Entered the Stormcall arc as the local Lawful investigator handling Tallulah Murn and Flesh-related business.

Opening the archive

Opening the archive
D.C.
D. C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him.
Knowledge state: Player / Published
Player-facing context first, followed by curated facts from the character bio pipeline.
Public Face
D. C. Lawman has spent enough years in Stormcall investigations to know the difference between a mistake, a pattern, and a cover-up. A veteran detective tied to The Lawful and the city itself, he works with quiet authority, patient deduction, and a talent for making suspects underestimate him.
Entered the Stormcall arc as the local Lawful investigator handling Tallulah Murn and Flesh-related business.
Gave the party Stormcall’s working city layout and warned them away from the warehouse district.
Accepted custody of Tallulah and supplied enough fuel for the party to return to Point Pringle.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Discipline is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Power List
Aspect Library Support
Open aspectCentered Breath
Until the start of your next turn, add your WIS modifier to the next CON or WIS saving throw you make.
Disciplined Strike
Make one weapon attack or unarmed strike. On a hit, the attack deals additional damage equal to your proficiency bonus.
Guarded Stance
Until the start of your next turn, you gain +1 AC and have advantage on checks and saves made to resist being shoved, grappled, or knocked prone.
Measured Step
Move up to 10 ft. without provoking opportunity attacks. This movement must end on a surface that can support you.
Iron Focus
When you fail a CON or WIS saving throw, roll 1d4 and add it to the result, potentially turning the failure into a success.
Steady Aim
If you have not moved this turn, your next weapon attack or unarmed strike before the start of your next turn has advantage.
Focused Surge
For the duration, you have advantage on CON and WIS saving throws, and you cannot be frightened.
Disarming Precision
Make one weapon attack or unarmed strike. On a hit, the target takes normal damage and must make a STR save or drop one item of your choice that it is holding.
Stamina Reserve
Gain temporary hit points equal to 3d8 + your WIS modifier. These temporary hit points end after 1 minute.
Mental Fortress
You have advantage on saving throws against being charmed or frightened. When you succeed on such a save, you may move 10 ft. without provoking opportunity attacks.
Disciplined Surge
Take one additional action this turn. This action can be used only to Dash, Disengage, Dodge, Help, Search, Use an Object, make one weapon attack, make one unarmed strike, or use a Tier 0–1 Discipline power.
Body Like Stone
When you take bludgeoning, piercing, slashing, force, or psychic damage, reduce the damage to 0.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access-ready
2/3 play gates ready. Play data is ready; DM approval is the remaining gate.
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Lore, story links, public inventory, and public relationships are readable.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Play data is ready; DM approval is the remaining gate.
Play gates
2/3 readyRequired to play: sheet, player access, and powers.
Table tools
1/2 readyInventory tools are ready; session door stays hidden until needed.
Public wiki polish
ReadyPublic wiki page is promoted.
Sheet readinessNPC
Core stats, HP/AC, actions, resources, or save hooks are present for table use.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Discipline has 42 sheet-ready powers; the character sheet has 12 action/resource hooks.
Inventory readiness8 hooks
8 sheet inventory/resource hooks are ready for table use.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Public wiki page is promoted.
Canon/publication state is Player / Published. Play state is Access-ready. Table tools are tools partial. Wiki state is wiki polished.
No story appearances yet.
Relationships
family
Lawman
No public inventory items yet.
Tags
Discipline is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupA post-Centrum magical law authority whose public face ranges from Gravenhurst checkpoint paperwork to Stormcall investigations, item registration, corpse-rights enforcement, containment response, and the new Queefdom election for a co-equal civilian official.
locationStormcall is the northern mission city where anti-construct murders, Lawful offices, Wisdom Division work, Pelosh family history, and harbor ghosts all turned one investigation into a civic pressure test.