Reached Rabe House through the Velvet Cross sewers after trying to assert leadership over the route choice.

Opening the archive

Opening the archive
Lamia
Lamia — Morgan Draxtler is a My Alchemical Romance necromancer whose family name also appears as Draxler and Draxter because even Morgan is canonically uncertain about it.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Lamia — Morgan Draxtler is a My Alchemical Romance necromancer whose family name also appears as Draxler and Draxter because even Morgan is canonically uncertain about it.
Reached Rabe House through the Velvet Cross sewers after trying to assert leadership over the route choice.
Recognized a Lawful elf by tone as her bratty sister
adding a family complication to the Rabe House approach.
Received Morgan's Necrotic Paired Daggers from Nora's gift cache
reinforcing her death-magic melee pressure while the Sixth Crit / Seventh Sin thread remains under review.
Reunited with her sister Trivia
formally Katrine Draxtler
a Lawful necromancer.
Confirmed Draxtler as the canonical family spelling
Draxler and Draxter remain recurring aliases because Morgan herself does not reliably know.
Asked Maine directly whether they were friends and received a clear yes.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Necromancy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Level
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectChill Touch
Channel grave-cold at one creature within range. Make a ranged power attack. On a hit, the target takes 5 (1d10) necrotic damage and cannot regain hit points until the end of your next turn. Undead hit by this power also have disadvantage on the next attack roll they make before then.
Deathwatch
For the duration, you sense corpses, dying creatures, undead, grave sites, and lingering death-echoes in the emanation that are not behind total cover. You know whether a body is living, dying, dead, undead, or soulless.
Toll the Dead
Point at one creature you can see within range. The target must make a WIS save, taking 9 (2d8) necrotic damage on a failed save. If the target is missing any hit points, it instead takes 13 (2d12) necrotic damage.
Funerary Preparation
Touch one corpse or set of remains. Until the effect ends, the remains do not decay, cannot become undead except by your Necromancy powers, and count as prepared for the next Necromancy power you use on them.
False Life
Bolster yourself with a thin shell of grave-force. Gain temporary hit points equal to 1d10 + your WIS modifier. While you have these temporary hit points, you have advantage on death saving throws.
Grave Whisper
Touch a corpse that died within the last day. You hear one brief death-echo: the corpse’s final emotion, final image, final spoken thought, or final injury, chosen by the GM.
Animate Dead
Choose a pile of bones or a corpse of a Medium or Small humanoid within range. It becomes an undead creature: a Skeleton if bones, or a Zombie if a corpse. As a bonus action, command any undead created by this power within 60 ft. To maintain control for another 24 hours, use this power on the creature again before the duration ends.
Speak with Dead
Grant a corpse the semblance of life, allowing it to answer up to five questions. The corpse must have a mouth, must not have been undead when it died, and must not have been targeted by this power within the past 10 days. Answers are brief and limited by what it knew in life.
Culling Sickle
Create a ghostly sickle that hovers near you. When you use this power and as a bonus action on later turns, make a ranged power attack against one creature within 30 ft. On a hit, the target takes 9 (2d8) necrotic damage, and you gain temporary hit points equal to half the damage dealt.
Corpse Stitching
Touch one corpse or one undead creature you control. A corpse is repaired enough to count as intact for questioning, preservation, animation, or transformation. An undead target you control regains 3d8 hit points and gains advantage on saves against being moved, knocked prone, or turned until the start of your next turn.
Raise Dead
Revive a dead creature if it has been dead no longer than 10 days and was not undead when it died. The creature returns to life with 1 hit point. This closes mortal wounds and neutralizes poisons present at death, but does not restore missing body parts. The target suffers a -4 penalty to d20 tests, reduced by 1 after each long rest.
Danse Macabre
Animate up to five Small or Medium corpses you can see within range as Skeletons or Zombies. Each gains a bonus to attack and damage rolls equal to your WIS modifier. As a bonus action, command all creatures created by this power within 60 ft. If you issue no command, they defend themselves.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images
Aspect
Necromancy
Institution / Faction
My Alchemical Romance
family
Draxler
sister
Trivia - Katrine Draxtler
Rabe House gift
Morgan's Necrotic Paired Daggers
Sinclair presents Morgan with rare paired daggers carrying necrotic synergy as part of Nora's Rabe House gifts.
cathedral gift
Sixth Crit and Seventh Sin
Paulus Levius gifted Morgan Trixie's twin daggers, Sixth Crit and Seventh Sin, during the uneven cathedral blessing sequence.
absorbed loot risk
Ring of Absorption
Morgan secretly retained the undeclared Ring of Absorption after the Lawful audit, creating a future records and contraband risk.
maze loot
Dragon Claw
Morgan gained Dragon Claw in the maze, making the item part of Morgan's Vithyrex-route ledger.
sister
Trivia - Katrine Draxtler
Morgan met her Lawful necromancer sister Trivia/Katrine during the Velvet Cross outing.
friend
Maine - M.A.I.N.E.
Maine explicitly affirmed the friendship after Morgan asked.
Session Appearance
Act 5 Episode 12 Scene 4
2026-06-18 / Violent enthusiast / immediate follower energy
Session Appearance
Act 5 Episode 12 Scene 2
2026-06-18 / Would-be leader / body-part collector
Session Appearance
Act 5 Episode 9 Scene 2
06/04/2026 / Caster / necromantic combatant
Session Appearance
Act 5 Episode 7 Scene 8
2026-05-21 / Body-part entrepreneur / student corruptor
Session Appearance
Act 5 Episode 7 Scene 3
2026-05-21 / Anti-fee spellcaster / intimidator
Session Appearance
Act 5 Episode 7 Scene 1
2026-05-21 / Moral heckler / corpse-scavenging critic
Session Appearance
Act 5 Episode 6 Scene 9
2026-05-14 / Body-part shopper / leg-cannon buyer
Session Appearance
Act 5 Episode 6 Scene 10
2026-05-14 / Blindness caster / body-parts opportunist
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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Character Playability
Play data is ready, but no approved player connection is attached.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
No player access path is attached yet.
Power readiness42 sheet-ready
Necromancy has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness1 item
1 active inventory item tracked; 1 currently feed the sheet.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Play-ready, unassigned. Table tools are tools partial. Wiki state is wiki polished.
Violent enthusiast / immediate follower energy
Responds to Maine’s movement by asking when the guillotines and killing non-believers begin, then repeatedly encourages his rhetoric.
Status: Temporarily shifts from wanting leadership to wanting a cause to follow
Knowledge: Players know Morgan may latch onto Maine’s movement as permission for anti-Lawful violence.
Would-be leader / body-part collector
Tries to step into Elmyra’s leadership gap, advocates the short route, fakes a tremor with Earth Tremor, loses her footing in the sewer, and saves her collected feet/toes while Ash saves her.
Status: Leadership bid fails comedically
Knowledge: Players know Morgan wants authority but is not treated as the group’s stable leader.
Caster / necromantic combatant
Uses necrotic touch in the alley and later casts Lightning Bolt on the west bridge.
Status: No direct status change
Knowledge: Players see Morgan commit to heavier battle magic as the siege escalates.
Body-part entrepreneur / student corruptor
After camp is made outside the cave, offers the students a cut of profits if they bring body parts for her business opportunity.
Status: No direct status change.
Knowledge: Players know Morgan is trying to extend her body-part economy to new adventurers.
Anti-fee spellcaster / intimidator
Casts Blindness on the Tech Runner rather than paying another directional fee, then frames it as protecting Elmyra from hyper-capitalists.
Status: No direct status change.
Knowledge: Players know Morgan’s patience with New Goblin City fee culture is exhausted.
Moral heckler / corpse-scavenging critic
Calls out Elmyra for scavenging corpse remains despite criticizing Morgan’s body-part habits.
Status: No direct status change.
Knowledge: Players know Morgan notices and weaponizes hypocrisy around bodies and loot.
Body-part shopper / leg-cannon buyer
Finds a limb-and-weapon stall, buys a halfling leg gun for 200 gold, and excitedly shows the party what she found.
Status: Morgan obtains a body-part weapon and finds her kind of marketplace
Knowledge: Players know New Gob City's black market is uniquely suited to Morgan's interests.
Blindness caster / body-parts opportunist
Dashes toward the chase, casts Blindness/Deafness on the fleeing Castro, and jokes about pulling out a hacksaw once he is down.
Status: Morgan helps stop Castro while eyeing body-part opportunity
Knowledge: Players know her new market interests immediately bleed into the chase.
Bad-advice commentator / corpse-plan suggester
Suggests using nearby boost or letting Jixi die so she can animate him to carry the box, escalating the party's ethical disagreement.
Status: Morgan's body-resource mindset continues into New Gob City
Knowledge: Players know she treats death and bodies as practical tools even in negotiation.
Failed phantasmal attacker / attempted disabler
Attempts Blindness/Deafness and then Phantasmal Killer during the collector confrontation, but the key saving throws mostly succeed.
Status: Morgan joins post-spider social violence
Knowledge: Players know the party handles faction conflict through threats and spells.
Injured necromancer / charisma-impaired survivor
Drops during the fight, receives Jonah's healing, and rolls injury 79: disadvantage on Charisma checks and saves until long rest or Greater Restoration.
Status: Morgan receives temporary Charisma-related injury
Knowledge: Players know the fight leaves lingering harm even without permanent damage.
Lightning entrant / geometry arguer
Misty steps through the hole into the lower cavern and casts Lightning Bolt, eventually threading a line through four spiders without hitting Vic.
Status: Morgan joins lower fight with a major lightning strike
Knowledge: Players know her big spell is strong but difficult to aim cleanly in the pit geometry.
Relationships
family
Draxler
Rabe House gift
Morgan's Necrotic Paired Daggers
Sinclair presents Morgan with rare paired daggers carrying necrotic synergy as part of Nora's Rabe House gifts.
cathedral gift
Sixth Crit and Seventh Sin
Paulus Levius gifted Morgan Trixie's twin daggers, Sixth Crit and Seventh Sin, during the uneven cathedral blessing sequence.
absorbed loot risk
Ring of Absorption
Morgan secretly retained the undeclared Ring of Absorption after the Lawful audit, creating a future records and contraband risk.
maze loot
Dragon Claw
Morgan gained Dragon Claw in the maze, making the item part of Morgan's Vithyrex-route ledger.
Quest Reward / Weapon
Aliases
Tags
Act 4 Gertie maze: Morgan entered the party while trapped in a cannibal dinner trance, then broke free after losing concentration. Gertie mocked Morgan for “cheating” on Vithyrex with her and gave him a Staff of Necromancy with zero charges as a failed-test reward. In Act 5, Morgan took Evan Pistachio’s electric staff, was killed during the Aleklot’s Rest dragon fight and revived by Jeremiah Shadowplay “for the Aboleth,” and later secretly retained the undeclared Ring of Absorption after the Lawful audit. In Paulus Levius Cathedral, Morgan was included in Jonah’s ally-vouching despite Jonah admitting Morgan was terrifying and not clearly worthy. Paulus Levius gifted Morgan Trixie’s twin daggers, Sixth Crit and Seventh Sin. In Vithyrex’s Maze, Morgan opened The Book That Forgot, gained ice resistance/immunity benefits, found Lamenting Boots, encountered Braska the Red, stole a heart piece and Dragon Claw, and escaped holding one heart piece. In Act 5 Gravenhurst, Morgan became owner of a butcher shop in Gloomspire through missed mail and gained a lingering troll-spirit possession risk after detonating a troll corpse at a bridge, leading to Katrine Draxler fining Morgan for illegal use of a revival-right corpse. In New Goblin City, Morgan joined the boosted phase spider fight with Misty Step and Lightning Bolt and suffered a temporary injury causing disadvantage on Charisma checks/saves until long rest or Greater Restoration.
Maine enters the Queefdom election, Jonah and Ash receive unusual magic, Morgan meets her sister, and Vic's missing great axe is found in the dying Alexa B’Praghus.
storyArthur takes Elmyra toward VQU to gather institutional support while the rest of QUEST follows Valara and Emmy's lead toward Maine in Velvet Cross.
storyThe party argues through Velvet Cross sewer routes until Hugo's tunnel sense, Morgan's failed power play, and Maine's message point them toward the Rabe House entrance.
storyA Lawful patrol catches the party leaving the sewers near Rabe House until Maine appears as Master Rabe and orders the elves away.
storyMaine reunites with the party carrying My Angst, a prison manifesto that splits the room between suspicion, theology, opportunism, and rejection.
storySinclair presents Nora's Rabe House gifts: Bedrock Benediction, Equinox Binding Handwraps, Crimson Verdict, Blackwire Blade, Morgan's necrotic daggers, and Maine's private staff.
storyMorgan Draxler follows a trail beneath the West Bridge during the Castro invasion.
storyThe session resumed with Ash downed near the bridge and Castro attackers still active. Castro eldritch blasting knocked Ash into the runoff water, giving him two death failures before Jonah and the others stabilized the line. Jonah delivered major healing, Ash survived the water and hauled himself back up, Vic threw bodies and pushed forward, Morgan and Elmyra continued blasting, and Valara killed fleeing Castro while urging everyone toward the sewers.
storyAfter clearing more Castro from the bridge route, the party encountered frightened commoners trying to understand where to go. Jonah directed them toward Djon’s church or toward shelter in nearby buildings, while Ash supported hunkering down. Valara kept pushing the party onward, emphasizing that they needed to reach the sewer route while they still had a chance.
storyQUEST began boxed into the alley/checkpoint after Valara exposed Fake Rill and Fake Redwave. The group confirmed the major route choices: south toward the gate/Aleron, west toward the bridge and sewers, north toward Djon's protection or the Lawful offices, with east blocked.
storyQUEST fought the first Castro wave in the alley. Vic raged and cut down attackers, Ash charged forward with monk strikes and redirected civilians, Morgan used necrotic touch, Elmyra used twinned Chromatic Orbs, Hugo joined from above, and Jonah supported the line.
storyAfter clearing the first alley area, the party debated priorities and locked in going west toward the bridge/sewer direction. They saved seven civilians and failed to save five, gaining two group inspiration. On the west bridge, Morgan unleashed Lightning Bolt and Elmyra followed with Fireball, revealing an illusion hiding civilians on or near the bridge. Ash used void manifestation/tentacle arms in the webbed bridge fight.
storyFidelphi Castro dies from a black-ooze curse after claiming someone wore his face, leaving Hugo with void dust instead of closure.
storyAfter Fidelphi's death, goblins try to charge harvest rights and a commotion fee before selling the party a lead toward the Wingkin near the Emrites.
storyA Tech Runner offers directions for twenty-five gold, Morgan blinds him, and Ash finds a crude map pointing toward the Emrite/Wingkin route.
storyThe party reaches the stream-level Emrite bridge, negotiates with a sentry, and gains conditional disarmed access to the blue Wingkin.
storyThe party rests in the Emrite outsiders' area, where Jonah prepares to debate a honeymooning couple's one-true-god belief.
storyThe party regroups with Zetch, Ellenthyra, and Nell, escapes New Goblin City without a citywide fight, and camps before pursuing the remaining northern Wingkin lead.
storyJixie explains that the chained box has to reach his boss, accepts Jonah's healing, resists Hugo's bargaining, and guides the party toward New Goblin City.
storyJixie explains New Goblin City's power structure, naming the Dimoggio Clan, Tech Runners, workers, Queen loyalists, and Emrites.
storyJixie collapses with the chained box, Hugo briefly unlocks one of four locks, and Elmyra heals Jixie before he re-secures the cargo.
storyAt Runner Landing, the toll goblin points the Wingkin lead left toward the Emrites while Jixie redirects Hugo toward the black market for Fidelphi Castro.
storyMorgan meets Dr. Gristlewick Poplimb in New Goblin City's black market and buys a halfling leg gun.
storyFidelphi Castro spots Hugo in the black market and runs, turning Hugo's revenge thread into public violence.
storyMorgan blinds the fleeing Fidelphi Castro, leaving him prone and alive in the crowded black market as Hugo catches up.
storyVic jumps down to help Jonah and Elmyra, inhales boost vapor, and suffers only the poisoning side of the drug's tradeoff.
storyMorgan misty steps into the lower cavern and fires Lightning Bolt through boosted phase spiders as the rescue becomes emergency combat.
storyHugo follows the party into New Goblin City's spider fight and becomes an active combat ally.
storyJonah's triage and Elmyra's chaos-fueled spellwork carry the party through the end of the boosted phase spider fight.
storyAfter the spiders die, a ledger goblin explains New Goblin City's three routes, the Dimoggio collectors, and the Emrite lead toward the Wingkin.
storyA Dimoggio collector beats the ledger goblin for talking, and the party uses threats, Darkness, and Vic's javelin to stop an alarm from reaching the city.
storyThis session resolves the boosted phase spider cliffhanger under the cave. Vic Vaurr becomes boost-poisoned and drops, Zetch saves him with a potion, Hugo joins the fight directly, Jonah keeps the party alive, and Elmyra clears multiple spiders with chaotic sorcery. Afterward, the party learns New Goblin City has Moe Dimoggio collectors, Emrys-worshiping Emrites who receive Wingkin, and a lawless center market.
storyAfter a short rest, the party re-enters the cave with Zetch, Ellenthyra Mew, and Nell Quiv as lower-year VQU guides.
storyThe party enters the cave and triggers a gnoll ambush around partially eaten owlbear corpses after finding the students' earlier fight site.
storyElmyra's Fireball wipes out the witch doctor, summoned hyenas, and gnoll support, resolving the main cave ambush with chaotic collateral.
storyOrval Finkus explains that several displaced dragonborn workers have gone missing from Root Barrel Farm and offers payment for their return.
storyAsh and Jonah turn in Paulus Levius's Death Mask and the Cloak of Billowing to QUEST, removing Maine's most dangerous tool from circulation.
storyJudah arrives with a gift from Djon Charleston: the Crown of Thorns, a Djeebus-resonant item that strengthens Jonah's healing while hurting him.
storyJonah's Sending to I.J. works normally and gives the party a concrete route to the farm where Nick has reportedly been seen.
storyA harvested troll corpse under a bridge channels through Morgan's necromancy, briefly possessing her and turning the road into party conflict.
storyKatrine Draxler arrives by portal, identifies Morgan's corpse use as illegal under revival-right law, and fines her one hundred gold.
storyOn the road toward Root Barrel Farm, Jonah identifies lantern-bearing stone figures as petrified victims rather than carved statues.
storyAt Root Barrel Farm, Orval Finkus performs strained hospitality before Nick Kremp emerges and greets Jonah and Ash like old friends.
storyAfter the troll and Katrine incident, Elmyra and Vic question how the team functions at all while the party resets on the road.
storyThis session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.
storyAfter Maine's arrest, Greta assigns Elmyra Manticore to My Alchemical Romance as a new or temporary leader and restates the QUEST item quota.
storyThe party retrieves Oskar from Gloomspire after his failed Aboleth challenge and finds him withdrawn, disheveled, and researching void matters.
storyGemma Goldgrace appears as a Queefdom postal carrier and warns the party about Graven Scourge ties, Kaya's targeting, and Alfred Rallus's void manifestation power.
storyAsh and Morgan cash in Mystery Machine tokens outside Pink Pony Tavern, gaining magic items whose first attunement is covered by the Mystery Machine source.
storyThe party chooses to investigate the farm where Nick has reportedly been seen with I.J. and P.B., despite Elmyra's push toward the QUEST quota.
storyMissed mail preserves two live hooks: Morgan's butcher shop deed in Gloomspire and Jonah's invitation to a Djeebus debate.
storyThis session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.
storyAt Bones's cemetery, Enemy proposes a truce against the outside forces and Centrum-era monsters who changed him and Maine.
storyMaine brings Arthur into the safe room, where Arthur recognizes Vala and begins answering questions about MAI, Malevolus Krane, Castro, and the maze.
storyArthur explains Castro's conquered planes, the Lonely Islands dragonborn captivity, imprisoned dragons, and the growing dragonborn army.
storyMorgan hears Jeff screaming, poison-sprays him unconscious, ignores his request for rescue, and rejoins the safe room.
storyTimonos crashes through near Ash and Drow, and Ash survives a severe overkill result with permanent maximum hit point loss.
storyThe repaired portal carries the escape crowd out of Vithyrex's Maze, but collective intent sends them to Bones's cemetery instead of VQU.
storyAt Bones's cemetery, the escaped group arrives to find Bones facing Maine, Enemy, and another Maine-like variant inside the crypt.
storyThis session completes the Vithyrex Maze escape and corrects prior blended summaries: Arthur gives the major MAI/Malevolus Krane/Castro exposition in the safe room, Maine reads Timonos Truthstriker’s Journal, Morgan ignores Jeff and rejoins, Ash suffers permanent max HP loss after Timonos Truthstriker crashes through, Vic escapes by ramming through a wall, and the mass portal deposits everyone at Bones’s cemetery.
storyThe 03/05 session resumes inside Vithyrex's Maze with every faction still active and initiative rerolled.
storyVic attacks Timonos with hand axes while Morgan fights from near death and Timonos calls both of them beloved.
storyMorgan re-summons Granny Handjobs as Bertha Granderson and uses her to distract Timonos Truthstriker.
storyMorgan beats a hidden three-brick temptation test and steals both a heart piece and Dragon Claw from Vithyrex.
storyGranny Handjobs opens a chest with a heart piece and a severed arm, chooses the arm, and loses the heart piece.
storyThis session continues the Vithyrex Maze with all factions active: Ash and Maine aid Arthur against dragonborn and Castro, Vic and Morgan fight Timonos Truthstriker, Jonah builds a small party with Vala, Helga Wingkin, Valbrant, and Podon Xopip Kelbar Lokas, Ash is displaced to Drow’s cell block, Morgan wins a Vithyrex temptation and gains both a heart piece and Dragon Claw, while Granny loses another heart piece by choosing a severed arm.
storyThe cyclops fight resumes, and Maine's Eldritch Blast reveals that the maze walls can break and hide secret boons.
storyTimonos Truthstriker drops Braska, asks Morgan to be his lover, and cuts her down to one hit point when she refuses.
storyThis corrected 02/26 session continues the Vithyrex Maze from the cyclops cliffhanger. It adds wall-breaking maze navigation, Vic’s mirror-dagger trial and Dagger of Hunger, Timonos Truthstriker’s direct entrance, Timonos Truthstriker’s Journal from Ignotus, Jonah’s alliance with dragonborn carrying a heart piece, Arthur’s return as a Maine-variant, and the end-state split between Arthur’s heart piece and the dragonborn heart piece.
storyThe party resumes split in Vithyrex's Maze, with Ash and Maine revisiting the lonely infernal satyr while the four-heart objective remains unresolved.
storyMorgan finds Braska the Red impaled and bleeding, and he reveals that a crazed minotaur stole one of his heart pieces.
storyMorgan meets Vic Vaurr, a minotaur barbarian trapped in Vithyrex's Maze while searching for his missing dog.
storyMorgan defeats a flameskull, recovers a warm flaming crystal, and unlocks Granny Handjobs's pyrokinesis tree.
storyMaine finds Renfield Hoek's corpse, the first confirmed heart piece, and the dangerous Flame of the Last Vow pendant.
storyMorgan uses Corpse Explosion for the first time, destroying Renfield's body as the cyclops closes on Ash and Morgan.
storyThe maze produced more boon-book and reward results: Maine found The Chapel of Open Wounds, Vic found The Last Love War, and chests produced Mystery Machine tokens, gold, and random utility items such as a Gremlin Snare Kit.
storyThis corrected 02/19 session continues the Vithyrex Maze rather than the later Enemy/Gravenhurst fallout. The party remains split, pursues four heart pieces, meets Vic Vaurr and Vala Gearsprocket, learns Braska lost a heart piece to a minotaur, confirms one heart piece from a dead gnome, and ends mid-combat with a cyclops after Morgan’s first Corpse Explosion.
storyThe Vithyrex Maze opens with a falling slab trap that crushes Ash until Maine lifts the stone with telekinesis.
storyThe party discovers clasped magical books throughout Vithyrex's Maze, each holding a love-story fragment that can grant a boon.
storyMorgan is compelled by a lover-face statue, opens The Book That Forgot, and gains an ice boon from a tragic love story.
storyMaine is seen by the roaming Vithyrex eye, blinked back to the starting room, and permanently loses one maximum hit point.
storyThe party faces boulders, jaws, gas, razor wind, relocation, and fire traps while finding the Bloodwarm Sash Token and Lamenting Boots.
storyThe maze splits the party: Morgan finds chain rooms and marks a trap in blood, Jonah reaches a portal room, and Maine meets an anxious infernal satyr.
storyThis session begins the Vithyrex Maze proper: the party explores trap-heavy corridors, finds boon books and romantic magic items, meets Aizan, discovers the roaming eye hazard, is split by maze effects, and learns that four missing heart segments are required to open the purple exit portal.
storyIn the wish office, Paulus Levius demands repayment from Jonah for the cathedral's corrupt religious wealth, forcing a theological confrontation.
storyPaulus Levius begins combat with black and white guardian constructs that turn the wish-office fight into a radiant and necrotic matching puzzle.
storyJonah's Spirit Guardians destroy the black guardian, completing the puzzle and earning Paulus Levius's recognition.
storyPaulus Levius asks Jonah to vouch for his companions, turning the Paragon test into a judgment of how honestly Jonah sees the party.
storyPaulus Levius gives divine gifts to Jonah, Ash, Morgan, and Maine, while Dhaz receives no gift because his worthiness remains unresolved.
storyAs the cathedral collapses, Paulus Levius reveals a service tunnel and the party escapes to the Lonely Islands shoreline beside the unstable portal.
storyAt the open portal, Yuri Pelosh and Stormcall Troopers confront the party and accuse Maine of harboring murder.
storyYuri offers to drop Maine's charges if Dhaz returns home, resumes the red armor, and rejoins the Pelosh family power structure.
storyAfter Dhaz leaves, the remaining party enters the unstable portal and is pulled into Vithyrex's maze instead of returning safely.
storyThis session resolves the Paulus Levius Cathedral: Jonah refuses Paulus Levius’s debt/slavery demand, solves the black-white guardian puzzle, is judged as a possible Djeebus Paragon through how he sees his allies, receives divine gifts for the group, escapes the collapsing cathedral, then loses Dhaz to Yuri Pelosh and the Stormcall Troopers before the remaining party is pulled into Vithyrex’s maze.
storyThe reliquary standoff resumes as the sentries demand a massive tithe and the rival looters wait to see whether the party survives.
storyCombat begins against the glass shrine sentries, revealing defense modes, shatter-line attacks, and divine anti-imposter logic.
storyHidden Raiders on the catwalks fire explosive and flaming arrows into the sentry fight, turning the reliquary into a vertical ambush.
storyDhaz and Jonah bring down the glass sentries, unlocking the reliquary's side doors and opening the next cathedral routes.
storyThe rival looters reveal themselves as the Raiders of the Lost Park, offer a late truce, and are quickly cut down after Maine strikes first.
storyAfter defeating the Raiders, the party stabilizes Brent and Larry while Morgan begins harvesting a dead Raider for necromantic use.
storyAfter the sentries fall, Ash finds two new cathedral branches: an eerie pipe organ room and a wish office full of ledgers, bottles, coins, and an iron coffer.
storyThis session resolves the reliquary cliffhanger: the party defeats Djeebus relic sentries, survives hidden Raider archers on the catwalks, rejects a late truce, kills two Raiders, stabilizes two others, and discovers the next two branches of the Paulus Levius cathedral: the pipe organ room and wish office.
storyAfter using an illegal void dungeon scroll, the party arrives at an abandoned seaside cathedral rising above violent surf.
storyWaves nearly sweep the party from the causeway until Jonah invokes Djeebus and the sea calms into a brighter path.
storyMorgan finds a Djeebus-marked pouch, and Jonah connects the cathedral to Paulus Levius, the morally compromised Paragon of the eight temptations.
storyA blue spirit-hand explains that each person must leave a true offering, punishing shallow tribute and rewarding Jonah's sincere cardinal prayer.
storyDhaz builds a Djeebus cardinal trinket with Jonah's recorded prayer, creating an emulated offering that passes the divine door.
storyThe party finds confessionals, wealthy absolution booths, and Paulus Levius journals showing how the cathedral sold shame by status.
storyIn the reliquary corridor, the party finds devotional objects displayed and priced like merchandise while Ash discovers the hidden Glass Saint Shiv.
storyDhaz, Maine, and Morgan recover gold and Mystery Machine tokens from the reliquary, leaning into the dungeon's corrupted reward structure.
storyStone sentries detect stolen reliquary goods and demand payment in teeth just as rival looters enter from the south.
storyThis session begins the illegal void-dungeon scroll expedition: the party reaches a sea-battered cathedral linked to Djeebus and Paulus Levius, survives the causeway through Jonah’s prayer, passes the offering door, finds journals documenting Paulus Levius’s corrupted miracle economy, and loots the reliquary before sentries and thieves converge.
storyBack at VQU, homecoming preparations fill campus while Oskar remains gone and Ash processes that his supposed Aboleth purpose was false.
storyAsh explains that Salvator is studying Albert's Void manipulation and using people like Ash as experimental pieces.
storyYuri calls Dhaz onto the stage for Big Bazooka, hands him the Pelosh pistol, and Dhaz crits for a crowd-winning shot.
storyBack at the inn, the party sorts the dragon-lair loot while debating QUEST obligations, local claims, and Lawful attunement taxation.
storyCorin Scorn Slatebadge audits the party under Zone of Truth while they declare most items and conceal Morgan's Ring of Absorption.
storyThe party finalizes item assignments, turns over remaining declared loot for rebate, and Maine quietly returns the hidden Ring of Absorption to Morgan.
storyAsh touches the Void Edge Blade and sees Salvator arguing with Soldier, revealing Oskar as the chosen vessel and Ash as an unstable piece.
storyAsh pays Al Ivers to turn his description of the tentacle-faced Salvator into a clearer drawing the party can use as a clue.
storyThe party cashes in Al Ivers's discount, Ash buys a risky counterfeit Scrying scroll, and the group buys enough caravan fuel to return to VQU.
storyJonah accidentally takes the Bearfell-side road, where a mountain gust reveals a wounded aerokinetic dog-like critter hiding nearby.
storyThe party returns to VQU, where Salah begins QUEST intake for personnel, incident summaries, and recovered item declarations.
storyThis session resolves the Aleklot’s Rest aftermath: the party handles Lawful loot declaration, hides the Ring of Absorption, learns more about Ash’s true tentacle-arm manipulators, buys a discounted Scrying scroll and caravan fuel from Al Ivers, finds an Aerobud near Bearfell, and returns to VQU for QUEST intake.
storyThe stairway dragon fight resumes, Morgan blasts the dragon with Evan Pistachio's staff, and the dragon's poison breath nearly wipes out the party.
storyJeremiah revives Morgan with Revivify for the Aboleth, then reveals radiant and void-lit power as tensions around Ash's path sharpen.
storyPoison mist drives the party toward the dragon lair while Aboleth-like figures surface the contender issue and the party's fragile bonds.
storyJonah casts Beacon of Hope before the lair while Morgan prepares replacement zombies from the dragon-grafted corpses.
storyThe lair reveals empty chests, a young green dragon wearing General Falafelsnout's head as a crown, and Voiling forces tied to Castro.
storyAsh, Maine, Morgan, Dhaz, and Oskar open the lair fight against both the young green dragon and the Voiling command unit.
storyA second poison breath drops much of the party, destroys Morgan's zombies, and kills Herman Winger beyond quick rescue.
storyWith the Voiling forces gone and Oskar missing, Ash kills the weakened young green dragon with his tentacle.
storyThe party finds a magically protected chest left by Victor Shaw, with TSUNAMI as the password and graffiti pointing to Maine's old disaster.
storyThe party recovers Victor's cache, Gumbo claims dragon materials, and Jonah carries Herman Winger's body back toward the inn.
storyBirdfolk guide Herman Winger introduces the three-star dungeon tour group and gathers waiver confirmations before leading them into the cave system.
storyAt the dungeon entrance, Darius becomes transfixed by a forming puddle before shaking himself free and confirming his waiver.
storyAsh uses the Rat King Crown to speak with a giant rat, and Maine alters Herman's memory so the party can take the master path with full loot rights.
storyHeathcliff panics and teleports with Morgan to a concealed vertical drop, where the skeleton of his likely former master waits below.
storyThe party descends the hidden drop with Ash's help and loots the dead woman, finding Tilt's Chill Touch and a +1 wand.
storyHerman is engulfed by an ochre jelly, maw demons appear, and Morgan empowers Heathcliff with dragon breath during the first hidden-route fight.
storyJeremiah speaks of the Aboleth, void purpose, and light before spotting humanoids grafted with dragon parts waking along the master path stairs.
storyDragon-grafted humanoids attack on the stairs, Jeremiah enslaves one with Aboleth power, and Morgan raises a fallen grafted body as a zombie.
storyThe party resumes at the Ragefort Wall of Force and learns war mages are trying to recapture Thunderlungs, a massive sonic-powered half-orc.
storyJeebus removes the Wall of Force, Jonah gets back behind the wheel, and Thunderlungs joins the caravan with a strange Jeebus connection.
storyIn heavy rain, Jonah follows the temple-like sign instead of the inn sign, bringing the low-energy caravan to Aleklot's Rest's old temple grounds.
storyInside a barn-like temple outbuilding, the party meets Mr. Cool, later revealed as counterfeit scroll-maker Al Ivers, near an old trapped thieves guild entrance.
storyJonah books a three-star dungeon crawl and a three-room suite with infinite cots through Eric Aleklotson at the Aleklotson Inn.
storyAfter the concert aftermath, Baron directs the party to X, who sends QUEST toward Aleklot's Rest for an artifact-recovery mission.
storyThe party receives a magical caravan, with Jonah driving, Ash navigating badly, Morgan on the roof, and the group settling into road-trip mode.
storyAt a crossroads, Thorn and Favre sell fake acid resistance healing potions and present a fish in a chest as Thorn's cursed daughter.
storyEvan Pistachio recognizes Dhaz from their Stormcall experiment class, panics, and tries to flee before Morgan blinds him.
storyAt Bearfell, Temple Ironhoof revives Evan, confirms the fake potion scam, and watches Evan flee after seeing Dhaz again.
storyTemple explains empowered animal research, including critters that can learn and level powers like pyrokinesis or lightning.
storyNear Ragefort, a tan-suited orc blocks the caravan with Wall of Force, answers Ash with a sonic boom, and three uniformed figures approach.
storyInside Gertie's chaos mirror maze, Maine sees Enemy crush a Lawful-aligned MAI subject before the mirror breaks to reveal a blue portal.
storyThe blue portal leads to a distorted banquet where Jeff and Solar are hags in disguise, Morgan is trapped in a cannibal dinner trance, and Darius joins the scene.
storyMorgan, still charmed, tries to prepare Jonah as food while Darius joins the party against the hags and imps begin dropping strange pouches.
storyA hag's Hypnotic Pattern incapacitates most of the party, forcing Jonah to keep everyone alive while Ash's injury spiral worsens.
storyMaine finds Tono's locket under a chair, revealing a PP5 inscription, a hidden blood-written message, and a tactical way to disrupt the charm.
storyMorgan breaks free of the cannibal trance, only for Gertie to mock him through the red mirror and give him a dead Staff of Necromancy.
storyThe party rallies after the charm breaks, Morgan apologizes, and Ash kills the last two hags, shattering the red mirror into another portal.
storyBeyond the red portal, the party finds two locked portals, two six-slot pedestals, a shaking tree, temporal manifestations, and a timer.
storyThis session was reconstructed from separate text transcripts for each speaker rather than one combined transcript, using cross-file alignment of DM narration and player responses.
itemIn dim light or darkness, you have advantage on Dexterity (Stealth) checks to hide. Once on each of your turns, after you move at least 10 feet, you can treat the next 5 feet of movement as though you were invisible; you still become visible if you attack or cast a spell. You can use your reaction to reduce the effective distance of a fall by 20 feet when calculating falling damage.
item+2 scythe won by Morgan from Vithyrex's brick temptation puzzle while also taking a heart piece. Additional dragon-themed properties, if any, need confirmation.
itemRare paired daggers gifted to Morgan at Rabe House. They function as magical paired daggers with necrotic synergy, reinforcing Morgan's death-magic melee pressure. The appearance log also ties them to the Sixth Crit and Seventh Sin / Morgan dagger thread.
itemAction to summon randomized puppet within 10 ft; existing puppet replaced. Pirate puppet makes two scimitar attacks and can disengage; Viking puppet greataxe and nonmagical B/P/S resistance; Witch puppet casts/maintains Witch Bolt. Puppet lasts 1 minute; AC 14; HP = spellcasting ability modifier + proficiency bonus.
itemReaction: when a spell of 3rd level or lower targets only you, absorb it so the spell has no effect on you and its level is stored in the ring. The ring can store up to 50 total spell levels over its lifetime, then becomes nonmagical. You can cast a stored spell using its original level, save DC, attack bonus, and casting stat, reducing stored levels by the spell's level. It cannot absorb spells above 3rd level or broad area effects unless you are the sole target.
itemTrixie's twin daggers gifted to Morgan through Paulus Levius Cathedral. Full attack, crit, curse, or paired-weapon mechanics still need confirmation.
itemWhile attuned, you can use an action to cast Mirror Image without expending a spell slot. Once used, this property cannot be used again until you finish a long rest. The sheet gives the wearer an eerie, ghostly appearance and subtly distorts their outline and movements.
aspectNecromancy is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupThe primary adventuring orbit of the current campaign. My Alchemical Romance is the adventuring name people use for the party; officially, the team operates as Q.U.E.S.T. under Von Queef University.