Exile survivor / unresolved ally
Remains with the Exiles as Point Pringle is tabled.
Status: Exiles remain unresolved
Knowledge: Players know Maple remains part of PP5’s resistance circle.
Exiles
Maple
Maple is a haunted living doll and void-animated construct whose innocence is far more unsettling than malice would be. Left behind in the ruins after the Drakkuskan War, she awakened through residual void seepage and was later taken in by the Exiles. Her animation lets her move in ways wood, cloth, and porcelain should not, while her Great Old One–touched magic bends small moments into something stranger than coincidence. Maple can seem like a lost child, a companion, or a warning from the dark between worlds. Among the Exiles, she raises a question no one can answer cleanly: when the void gives a doll a voice, does it also give her a soul?
Exile survivor / unresolved ally
Remains with the Exiles as Point Pringle is tabled.
Status: Exiles remain unresolved
Knowledge: Players know Maple remains part of PP5’s resistance circle.
Exile witness / safehouse member
Is present as Rahab reacts to the Solar news and Araspinn explains the trauma history.
Status: No direct status change
Knowledge: Players know Maple is part of the Exiles’ inner safehouse circle.
Exile operative / cave-raid survivor
Returns from or remains tied to the Exiles’ cave raid aftermath.
Status: Survives parallel assault
Knowledge: Players know Maple remains active with the Exiles.
Exile operative / cave assault member
Is part of the Exiles group that will hit the cave system while the party raids the temple.
Status: Joins parallel assault front
Knowledge: Players know Maple is on the Exiles side of the split plan.
Exile member / resistance contact
Meets the party at the Exiles’ safehouse.
Status: Introduced as part of PP5’s anti-Grease Tooth cell
Knowledge: Players know Maple belongs to the Exiles, though trust remains uncertain.
Act 3, Episode 1, Scene 14
2025-05-01 / Threads of Truth safehouse
PP5 brings the party to the Exiles' safehouse above Threads of Truth, where they reconnect with Araspinn and meet Rahab and Maple.
Act 3, Episode 1, Scene 15
2025-05-01 / Threads of Truth safehouse
PP5 divides the anti-Grease Tooth operation: the Exiles take the caves while the Ex Force raids the abandoned Emrysian temple workshop.
Session Log / Meta / Point Pringle operation / Session continuity
2025-05-01 / Session continuity
This session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.
Act 3, Episode 1, Scene 24
2025-05-15 / Threads of Truth safehouse
The party returns to Threads of Truth while Dhaz is taken to Pringle Manor, finding Rahab wounded and PP5 ready with ignition crystals for the auto wagon.
Act 3, Episode 1, Scene 25
2025-05-15 / Threads of Truth safehouse
Rahab panics when Maine names Solar, and Araspinn explains Solar's connection to the experimental program that abused Rahab and Araspinn.
Act 3, Episode 1, Scene 26
2025-05-15 / Threads of Truth safehouse
The party decides Grease Tooth and Point Pringle are too tangled to solve quickly, returning to the Stormcall construct-murder assignment.
No item is directly attached yet.
PP5 brings the party to the Exiles' safehouse above Threads of Truth, where they reconnect with Araspinn and meet Rahab and Maple.
storyPP5 divides the anti-Grease Tooth operation: the Exiles take the caves while the Ex Force raids the abandoned Emrysian temple workshop.
storyThis session continues the Point Pringle complication before the Stormcall mission. It distinguishes Grease Tooth/Evil from Flesh, introduces the Exiles’ safehouse, reveals Solar through the Ralos trap, and leaves Dhaz Pelosh at exhaustion level 3 after losing his organic arm.
storyThe party returns to Threads of Truth while Dhaz is taken to Pringle Manor, finding Rahab wounded and PP5 ready with ignition crystals for the auto wagon.
storyRahab panics when Maine names Solar, and Araspinn explains Solar's connection to the experimental program that abused Rahab and Araspinn.
storyThe party decides Grease Tooth and Point Pringle are too tangled to solve quickly, returning to the Stormcall construct-murder assignment.
aspectAnimation is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationA technomancy city-state under Pringle authority where lab districts, industrial wards, and family politics collide.
Hidden until revealed.