My Alchemical Romance

Lamia

Morgan Draxler

"Every life feeds another. The question is who decides the meal."
AliveHumanGravespeaking

Bio

Morgan Draxler, known as Lamia, is a human necromancer who learned to treat death less as an ending than a resource with poor public relations. Calm, curious, and darkly funny, Morgan keeps ledgers, bones, jokes, and secrets with equal care.

Notes

Owner of a disputed butcher-shop inheritance in Gloomspire; carries Lawful scrutiny and troll-spirit possession risk.

Session Appearances

55 linked appearancesshowing 12

2026-05-21

Act 5 Episode 7 Scene 8

Black Market exit and cave camp outside New Goblin City

Body-part entrepreneur / student corruptor

After camp is made outside the cave, offers the students a cut of profits if they bring body parts for her business opportunity.

Status: No direct status change.

Knowledge: Players know Morgan is trying to extend her body-part economy to new adventurers.

2026-05-21

Act 5 Episode 7 Scene 3

Cave path from black market toward stream level

Anti-fee spellcaster / intimidator

Casts Blindness on the Tech Runner rather than paying another directional fee, then frames it as protecting Elmyra from hyper-capitalists.

Status: No direct status change.

Knowledge: Players know Morgan’s patience with New Goblin City fee culture is exhausted.

2026-05-21

Act 5 Episode 7 Scene 1

Black Market, New Goblin City

Moral heckler / corpse-scavenging critic

Calls out Elmyra for scavenging corpse remains despite criticizing Morgan’s body-part habits.

Status: No direct status change.

Knowledge: Players know Morgan notices and weaponizes hypocrisy around bodies and loot.

2026-05-14

Act 5 Episode 6 Scene 9

Black Market, New Gob City

Body-part shopper / leg-cannon buyer

Finds a limb-and-weapon stall, buys a halfling leg gun for 200 gold, and excitedly shows the party what she found.

Status: Morgan obtains a body-part weapon and finds her kind of marketplace

Knowledge: Players know New Gob City's black market is uniquely suited to Morgan's interests.

2026-05-14

Act 5 Episode 6 Scene 10

Black Market, New Gob City

Blindness caster / body-parts opportunist

Dashes toward the chase, casts Blindness/Deafness on the fleeing Castro, and jokes about pulling out a hacksaw once he is down.

Status: Morgan helps stop Castro while eyeing body-part opportunity

Knowledge: Players know her new market interests immediately bleed into the chase.

2026-05-14

Act 5 Episode 6 Scene 1

Lower cavern / chained-box aftermath

Bad-advice commentator / corpse-plan suggester

Suggests using nearby boost or letting Jixi die so she can animate him to carry the box, escalating the party's ethical disagreement.

Status: Morgan's body-resource mindset continues into New Gob City

Knowledge: Players know she treats death and bodies as practical tools even in negotiation.

2026-05-07

Act 5 Episode 5 Scene 63

Lower cavern / bridge

Failed phantasmal attacker / attempted disabler

Attempts Blindness/Deafness and then Phantasmal Killer during the collector confrontation, but the key saving throws mostly succeed.

Status: Morgan joins post-spider social violence

Knowledge: Players know the party handles faction conflict through threats and spells.

2026-05-07

Act 5 Episode 5 Scene 61

Lower cavern / boost pit

Injured necromancer / charisma-impaired survivor

Drops during the fight, receives Jonah's healing, and rolls injury 79: disadvantage on Charisma checks and saves until long rest or Greater Restoration.

Status: Morgan receives temporary Charisma-related injury

Knowledge: Players know the fight leaves lingering harm even without permanent damage.

2026-05-07

Act 5 Episode 5 Scene 58

Lower cavern / boost pit

Lightning entrant / geometry arguer

Misty steps through the hole into the lower cavern and casts Lightning Bolt, eventually threading a line through four spiders without hitting Vic.

Status: Morgan joins lower fight with a major lightning strike

Knowledge: Players know her big spell is strong but difficult to aim cleanly in the pit geometry.

2026-04-30

Act 5 Episode 5 Scene 50

Upper cave chamber

Magic Missile caster / interrupted necromancer

Abandons or interrupts her Animate Dead plan and Magic Missiles a huntmaster while hiding near the pillar.

Status: Morgan helps close the ambush fight without finishing the undead ritual

Knowledge: Players know she can shift tactics when necromancy is too slow.

2026-04-30

Act 5 Episode 5 Scene 49

Upper cave chamber

Cursed target / necromancy improviser

Is hit by a curse bolt, shot by huntmasters, and starts trying to cast Animate Dead before switching to Magic Missile during the fight.

Status: Morgan pressured by curse magic and snipers

Knowledge: Players know her necromantic combat instincts continue in the cave.

2026-04-16

Act 5 Episode 5 Scene 35

Road outside Gravenhurst

Restrained unconscious teammate / conflict source

Is restrained, drugged, and carried after the bridge incident and Katrine's intervention.

Status: Morgan's bridge fallout continues into travel

Knowledge: Players know Morgan's choices impose physical and social cost on the group.

Related Story Posts

Act 4, Episode 1, Scene 11

Enemy in the Mirror

2025-08-01 / Mirror room / blue portal

Recap StoryCurrent Campaign2100 M.B. / recorded 2025-08-01

Inside Gertie's chaos mirror maze, Maine sees Enemy crush a Lawful-aligned MAI subject before the mirror breaks to reveal a blue portal.

CardinalFoulcrumGrimclawLamiaNightshadeMaineThe Collector0 likes

Act 4, Episode 1, Scene 12

The Banquet Wears Familiar Faces

2025-08-01 / Distorted banquet room

Recap StoryCurrent Campaign2100 M.B. / recorded 2025-08-01

The blue portal leads to a distorted banquet where Jeff and Solar are hags in disguise, Morgan is trapped in a cannibal dinner trance, and Darius joins the scene.

CardinalFoulcrumGrimclawLamiaNightshadeMaineCastawaySolarThe Collector0 likes

Act 4, Episode 1, Scene 13

Morgan Sets the Table for Jonah

2025-08-01 / Banquet room

Recap StoryCurrent Campaign2100 M.B. / recorded 2025-08-01

Morgan, still charmed, tries to prepare Jonah as food while Darius joins the party against the hags and imps begin dropping strange pouches.

CardinalFoulcrumGrimclawLamiaNightshadeMaine0 likes

Act 4, Episode 1, Scene 14

Hypnotic Pattern at the Banquet

2025-08-01 / Banquet room

Recap StoryCurrent Campaign2100 M.B. / recorded 2025-08-01

A hag's Hypnotic Pattern incapacitates most of the party, forcing Jonah to keep everyone alive while Ash's injury spiral worsens.

CardinalFoulcrumGrimclawLamiaNightshadeMaine0 likes

Act 4, Episode 1, Scene 15

The Locket Under the Chair

2025-08-01 / Banquet room chair

Recap StoryCurrent Campaign2100 M.B. / recorded 2025-08-01

Maine finds Tono's locket under a chair, revealing a PP5 inscription, a hidden blood-written message, and a tactical way to disrupt the charm.

CardinalGrimclawLamiaNightshadeMainePP5TONO0 likes

Act 4, Episode 1, Scene 16

Gertie's Empty Gift

2025-08-01 / Banquet room / red mirror

Recap StoryCurrent Campaign2100 M.B. / recorded 2025-08-01

Morgan breaks free of the cannibal trance, only for Gertie to mock him through the red mirror and give him a dead Staff of Necromancy.

CardinalFoulcrumGrimclawLamiaNightshadeMaineThe CollectorThe Eye0 likes

Showing 6 of 154 linked story pages. Use the Session Appearances timeline above for the broader appearance history.

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Act 4, Episode 1, Scene 11: Enemy in the Mirror

Inside Gertie's chaos mirror maze, Maine sees Enemy crush a Lawful-aligned MAI subject before the mirror breaks to reveal a blue portal.

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Act 4, Episode 1, Scene 12: The Banquet Wears Familiar Faces

The blue portal leads to a distorted banquet where Jeff and Solar are hags in disguise, Morgan is trapped in a cannibal dinner trance, and Darius joins the scene.

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Act 4, Episode 1, Scene 13: Morgan Sets the Table for Jonah

Morgan, still charmed, tries to prepare Jonah as food while Darius joins the party against the hags and imps begin dropping strange pouches.

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Act 4, Episode 1, Scene 14: Hypnotic Pattern at the Banquet

A hag's Hypnotic Pattern incapacitates most of the party, forcing Jonah to keep everyone alive while Ash's injury spiral worsens.

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Act 4, Episode 1, Scene 15: The Locket Under the Chair

Maine finds Tono's locket under a chair, revealing a PP5 inscription, a hidden blood-written message, and a tactical way to disrupt the charm.

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Act 4, Episode 1, Scene 16: Gertie's Empty Gift

Morgan breaks free of the cannibal trance, only for Gertie to mock him through the red mirror and give him a dead Staff of Necromancy.

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Act 4, Episode 1, Scene 17: Ash Breaks the Red Mirror

The party rallies after the charm breaks, Morgan apologizes, and Ash kills the last two hags, shattering the red mirror into another portal.

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Act 4, Episode 1, Scene 18: The Tree With Two Hanging Times

Beyond the red portal, the party finds two locked portals, two six-slot pedestals, a shaking tree, temporal manifestations, and a timer.

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Act 4 Episode 1 Source Note

This session was reconstructed from separate text transcripts for each speaker rather than one combined transcript, using cross-file alignment of DM narration and player responses.

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Act 5, Episode 2, Scene 1: QUEST Sends Them to Aleklot's Rest

After the concert aftermath, Baron directs the party to X, who sends QUEST toward Aleklot's Rest for an artifact-recovery mission.

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Act 5, Episode 2, Scene 3: The Caravan Becomes Home

The party receives a magical caravan, with Jonah driving, Ash navigating badly, Morgan on the roof, and the group settling into road-trip mode.

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Act 5, Episode 2, Scene 4: Thorn's Acid-Resistant Daughter

At a crossroads, Thorn and Favre sell fake acid resistance healing potions and present a fish in a chest as Thorn's cursed daughter.

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Act 5, Episode 2, Scene 5: Evan Recognizes Dhaz

Evan Pistachio recognizes Dhaz from their Stormcall experiment class, panics, and tries to flee before Morgan blinds him.

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Act 5, Episode 2, Scene 6: Temple Ironhoof at Bearfell

At Bearfell, Temple Ironhoof revives Evan, confirms the fake potion scam, and watches Evan flee after seeing Dhaz again.

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Act 5, Episode 2, Scene 7: Temple's Powered Critters

Temple explains empowered animal research, including critters that can learn and level powers like pyrokinesis or lightning.

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Act 5, Episode 2, Scene 9: Wall of Force Outside Ragefort

Near Ragefort, a tan-suited orc blocks the caravan with Wall of Force, answers Ash with a sonic boom, and three uniformed figures approach.

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Act 5, Episode 2, Scene 10: Thunderlungs Behind the Wall

The party resumes at the Ragefort Wall of Force and learns war mages are trying to recapture Thunderlungs, a massive sonic-powered half-orc.

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Act 5, Episode 2, Scene 13: Jeebus Takes the Wheel Back

Jeebus removes the Wall of Force, Jonah gets back behind the wheel, and Thunderlungs joins the caravan with a strange Jeebus connection.

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Act 5, Episode 2, Scene 14: The Temple Sign in the Rain

In heavy rain, Jonah follows the temple-like sign instead of the inn sign, bringing the low-energy caravan to Aleklot's Rest's old temple grounds.

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Act 5, Episode 2, Scene 15: Mr. Cool Under the Temple

Inside a barn-like temple outbuilding, the party meets Mr. Cool, later revealed as counterfeit scroll-maker Al Ivers, near an old trapped thieves guild entrance.

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Act 5, Episode 2, Scene 18: Three-Star Dungeon Package

Jonah books a three-star dungeon crawl and a three-room suite with infinite cots through Eric Aleklotson at the Aleklotson Inn.

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Act 5, Episode 2, Scene 19: Herman Winger's Waivers

Birdfolk guide Herman Winger introduces the three-star dungeon tour group and gathers waiver confirmations before leading them into the cave system.

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Act 5, Episode 2, Scene 20: Darius Watches the Puddle Form

At the dungeon entrance, Darius becomes transfixed by a forming puddle before shaking himself free and confirming his waiver.

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Act 5, Episode 2, Scene 21: The Rat Knows the Legendary Path

Ash uses the Rat King Crown to speak with a giant rat, and Maine alters Herman's memory so the party can take the master path with full loot rights.

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Act 5, Episode 2, Scene 22: Heathcliff Teleports When Scared

Heathcliff panics and teleports with Morgan to a concealed vertical drop, where the skeleton of his likely former master waits below.

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Act 5, Episode 2, Scene 23: Loot Below the Dead Woman

The party descends the hidden drop with Ash's help and loots the dead woman, finding Tilt's Chill Touch and a +1 wand.

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Act 5, Episode 2, Scene 24: Dragon Breath for Heathcliff

Herman is engulfed by an ochre jelly, maw demons appear, and Morgan empowers Heathcliff with dragon breath during the first hidden-route fight.

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Act 5, Episode 2, Scene 26: Soul Spots the Dragon-Grafted

Jeremiah speaks of the Aboleth, void purpose, and light before spotting humanoids grafted with dragon parts waking along the master path stairs.

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Act 5, Episode 2, Scene 27: The Dragon-Grafted Wake

Dragon-grafted humanoids attack on the stairs, Jeremiah enslaves one with Aboleth power, and Morgan raises a fallen grafted body as a zombie.

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Act 5, Episode 2, Scene 29: Morgan Falls to the Dragon Breath

The stairway dragon fight resumes, Morgan blasts the dragon with Evan Pistachio's staff, and the dragon's poison breath nearly wipes out the party.

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Act 5, Episode 2, Scene 30: For the Aboleth

Jeremiah revives Morgan with Revivify for the Aboleth, then reveals radiant and void-lit power as tensions around Ash's path sharpen.

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Act 5, Episode 2, Scene 31: The Mist Asks Who They Trust

Poison mist drives the party toward the dragon lair while Aboleth-like figures surface the contender issue and the party's fragile bonds.

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Act 5, Episode 2, Scene 32: Beacon Before the Lair

Jonah casts Beacon of Hope before the lair while Morgan prepares replacement zombies from the dragon-grafted corpses.

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Act 5, Episode 2, Scene 33: Falafelsnout Crowns the Dragon

The lair reveals empty chests, a young green dragon wearing General Falafelsnout's head as a crown, and Voiling forces tied to Castro.

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Act 5, Episode 2, Scene 34: Void Blades in the Dragon Lair

Ash, Maine, Morgan, Dhaz, and Oskar open the lair fight against both the young green dragon and the Voiling command unit.

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Act 5, Episode 2, Scene 35: Herman Dies on the Master Path

A second poison breath drops much of the party, destroys Morgan's zombies, and kills Herman Winger beyond quick rescue.

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Act 5, Episode 2, Scene 37: Ash Breaks the Dragon's Neck

With the Voiling forces gone and Oskar missing, Ash kills the weakened young green dragon with his tentacle.

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Act 5, Episode 2, Scene 38: Victor Leaves the Password Tsunami

The party finds a magically protected chest left by Victor Shaw, with TSUNAMI as the password and graffiti pointing to Maine's old disaster.

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Act 5, Episode 2, Scene 39: Jonah Carries Herman Back

The party recovers Victor's cache, Gumbo claims dragon materials, and Jonah carries Herman Winger's body back toward the inn.

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Act 5, Episode 2, Scene 40: The Loot Becomes Paperwork

Back at the inn, the party sorts the dragon-lair loot while debating QUEST obligations, local claims, and Lawful attunement taxation.

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Act 5, Episode 2, Scene 41: Corin Audits the Dragon Loot

Corin Scorn Slatebadge audits the party under Zone of Truth while they declare most items and conceal Morgan's Ring of Absorption.

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Act 5, Episode 2, Scene 42: The Hidden Ring Returns to Morgan

The party finalizes item assignments, turns over remaining declared loot for rebate, and Maine quietly returns the hidden Ring of Absorption to Morgan.

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Act 5, Episode 2, Scene 43: The Pieces Move Faster

Ash touches the Void Edge Blade and sees Salvator arguing with Soldier, revealing Oskar as the chosen vessel and Ash as an unstable piece.

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Act 5, Episode 2, Scene 44: Ash Gets a Face for Salvator

Ash pays Al Ivers to turn his description of the tentacle-faced Salvator into a clearer drawing the party can use as a clue.

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Act 5, Episode 2, Scene 45: A Counterfeit Way to Find Salvator

The party cashes in Al Ivers's discount, Ash buys a risky counterfeit Scrying scroll, and the group buys enough caravan fuel to return to VQU.

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Act 5, Episode 2, Scene 46: Aerobud on the Bearfell Road

Jonah accidentally takes the Bearfell-side road, where a mountain gust reveals a wounded aerokinetic dog-like critter hiding nearby.

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Act 5, Episode 2, Scene 47: Salah Begins the VQU Intake

The party returns to VQU, where Salah begins QUEST intake for personnel, incident summaries, and recovered item declarations.

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Act 5 Episode 2 Session Notes

This session resolves the Aleklot’s Rest aftermath: the party handles Lawful loot declaration, hides the Ring of Absorption, learns more about Ash’s true tentacle-arm manipulators, buys a discounted Scrying scroll and caravan fuel from Al Ivers, finds an Aerobud near Bearfell, and returns to VQU for QUEST intake.

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Act 5, Episode 3, Scene 1: Homecoming Waits Over the Fallout

Back at VQU, homecoming preparations fill campus while Oskar remains gone and Ash processes that his supposed Aboleth purpose was false.

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Act 5, Episode 3, Scene 4: Ash Names Salvator's Game

Ash explains that Salvator is studying Albert's Void manipulation and using people like Ash as experimental pieces.

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Act 5, Episode 3, Scene 12: Dhaz Wins Big Bazooka

Yuri calls Dhaz onto the stage for Big Bazooka, hands him the Pelosh pistol, and Dhaz crits for a crowd-winning shot.

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Act 5, Episode 3, Scene 14: The Scroll Opens Onto a Seaside Cathedral

After using an illegal void dungeon scroll, the party arrives at an abandoned seaside cathedral rising above violent surf.

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Act 5, Episode 3, Scene 15: Jonah Calms the Causeway Sea

Waves nearly sweep the party from the causeway until Jonah invokes Djeebus and the sea calms into a brighter path.

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Act 5, Episode 3, Scene 16: The Bad-Boy Paragon of Djeebus

Morgan finds a Djeebus-marked pouch, and Jonah connects the cathedral to Paulus Levius, the morally compromised Paragon of the eight temptations.

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Act 5, Episode 3, Scene 17: The Door Wants a True Offering

A blue spirit-hand explains that each person must leave a true offering, punishing shallow tribute and rewarding Jonah's sincere cardinal prayer.

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Act 5, Episode 3, Scene 18: Dhaz Builds a Cardinal That Prays

Dhaz builds a Djeebus cardinal trinket with Jonah's recorded prayer, creating an emulated offering that passes the divine door.

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Act 5, Episode 3, Scene 19: The Cathedral Sold Shame

The party finds confessionals, wealthy absolution booths, and Paulus Levius journals showing how the cathedral sold shame by status.

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Act 5, Episode 3, Scene 21: The Relics Were Priced Like Shop Goods

In the reliquary corridor, the party finds devotional objects displayed and priced like merchandise while Ash discovers the hidden Glass Saint Shiv.

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Act 5, Episode 3, Scene 22: Gold From the Reliquary

Dhaz, Maine, and Morgan recover gold and Mystery Machine tokens from the reliquary, leaning into the dungeon's corrupted reward structure.

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Act 5, Episode 3, Scene 23: The Sentries Demand Teeth

Stone sentries detect stolen reliquary goods and demand payment in teeth just as rival looters enter from the south.

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Act 5 Episode 3 Session Notes

This session begins the illegal void-dungeon scroll expedition: the party reaches a sea-battered cathedral linked to Djeebus and Paulus Levius, survives the causeway through Jonah’s prayer, passes the offering door, finds journals documenting Paulus Levius’s corrupted miracle economy, and loots the reliquary before sentries and thieves converge.

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Act 5, Episode 3, Scene 24: A Tithe Too Large to Pay

The reliquary standoff resumes as the sentries demand a massive tithe and the rival looters wait to see whether the party survives.

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Act 5, Episode 3, Scene 25: Glass Shrine Sentries Wake to War

Combat begins against the glass shrine sentries, revealing defense modes, shatter-line attacks, and divine anti-imposter logic.

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Act 5, Episode 3, Scene 27: The Catwalks Start Shooting

Hidden Raiders on the catwalks fire explosive and flaming arrows into the sentry fight, turning the reliquary into a vertical ambush.

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Act 5, Episode 3, Scene 28: Djeebus Forgive Me

Dhaz and Jonah bring down the glass sentries, unlocking the reliquary's side doors and opening the next cathedral routes.

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Act 5, Episode 3, Scene 29: The Raiders of the Lost Park Fall Fast

The rival looters reveal themselves as the Raiders of the Lost Park, offer a late truce, and are quickly cut down after Maine strikes first.

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Act 5, Episode 3, Scene 30: Some Enemies Were Left Breathing

After defeating the Raiders, the party stabilizes Brent and Larry while Morgan begins harvesting a dead Raider for necromantic use.

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Act 5, Episode 3, Scene 31: Two Doors Beyond the Reliquary

After the sentries fall, Ash finds two new cathedral branches: an eerie pipe organ room and a wish office full of ledgers, bottles, coins, and an iron coffer.

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Act 5 Episode 3 Session Notes

This session resolves the reliquary cliffhanger: the party defeats Djeebus relic sentries, survives hidden Raider archers on the catwalks, rejects a late truce, kills two Raiders, stabilizes two others, and discovers the next two branches of the Paulus Levius cathedral: the pipe organ room and wish office.

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Act 5, Episode 3, Scene 33: Paulus Levius Calls in the Debt

In the wish office, Paulus Levius demands repayment from Jonah for the cathedral's corrupt religious wealth, forcing a theological confrontation.

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Act 5, Episode 3, Scene 34: The Guardians Demand the Right Kind of Force

Paulus Levius begins combat with black and white guardian constructs that turn the wish-office fight into a radiant and necrotic matching puzzle.

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Act 5, Episode 3, Scene 36: Jonah Solves the Spirit-Guardian Trial

Jonah's Spirit Guardians destroy the black guardian, completing the puzzle and earning Paulus Levius's recognition.

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Act 5, Episode 3, Scene 37: Jonah Vouches for the Unfinished

Paulus Levius asks Jonah to vouch for his companions, turning the Paragon test into a judgment of how honestly Jonah sees the party.

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Act 5, Episode 3, Scene 38: Gifts for the Worthy and the Waiting

Paulus Levius gives divine gifts to Jonah, Ash, Morgan, and Maine, while Dhaz receives no gift because his worthiness remains unresolved.

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Act 5, Episode 3, Scene 39: The Cathedral Falls Behind Them

As the cathedral collapses, Paulus Levius reveals a service tunnel and the party escapes to the Lonely Islands shoreline beside the unstable portal.

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Act 5, Episode 3, Scene 40: Lawful Waits at the Portal

At the open portal, Yuri Pelosh and Stormcall Troopers confront the party and accuse Maine of harboring murder.

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Act 5, Episode 3, Scene 41: Dhaz Goes Home for Maine

Yuri offers to drop Maine's charges if Dhaz returns home, resumes the red armor, and rejoins the Pelosh family power structure.

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Act 5, Episode 3, Scene 42: The Portal Opens Onto Vithyrex

After Dhaz leaves, the remaining party enters the unstable portal and is pulled into Vithyrex's maze instead of returning safely.

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Act 5 Episode 3 Session Notes

This session resolves the Paulus Levius Cathedral: Jonah refuses Paulus Levius’s debt/slavery demand, solves the black-white guardian puzzle, is judged as a possible Djeebus Paragon through how he sees his allies, receives divine gifts for the group, escapes the collapsing cathedral, then loses Dhaz to Yuri Pelosh and the Stormcall Troopers before the remaining party is pulled into Vithyrex’s maze.

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Act 5, Episode 4, Scene 1: The Maze Punishes the First Handle

The Vithyrex Maze opens with a falling slab trap that crushes Ash until Maine lifts the stone with telekinesis.

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Act 5, Episode 4, Scene 2: The Books Hold Love Stories as Boons

The party discovers clasped magical books throughout Vithyrex's Maze, each holding a love-story fragment that can grant a boon.

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Act 5, Episode 4, Scene 3: Morgan Refuses the Lover's Mouth

Morgan is compelled by a lover-face statue, opens The Book That Forgot, and gains an ice boon from a tragic love story.

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Act 5, Episode 4, Scene 5: The Eye Sends Maine Back to the Start

Maine is seen by the roaming Vithyrex eye, blinked back to the starting room, and permanently loses one maximum hit point.

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Act 5, Episode 4, Scene 6: The Maze Rewards the People It Separates

The party faces boulders, jaws, gas, razor wind, relocation, and fire traps while finding the Bloodwarm Sash Token and Lamenting Boots.

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Act 5, Episode 4, Scene 8: The Maze Splits the Party Into Different Wounds

The maze splits the party: Morgan finds chain rooms and marks a trap in blood, Jonah reaches a portal room, and Maine meets an anxious infernal satyr.

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Act 5 Episode 4 Session Notes

This session begins the Vithyrex Maze proper: the party explores trap-heavy corridors, finds boon books and romantic magic items, meets Aizan, discovers the roaming eye hazard, is split by maze effects, and learns that four missing heart segments are required to open the purple exit portal.

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Act 5, Episode 4, Scene 10: The Maze Still Needs Four Hearts

The party resumes split in Vithyrex's Maze, with Ash and Maine revisiting the lonely infernal satyr while the four-heart objective remains unresolved.

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Act 5, Episode 4, Scene 12: Braska Bleeds Out a Heart-Piece Lead

Morgan finds Braska the Red impaled and bleeding, and he reveals that a crazed minotaur stole one of his heart pieces.

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Act 5, Episode 4, Scene 14: Vic Vaurr Is Looking for His Dog

Morgan meets Vic Vaurr, a minotaur barbarian trapped in Vithyrex's Maze while searching for his missing dog.

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Act 5, Episode 4, Scene 15: Granny Handjobs Learns to Burn

Morgan defeats a flameskull, recovers a warm flaming crystal, and unlocks Granny Handjobs's pyrokinesis tree.

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Act 5, Episode 4, Scene 17: The First Heart Piece Comes From Renfield

Maine finds Renfield Hoek's corpse, the first confirmed heart piece, and the dangerous Flame of the Last Vow pendant.

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Act 5, Episode 4, Scene 18: Morgan Makes Renfield Explode

Morgan uses Corpse Explosion for the first time, destroying Renfield's body as the cyclops closes on Ash and Morgan.

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Act 5, Episode 4, Scene 19: The maze produced more boon-book and reward results

The maze produced more boon-book and reward results: Maine found The Chapel of Open Wounds, Vic found The Last Love War, and chests produced Mystery Machine tokens, gold, and random utility items such as a Gremlin Snare Kit.

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Act 5 Episode 4 Session Notes

This corrected 02/19 session continues the Vithyrex Maze rather than the later Enemy/Gravenhurst fallout. The party remains split, pursues four heart pieces, meets Vic Vaurr and Vala Gearsprocket, learns Braska lost a heart piece to a minotaur, confirms one heart piece from a dead gnome, and ends mid-combat with a cyclops after Morgan’s first Corpse Explosion.

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Act 5, Episode 4, Scene 20: The Cyclops Shows the Maze Can Break

The cyclops fight resumes, and Maine's Eldritch Blast reveals that the maze walls can break and hide secret boons.

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Act 5, Episode 4, Scene 27: Timonos Asks Morgan for Love

Timonos Truthstriker drops Braska, asks Morgan to be his lover, and cuts her down to one hit point when she refuses.

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Act 5 Episode 4 Session Notes

This corrected 02/26 session continues the Vithyrex Maze from the cyclops cliffhanger. It adds wall-breaking maze navigation, Vic’s mirror-dagger trial and Dagger of Hunger, Timonos Truthstriker’s direct entrance, Timonos Truthstriker’s Journal from Ignotus, Jonah’s alliance with dragonborn carrying a heart piece, Arthur’s return as a Maine-variant, and the end-state split between Arthur’s heart piece and the dragonborn heart piece.

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Act 5, Episode 4, Scene 30: The Maze Becomes a Pressure Cooker

The 03/05 session resumes inside Vithyrex's Maze with every faction still active and initiative rerolled.

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Act 5, Episode 4, Scene 32: Timonos Calls Everyone Beloved

Vic attacks Timonos with hand axes while Morgan fights from near death and Timonos calls both of them beloved.

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Act 5, Episode 4, Scene 33: Bertha Granderson Rattles Timonos

Morgan re-summons Granny Handjobs as Bertha Granderson and uses her to distract Timonos Truthstriker.

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Act 5, Episode 4, Scene 38: Morgan Steals Both Temptations

Morgan beats a hidden three-brick temptation test and steals both a heart piece and Dragon Claw from Vithyrex.

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Act 5, Episode 4, Scene 39: Granny Chooses the Severed Arm

Granny Handjobs opens a chest with a heart piece and a severed arm, chooses the arm, and loses the heart piece.

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Act 5 Episode 4 Session Notes

This session continues the Vithyrex Maze with all factions active: Ash and Maine aid Arthur against dragonborn and Castro, Vic and Morgan fight Timonos Truthstriker, Jonah builds a small party with Vala, Helga Wingkin, Valbrant, and Podon Xopip Kelbar Lokas, Ash is displaced to Drow’s cell block, Morgan wins a Vithyrex temptation and gains both a heart piece and Dragon Claw, while Granny loses another heart piece by choosing a severed arm.

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Act 5, Episode 4, Scene 44: Arthur Turns the Safe Room Into an Answer Room

Maine brings Arthur into the safe room, where Arthur recognizes Vala and begins answering questions about MAI, Malevolus Krane, Castro, and the maze.

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Act 5, Episode 4, Scene 46: Arthur Explains the Dragonborn Army

Arthur explains Castro's conquered planes, the Lonely Islands dragonborn captivity, imprisoned dragons, and the growing dragonborn army.

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Act 5, Episode 4, Scene 48: Morgan Silences Jeff Instead of Saving Him

Morgan hears Jeff screaming, poison-sprays him unconscious, ignores his request for rescue, and rejoins the safe room.

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Act 5, Episode 4, Scene 49: Ash Survives With Less of Himself

Timonos crashes through near Ash and Drow, and Ash survives a severe overkill result with permanent maximum hit point loss.

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Act 5, Episode 4, Scene 51: The Portal Chooses Bones's Cemetery

The repaired portal carries the escape crowd out of Vithyrex's Maze, but collective intent sends them to Bones's cemetery instead of VQU.

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Act 5, Episode 4, Scene 52: Bones Sees Too Many Maines

At Bones's cemetery, the escaped group arrives to find Bones facing Maine, Enemy, and another Maine-like variant inside the crypt.

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Act 5 Episode 4 Session Notes

This session completes the Vithyrex Maze escape and corrects prior blended summaries: Arthur gives the major MAI/Malevolus Krane/Castro exposition in the safe room, Maine reads Timonos Truthstriker’s Journal, Morgan ignores Jeff and rejoins, Ash suffers permanent max HP loss after Timonos Truthstriker crashes through, Vic escapes by ramming through a wall, and the mass portal deposits everyone at Bones’s cemetery.

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Act 5, Episode 5, Scene 1: Enemy Offers Peace in Bones's Crypt

At Bones's cemetery, Enemy proposes a truce against the outside forces and Centrum-era monsters who changed him and Maine.

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Act 5, Episode 5, Scene 15: Elmyra Inherits the Problem

After Maine's arrest, Greta assigns Elmyra Manticore to My Alchemical Romance as a new or temporary leader and restates the QUEST item quota.

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Act 5, Episode 5, Scene 17: Oskar Comes Home Duller Than His Armor

The party retrieves Oskar from Gloomspire after his failed Aboleth challenge and finds him withdrawn, disheveled, and researching void matters.

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Act 5, Episode 5, Scene 18: Gemma Delivers More Than Mail

Gemma Goldgrace appears as a Queefdom postal carrier and warns the party about Graven Scourge ties, Kaya's targeting, and Alfred Rallus's void manifestation power.

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Act 5, Episode 5, Scene 22: The Mystery Machine Pays Out

Ash and Morgan cash in Mystery Machine tokens outside Pink Pony Tavern, gaining tax-cleared magic items that can be attuned immediately.

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Act 5, Episode 5, Scene 24: The Farm Becomes More Important Than the Quota

The party chooses to investigate the farm where Nick has reportedly been seen with I.J. and P.B., despite Elmyra's push toward the QUEST quota.

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Act 5, Episode 5, Scene 25: The Mail They Missed Still Matters

Missed mail preserves two live hooks: Morgan's butcher shop deed in Gloomspire and Jonah's invitation to a Djeebus debate.

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Act 5 Episode 5 Session Notes

This session starts the post-Maine-arrest roster rebuild: Elmyra/Prism joins as temporary leader, Oskar returns from failed Aboleth challenge, Gemma gives Gravenhurst intelligence, Jonah clashes with Djon Charleston’s Djeebus donation movement, the group sees or hears of Nick Kremp alive despite remembering his death, and a new Castro-hunting infernal enters the orbit.

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Act 5, Episode 5, Scene 27: The Death Mask Leaves the Party

Ash and Jonah turn in Paulus Levius's Death Mask and the Cloak of Billowing to QUEST, removing Maine's most dangerous tool from circulation.

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Act 5, Episode 5, Scene 28: Judah Brings the Crown of Thorns

Judah arrives with a gift from Djon Charleston: the Crown of Thorns, a Djeebus-resonant item that strengthens Jonah's healing while hurting him.

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Act 5, Episode 5, Scene 29: I.J. Answers Where Nick Does Not

Jonah's Sending to I.J. works normally and gives the party a concrete route to the farm where Nick has reportedly been seen.

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Act 5, Episode 5, Scene 30: The Troll Under the Bridge Possesses Morgan

A harvested troll corpse under a bridge channels through Morgan's necromancy, briefly possessing her and turning the road into party conflict.

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Act 5, Episode 5, Scene 31: Katrine Draxler Fines Her Sister

Katrine Draxler arrives by portal, identifies Morgan's corpse use as illegal under revival-right law, and fines her one hundred gold.

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Act 5, Episode 5, Scene 32: The Road Is Lit by Petrified People

On the road toward Root Barrel Farm, Jonah identifies lantern-bearing stone figures as petrified victims rather than carved statues.

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Act 5, Episode 5, Scene 34: Orval Finkus Offers Hospitality Before Nick Appears

At Root Barrel Farm, Orval Finkus performs strained hospitality before Nick Kremp emerges and greets Jonah and Ash like old friends.

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Act 5, Episode 5, Scene 35: Elmyra Asks How This Team Crosses Anything

After the troll and Katrine incident, Elmyra and Vic question how the team functions at all while the party resets on the road.

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Act 5 Episode 5 Session Notes

This session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.

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Act 5, Episode 5, Scene 37: Orval Finkus Wants His Dragonborn Returned

Orval Finkus explains that several displaced dragonborn workers have gone missing from Root Barrel Farm and offers payment for their return.

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Act 5, Episode 5, Scene 48: The Students Guide the Party Back Into the Cave

After a short rest, the party re-enters the cave with Zetch, Ellenthyra Mew, and Nell Quiv as lower-year VQU guides.

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Act 5, Episode 5, Scene 49: The Cave Is Still Full of Gnolls

The party enters the cave and triggers a gnoll ambush around partially eaten owlbear corpses after finding the students' earlier fight site.

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Act 5, Episode 5, Scene 50: Elmyra Clears the Cave With Fireball

Elmyra's Fireball wipes out the witch doctor, summoned hyenas, and gnoll support, resolving the main cave ambush with chaotic collateral.

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Act 5, Episode 5, Scene 57: Vic Breathes the Boost and Gets Only the Poison

Vic jumps down to help Jonah and Elmyra, inhales boost vapor, and suffers only the poisoning side of the drug's tradeoff.

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Act 5, Episode 5, Scene 58: Morgan Lightning Bolts the Spider Pit

Morgan misty steps into the lower cavern and fires Lightning Bolt through boosted phase spiders as the rescue becomes emergency combat.

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Act 5, Episode 5, Scene 60: Hugo Stops Shadowing and Starts Fighting

Hugo follows the party into New Goblin City's spider fight and becomes an active combat ally.

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Act 5, Episode 5, Scene 61: Jonah and Elmyra Hold the Pit Together

Jonah's triage and Elmyra's chaos-fueled spellwork carry the party through the end of the boosted phase spider fight.

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Act 5, Episode 5, Scene 62: The Ledger Goblin Explains New Goblin City

After the spiders die, a ledger goblin explains New Goblin City's three routes, the Dimoggio collectors, and the Emrite lead toward the Wingkin.

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Act 5, Episode 5, Scene 63: The Collectors Try to Stop the Leak

A Dimoggio collector beats the ledger goblin for talking, and the party uses threats, Darkness, and Vic's javelin to stop an alarm from reaching the city.

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Act 5 Episode 5 Session Notes

This session resolves the boosted phase spider cliffhanger under the cave. Vic Vaurr becomes boost-poisoned and drops, Zetch saves him with a potion, Hugo joins the fight directly, Jonah keeps the party alive, and Elmyra clears multiple spiders with chaotic sorcery. Afterward, the party learns New Goblin City has Moe Dimoggio collectors, Emrys-worshiping Emrites who receive Wingkin, and a lawless center market.

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Act 5, Episode 6, Scene 1: Jixie Guides Them Down With the Box

Jixie explains that the chained box has to reach his boss, accepts Jonah's healing, resists Hugo's bargaining, and guides the party toward New Goblin City.

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Act 5, Episode 6, Scene 3: Jixie Names the Powers Under New Goblin City

Jixie explains New Goblin City's power structure, naming the Dimoggio Clan, Tech Runners, workers, Queen loyalists, and Emrites.

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Act 5, Episode 6, Scene 4: The Box Has Four Locks After All

Jixie collapses with the chained box, Hugo briefly unlocks one of four locks, and Elmyra heals Jixie before he re-secures the cargo.

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Act 5, Episode 6, Scene 8: The Toll Points Left Toward the Wingkin

At Runner Landing, the toll goblin points the Wingkin lead left toward the Emrites while Jixie redirects Hugo toward the black market for Fidelphi Castro.

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Act 5, Episode 6, Scene 9: Morgan Buys the Halfling Leg Gun

Morgan meets Dr. Gristlewick Poplimb in New Goblin City's black market and buys a halfling leg gun.

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Act 5, Episode 6, Scene 10: Hugo Sees Fidelphi Castro and Runs

Fidelphi Castro spots Hugo in the black market and runs, turning Hugo's revenge thread into public violence.

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Act 5, Episode 6, Scene 11: Fidelphi Falls Blind in the Market

Morgan blinds the fleeing Fidelphi Castro, leaving him prone and alive in the crowded black market as Hugo catches up.

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Act 5, Episode 7, Scene 1: Fidelphi Dies Before He Can Clear His Name

Fidelphi Castro dies from a black-ooze curse after claiming someone wore his face, leaving Hugo with void dust instead of closure.

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Act 5, Episode 7, Scene 2: The Market Charges a Commotion Fee

After Fidelphi's death, goblins try to charge harvest rights and a commotion fee before selling the party a lead toward the Wingkin near the Emrites.

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Act 5, Episode 7, Scene 3: Morgan Blinds the Directions Out of a Tech Runner

A Tech Runner offers directions for twenty-five gold, Morgan blinds him, and Ash finds a crude map pointing toward the Emrite/Wingkin route.

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Act 5, Episode 7, Scene 4: The Emrite Sentry Lets Them Rest Without Weapons

The party reaches the stream-level Emrite bridge, negotiates with a sentry, and gains conditional disarmed access to the blue Wingkin.

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Act 5, Episode 7, Scene 5: The Outsiders' Area Has Honeymooners and Theology

The party rests in the Emrite outsiders' area, where Jonah prepares to debate a honeymooning couple's one-true-god belief.

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Act 5, Episode 7, Scene 8: The Field Trip Escapes New Goblin City

The party regroups with Zetch, Ellenthyra, and Nell, escapes New Goblin City without a citywide fight, and camps before pursuing the remaining northern Wingkin lead.

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Rumors on the Road Hide the First Impostors

QUEST joins the road crowd toward Gravenhurst as rumors about MAINE's trial, Krane, Nora, Albert, and Castro infiltration conceal fake Rill and fake Redwave.

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The Gate Locks Down Before the Trial

At the Gravenhurst gate, Len Baphomet and the Lawful lock the city down before MAINE's trial, trapping the crowd before Castro reveals itself.

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The Sky Falls and the Crowd Turns

The Castro attack begins from above and within Gravenhurst, turning the gate crowd into a battlefield as Djon's barrier ignites and the Black Ward seals itself.

item

Puppet Master's Strings

Action to summon randomized puppet within 10 ft; existing puppet replaced. Pirate puppet makes two scimitar attacks and can disengage; Viking puppet greataxe and nonmagical B/P/S resistance; Witch puppet casts/maintains Witch Bolt. Puppet lasts 1 minute; AC 14; HP = spellcasting ability modifier + proficiency bonus.

item

Translucent White Sheet

While attuned, you can use an action to cast Mirror Image without expending a spell slot. Once used, this property cannot be used again until you finish a long rest. The sheet gives the wearer an eerie, ghostly appearance and subtly distorts their outline and movements.

location

Gloomspire

Gloomspire is a Gravenhurst subdistrict or landmark quarter, likely tied to darker vertical architecture, cemetery pressure, and the district's more ominous local reputation.

GM / Spoiler Notes

Hidden until revealed.