
Opening the archive

Opening the archive
Bogroot
Profile details are still being written.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
No public bio facts have been promoted yet.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Aerokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectHand of the Gale
Whip up a focused wind at one creature within range. Make a ranged power attack. On a hit, the target takes bludgeoning damage and may be pushed 5 ft. if Medium or smaller.
Wind Step
A sudden current carries your feet. Your speed increases by 10 ft. until the end of your turn, and you ignore minor wind resistance while moving.
Guiding Wind
Wind steadies your aim. Gain advantage on the next ranged attack roll you make before the end of your next turn.
Slow Descent
Choose falling creatures within range up to your proficiency bonus. Their descent slows, they take no falling damage if they land before the effect ends, and they can land on their feet.
Zephyr Strike
You move like the wind. Until the effect ends, your movement does not provoke opportunity attacks, and once before it ends you may add extra force to a hit.
Crosswind Guard
When you or a creature within range is targeted by a ranged weapon attack, whip crosswinds around the target. Subtract 1d6 from the triggering attack roll.
Skywrite
Cause up to ten words to form in clouds in a visible part of the sky. A strong wind can disperse the words and end the effect early.
Aerial Ace
You confound a creature with wind-aided speed, then strike. Make a melee power attack with advantage. On a hit, the target takes bludgeoning damage and cannot make opportunity attacks against you until your next turn.
Windwright's Intuition
When you make an Acrobatics check, navigator's tools check, or Survival check to predict weather or read wind, roll 1d4 and add the result. You always know natural wind direction within 1 mile.
Storm's Guide
Subtly control nearby weather. You may calm rain in a small area or choose wind direction in a 100-ft. radius until your next turn without changing wind speed.
Deflect
Deflect an incoming ranged weapon attack with a snap of wind. Reduce the damage by 1d10 + your DEX modifier + your Aerokinesis tier.
Arrow-Turning Wind
Take control of air in a 100-ft. cube. Create gusts, downdrafts, or updrafts, altering movement, ranged attacks, falling, and flying creatures within the area.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
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This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Aerokinesis has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
No story appearances yet.
No public inventory items yet.
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