Was revealed by Cynthia to be missing in the Void wilds

Opening the archive

Opening the archive
Magus
Maine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Maine — M. A. I. N. E. is a Hexelf/forged survivor of the M. A. I. experiments whose Whispering, warlock path, and detective instincts make them both investigator and living evidence of Centrum’s hidden failures.
Was revealed by Cynthia to be missing in the Void wilds
making his rescue the price of passage home.
Was found unconscious and badly injured on an upper ledge inside a Yeti den.
Gave Maine his grimoire after being rescued
seeding a possible warlock or patron-path development.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Astrology is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectMalefic Star
Focus hostile star-magic through your astrolabe or star chart at one creature within range. Make a ranged power attack. On a hit, the target takes 1d6 radiant, force, or psychic damage, chosen when you make the attack.
Read the Stars
Consult your chart, deck, or astrolabe. Choose one creature, object, location, or course of action you can perceive. The GM gives one brief sign: favorable, unfavorable, mixed, or unclear. The sign reflects the present trajectory, not a guaranteed future.
Draw the Lesser Sign
Draw a lesser sign for yourself or one creature you can see within range. Choose Balance, Arrow, Bole, Ewer, Spear, or Spire. Once before the duration ends, the target adds 1d4 to one damage roll, attack roll, saving throw, speed check, defense roll, or healing roll appropriate to the sign.
Benefic Ray
Call on a favorable star to mend one creature within range. The target regains 1d8 + your INT modifier hit points. If the target is under one of your star sign effects, it also gains temporary hit points equal to the sign die.
Nocturnal Field
When a creature within range takes damage, raise a brief moonlit ward. Reduce the triggering damage by 1d6 + your INT modifier. If the attacker is under an unfavorable omen from you, reduce the damage by an additional 1d4.
Star Globe Reading
For the duration, you know true north, have advantage on Arcana or Survival checks made to navigate by celestial signs, and have advantage on checks to identify planar, lunar, solar, or stellar phenomena.
Store the Spread
When you draw a sign, you may store it instead of applying it. You may hold one stored sign at a time. As a bonus action before the duration ends, apply the stored sign to yourself or one creature within 60 ft.
Aspected Helios
Release a sunlit restorative pulse. Creatures of your choice in the emanation regain 3d8 + your INT modifier hit points. A target under one of your sign effects also regains hit points equal to the sign die.
Celestial Opposition
When creatures of your choice in the emanation take damage, oppose the impact with moonlit force. Each chosen creature reduces the triggering damage by 3d8 + your INT modifier. A creature under one of your sign effects also gains temporary hit points equal to the sign die.
Essential Dignity
Read a creature’s moment of greatest need. One creature within range gains advantage on the next saving throw it makes before the duration ends. If it is below half hit points when the save is made, it also regains 2d8 hit points.
Synastry
Bind the charts of up to six willing creatures within range. For the duration, once per round when a linked creature succeeds on an attack roll, saving throw, or ability check, another linked creature may add 1d6 to the same type of roll before your next turn.
Grand Benefic
Creatures of your choice in the emanation regain 6d8 + your INT modifier hit points. Each target may also end one frightened or charmed condition affecting it.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Official Character Images
Aspect
Astrology
Institution / Faction
Von Queef University
Institution / Faction
Thundergun V
family
Grey
mentor
Tarot - Poe
partner
Boho - Cynthiana of the Wilds
Session Appearance
Act 2 Episode 4 Scene 9
2025-02-06 / Recovering mentor / lore giver
Session Appearance
Act 2 Episode 4 Scene 8
2025-02-06 / Rescued husband / recovering patient
Session Appearance
Act 2 Episode 4 Scene 7
2025-02-06 / Rescued target / injured ally
Session Appearance
Act 2 Episode 4 Scene 5
2025-02-06 / Rescue target / badly injured captive
Session Appearance
Act 2 Episode 4 Scene 2
2025-01-30 / Missing husband / rescue objective
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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Crystals0
Dust0
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Sheet, player access, and powers are ready for table use.
Play gates
3/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
Approved player access is connected.
Power readiness42 sheet-ready
Astrology has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Playable now. Table tools are tools partial. Wiki state is wiki polished.
Recovering mentor / lore giver
Briefly wakes inside the cocoon, thanks Maine, and gifts him his grimoire, saying one of the new causes might make use of it.
Status: Gifts grimoire to Maine; legacy becomes usable lore
Knowledge: Players know Virgil’s knowledge may open future warlock/patron development.
Rescued husband / recovering patient
Is returned to Cynthia and placed in a hemp cocoon to recover.
Status: Saved and stabilized/recovering
Knowledge: Players know the rescue bargain is fulfilled.
Rescued target / injured ally
Is carried out from the Yeti den after being found badly injured.
Status: Recovered from the den
Knowledge: Players know Virgil is successfully retrieved for Cynthia.
Rescue target / badly injured captive
Is found unconscious and badly injured on an upper ledge in the polar bear cave.
Status: Confirmed alive but near death
Knowledge: Players know Virgil is alive and must be recovered.
Missing husband / rescue objective
Is revealed as missing; Cynthia asks whether the party found him and makes his rescue the price of passage home.
Status: Established as rescue objective
Knowledge: Players know Virgil must be found to earn Cynthia’s teleportation help.
Relationships
No public inventory items yet.
Aliases
Tags
During the Battle of VQU, Maine conjured a tsunami in the library, defeating Voidforged but killing hidden students; this became a lasting source of guilt. In the Lonely Islands/Void Realm, Virgil gifted Maine his grimoire. During Trixie’s Game Master Spectacle, Jeff was Maine’s prisoner. At Djeebus’s lamp studio, Djeebus attached the Warforged General’s prosthetic arm to Maine. Act 3 Point Pringle evidence revealed multiple Maine variants/alternate identities: Tono had been removed by Grease Tooth, a lawful-good version died in a lab breach, a lawful-evil version may exist, and Maine was marked as the Gravenhurst-confirmed version to be neutralized if noncompliant. In Gertie’s chaos maze, Maine recovered Tono’s locket engraved “To Tono, Love PP5.” In Act 5, Bauble and the Reborn confronted Maine over resurrection damage and guilt; Victor Shaw’s Aleklot’s Rest time-cache used TSUNAMI as a password referencing Maine’s earlier disaster.
The party enters the polar bear den, finds Virgil unconscious and badly hurt on an upper ledge, and triggers a fight when a Yeti storms in.
storyMaine cuts the swallowed key from the dead Yeti and opens the locked chest, recovering a Potion of Heroism and a Frost Brand longsword.
storyThe party returns Virgil to Cynthia, who places him in a hemp cocoon, opens the teleportation circle, and sends Ash home first after he offends her.
storyVirgil briefly wakes inside Cynthia's cocoon and gives Maine his grimoire, leaving behind a possible warlock path and a record of his old adventures.
storyThe party reaches Cynthia's cave, learns the Githyanki are using Smiteclaw Village to hunt dragon power, and accepts the mission to find Virgil.
storyAct 2 will need to be reconstructed from session transcripts and audio rather than prewritten scenes, using Act 1 scene logs as the formatting template.
aspectAstrology is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.
groupThundergun V currently has 1 linked character entry in the World of Jericha archive.