Was introduced as a child-sized patchwork doll-like member of PP5's anti-Grease Tooth cell.

Opening the archive

Opening the archive
Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles.
Was introduced as a child-sized patchwork doll-like member of PP5's anti-Grease Tooth cell.
Identified Solar as 'the bad man' Rahab still remembered.
Carries old-source backbone as a haunted/living doll and Great Old One-touched Exiles figure
useful for the line between construct
survivor
and omen.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Animation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectAnimate Weapon
Animate one Tiny object, trinket, or simple weapon you are holding or carrying. For the duration, it becomes an animated weapon that hovers in your space. When you take the Attack action or use a power that allows an animated weapon attack, you may make a melee power attack with it against one creature within 5 ft. of you. On a hit, it deals 4 (1d8) bludgeoning, piercing, or slashing damage, depending on the object. You can have only one animated weapon at a time.
Scrap Ward
Animate nearby scraps, clothing, gear, or held objects into a brief defensive barrier. Until the end of your next turn, you have resistance to bludgeoning, piercing, and slashing damage dealt by weapon attacks.
Intelligent Weapon
Your animated weapons obey with greater precision. When you make an attack with Animate Weapon or another Animation power that uses an animated weapon, you may add your INT modifier to the damage roll.
Unseen Servant
Create an invisible, mindless, shapeless Medium force in an unoccupied space on the ground within range. The servant can perform simple tasks at your command, such as fetching, cleaning, opening unlocked doors, holding objects, folding clothes, or serving food. It has AC 10, 1 hit point, Strength 2, cannot attack, and disappears if it drops to 0 hit points or moves more than 60 ft. from you. You can command it as a bonus action.
Animated Interpose
When you or a creature you can see within range is hit by an attack, animate a nearby unattended object, shield, tool, scrap, or piece of gear to interpose itself. Roll 1d6 and reduce the triggering damage by the result + your INT modifier. If this reduces the damage to 0, the animated object breaks or falls inert.
Dancing Trinket
Animate one unattended Tiny object you can see within range. For the duration, you may command it as a bonus action to move up to 20 ft., distract one creature within 5 ft. of it, or perform a simple object interaction. The first attack roll made against a distracted creature before the start of your next turn subtracts 1d4 from the roll. The object has AC 10, 1 hit point, and cannot attack.
Shard Barrage
Brandish or command an animated weapon, tool, or object, causing spectral copies to launch forward. Each creature of your choice in a 60-ft. cone must make a DEX save, taking 23 (5d8) force damage on a failed save, or half as much on a success.
Animated Shield
Animate a shield, plate, scrap, or barrier that hovers around you. For the duration, you gain a +2 bonus to AC, and ranged weapon attacks against you have disadvantage. As a reaction when a creature within 30 ft. is hit by an attack, you may move the shield to that creature, granting the same benefits to it until the start of your next turn.
Skilled Servitor
Create or upgrade one servant you control within range into a skilled servitor. For the duration, it becomes visible, gains AC 13, hit points equal to 5 + your INT modifier + your proficiency bonus, Strength 6, and proficiency with one tool you are proficient with. It can perform more complex tasks using that tool, but it cannot attack or use powers.
Animated Snare
Animate ropes, chains, roots, cloth, wires, or similar unattended materials around one creature you can see within range. The target must make a DEX save. On a failed save, it takes 14 (4d6) bludgeoning damage and is restrained for the duration. A restrained creature may use its action to make a STR check against your power DC, ending the effect on a success.
Animate Objects
Choose nonmagical, unfixed objects within range that are not being worn or carried. You may animate a number of objects equal to your INT modifier, minimum 1. Medium or smaller objects count as 1, Large objects count as 2, and Huge objects count as 3. Each becomes an Animated Object under your control until the effect ends or it drops to 0 hit points. You command all animated objects as a bonus action. If given no command, they take the Dodge action and move only to avoid harm.
Titan Hand
Create a Large animated hand of magical force in an unoccupied space within range. The hand has AC 20 and hit points equal to your hit point maximum. When you use this power and as a bonus action on later turns, you move the hand up to 60 ft. and choose one effect: make a melee spell attack for 27 (5d8) force damage; force a STR save or push a Huge or smaller target; force a DEX save or grapple a Huge or smaller target; or interpose the hand to grant half cover.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Animation
Location
Point Pringle
Institution / Faction
Exiles
member
The Exiles
Maple meets the party at the Exiles' Threads of Truth safehouse and remains with the Exiles as Point Pringle is tabled.
safehouse
Threads of Truth safehouse
Maple is present with the Exiles at the Threads of Truth safehouse.
Session Appearance
Act 3 Episode 1 Scene 26
2025-05-15 / Exile survivor / unresolved ally
Session Appearance
Act 3 Episode 1 Scene 25
2025-05-15 / Exile witness / safehouse member
Session Appearance
Act 3 Episode 1 Scene 24
2025-05-15 / Exile operative / cave-raid survivor
Session Appearance
Act 3 Episode 1 Scene 15
2025-05-01 / Exile operative / cave assault member
Session Appearance
Act 3 Episode 1 Scene 14
2025-05-01 / Exile member / resistance contact
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Animation has 42 sheet-ready powers; the character sheet has 13 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Exile survivor / unresolved ally
Remains with the Exiles as Point Pringle is tabled.
Status: Exiles remain unresolved
Knowledge: Players know Maple remains part of PP5’s resistance circle.
Exile witness / safehouse member
Is present as Rahab reacts to the Solar news and Araspinn explains the trauma history.
Status: No direct status change
Knowledge: Players know Maple is part of the Exiles’ inner safehouse circle.
Exile operative / cave-raid survivor
Returns from or remains tied to the Exiles’ cave raid aftermath.
Status: Survives parallel assault
Knowledge: Players know Maple remains active with the Exiles.
Exile operative / cave assault member
Is part of the Exiles group that will hit the cave system while the party raids the temple.
Status: Joins parallel assault front
Knowledge: Players know Maple is on the Exiles side of the split plan.
Exile member / resistance contact
Meets the party at the Exiles’ safehouse.
Status: Introduced as part of PP5’s anti-Grease Tooth cell
Knowledge: Players know Maple belongs to the Exiles, though trust remains uncertain.
Relationships
member
The Exiles
Maple meets the party at the Exiles' Threads of Truth safehouse and remains with the Exiles as Point Pringle is tabled.
safehouse
Threads of Truth safehouse
Maple is present with the Exiles at the Threads of Truth safehouse.
No public inventory items yet.
Tags
The party returns to Threads of Truth while Dhaz is taken to Pringle Manor, finding Rahab wounded and PP5 ready with ignition crystals for the auto wagon.
storyRahab panics when Maine names Solar, and Araspinn explains Solar's connection to the experimental program that abused Rahab and Araspinn.
storyThe party decides Grease Tooth and Point Pringle are too tangled to solve quickly, returning to the Stormcall construct-murder assignment.
storyPP5 brings the party to the Exiles' safehouse above Threads of Truth, where they reconnect with Araspinn and meet Rahab and Maple.
storyPP5 divides the anti-Grease Tooth operation: the Exiles take the caves while the Ex Force raids the abandoned Emrysian temple workshop.
storyThis session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.
aspectAnimation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA Point Pringle-linked resistance and survivor group shaped by PP5's grief, Tono's murder, Grease Tooth, Evil activity, altered survivors, and the Threads of Truth safehouse network.
locationPoint Pringle is the Pringle technomancy city-state where invention culture, succession politics, Exile survival, and Lawful ambition keep trying to occupy the same future.