Was walking with Nick in Gravenhurst when the Creator’s portal removed him from the city.

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I.J.
Profile details are still being written.
Knowledge state: Player / Review
Player-facing context first, followed by curated facts from the character bio pipeline.
Was walking with Nick in Gravenhurst when the Creator’s portal removed him from the city.
Was lured by a Night Hag toward the washroom as rats flooded the east wing.
Revealed her vampiric nature by biting Nick and bringing him back from lifelessness into undeath.
Appeared as an active name on the updated Graven Scourge hit list found in the sewer camp.
Was captured as Nick’s linked prisoner in Trixie’s Game Master Spectacle.
Aspect mechanics and named powers are matched from the canonical Aspect_Template export when available.
Aspect Profile
Aerokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
Hit Dice
HP Rules
Resource / Mod
Focus
Aspect Library Support
Open aspectHand of the Gale
Whip up a focused wind at one creature within range. Make a ranged power attack. On a hit, the target takes bludgeoning damage and may be pushed 5 ft. if Medium or smaller.
Wind Step
A sudden current carries your feet. Your speed increases by 10 ft. until the end of your turn, and you ignore minor wind resistance while moving.
Guiding Wind
Wind steadies your aim. Gain advantage on the next ranged attack roll you make before the end of your next turn.
Slow Descent
Choose falling creatures within range up to your proficiency bonus. Their descent slows, they take no falling damage if they land before the effect ends, and they can land on their feet.
Zephyr Strike
You move like the wind. Until the effect ends, your movement does not provoke opportunity attacks, and once before it ends you may add extra force to a hit.
Crosswind Guard
When you or a creature within range is targeted by a ranged weapon attack, whip crosswinds around the target. Subtract 1d6 from the triggering attack roll.
Skywrite
Cause up to ten words to form in clouds in a visible part of the sky. A strong wind can disperse the words and end the effect early.
Aerial Ace
You confound a creature with wind-aided speed, then strike. Make a melee power attack with advantage. On a hit, the target takes bludgeoning damage and cannot make opportunity attacks against you until your next turn.
Windwright's Intuition
When you make an Acrobatics check, navigator's tools check, or Survival check to predict weather or read wind, roll 1d4 and add the result. You always know natural wind direction within 1 mile.
Storm's Guide
Subtly control nearby weather. You may calm rain in a small area or choose wind direction in a 100-ft. radius until your next turn without changing wind speed.
Deflect
Deflect an incoming ranged weapon attack with a snap of wind. Reduce the damage by 1d10 + your DEX modifier + your Aerokinesis tier.
Arrow-Turning Wind
Take control of air in a 100-ft. cube. Create gusts, downdrafts, or updrafts, altering movement, ranged attacks, falling, and flying creatures within the area.
Related pages, Drive source, relationship links, location/faction pages, and session appearances.
Source
Open source record
Jericha Database / Images / Headshots
Aspect
Aerokinesis
Institution / Faction
Pink Pony Girls
partner (former)
Firestarter - Nick Kremp
father
Solar - Ralos
mother
Iwlvflybadofsjhhu
animal companion
Ouija - Kuovena Bravespeaker
Session Appearance
Pink Pony Act 1 Episode 3
Unknown / Pink Pony Act 1 / Vampire-maker / desperate savior
Session Appearance
Act 5 Episode 5 Scene 38
2026-04-23 / Information source / Nick-context excuse
Session Appearance
Act 5 Episode 5 Scene 37
2026-04-23 / Birdfolk farm resident / Nick-context source
Session Appearance
Act 5 Episode 5 Scene 29
2026-04-16 / Sending respondent / farm locator
Session Appearance
Act 5 Episode 5 Scene 20
2026-04-09 / Farm companion / rumor subject
Session Appearance
Act 5 Episode 2 Scene 8
2025-11-20 / Continuity-linked figure / PB thread context
Session Appearance
Act 2 Special Episode Scene 8
2025-02-08 / Vampiric rescuer / romantic anchor
Session Appearance
Act 2 Special Episode Scene 7
2025-02-08 / Lured target / future rescuer
Advanced metadata, older top-page tools, inventories, story lists, and admin-only material live here.
On this page
This is the public profile. Private play tools stay behind character access.
Access candidate Public Character
1/3 play gates ready. Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
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Private sheet
Private sheet is only for the owner and DM.
Character Playability
Public Character can be flagged for DM-managed access, but sheet readiness still needs cleanup.
Play gates
1/3 readyRequired to play: sheet, player access, and powers.
Table tools
0/2 readyInventory and session tools can be connected later without blocking play approval.
Public wiki polish
PolishReview public page polish is still separate from play readiness.
Sheet readiness
No playable sheet is attached yet.
Access status
DM-managed access can be flagged for review; DM approval still comes before play.
Power readiness42 sheet-ready
Aerokinesis has 42 sheet-ready powers; the character sheet has 0 action/resource hooks.
Inventory readiness
No tracked inventory yet. The character can still be prepared, but gear/resources should be connected before item-heavy play.
Session readiness
No live session is attached. Hide VTT doors until the DM opens one.
Public wiki polish
Review page polish is separate from table readiness.
Canon/publication state is Player / Review. Play state is Access candidate Public Character. Table tools are tools waiting. Wiki state is wiki in review.
Vampire-maker / desperate savior
Turns Nick Kremp into a vampire after he is mortally wounded.
Status: I.J. binds Nick’s survival to vampirism
Knowledge: Players know I.J. is directly responsible for Nick’s undead state.
Information source / Nick-context excuse
Is repeatedly invoked by Nick as the person who told him what to say or what had happened.
Status: I.J.'s role in Nick's behavior becomes suspicious
Knowledge: Players know Nick may be leaning on I.J. rather than memory.
Birdfolk farm resident / Nick-context source
Is inside or nearby at Root Barrel Farm and is repeatedly referenced by Nick as having told him social details.
Status: I.J. remains tied to suspicious Nick behavior
Knowledge: Players know Nick may be relying on I.J. to know things he should remember himself.
Sending respondent / farm locator
Responds normally to Jonah's Sending and directs the party past Root Barrel Farm toward a lake-adjacent farm route.
Status: Farm route becomes concrete
Knowledge: Players know I.J. is reachable even when Nick-directed magic fails.
Farm companion / rumor subject
Is reported by Gemma as being with Nick Kremp on the farm after retiring from the Pink Pony Tavern.
Status: I.J. becomes central to Nick's impossible-return lead
Knowledge: Players know I.J. may verify or complicate the Nick mystery.
Continuity-linked figure / PB thread context
Appears in the PB/Svalbard road encounter context.
Status: IJ remains attached to PB-related continuity
Knowledge: Players know IJ may matter to the polar bear family thread.
Vampiric rescuer / romantic anchor
Reveals her vampiric nature, bites Nick, and transforms him to save him before they embrace.
Status: Reveals vampiric nature and transforms Nick
Knowledge: Players know I.J. is undead/vampiric and central to Nick’s survival.
Lured target / future rescuer
Is lured by the Night Hag toward the washroom before later saving Nick through vampiric transformation.
Status: Drawn into Night Hag front of assault
Knowledge: Players know I.J. is central to the east-wing soul/undead thread.
Provocateur / tension tester
Tests tension between Nick and Havyk during the wagon ride.
Status: No direct status change
Knowledge: Players know I.J. actively stirs or probes social tension.
Vampiric rescuer / romantic partner
Leaves with Nick after transforming him and holding his hand on the return to Gravenhurst.
Status: I.J.’s vampiric role remains public to the group
Knowledge: Players know I.J. and Nick are linked by survival and transformation.
Nick-linked prisoner / continuity clarification
Is clarified as Nick’s prisoner from the game.
Status: Prisoner mapping preserved
Knowledge: Players know Nick’s game stakes involved I.J.
Captured prisoner / relationship focus
Receives Nick’s question through the scroll while still under prisoner stakes.
Status: Relationship pressure remains active under captivity
Knowledge: Players know I.J. is emotionally central to Nick’s game choices.
No public inventory items yet.
Aliases
Tags
Daughter of Iwlvflybadofsjhhu and Solar. Former student at VQU. Now dances at Pink Pony Tavern. Was in a relationship with Nick Kremp prior to his death. She now cares for his pet polar bear P.B.
Orval Finkus explains that several displaced dragonborn workers have gone missing from Root Barrel Farm and offers payment for their return.
storyNick appears cheerful and helpful at Root Barrel Farm, but fails Ash's memory and catchphrase tests, deepening suspicion that something is wrong.
storyJonah's Sending to I.J. works normally and gives the party a concrete route to the farm where Nick has reportedly been seen.
storyThis session moves the post-arrest party from Gravenhurst toward the Nick/I.J. farm mystery: they turn in Paulus Levius’s Death Mask and Cloak of Billowing for QUEST value, Jonah receives the Crown of Thorns from Djon Charleston’s movement, Sending to I.J. gives a route, Morgan is possessed by a troll spirit after Vic triggers a corpse, Katrine Draxler fines Morgan, and the party reaches Root Barrel Farm where Nick Kremp appears alive.
storyGemma and Elmyra report seeing Nick Kremp alive near a farm, contradicting the party's memory of his death at Point Pringle.
storyBaba and Ziki Snout force the caravan off road while searching for Princess Hummus Snout, the polar bear cub once kept by Nick Kremp.
storyPost-session clarifications established each prisoner: Victor had Exaba, Ash had Eveline, Maine had Jeff, Dhaz Pelosh had Emmy, Nick had I.J., Jonah had Podon, Araspinn had an unmet NPC, and Rifleton Rob had Orenthal James. Victor remains in the background with Exaba while a new PC is introduced.
storyExaba reveals the prisoners above the arena, exposing I.J. and Emmy as captives before the first vote removes Rifleton Rob from active play.
storyMaine confirms Jeff is alive, Victor's prisoner is revealed as a terrified Exaba, and Nick's question to I.J. leaves their relationship unresolved before Victor is voted out.
storyThe party finds a recent side camp containing Redwave Vaughn's engraved dagger, a red cloak, and an updated Graven Scourge hit list naming I.J. and Victor Shaw.
storyMy Alchemical Romance and the Pink Pony Girls ride together toward the masquerade in a Queef-crested wagon, with Sinclair driving and social tensions already active.
storyThe Night Hag lures I.J. toward the washroom and unleashes rats through the east wing while the Fate Hag destroys Rice Hands' mind and soul elsewhere in the estate.
storyNick helps drive off the Night Hag but falls lifeless in the necrotic aftermath, and I.J. reveals her vampiric nature to transform him before he is lost.
storyBaron clears the guests from Queef Tower while still offering 500 gold to join New VQU, and the groups return to Gravenhurst carrying Rice Hands' corpse and Nick's transformation.
storyNick is pulled from a Gravenhurst coffee walk with I.J. through a Creator-made portal and rejoins the party outside Cynthia's cave.
storyThe masquerade at Queef Manor turns catastrophic: Nick becomes a vampire, Rice Hands dies, and the Von Queef/VQU political threads deepen.
storyDorm assignments placed Nick with Orlandus, Ash with Eveline, Maine with Fang, Victor with Exaba, Jonah with Tintoretto, and Darius with I.J. Floor 3 became the first shared student hub.
storyLate-night dorm scenes show Nick grieving Orlandus, Eveline making Balance flyers, Ash confessing Aboleth whispers, Exaba giving Victor Walter’s egg, and Darius facing a shadow reflection.
aspectAerokinesis is an imported aspect from the Jericha Aspect Data sheet. Its full lore and named powers can be expanded here as the canon text is added.
groupThe Pink Pony Tavern-centered story orbit and wider social name for characters connected to that crew. When they adventure formally, their official group name is Kickassery Inc.