts

Act 3, Episode 1, Scene 14

Threads of Truth Safehouse

2025-05-01 / Threads of Truth safehouse

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-05-01

PP5 brings the party to the Exiles' safehouse above Threads of Truth, where they reconnect with Araspinn and meet Rahab and Maple.

CardinalFirestarterFoulcrumNightshadeRuinMaineMapleMuskPP5Weaver0 likes

Act 3, Episode 1, Scene 15

Two Lairs Left

2025-05-01 / Threads of Truth safehouse

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-05-01

PP5 divides the anti-Grease Tooth operation: the Exiles take the caves while the Ex Force raids the abandoned Emrysian temple workshop.

CardinalFirestarterFoulcrumNightshadeMaineGreasetoothMapleMuskPP5Weaver0 likes

Session Log / Meta / Point Pringle operation / Session continuity

Act 3 Episode 1 Session Notes

2025-05-01 / Session continuity

Recap StoryCurrent CampaignRecorded 2025-05-01 / approx. 2099 M.B.

This session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.

NightshadeMaineGreasetoothMapleMuskPP5SolarTallymanWeaver0 likes

Act 3, Episode 1, Scene 24

The Exiles Came Back Bleeding

2025-05-15 / Threads of Truth safehouse

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-05-15

The party returns to Threads of Truth while Dhaz is taken to Pringle Manor, finding Rahab wounded and PP5 ready with ignition crystals for the auto wagon.

CardinalFirestarterFoulcrumNightshadeRuinMaineGreasetoothMapleMuskPP5Weaver0 likes

Act 3, Episode 1, Scene 25

The Bad Man Still Lives

2025-05-15 / Threads of Truth safehouse

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-05-15

Rahab panics when Maine names Solar, and Araspinn explains Solar's connection to the experimental program that abused Rahab and Araspinn.

CardinalFoulcrumMaineMapleMuskSolarWeaver0 likes

Act 3, Episode 1, Scene 26

Back to the Stormcall Road

2025-05-15 / Threads of Truth safehouse

Recap StoryCurrent Campaign2099 M.B. / recorded 2025-05-15

The party decides Grease Tooth and Point Pringle are too tangled to solve quickly, returning to the Stormcall construct-murder assignment.

CardinalFoulcrumNightshadeMaineGreasetoothMapleMuskPP5SolarWeaver0 likes

Related Items

No item is directly attached yet.

Linked Pages

story

Act 3, Episode 1, Scene 14: Threads of Truth Safehouse

PP5 brings the party to the Exiles' safehouse above Threads of Truth, where they reconnect with Araspinn and meet Rahab and Maple.

story

Act 3, Episode 1, Scene 15: Two Lairs Left

PP5 divides the anti-Grease Tooth operation: the Exiles take the caves while the Ex Force raids the abandoned Emrysian temple workshop.

story

Act 3 Episode 1 Session Notes

This session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.

story

Act 3, Episode 1, Scene 24: The Exiles Came Back Bleeding

The party returns to Threads of Truth while Dhaz is taken to Pringle Manor, finding Rahab wounded and PP5 ready with ignition crystals for the auto wagon.

story

Act 3, Episode 1, Scene 25: The Bad Man Still Lives

Rahab panics when Maine names Solar, and Araspinn explains Solar's connection to the experimental program that abused Rahab and Araspinn.

story

Act 3, Episode 1, Scene 26: Back to the Stormcall Road

The party decides Grease Tooth and Point Pringle are too tangled to solve quickly, returning to the Stormcall construct-murder assignment.

aspect

Animation

Animation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.

location

Point Pringle

A technomancy city-state under Pringle authority where lab districts, industrial wards, and family politics collide.

GM / Spoiler Notes

Hidden until revealed.