
Opening the archive

Opening the archive
Conspiracy
Profile details are still being written.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Poison Secretion is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectPoison Needle
Launch a small toxic barb, spit, or stinger at one creature within range. Make a ranged power attack. On a hit, the target takes 5 (1d10) poison damage.
Taste Toxin
Touch one substance, creature, wound, food, drink, weapon, or surface. You learn whether it is poisonous, venomous, toxic, contaminated, or safe to ingest, and whether the toxin is natural, magical, alchemical, or biological.
Poison Spray
Spray toxic mist at one creature within range. The target must make a CON save, taking 9 (2d8) poison damage on a failed save, or half on a success.
Envenom Weapon
Coat one weapon, natural weapon, unarmed strike, or piece of ammunition you touch with your venom. The next time it hits before the duration ends, it deals an extra 1d8 poison damage, and the target must make a CON save or become poisoned until the start of your next turn.
Toxic Shield
When a creature within 5 ft. hits you with a melee attack, your skin, breath, or blood vents toxin. The attacker takes poison damage equal to 1d8 + your WIS modifier and must make a CON save or be poisoned until the end of its next turn.
Antitoxin Secretion
Touch one creature and secrete a stabilizing antitoxin. The target has advantage on the next saving throw it makes against poison before the end of its next turn. If it is poisoned by a Tier 1 or lower effect, it may immediately repeat the save.
Stinking Cloud
Create a 20-ft. radius sphere of nauseating gas centered on a point within range. The cloud is heavily obscured and lingers until dispersed by strong wind or the effect ends. Each creature that starts its turn in the sphere must make a CON save or become poisoned until the end of the current turn. While poisoned this way, it cannot take an action or bonus action.
Tranquilizing Toxin
Choose one creature within range. The target must make a CON save, taking 6d6 poison damage and becoming poisoned until the end of your next turn on a failed save, or half damage only on a success. While poisoned this way, the target is also incapacitated.
Venomous Aura
Emit a subtle toxic aura. Hostile creatures in the emanation have disadvantage on CON saves against your Poison Secretion powers. Once per round when a hostile creature starts its turn in the emanation, it takes poison damage equal to your WIS modifier.
Venom Sample
Secrete a vial, coating, or organ-slick of your venom. A creature can apply it to one weapon or dose of food or drink. The next creature exposed must make a CON save or take 4d8 poison damage and become poisoned for 1 minute. The venom loses potency when the duration ends.
Cloudkill
Create a 20-ft. radius sphere of yellow-green fog centered on a point within range. The fog is heavily obscured and lasts until dispersed by strong wind or until the effect ends. A creature makes a CON save when the fog moves into its space, when it enters, or when it ends its turn there, taking 5d8 poison damage on a failed save, or half on a success. The sphere moves 10 ft. away from you at the start of each of your turns.
Nerve Gas
Create a 10-ft. radius sphere of nerve toxin centered on a point within range. The fog spreads around corners and is heavily obscured. When a creature enters for the first time on a turn or starts there, it must make a CON save, taking 5d6 poison damage and becoming stunned until the start of its next turn on a failed save, or half damage only on a success.
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Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Poison Secretion has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
No story appearances yet.
Relationships
sibling
D.C. Lawman
No public inventory items yet.
Tags
Poison Secretion is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
locationStormcall is the northern mission city where anti-construct murders, Lawful offices, Wisdom Division work, Pelosh family history, and harbor ghosts all turned one investigation into a civic pressure test.