Uses the Rabe House / Velvet Cross network to support QUEST after the Castro and Lawful pressure around Gravenhurst.

Opening the archive

Opening the archive
Masquerade
Nora Rabe von Queef is a VQU and Velvet Cross power broker using the Rabe House network and Sinclair to support the party while keeping her own position ambiguous.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
Nora Rabe von Queef is a VQU and Velvet Cross power broker using the Rabe House network and Sinclair to support the party while keeping her own position ambiguous.
Uses the Rabe House / Velvet Cross network to support QUEST after the Castro and Lawful pressure around Gravenhurst.
Sends Sinclair to deliver rare gifts for Jonah
Ash
Vic
Hugo
Morgan
and a private staff for Maine.
Remains tied to VQU recovery while also quietly investing in the party's next Void/Trixie-facing operation.
Keeps the line between physical presence
proxy action
and institutional influence intentionally unclear.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Shapeshifting is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectMutable Face
Alter minor humanoid features such as hair, eyes, skin tone, scars, voice pitch, apparent age, or height by a few inches. This does not copy a specific person perfectly, change clothing, or alter size category.
Borrowed Mannerism
Shift posture, gait, facial tension, hand movements, accent placement, or breathing rhythm. Add 1d4 to one Deception, Performance, Persuasion, or Stealth check made to support a humanoid persona.
False Build
Change apparent humanoid build: height within 1 foot, weight, muscle, posture, sex traits, facial structure, and voice. You remain the same size category. Physical inspection allows an INT (Investigation) check against your power save DC.
Change of Face
Rapidly alter your face, hair, voice, and expression. You have advantage on the next Deception or Performance check made before the effect ends to conceal your identity, misdirect recognition, or create a brief persona.
Worker's Body
Shift your humanoid body toward a practiced role: porter, dancer, climber, runner, guard, noble, or laborer. Choose Athletics, Acrobatics, Stealth, or Performance. Add 1d4 to checks with that skill for the duration.
Blend In
Adopt the average visible traits and body language of a local humanoid crowd. Existing clothing seems worn naturally. You have advantage on Stealth checks made to avoid notice in crowds or routine public spaces.
Humanoid Shape
Transform into the general form of another humanoid ancestry or species of your size category. Your statistics remain yours, but visible anatomy, voice, scent, hair, skin, ears, teeth, and proportions match the chosen ancestry for casual inspection.
Quick Disguise
Assume a prepared humanoid disguise instantly: face, voice, body shape, gait, and apparent age. The disguise must be one you have rehearsed for at least 10 minutes before. You have advantage on your first Deception check to maintain it.
Combat Build
Shift muscle, reach, stance, and leverage toward a humanoid combat role. Choose bruiser, duelist, guard, archer, or skirmisher. For the duration, once per turn add 1d6 to one weapon damage roll or reduce weapon damage taken by 1d6.
Passing Details
Create fine biological details needed for a convincing humanoid identity: fingerprints, dental pattern, scars, old injuries, freckles, scent profile, pulse rhythm, or blood color within natural limits. These details pass casual mundane inspection.
Perfect Voice and Face
Perfectly copy the visible face, voice, scent, surface body, and manner of one humanoid you have touched or studied for 10 minutes. Mundane inspection cannot detect the shift unless your behavior or knowledge fails the role.
Crowd of One
Prepare up to three humanoid appearances and switch between them as a bonus action for the duration. Each appearance must share your size category and general body plan. You have advantage on checks to lose pursuit in crowds or confuse eyewitnesses.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Shapeshifting
Institution / Faction
Von Queef University
family
Von Queef
wife
Fortune - Magala
son
Kindred - Baron von Queef
field retainer
Retinue - Sinclair
Sinclair is Nora's visible hand at Rabe House, delivering gifts and making Nora's support legible without forcing Nora into the room.
revived institution
Kindred - Baron von Queef
Nora's revival of Baron von Queef keeps her tied to VQU's survival, legitimacy, and next institutional response.
gift patron
My Alchemical Romance
Nora's network provides the Rabe House gift cache that re-equips the party before Arthur's larger plan.
safehouse network
Rabe House / Velvet Cross
The party can use Rabe House as a Velvet Cross safehouse as long as Maine allows it, with Nora's network acting through Sinclair.
Session Appearance
Act 5 Episode 12 Scene 5
2026-06-18 / Offscreen patron / item source
Session Appearance
Act 5 Episode 11 Scene 6
2026-06-11 / Post-ruling claimant / mentor figure
Session Appearance
Pink Pony Act 1 Episode 3
Unknown / Pink Pony Act 1 / Missing or captured thread / staff target
Session Appearance
Act 5 Episode 6 Scene 5
2026-05-14 / Visitor / legal-process validator
Session Appearance
Act 1 Episode 5 Scene 6
2098 MB / Surviving authority / searcher
Session Appearance
Act 1 Episode 5 Scene 5
2098 MB / Duelist / institutional defender
Session Appearance
Act 1 Episode 3 Scene 1
2098 MB / Institutional authority / anxious founder
Session Appearance
Act 1 Episode 2 Scene 1
2098 MB / Institutional authority / opposed to Albert
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
Read profile
Lore, story links, public inventory, and public relationships are readable.
Like / react
Sign in to like/react here.
Comment
Sign in to comment as your profile.
Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Shapeshifting has 42 sheet-ready powers; the character sheet has 18 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
Offscreen patron / item source
Provides rare magical gifts through Sinclair and Maine for the party after Maine’s release.
Status: Reasserts patronage over party resources
Knowledge: Players know the items are from Nora, even though Sinclair performs the handoff.
Post-ruling claimant / mentor figure
Enters after Maine admits killing Enemy and tells him to come with her because they have things to work on.
Status: Takes Maine into her orbit after ruling
Knowledge: Players know Nora is directly involved in Maine’s next step after the court releases him from punishment/harvesting.
Missing or captured thread / staff target
Has her thread deepened through the masquerade fallout, including Gertie’s larger plan to steal Nora’s staff.
Status: Nora/Gertie/VQU thread becomes part of Pink Pony stakes
Knowledge: Players know the masquerade is connected to more than the immediate murder.
Visitor / legal-process validator
Visits Maine through the door slot, shifts into a relaxed rogue-like form, praises him for going through the process, and explains laws were built into Centrum because powerful people abuse power.
Status: Nora validates Maine's trial path while challenging his abuse of power
Knowledge: Players know Nora and Magala helped build legal constraints into the post-VQU power structure.
Surviving authority / searcher
Orders the group to flee through the sewers while she stays to search for survivors and her son.
Status: Nora remains behind in ruined VQU
Knowledge: Players know Nora stays behind and may soon disappear.
Duelist / institutional defender
Fights Albert after Magala creates an opening and casts Absolute Polymorph to turn him into a rat.
Status: Stops Albert but fails to capture him
Knowledge: Players know Nora survives this beat and remains active immediately afterward.
Institutional authority / anxious founder
Presses Magala about whether Albert will appear during the festival.
Status: No direct status change
Knowledge: Players have partial knowledge that Nora is tracking Albert’s threat.
Institutional authority / opposed to Albert
Confronts Albert and recognizes cruelty as part of his design.
Status: No direct status change
Knowledge: Players may not know the full confrontation details yet.
Institutional speaker / VQU founder figure
Gives the Centrum-approved welcome announcement framing VQU as the future of Jericha.
Status: No direct status change
Knowledge: Players know Nora publicly presents VQU as institutional progress.
Relationships
family
Von Queef
gift patron
My Alchemical Romance
Nora's network provides the Rabe House gift cache that re-equips the party before Arthur's larger plan.
safehouse network
Rabe House / Velvet Cross
The party can use Rabe House as a Velvet Cross safehouse as long as Maine allows it, with Nora's network acting through Sinclair.
No public inventory items yet.
Tags
Current state: Nora is acting through Sinclair, Rabe House, Velvet Cross, and VQU recovery channels rather than as a confirmed battlefield presence. Ideology: Survival is architecture. Identity, hospitality, school power, and safehouse access all become tools when direct power would expose the wrong person. Alliances: Sinclair, Baron von Queef, VQU loyalists, the Rabe House network, Maine by inheritance and leverage, and My Alchemical Romance as current crisis partners. Open hooks / secrets: How much Nora knows about Maine's new Rabe role, the private staff, and the coming void/Trixie operation should stay playable rather than fully solved. Changed recently: She shifted from distant institutional figure to practical patron by turning the Rabe House cache into player-facing equipment and support.
Sinclair presents Nora's Rabe House gifts: Bedrock Benediction, Equinox Binding Handwraps, Crimson Verdict, Blackwire Blade, Morgan's necrotic daggers, and Maine's private staff.
storyAfter a brief recess, Maine meditated alone in the courtroom before the magistrate returned. The court ruled Maine would receive no punishment for Enemy’s murder and could not be fairly held or harvested because of the situation and Enemy’s own chances to make things right. The court still believed Maine lied about a Castro impersonating him and offered to drop the remaining charges if Maine admitted that. When asked if he killed Enemy with Power Word Kill, Maine answered that he did. Nora Rabe von Queef then entered and took Maine with her, saying they had things to work on.
storyIn prison, Maine argues with Nora Rabe von Queef about lawful trial, wartime killing, Enemy, and the unresolved Albert problem.
storyMaine sees a voidling presence and Malevolus Krane in the prison dark, then refuses to engage after Krane says he did not make Maine to be alone.
storySession advances two fronts: the party enters New Goblin City through Runner Landing and black market while Maine faces Nora and Malevolus Krane in prison. New Goblin City factions clarified: Dimoggio Clan, Tech Runners, workers, Queen loyalists, and Emrites.
storyArthur ties the MAI experiments, Malevolus Krane's hoarded void energy, Act 1, Stormcall, and Enemy into one chain.
storyThe masquerade at Queef Manor turns catastrophic: Nick becomes a vampire, Rice Hands dies, and the Von Queef/VQU political threads deepen.
storyNora’s Centrum-approved welcome announcement framed VQU as the future of Jericha, but Albert hijacked the spell-frequency to reject being called a cautionary tale and declare himself a breakthrough.
storyNora, Magala, and Albert argued over Albert stealing, stockpiling, and rewriting void energy; Magala foresaw “a funeral” and a crowd becoming a mob.
storyThe Unity Festival began under a hollow show of harmony while Baron boasted about inherited importance, Eveline relaxed away from politics, Geargoggle flirted badly with Astrid, and Nora pressed Magala about whether Albert would appear.
storyCrossing the threshold was like stepping through the surface of an empty ocean — no splash, no resistance, only the cold press of endless depth.
storyThe world reassembled around them in pieces — smell first, then heat, then light.
itemRare stone helm and holy-symbol focus gifted to Jonah at Rabe House. While worn and attuned, it reinforces Jonah's stone/earth form, grants a defensive stoneward, and helps anchor Creator/earthspeaking spell pressure. Exact table math is tracked on Jonah's character resource sheet.
itemRare +2 warhammer gifted to Vic at Rabe House. It functions as a magical warhammer with +2 attack/damage pressure and gains an advantage-style edge against bloodied targets. Exact wording remains table-tuned through Vic's character resource sheet.
itemRare handwraps gifted to Ash at Rabe House. While worn and attuned, Ash's unarmed strikes are treated as focused magical attacks, and the wraps provide Constitution/concentration support under pressure. Exact bonus math is tracked on Ash's character resource sheet.
itemTelescope of jade banded with bloodstone. Looking through it shows a strange alien panorama instead of the surrounding world, though the view follows the telescope's motions.
itemRare blade gifted to Hugo at Rabe House. It is framed as a blackwire-threaded weapon for Madcap's Castro-hunting role, supporting magical melee pressure and anti-Castro ambush play as his table-ready signature weapon.
itemPrivate rare offensive staff designed for Maine and handled with Nora's discretion. Current draft: the staff has charges that can change a spell's damage type or cast Chromatic Orb as a bonus action. Final public name and complete stat text are still pending.
itemRare paired daggers gifted to Morgan at Rabe House. They function as magical paired daggers with necrotic synergy, reinforcing Morgan's death-magic melee pressure. The appearance log also ties them to the Sixth Crit and Seventh Sin / Morgan dagger thread.
aspectShapeshifting is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupVon Queef University currently has 76 linked character entries in the World of Jericha archive.